해외스포츠중계 통계 다운로드 되나요?

해외스포츠중계 통계

해외스포츠중계 통계 다운로드 되나요?라는 질문은 스포츠 팬과 분석가들에게 매우 중요한 관심사입니다. 단순히 경기를 실시간으로 보는 것만으로는 경기 흐름이나 선수, 팀의 세부적인 데이터를 충분히 분석하기 어렵기 때문에, 통계를 다운로드할 수 있는 기능은 팬들에게 큰 가치를 제공합니다. 최근 해외스포츠중계 플랫폼들은 경기 관련 다양한 통계를 제공하고, 일부는 다운로드 기능까지 지원하여 팬들이 자신만의 분석 자료를 만들 수 있도록 하고 있습니다.

해외스포츠중계에서는 경기 중 발생한 득점, 어시스트, 슈팅, 패스 성공률, 점유율 등 세부적인 통계를 실시간으로 제공합니다. 이러한 정보는 팬들이 단순한 관전 이상의 경험을 할 수 있게 해 주며, 경기 상황을 전략적으로 이해하는 데 큰 도움을 줍니다. 특히 특정 선수의 경기력 분석이나 팀 전략 평가를 하고자 하는 팬들에게는 통계 자료의 다운로드 기능이 필수적입니다.

해외스포츠중계 플랫폼에서 제공되는 통계 다운로드는 일반적으로 CSV, Excel, PDF 등의 형식으로 제공됩니다. 이를 통해 팬들은 자신만의 분석 툴에 데이터를 적용하거나, 블로그, 보고서, 개인 기록 등에 활용할 수 있습니다. 예를 들어, 최근 경기에서 특정 선수의 슈팅 성공률 변화를 분석하거나, 팀별 점유율 추이를 비교하는 등의 작업이 가능해집니다. 이러한 기능은 단순히 경기를 보는 팬뿐만 아니라, 스포츠 데이터를 활용하는 분석가에게도 매우 유용합니다.

해외스포츠중계 통계 다운로드 되나요?

또한 해외스포츠중계에서는 다운로드 기능과 함께 통계 시각화 기능을 제공하는 경우도 많습니다. 그래프, 차트, 히트맵 등을 통해 데이터를 시각적으로 확인할 수 있으며, 이를 다운로드한 자료와 결합하면 보다 직관적이고 심층적인 분석이 가능합니다. 이러한 기능은 경기 중 발생하는 주요 장면과 데이터를 연결하여, 팬들이 경기 이해도를 높이는 데 도움을 줍니다.

해외스포츠중계 통계 다운로드 기능은 단순히 자료 제공을 넘어, 팬들이 경기와 선수, 팀에 대한 인사이트를 직접 생성할 수 있게 합니다. 이를 통해 팬들은 경기 전략, 선수 기량, 팀 전술 등을 객관적으로 분석할 수 있으며, 스포츠 관람 경험을 한층 더 깊이 있게 즐길 수 있습니다. 또한, 다운로드 기능은 모바일과 PC 모두에서 제공되는 경우가 많아, 언제 어디서든 데이터 활용이 가능합니다.

결론적으로, 해외스포츠중계 통계 다운로드 기능은 단순한 부가 서비스가 아니라, 팬들이 경기와 관련된 데이터를 심층적으로 분석하고 활용할 수 있는 중요한 도구입니다. 팬들은 이를 통해 경기 이해도를 높이고, 전략적 분석과 개인적인 기록 관리까지 가능하게 됩니다. 앞으로도 해외스포츠중계 플랫폼들은 통계 제공과 다운로드 기능을 더욱 강화하여, 모든 팬이 제한 없이 데이터를 활용하고 경기를 즐길 수 있는 환경을 제공할 것으로 기대됩니다.

무료 스포츠중계 사이트는 속도 제한이 있나요?

무료 스포츠중계 사이트는

스포츠 팬들이 온라인으로 경기를 시청할 때 가장 신경 쓰는 요소 중 하나는 바로 속도입니다. 일부 사용자들은 인터넷 환경이나 사이트 자체의 제한으로 인해 원활한 스트리밍이 어렵다고 느낄 수 있습니다. 이에 대해 많은 사람들이 궁금해하는 질문 중 하나가 바로 무료 스포츠중계 사이트의 속도 제한 여부입니다. 실제로 무료 사이트의 경우 트래픽 과부하나 서버 정책으로 인해 스트리밍 속도가 제한될 수 있는 경우가 있습니다.

무료 스포츠중계 사이트에서 속도 제한은 주로 서버 용량과 사용자 수에 따라 달라집니다. 많은 사용자가 동시에 접속하면 서버에 부하가 걸리며, 이로 인해 버퍼링이 발생하거나 영상 재생 속도가 느려질 수 있습니다. 따라서 인기 있는 경기나 주요 이벤트 시간대에는 일시적으로 속도 제한이 나타나는 경우가 있습니다. 이런 상황에서도 안정적인 시청을 위해 사이트들은 화질 자동 조정 기능을 제공하여 사용자의 네트워크 환경에 맞춰 스트리밍 속도를 최적화합니다.

또한, 무료 스포츠중계 사이트 일부 사용자를 대상으로 고속 스트리밍을 제공하고, 다른 사용자에게는 제한된 속도로 서비스를 제공하는 방식으로 트래픽을 분산하기도 합니다. 이는 사이트 운영 비용과 서버 부담을 최소화하기 위한 방법이며, 모든 사용자가 완벽한 HD 화질로 동시에 시청할 수 있도록 하는 것은 현실적으로 어려운 경우가 많습니다. 이러한 이유로 속도 제한은 무료 서비스에서 흔히 발생할 수 있는 요소 중 하나입니다.

인터넷 연결 환경 또한 무료 스포츠중계 사이트의 속도와 직결됩니다. 사용자의 Wi-Fi 속도나 모바일 데이터 속도가 느릴 경우, 사이트 자체의 제한이 없더라도 재생 속도가 저하될 수 있습니다. 따라서 빠르고 안정적인 네트워크 환경에서 이용하는 것이 원활한 시청을 위해 중요하며, 일부 사이트는 속도 테스트나 최적화된 스트리밍 서버를 제공하여 이러한 문제를 보완하기도 합니다.

무료 스포츠중계 사이트는 속도 제한이 있나요?

속도 제한 문제를 완화하기 위해 무료 스포츠중계 사이트는 다양한 기술적 방법을 사용합니다. CDN(Content Delivery Network) 서버를 활용하여 지역별 트래픽을 분산시키거나, 영상 압축과 화질 조정 기능을 통해 버퍼링을 최소화합니다. 이를 통해 사용자는 제한된 네트워크 환경에서도 경기를 끊김 없이 시청할 수 있으며, 중요한 경기 순간을 놓치지 않고 확인할 수 있습니다.

또한 무료 스포츠중계 사이트에서는 속도 제한과 함께 광고나 팝업 삽입이 스트리밍 속도에 영향을 미치는 경우도 있습니다. 일부 사이트는 광고 로딩으로 인해 영상 재생이 지연될 수 있으므로, 사용자는 안정적이고 광고 관리가 잘된 사이트를 선택하는 것이 중요합니다. 속도와 안정성을 동시에 고려한 사이트일수록 사용자 만족도가 높고 긍정적인 리뷰가 많습니다.

결론적으로 무료 스포츠중계 사이트는 일부 상황에서 속도 제한이 발생할 수 있으나, 기술적 최적화와 서버 관리, 화질 조정 기능을 통해 사용자가 원활하게 경기를 시청할 수 있도록 다양한 방법을 제공합니다. 인기 경기나 트래픽 과부하 상황에서도 자동 조정 기능과 CDN 분산 서버를 활용하면 버퍼링 문제를 최소화할 수 있으며, 안정적인 인터넷 환경에서 이용하면 대부분의 경기에서 속도 제한 없이 즐길 수 있습니다.

무료 스포츠중계 사이트를 이용할 때는 속도 제한 가능성을 염두에 두고, 네트워크 환경과 사이트 선택을 신중하게 고려하는 것이 좋습니다. 이러한 접근을 통해 사용자는 실시간 경기 중계와 하이라이트 서비스를 보다 원활하게 즐길 수 있으며, 스포츠 관람 경험을 최적화할 수 있습니다. 안정적인 무료 스포츠중계 사이트는 속도 제한 문제를 최소화하고, 사용자에게 최고의 스트리밍 환경을 제공하는 것을 목표로 지속적으로 발전하고 있습니다.

Splinter Cell: Deathwatch Trailer Reveals Sam Fisher’s New Enemy

Next month, Splinter Cell’s Sam Fisher is coming out of retirement in a new Netflix animated series, Splinter Cell: Deathwatch. While the show will feature a new story that’s not adapted from the games, the latest trailer for Deathwatch reveals that one of the primary adversaries is someone with a link to Sam’s past.

The previous trailer for Deathwatch had a quick glimpse of a gravestone for Douglas Shetland, who was a character in the Pandora Tomorrow and Chaos Theory games. Douglas was also one of Sam’s closest friends, but when he turned against his country, Sam felt there was no other choice but to kill him.

This trailer briefly revisits the final moments of Doug’s life before jumping back to his grave. Sam’s decision appears to be coming back to haunt him, now that Douglas’ daughter, Diana Shetland, has emerged as the CEO of Xanadu, the corporation that’s pulling the strings of a new crisis.

Liev Schreiber is stepping into the role of Sam for the series. Michael Ironside has voiced Sam in most of the Splinter Cell video games to date, but the role was also played by Eric Johnson in Splinter Cell: Blacklist, the most recent game in the series. The Sandman’s Kirby Howell-Baptiste is voicing a new agent, Zinnia McKenna, alongside Janet Varney as Anna “Grim” Grímsdóttir, and Joel Oulette as Thunder.

John Wick co-creator Derek Kolstad is the head writer and producer for Splinter Cell: Deathwatch, and the animation was provided by Sun Creature Studio and Fost. Netflix will debut the series on October 14.

On the video game front, there is a Splinter Cell remake in development, but there hasn’t been many updates about that game since it was announced in 2022. Earlier this year, Ubisoft added Steam achievements to Splinter Cell: Blacklist, which was released in 2013.

Hollow Knight: Silksong Patch 2 Is Coming Soon To Kill More Bugs

The next Hollow Knight: Silksong patch is on the way, as developer Team Cherry is now focused on polishing the game up further with post-launch updates. The studio says that while the first patch was focused on dealing with critical issues–and making a few boss fights a little easiera few bugs still remain. Additionally, Team Cherry is looking to address several issues around specific tools in the game.

There’s no release date yet for the patch, but it is being tested in the public-beta branch of Silksong, and overall, you can expect tweaks and fixes across the board. For example, the Savage Beastfly in Far Fields won’t be tempting fate by being too close to lava, a softlock issue that occurred with Shaman Binding has been fixed, and an issue with the break-counter not working for certain multi-hitter tools has also been resolved. Players can also visit the Silksong help site to see what the temporary solutions are for critical bugs.

Now Playing: I Played 10 Hours Of Silksong In One Day To Make This Video

Silksong has been a big hit since it launched earlier this month, and according to GamerDiscoverCo’s estimates, the metroidvania has sold 6 million units so far–up from initial estimates of 5 million sales shortly after launch. The firm estimates that 3.2 million sales are on Steam alone, with sales mostly focused in the US and China. If you’re looking to jump in and play the challenging game, you can check out the best Silksong PC mods to fine-tune the difficulty and out GameSpot’s Hollow Knight: Silksong guides hub for several helpful features.

Silksong Patch 2 notes

  • Added Dithering effect option in Advanced video settings. Reduces colour banding but can slightly soften the appearance of foreground assets. Defaults to ‘Off’.
  • Updated Herald’s Wish achievement description to clarify that players must both complete the wish and finish the game.
  • Fixed Savage Beastfly in Far Fields sometimes remaining below the lava.
  • Fixed rare cases of Shrine Guardian Seth getting out of bounds during battle.
  • Added catch to prevent Lugoli sometimes flying off screen and not returning during battle.
  • Further reduced chance of Silk Snippers getting stuck out of bounds in Chapel of the Reaper battle.
  • Fixed various instances of dying to bosses while killing them causing death sequences to play messily or out of sync.
  • Fixed Shaman Binding into a bottom transition causing a softlock.
  • Cocoon positions in some locations updated to prevent it spawning in inaccessible areas.
  • Fixed Liquid Lacquer courier delivery not being accessible in Steel Soul mode.
  • Fixed some NPCs not correctly playing cursed hint dialogues in certain instances.
  • Fixed Pondcatcher Reed not being able to fly away after singing.
  • Fixed Verdania memory orbs sometimes replaying layered screen-edge burst effects.
  • Fixed the break counter not working for certain multihitter tools eg Conchcutter.
  • Fixed Volt Filament damage multiplier not applying for certain Silk Skills.
  • Fixed Cogflies and Wisps inappropriately targeting Skullwings.
  • Fixed Cogflies incorrectly resetting their HP to full on scene change.
  • Fixed Curveclaw always breaking on the first hit after being deflected.
  • Fixed Plasmium Phial and Flea Brew sometimes not restoring as intended at benches.
  • Various other smaller tweaks and fixes.
New Bundle Collects Two Of The Best SpongeBob Switch Games For $35

SpongeBob has gone on plenty of video game adventures, and on October 31, you can grab a physical edition of the SpongeBob SquarePants: Bundle that collects two of SpongeBob’s best games–Battle for Bikini Bottom Rehydrated and The Cosmic Shake–into a single physical release. Preorders for the two-game collection are available at Amazon for just $35–that’s a 50% price cut compared to the digital version of the bundle that’s already available for $70 on the Switch eShop.

The Cosmic Shake is the better (and newer) of the two games, and it earned solid marks from critics. Our Cosmic Shake review gave it a 7/10, thanks to its classic SpongeBob humor and enjoyable platforming segments. “Despite a few hiccups and disappointing aspects of The Cosmic Shake design, at its core it achieves its goals,” writes GameSpot reviewer James Carr.

The other game in the bundle, Battle for Bikini Bottom Rehydrated, earned similar reviews, giving nostalgic fans a massive version of the underwater town to roam around as SpongeBob, Patrick, and Sandy.

SpongeBob SquarePants: Bundle
SpongeBob SquarePants: Bundle

Gallery

This new Switch physical edition bundle isn’t the only way to get your SpongeBob fix. Fans can preorder the next SpongeBob game, Titans of the Tides, which puts you in the middle of a conflict between the Flying Dutchman and King Neptune. It launches for $40 on November 18 for Nintendo Switch 2, PS5, Xbox Series X, and PC. If you’re playing on Xbox Series X or PS5, check out the digital Bikini Bottom Bundle that includes The Cosmic Shake, Titans of the Tide, and Battle for Bikini Bottom for $90.

SpongeBob will also appear as a playable character in the upcoming Nicktoons Dice of Destiny family-friendly action-RPG adventure that sees up to three other players team up and hack and slash their way throughout a cross-over world featuring numerous fan-favorite Nicktoons. The game launches on September 30 for Switch, PS5, Xbox Series X|S, and PC. Physical console edition preorders are available for $50. There’s also an $80 Collector’s Edition available for $80 on PS5 and Switch that features the base game plus extra in-game content, a set of physical trading cards, a poster, a sticker sheet, and more.

For something different, check out The Patrick Star Game or Krusty Cook-Off. The former sees the lovable starfish getting his very own physics-based adventure, while the latter has you cooking up delicious meals to serve hungry customers. It’s radically different from the 3D platformers in the upcoming SpongeBob SquarePants: Bundle, so give it a look if you want something unique to help bide your time.

SpongeBob Video Games


Sign up for GameSpot’s Weekly Deals Newsletter:


Mega Man Star Force Legacy Collection Coming In 2026

Mega Man fans haven’t seen Capcom’s iconic hero in his own game since since Mega Man 11 in 2018, but the franchise hasn’t been forgotten. 2026 will mark the 20th anniversary of the Mega Man Star Force games, and Capcom is celebrating by bringing all seven titles together in the Mega Man Star Force Legacy Collection.

In 2006, Mega Man Star Force was the follow-up to the Mega Man Battle Network games. Star Force introduced players to a young boy named Geo Stelar who became a new Mega Man after merging with an alien, Omega-Xis, two hundred years after the final Battle Network game. Their adventures unfolded in seven action-RPG games before concluding in Mega Man Star Force 3: Red Joker in 2008.

The seven Star Force games in the Legacy Collection are listed below:

  • Mega Man Star Force Pegasus
  • Mega Man Star Force Leo
  • Mega Man Star Force Dragon
  • Mega Man Star Force 2 Zerker x Ninja
  • Mega Man Star Force 2 Zerker x Saurian
  • Mega Man Star Force 3 Black Ace
  • Mega Man Star Force 3 Red Joker

Since these games were originally designed for the Nintendo DS, the Legacy Collection will feature a dual-screen style that features both screens on a single TV screen. The Legacy Collection will also have an “enhanced experience” and allow players to trade card and battle each other online.

Capcom hasn’t set a specific date for Mega Man Star Force Legacy Collection beyond a vague 2026 release window. The game will be available on Nintendo Switch, PlayStation 5, PlayStation 4, Xbox Series X|S, Xbox One, and PC.

Earlier this year, Capcom reiterated that Mega Man is one of its most important franchises. While there isn’t any word about a new game, the original Mega Man animated series is coming to Blu-ray on October 28.

Nintendo Switch 2 Pokemon Console Bundle Is Finally Up For Preorder At Amazon

This bundle is essentially replacing the Mario Kart World launch bundle, which has always been listed as a limited-time bundle expiring this fall. An exact end date for the Mario Kart Switch 2 bundle hasn’t been revealed, but it seems likely that it’ll be gone when the Pokemon bundle hits store shelves on October 16.

Just like with the Mario Kart bundle, this bundle saves you money versus buying the $450 console and $70 game separately. You’re getting a $20 discount by opting for the bundle. But unlike Mario Kart World, Pokemon Legends isn’t a Switch 2 exclusive; the game will also be available on the original Switch for $60.

Borderlands 4 Shift Codes: All Active Keys And How To Redeem Them

Borderlands games are all about chasing down rate loot, and for Borderlands 4, players can once again expect to plug in some Shift codes to grab an instant high-caliber upgrade. Borderlands 4 supports Shift codes, and the ones that can be redeemed for Golden Keys will let you open the unique Golden chests found in Belton’s Bore, The Launchpad, Carcadia, or The Lockaway.

We’re still betting that each code you redeem will still give you Golden Keys that can be used to unlock a treasure chest of rare goodies in the game or new cosmetics that you can apply to your Vault Hunter. We’ll be keeping track of Shift codes and the games you can redeem them in, so you can check back often for updates.

Borderlands 4 Shift Codes

  • THRBT-WW6CB-56TB5-3B3BJ-XBW3X (1 x Golden Key) [Expires September 20]
  • T9RJB-BFKRR-3RBTW-B33TB-KCZB9 (1 x Golden Key) [Expires October 1]
  • THRBT-WW6CB-56TB5-3B3BJ-XBW3X (1 x Golden Key) [Expires September 30]
  • WHWJB-XH3SX-39CZW-H3BBB-BTF55 (1 x Golden Key) [Requires linked My2K Games account, expires October 1]

How to redeem Shift codes

To redeem your Shift code, you’ll first need to create a Shift account on the Gearbox website. This is quick and easy to do, and you can then activate your Shift codes on the same website or via the in-game Social menu or via Borderland 4’s Social menu at launch. The other thing to note about Shift codes is that they typically have expiration dates, so it’s a good idea to redeem one as soon as possible.

From there, you can bank the rewards if they turn out to be Golden Keys, or splurge and use all of them to grab some new gear in one go.

One important note: The rewards contained within these chests scale to your current level, so you may want to consider waiting to use a Golden Key. Otherwise, using one early in the game will net you low-level gun as opposed to one you can use long-term.

For more on Borderlands 4, you can see how Gearbox plans to keep you looting and shooting after launch, how to get a free Borderlands 4 gun skin, and this deep dive into every Vault Hunter in the game.

Scott Pilgrim’s Precious Little Second Life

Scott Pilgrim vs The World: The Game celebrated its 15-year anniversary on August 10, 2025. Below, we speak with the developers of the original game about how it came to be and its enduring legacy.

Trust an elder millennial on this one: The longer you live, the more you start to see the media of your youth reflected in a weird, recursive funhouse mirror. The old Grandpa Simpson “It’ll happen to you!” meme is not just a perfect reaction to have here, but a perfect example. It’s a famous meme, born from a show that is now mostly known by younger generations as an infinite meme factory, from a scene that was directed at Gen-Xers with nostalgia for the 1970s, by a character lamenting how he was cool in the ’50s, and nostalgia for the ’40s being the actual intended joke.

Scott Pilgrim now occupies a similarly strange place in pop culture. Back in the mid-2000s, the original graphic novels were to old-school video games, anime, and Canadian indie bands what Kevin Smith’s worship of Star Wars and Marvel comics were to Gen X. Plenty of readers could latch onto the story of a nerdy slacker–the titular Scott–dating Ramona Flowers, a much cooler person with a checkered past, and Scott having to reckon with said checkered past by fighting her seven evil exes. The emotional honesty injected into the story by its creator, Bryan Lee O’Malley made it appeal to the folks who may never have picked up a controller, the folks who simply saw an extremely well-drawn, well-written fantastical slice-of-life indie book. Scott still had to deal with getting a job, paying his rent, and generally having to become an adult. He just happened to do so while speaking to nerds in a whole other secret language of nostalgic metaphors.

This is ultimately the thing that made Edgar Wright probably the only reasonable pick to handle a film adaptation. Wright had been speaking the same language through his work since the early 2000s with Spaced, Shaun of the Dead, and Hot Fuzz. This is a man who staged a climactic argument between roommates on Spaced as a round of Tekken 3, had Queen’s Don’t Stop Me Now as the backdrop for a zombie getting beaten with pool cues, and used the classic tropes of both zombie films and big Hollywood action movies to examine the whole idea of how men evolve within the world.

Scott Pilgrim vs The World: The Game

There’s an art to using pop culture as shorthand. In Ready Player One author Ernest Cline’s hands, it’s cheap and meaningless, because it’s the validation of obsession, rather than saying anything about the people obsessed. In Wright’s hands, it’s charming and effective, because it’s using pop culture to accentuate the emotions that are already there.

And thus we got Scott Pilgrim vs. the World in theaters in 2010, a still-incredible piece of work, not just as a faithful adaptation of the novels, but a still-staggering achievement in audiovisual storytelling altogether. Its closest visual analogue is the Wachowski Sisters’ Speed Racer. You can probably count everything else in that particular echelon on one hand, and two of those slots are Spider-Verse movies. Unfortunately, that’s for good reason. Despite the incredible filmmaking, the zeitgeisty non-stop comedy, a fantastic indie rock soundtrack, the heartfelt story, a rock-solid critical reception, and a cast that would go on to become some of the most acclaimed and recognized actors of a generation, the film was actually a major flop. It opened to a $10 million opening weekend and ended at $30 million, only barely making back half its $60 million budget. It was dead on arrival. Turns out, the film has more in common with the Wachowskis’ Speed Racer than the visual language. It was hard sell to an unsavvy casual audience unaccustomed to hyperkinetic maximalist storytelling. Universal’s marketing department clearly felt the same; the film was sold as a musical with fights instead of songs. It’s not a wrong representation of the film, but it’s still difficult to sell.

At the same time Scott Pilgrim: The Movie was floundering in theaters, in real-life Canada, Scott Pilgrim was fighting a different fight in a different medium.

Jean-Francois Major is one of the co-founders of Tribute Games, the folks behind a slew of old-school pixel art throwback titles such as Mercenary Kings, Panzer Paladin, Teenage Mutant Ninja Turtles: Shredder’s Revenge, and the upcoming Marvel Cosmic Invasion. But back in 2010, he was part of a development team at Ubisoft that decided to make the company take a big risk.

“We mostly focused on Game Boy Advance titles: Teenage Mutant Ninja Turtles, Open Season, Star Wars, mostly licensed games,” Major said, in a brief interview with Gamespot over Zoom. “At some point we found out there was gonna be a movie made on Scott Pilgrim. And we thought, why doesn’t Ubisoft make a game based on the [intellectual property]. So we decided to make a pitch and get it cleared through Universal. That was actually the last pixel art game Ubisoft tackled. We kept it retro-looking, kind of a follow up to our Game Boy Advance games.”

For reference, the bigger games that Ubisoft would release around that time included Splinter Cell: Conviction, Assassin’s Creed Brotherhood, Prince of Persia: The Forgotten Sands, and Ubisoft’s first go-around with a game based on James Cameron’s Avatar. The closest thing to a retro game in Ubisoft’s portfolio at that time is an entirely forgettable TMNT: Turtles In Time remake. So how did Major and his team manage to slip a pixel art 2D game into the company’s slate at the time?

“I don’t know how to answer this politely,” Major said with a laugh. “I think it wasn’t really a project that was fully understood at Ubisoft. Luckily, they kind of let us do what we wanted, and didn’t ask too many questions. They were more focused on their bigger titles. Ubisoft was shifting away from [pixel art games], and that was kind of our last go. Our whole team was sent to work on more AAA games, and that wasn’t really our passion. It was why we ended up founding Tribute.” Bryan Lee O’Malley had similar mixed feelings, saying in our brief interview that “they didn’t really give us the budget to do everything we wanted to do,” and noted that the finishing touches for the game were ultimately farmed out to Ubisoft’s Chinese studio.

Still, as the film was in production, Majors and his team got to work on what would become Scott Pilgrim vs. the World: The Game, which was, indeed, a rare sight in 2010: a side-scrolling 2D beat-’em-up that felt more like River City Ransom on NES or the original Turtles In Time than the character-action titles of that moment in time. The art style–which had Bryan Lee O’Malley dividing his time between working on the film and providing original artwork embellished by famed pixel artist Paul Robertson–would take most of its cues from the original graphic novels, while still recreating specific beats from the film, including a very cute pixel art version of Edgar Wright directing Lucas Lee’s movie at Casa Loma. In return, pixel art Scott would get a cameo on the big-screen. The game character appeared as the icon for Scott’s 1-Up after defeating the Katayanagi Twins, as well as in a post-credit bit with Pixel Scott getting to throw a few brick-busting punches, a shout-out that was a complete surprise to Majors and his team.

Scott Pilgrim vs The World: The Game
Scott Pilgrim vs The World: The Game

The game also had an extra ace in the hole with its amazing, eclectic soundtrack from chiptune band Anamanaguchi.

“Our style was a natural fit for the general vibe,” said lead songwriter Peter Berkman in an interview with PlayStation Blog back in 2021, “but it was a lot of fun to flex and adapt for certain moments that a ‘band playing shows’ doesn’t normally get to do. Like a bossa nova shop theme, or boss songs.”

His co-writer, Ary Warnaar, agreed. “There were a handful of prompts that took us out of our comfort zones,” Warnaar said. “Some of those styles were definitely just for the game, but others started to shape sounds that became a bit more normal to us. Dance-tempo four to the floor tracks were a pretty new thing to us back then!”

The game was at least more of a success story than the film, selling nearly 150,000 copies within its first year, according to research firm FADE. The problem there was that the success would be, unfortunately, short-lived. Licensing problems aren’t new for video games–even as much as the industry loves its remakes and remasters, there are licensed games across the expanse of the medium that may never see the light of day ever again because of either the cost or logistics of nailing down the IP. Scott Pilgrim vs. the World was no different, and in 2014, the game was delisted from the PlayStation Network and Xbox Live Arcade because of a complete mess of licensing problems between Ubisoft, Universal Pictures, and ABKCO Music, who owned the rights to Anamanaguchi’s soundtrack.

“We didn’t have Limited Run back then, or smaller physical publishers to make sure we have a physical copy that can be resold and kept alive,” said Majors. “There was also no release on Steam, that was also an issue.”

That could have been game over in terms of Scott Pilgrim’s full-court press into culture at large. But there was a continue attached to that failure.

There’s a famous story Edgar Wright tells about finding out the film flopped on opening weekend: “Monday morning, [Universal’s chief of marketing] Michael Moses sent an email with three words. It was one of the sweetest emails I’ve ever gotten from anybody in the industry. It said, ‘Years, not days.'”

That email should be nailed to the door, Martin Luther-style, of anyone daring to make art in the 21st Century. Yes, smash hit, immediate success is good, especially as far as the people who bankroll art these days are concerned. But immediate success is a flower. Lasting impact, legacy, and culture are trees.

Despite the film’s initial failure in theaters, it soon became a cult classic in the making through word of mouth, with numerous high profile creators singing its praises. The film quickly became a midnight-movie mainstay at Quentin Tarantino’s New Beverly theater in Los Angeles. The home release in 2011 was also a minor hit, managing to be the first film to knock Christopher Nolan’s Inception off the top of the sales charts. More than that, the film’s visual language–incorporating elements from video games, comics, and manga– starts becoming commonplace in media not long after. That particularly shows in Edgar Wright’s own work moving forward, with the effects-heavy production playing a big influence in how he’d handle effects in The World’s End and editing around music in Baby Driver. Ultimately, the film cracked open a door that Marvel in particular would kick down entirely in the years that followed, leaning heavier on embracing the wilder and weirder aspects of comic book storytelling, compromising less towards Hollywood conventions of four-quadrant blockbusters. The kinetic wall-of-visual-stimulation style of storytelling that nerds had been immersed in for years is now very much mainstream.

For the game’s part, Scott Pilgrim was already riding a wave of nostalgia for 8- and 16-bit style aesthetics, and the game’s eventual disappearance from storefronts only drove its popularity further. But also, while there had been occasional blips on the radar as far as old-school beat-’em-ups, Scott Pilgrim showed there was still plenty of life in the genre. Not long after, titles like Double Dragon Neon, Dragon’s Crown, and Charlie Murder joined the side-scrolling beat-’em-up roster, paving the way for the true renaissance of the genre when the likes of River City Girls and Streets of Rage 4 hit the scene.

The story is, indeed, “years, not days.” In 2020, the film’s popularity warranted an outright media blitz celebrating its modern classic status. The original cast reunited during the COVID pandemic to do a read-through of the entire script, only emphasizing the now-accumulated star power of its cast. The popularity of the stream–currently sitting at over 3 million views on Youtube. The film got a high-profile theatrical re-release in 2021 just before a 4K Blu-Ray dropped. That same year, a miracle happened: Whatever licensing problems had been keeping the game off shelves had been resolved, and it was re-released that January, with a physical release from Limited Run selling 25,000 copies in the first three hours after its announcement.

Scott Pilgrim vs The World: The Game
Scott Pilgrim vs The World: The Game

It’d be easy to chalk all that up to nostalgia becoming a cottage industry on a scale even previous generations could never imagine. But something very different was happening with Scott Pilgrim in those early days of the pandemic.

“I’d moved on to other things, but Scott Pilgrim keeps calling me back,” said O’Malley. “The fanbase just keeps growing. They’re getting younger. I feel like I owe them more and more each year.”

That sense of responsibility led to what eventually became Netflix’s Scott Pilgrim Takes Off. Except the nostalgia is a little different here. In 2010, Universal promoted the Scott Pilgrim film with a 4-minute short on Adult Swim, with Michael Cera, Mae Whitman, and Jason Schwartzman voicing a fully animated scene from the graphic novel. It was a perfect fit on the same network that quietly introduced a generation to Naruto and Cowboy Bebop. It would also only air once, the night before the film was released.

In 2023, Scott Pilgrim Takes Off became a 10-episode anime splashed across the front page of the world’s biggest streaming platform, sharing promo space with the absurdly popular Delicious In Dungeon, and an anime adaptation of Castlevania. In 2025, it’s one of the first things Netflix recommends after K-Pop Demon Hunters rolls credits. Scott Pilgrim is no longer a nostalgia trip; it’s part of the zeitgeist.

“You’d expect the audience for Scott Pilgrim would be all 45-year-olds at this point,” O’Malley said, “but I have an influx of 15-year-olds coming to conventions these days, and they don’t see the references the same way… They’re more interested in the characters themselves, and they’re the flashpoint, the thing they connect to most.”

It’s with that angle in mind that Scott Pilgrim Takes Off forges its own path. The first episode is the animated adaptation of the graphic novel everyone expected, right up until the fight with Ramona Flowers’ first Evil Ex, Matthew Patel. Scott fights him…and loses.

The rest of the series then becomes Ramona Flowers’ story. Her guilt about “dabbling in being a bitch” costing a new partner his life guides the series into a very different direction from the original, a direction that can only come from 15 years of hindsight and maturity. As opposed to most plays for nostalgia, Scott Pilgrim hasn’t just grown up with its audience, but adapted to a changing world, while ensuring that even the people who have no attachment to the graphic novels or film have an entry point.

That entry point turns out to be one far more interested in Ramona being fascinatingly messy, Scott being frozen in time, and how pathetic that stagnation can be if left unchecked. Scott Pilgrim is no longer a reflection of the past, but a living examination of it. As the show ends up proving, nostalgia can be good, but a version of a person that’s still open to change and growth is absolutely the most healthy version of that person.

That same need for growth and change wound up leading Jean Majors and the folks at Tribute Games to the next step in Scott and Ramona’s journey: Tribute Games’ Scott Pilgrim EX.

“[Bryan and I] have been friends ever since the original game, and when we started Tribute we always kept in contact,” Majors said. “Over the years, after Mercenary Kings, we would reach out and ask if we could have a second stab. Things didn’t pan out, but over the years, we kept harassing him. When the anime was announced, we gave it another go…and that’s when the discussions became more serious.”

A simple sequel to the Scott Pilgrim game would be an easy slam dunk in today’s marketplace, given how successful the re-release was and the ubiquity of retro beat-’em-ups these days, but that same change and growth that guided Scott Pilgrim Takes Off extended to the new game.

“When we first pitched Scott Pilgrim EX, we shared our vision of the target audience, and Bryan told us, ‘You need to revisit those, I don’t think that’s totally accurate,'” Majors said. “We [initially] targeted older [audiences], because retro games have an easier reach for people who lived through it, but that’s no longer true. We noticed with [TMNT: Shredder’s Revenge] that it reached this massive audience that was younger, because the people who grew up playing Turtles In Time wound up playing it with their kids. We were missing out on the younger audience who grew up with the series and movie getting its second wind, and we saw it with the direction the animated series went. “

With that in mind, Majors said, much like Scott Pilgrim Takes Off, EX will grow up a little more. That especially pertains to where the challenge for the new game will be coming from this time around.

“The production [on the original Scott Pilgrim game] was so short we didn’t second-guess [the difficulty],” he said. “We did some minor playtesting, but we probably should’ve done a better job making sure it wasn’t too hardcore. One thing we’re improving is listening to the feedback from the original game, because one of the things they thought dragged the game down was the grinding.”

“[Another thing] that will surprise people is it’s not a sequel, or even a simple beat-’em-up either,” Majors continued. “We’re kind of starting from scratch, thinking about how to structure the game the way we wanted the original to be. It’s not as linear, it’s more open-ended, Link to the Past-style. You have to [explore the world] a bit more to complete quests. We’ve adopted more of a River City Ransom structure.”

For his part, Bryan Lee O’Malley is still heavily involved with EX.

“I just wanna make a video game,” he said, laughing. “Just, something new that reminds me of all the games I played growing up.”

Not that there’s anything wrong with that at all. But O’Malley is more than aware of the ride Scott Pilgrim has gone on, from a little black-and-white indie comic born of nostalgia and a love of the games, movies, and bands of his youth, to a longtime favorite for multiple generations of nerds and weirdos who have grown up and out over time–a fond memory born of fond memories.

“If they’re 20 now, they were born around the time all this was starting, when I was obsessed with the late ’70s, early ’80s,” he said. “I feel like every generation has that ’20 years behind you’ nostalgia, ‘What was the world like before the one I was born into?’ To them, Scott Pilgrim’s become this sort of rosetta stone. It’s a map to an older version of pop culture.”

Nintendo Direct Switch 2 Preorders At Amazon – All New Games & Amiibo You Can Reserve Now

This week’s hour-long Nintendo Direct was filled with exciting announcements, including brand-new reveals like Super Mario Galaxy + Super Mario Galaxy 2 and long-awaited release date confirmations such as Metroid Prime 4: Beyond. We now know that Nintendo has six big game launches in a two-month span starting with the Mario Galaxy collection on October 2 and ending with Metroid Prime 4 December 4. In between, we’re getting Pokemon Legends: Z-A, Hyrule Warriors: Age of Imprisonment, and Kirby Air Riders–plus a wide assortment of third-party titles like timed-exclusive Hades II, which is published by Nintendo.

Nintendo Direct Preorders:

Nintendo also revealed seven new Amiibo figures: three for Metroid Prime 4, two for Kirby Air Riders, and two for Super Mario Galaxy. Metroid and Mario also have upcoming books releasing this fall: Metroid Prime 1-3: A Visual Retrospective and Rosalina’s Storybook.

We’ve rounded up all of the upcoming Nintendo Switch 2 (and original Switch) games and accessories from the Nintendo Direct that you can preorder now at Amazon. This roundup also includes Nintendo-published games and first-party accessories for Switch 2 that are already available. If you don’t own Nintendo’s new console, Amazon opened preorders for the Switch 2 Pokemon Legends: Z-A Bundle on September 12. It’s the first time you can simply buy the console from Amazon without an extra step. To purchase the Mario Kart World Bundle and standalone console from Amazon, you need to request an invite.



Upcoming Nintendo Switch 2 and Switch exclusives

Mario Kart World’s $80 price led many Nintendo fans to believe this would be a common price point for Switch 2 exclusives. It turns out that’s not the case–at least not yet. Metroid Prime 4, Hyrule Warriors, Kirby Air Riders, and all of the other Switch 2 games in Nintendo’s popular franchises are $70. Original Switch editions of Pokemon Legends: Z-A and Metroid Prime 4: Beyond are $60. The outlier here is Super Mario Galaxy + Super Mario Galaxy 2. The lone physical edition is an original Switch game that’s priced at $70. The collection has a free upgrade pack for Switch 2.

Note: A couple of the games in the list below aren’t exclusive to Switch 1/2–Dragon Quest VII Reimagined and Final Fantasy 7 Remake Intergrade–but they were part of the September Nintendo Direct. Hades II is a timed console exclusive published by Nintendo, but it will also be available on PC at launch.

Nintendo Direct (September 2025) – Switch 1/2 Game Preorders

Nintendo Switch 2 Exclusives Available Now


Nintendo Switch 2 Amiibo preorders
Nintendo Switch 2 Amiibo preorders

Metroid Prime 4’s trio of Amiibo figures have two release dates and price points. The large Samus & Vi-O-La motorcycle figure is $40 and launches alongside the new $30 Samus Aran Amiibo on November 6. An Amiibo version of Sylux hits store shelves the same day as Metroid Prime 4: Beyond. The two Kirby Air Riders Amiibo are $50 each, which makes them the priciest Amiibo figures yet. It’s not very surprising, though, as the Warp Star and and Winged Star Machines shown above are separate figures, so these are more like double packs. Super Mario Galaxy fans will have to wait until April 2026 to add the new Mario and Rosalina Amiibo figures to their collections. Each figure is $40, though the character stands are more elaborate than we typically see with Amiibo.

Metroid Prime 4: Beyond Amiibo Preorders

Kirby Air Riders Amiibo Preorders

Super Mario Galaxy Amiibo Preorders

The seven new Amiibo join an existing lineup of eight Zelda, Street Fighter, and Donkey Kong Switch 2 Amiibo figures. Amazon and other major retailers are offering discounts on most of the Amiibo figures that launched alongside the Switch 2.

The Legend of Zelda Switch 2 Amiibo Deals

Street Fighter 6 Switch 2 Amiibo Deals


Nintendo Switch 2 first-party accessories
Nintendo Switch 2 first-party accessories

Nintendo raised the prices of select first-party accessories at the beginning of August. Not all of the official Switch 2 accessories were impacted, but the Pro Controller and Joy-Con 2 each increased by five bucks. The list below also includes a couple of the most popular officially licensed third-party accessories like Samsung’s 256GB microSD Express Card and Hori’s Piranha Plant Camera, which looks cool but isn’t a good piece of tech.

Hyrule Warriors: Age Of Imprisonment – Preorder New Legend Of Zelda Spin-Off

The Legend of Zelda fans don’t have to wait too much longer to return to the world of Tears of the Kingdom. As announced during the September Nintendo Direct, Hyrule Warriors: Age of Imprisonment launches November 6 exclusively on Switch 2. Hyrule Warriors: Age of Imprisonment preorders are starting to open at major retailers. Like most Switch 2 games published by Nintendo so far, Age of Imprisonment is priced at $70.

Nintendo-published games rarely have preorder bonuses, but it’s possible we’ll see exclusive Zelda-themed trinkets at major retailers in the coming weeks.

If you opt for the digital edition and want to expand your storage space, Amazon has restocked the officially licensed Samsung 256GB microSD Express Card for $59. For a higher-capacity card, we’d recommend the SanDisk Gameplay 512GB microSD Express Card at Walmart. This exclusive card is virtually identical to the $120 SanDisk model, but it’s sold for only $78 exclusively at Walmart.

Age of Calamity is the third game in Koei Tecmo’s Dynasty Warriors and Zelda crossover series. Like the previous two entries, Age of Imprisonment is a hack-and-slash action game that can be played solo or cooperatively with another player. It features a large cast of playable characters, led by Princess Zelda. This means that the two most recent Legend of Zelda games have actually starred Zelda. Last year, the heroine was the lead protagonist in The Legend of Zelda: Echoes of Wisdom, the first mainline entry led by any character beyond Link.

Just as Age of Calamity served as a prequel to Breath of the Wild, Age of Imprisonment takes place before the events depicted in Tears of the Kingdom. The story revolves around Demon King Ganondorf’s previous attempt to take control of Hyrule. This invasion is referenced in Tears of the Kingdom, and now fans will get to see how it all went down. Other playable characters beyond Zelda include King Rauru, Mineru, and other Sages. Most importantly, you can play as a Korok.

Age of Imprisonment supports GameShare on Switch 2, so you can play with a friend over local wireless with only one copy of the game. All Zelda Amiibo figures are compatible with the new game. Scanning Amiibo figures will drop crafting materials and other items.

If you haven’t played Hyrule Warriors: Age of Calamity, it’s worth noting that anyone with a save file on their console will get the High Guard’s Claymore weapon in Age of Imprisonment. You’ll also get the High Guard’s Sword if you have a Tears of the Kingdom save file.

Hyrule Warriors and Zelda Games for Switch 1/2

Hyrule Warriors: Definitive Edition / Tears of the Kingdom Switch 2 Edition / Age of Calamity
Hyrule Warriors: Definitive Edition / Tears of the Kingdom Switch 2 Edition / Age of Calamity

If you want to catch up or revisit the previous Hyrule Warriors games ahead of Age of Imprisonment’s release, Woot has physical editions of Hyrule Warriors: Definitive Edition and Age of Calamity for $50 each. These are international editions, but the Switch and Switch 2 are region-free, so the only tangible difference will be the ratings board logo on the cover. Walmart has US editions for $55.

  • Hyrule Warriors: Definitive Edition
  • Hyrule Warriors: Age of Calamity

Even though Age of Imprisonment takes place before Tears of the Kingdom, you will almost certainly get more out of the story if you’ve played the brilliant open-world adventure. The Nintendo Switch 2 Edition is available for $79, or you can grab the Switch version for $59 and purchase a $10 Switch 2 Upgrade Pack from the eShop. We’ve included a list of all of the mainline Zelda games with physical editions for Nintendo Switch and/or Switch 2 below.

  • The Legend of Zelda: Tears of the Kingdom
  • The Legend of Zelda: Breath of the Wild
  • The Legend of Zelda: Echoes of Wisdom
  • The Legend of Zelda: Link’s Awakening
  • The Legend of Zelda: Skyward Sword HD


Sign up for GameSpot’s Weekly Deals Newsletter:


Steam Is No Longer Allowing Adult Games In Early Access

As Valve changes the way it handles adult content on Steam, it’s been revealed that games containing “mature themes” will no longer be accepted for Steam Early Access. The update comes as anti-porn lobbyists continue to put pressure on adult games, working through the payment processors that storefronts like Steam and Itch.io rely on.

Dammitbird, the developer behind adult action RPG Heavy Hearts, revealed on X that their game had been rejected from Early Access due to its adult themes. “Your app has failed our review because we’re unable to support the Early Access model of development for a game with mature themes,” the rejection message from Steam, as shared online by Dammitbird.

“Due to current events, I panicked and contacted my publisher to help me get on Steam Early Access,” Dammitbird said to GamesMarkt about their application. “The general rule is that your game should be about 65% done before doing EA. Well, we are about 70% done so the time was right anyway. But now, all of a sudden and without a policy announcement, the rules have changed and now I can’t join Steam EA.”

Heavy Hearts, which contains explicit sexual content alongside its traditional RPG gameplay, also fell victim to Itch.io’s delisting of adult games earlier this year. “Heavy Hearts is still available on Itch, but you’ll never be able to search it, because it is de-indexed,” they explained. “I made a free demo page that you can find though. Itch.io was 50% of my games revenue. It’s how I paid my artists and other partners. I still have Patreon and Subscribestar, they are keeping the game afloat, but it won’t be enough in the long run.”

Dammitbird added that Patreon is now their most reliable source of support for Heavy Hearts, but the platform also has an uneasy history with adult content creators, leaving them open to the risk of being deplatformed there as well.

Gamers and developers, including industry body International Game Developers Association, have spoken out against the arbitrary censorship of adult games, calling out the lack of transparency and clear guidelines in the process. Itch.io is also seeking its own solutions, which included re-listing free NSFW content, and searching for alternative payment processors to handle adult content purchases.

Click the button below to add GameSpot as a preferred source on Google

The Ultimate Final Fantasy XIV Cookbook Getting A Volume 2 In October

The Ultimate Final Fantasy 14 Cookbook Vol. 1 was released several years ago, giving fans of Hydaelyn a chance to bring its best virtual dishes to their real-life dining table. With recipes for all skill levels and meals that run the gamut from snacks to desserts, it simplified the process of preparing Final Fantasy 14’s best delicacies. This year, you’ll get to dive into The Ultimate Final Fantasy 14 Cookbook Vol. 2, which is up for preorder ahead of its October 21 release. Much like the first volume, this one includes nearly 200 pages of recipes–only it now focuses on dishes found in the Shadowbringers and Endwalker expansions.

Final Fantasy 14 Cookbook Volume 2
Final Fantasy 14 Cookbook Volume 2

Gallery

This cookbook joins a long list of other cookbooks inspired by video games, TV shows, movies, and other pop culture icons. Meals from Avatar: The Last Airbender to World of Warcraft have all been given a similar treatment–many of which are available as gift sets. The World of Warcraft Cookbook, for example, is bundled with an apron, while the Star Wars Galactic Baking Set comes with a spatula. Beyond World of Warcraft, other notable gaming cookbooks include Pokemon, Minecraft, and Fallout.

More Cookbooks

The Enyclopedia Eorzea series is also a great companion for the upcoming Final Fantasy 14 Cookbook Vol. 2. Three hardcover books are available in the series, each one covering different aspects of the game’s lore, development, and design. All three are currently on sale, dropping their prices from $50 to less than $31 each.


Sign up for GameSpot’s Weekly Deals Newsletter:


Famous Race-Losing Horse Who Inspired An Umamusume Character Has Died

With a career record of 113 losses and no wins, racehorse Haru Urara became an unintentional pop culture icon in Japan and beyond. The beloved race-losing horse inspired one of Umamusume: Pretty Derby’s horse-girl characters, and her death this week has been marked by many well beyond the racing sphere.

After making her debut in 1998, racehorse Haru Urara became famous for her reliable losing streak, becoming a household name across Japan and for some a kind of patron deity for losers who nevertheless refuse to give up.

Haru Urara lends her name and trademark losing streak to one of the characters in Umamusume: Pretty Derby, a game and anime franchise centered around anthropomorphised horse-girls who double as racers and idols. Though the racehorse Haru Urara retired in 2006, the Umamusume character made more people aware of her quirky background, with the anime and game seeing a trend of fans coming to visit the horse where she was spending her retirement at Matha Farm.

Haru Urara died at the age of 29, Eurogamer reports, but her legacy will live on in the form of an unlucky but endlessly positive anime horse girl in a surprisingly popular gacha game.

Umamusume was first announced as a gacha game back in 2016, but due to delays the anime adaptation released first in 2018. While the free-to-play game was released in Japan in 2021, it didn’t see a release outside of Asia until June this year. Umamusume’s worldwide Steam release proved popular with gamers, with the game hitting a peak of over 87,000 concurrent players in its first month of release. The game is also available globally on iOS and Android.

Click the button below to add GameSpot as a preferred source on Google

Elden Ring Nightreign Gets New Patch Ahead Of Deep Of Night

From Software’s games tend to be challenging for most players, and the developer is making things even harder with Elden Ring Nightreign’s new Deep of Night mode. Before that launches later this week, Elden Ring Nightreign has received patch 1.02.2 with new bug fixes and gameplay tweaks. From Software has also shared a video that breaks down some of the changes coming in Deep of Night.

One of the ways Deep of Night will keep players on edge is that they won’t know which Night Lord they’re actually facing until the battle begins. Flexibility is going to be the key to overcoming those battles, and the video suggests preparing relic presets before going into those fights.

More powerful enemies will appear throughout Deep of Night, and players will have the opportunity to pick up weapons that can dispatch them. However, those weapons will have a detrimental effect on player characters that may make battles even more grueling. As players go deeper into Deep of Night, their enemies will become increasingly difficult.

In the patch notes, From Software indicated that Everdark Sovereign Libra may be a little easier going forward because his Condemned warriors will now have less damage negation and they will drop items that can help players in-battle.

Guardian class heroes will be receiving increased strength and dexterity when leveling up, as well as a larger range for their ultimate art’s attack. The patch also appears to penalize players who drop out of matches, even if their connection was disrupted. But players can remove the penalty if they rejoin the session.

Deep of Night will go live on September 11. The full notes for Elden Ring Nightreign version 1.02.2 are included below.

Balance Changes and Feature Updates

Nightfarers Adjustments

Wylder

  • Increased Poise while casting Claw Shot.
  • Increased Stamina damage dealt by Claw Shot to blocking enemies.

Guardian

  • Increased Strength and Dexterity gain when leveling up.
  • Increased the Steel Guard passive ability angle range.
  • Increased the range of the Wings of Salvation Ultimate Art’s weapon portion.
  • Increased the attack power of Halberd guard counters.

Duchess

  • Increased Dexterity gain when leveling up.
  • Increased the attack power of some Dagger attacks.
  • Decreased the two-handed Dagger’s second heavy attack damage.
  • This change does not affect charged attacks.
  • Increased the duration of the Finale Ultimate Art.

Raider

  • Increased the Greataxe’s and Great Hammer’s ability to stagger enemies with attacks.
  • Increased the attack range of the Retaliation skill.

Revenant

  • Adjusted the transparency of Revenant’s summoned spirits.
  • Players can now pass through Revenant’s spirits Helen and Frederick.

Recluse

  • Increased the offensive spells attack power of Magic Cocktail.
  • Decreased the time required to cast spells using Magic Cocktail.

Executor

  • Increased attack power while Cursed Sword is in use.
  • Increased the attack power of the Cursed Sword weapon skill when the skill is in use and the blade is in its unleashed state.
  • Increased the attack power of some attacks while Aspects of the Crucible: Beast is active.

Weapons, Passive Effects, and Special Effects Adjustments

  • Increased the stagger damage with dual-wielded jump attacks for some small and medium weapons..
  • Decreased the stagger damage with dual-wielded jump attacks for some large weapons.
  • Increased the potency of the death status ailment applied by the weapon skill Death Flare of Eclipse Shotel.
  • Set a cap on the cumulative effects of the Power of Vengeance and Power of House Marais passive effects and adjusted their potency accordingly.
  • Adjusted the stagger effect of the “Guard counters trigger holy bursts” passive’s explosion to ensure that it doesn’t reset the enemy’s posture break state.

Relic Effects Adjustments

  • Adjusted the effect “[Wylder] Standard attacks enhanced with fiery follow-ups when using Character Skill (greatsword only)” to consume stamina when performing follow-up attacks.
  • Increased the attack power of the “[Wylder] Art activation spreads fire in area” burn effect.
  • Adjusted the effect “[Wylder] Art activation spreads fire in area” so that the burn effect’s attack power does not vary between one-handed and two-handed weapon wielding.
  • Increased the duration extension of the “[Ironeye] Extends duration of weak point” effect.
  • Increased the potency of the “Continuous HP Recovery” effect.
  • Increased the potency of the “HP restored when using medicinal boluses, etc” effect.
  • Increased the potency of the “[Recluse] Activating Ultimate Art raises Max HP” effect.
  • Changed the “[Recluse] Activating Ultimate Art raises Max HP” effect so that the HP increase persists until an attack is received, even after the art’s duration ends.
  • Increased the amount of Runes obtained through the “Critical Hits Earn Runes” effect.
  • Increased the potency of the “HP Restoration upon (specific weapon type) attacks” effect.
  • Increased the potency of the effect “FP Restoration upon (specific weapon type) attacks” effect.
  • Reduced the duration of the “Improved Poise & Damage Negation When Knocked Back by Damage” effect.

Other Nightfarers Adjustments

  • Adjusted the visibility of the “Rykard’s Rancor” sorcery.

Everdark Sovereign adjustments

Everdark Sovereign Sentient Pest

  • Increased attack and stamina attack power against guarding Nightfarers while possessed by Animus, Ascendant Light.
  • Adjusted and modified the attack actions of Animus, Ascendant Light, Gnoster, Wisdom of Night, and Faurtis Stoneshield.
  • Reduced the stagger duration when Nightfarers is hit by some attacks of Animus, Ascendant Light.

Everdark Sovereign Equilibrious Beast

  • Adjusted the effect granted to summoned condemned Nightfarers so that it can be dispelled by Law of Regression.
  • Increased the enhancement granted by the light dropped by defeated condemned Nightfarers.
  • Reduced the attack power of the condemned Guardian.
  • Removed the effect that increased damage negation upon re-summoning condemned.
  • Reduced the death status effect resistance of condemned Nightfarers.
  • Adjusted the reaction of condemned Nightfarers to player character’s ranged attacks.
  • Adjusted the targeting priority of condemned Nightfarers under specific combat rules.

Note: We have confirmed an issue where condemned Nightfarers summoned during this fight may not be rendered under specific conditions. This will be addressed in a future update.

Everdark Sovereign Darkdrift Knight

  • Increased the HP and stamina attack power against guarding Nightfarers for Fulghor, Champion of Nightglow.
  • Increased the attack power of some attacks from Fulghor, Champion of Nightglow.

Other Enemies

  • Adjusted the reaction to player character’s ranged attacks of condemned Nightfarers that appear during events.
  • Added a stagger reaction when strong attacks, such as Ultimate Arts, hit the Red Wolf of the King Consort boss.
  • Fixed a bug where some attacks of the Marionette Soldiers were less likely to hit player characters.

Limveld Adjustments

  • Increased the Night’s Tide damage after defeating the second night boss.
  • Adjusted the spawn locations of Sentient Pest incursions so they are less likely to occur far from player characters.

Menu Adjustments

  • Adjusted the design of the Holy attribute icon.

Regarding Penalties for Disconnecting from Online Sessions

  • Adjusted the penalties rate for session disconnection.
  • Disconnecting from a session due to network issues or quitting the game during a session in progress will result in penalties, which may limit multiplayer capabilities. Rejoining the session you left will remove the penalty imposed upon disconnection.

Bug fixes

  • Fixed a bug where the post-attack delay for right-handed Greatswords when handled by Wylder was shorter than expected when using Sorceries or Incantations with a left-hand weapon right after attacking.
  • Fixed a bug where Guardian’s Wings of Salvation Ultimate Art could be interrupted by enemy attacks or other factors during its activation.
  • Fixed a bug where Guardian’s Wings of Salvation Ultimate Art could be deflected and interrupted.
  • Fixed a bug where backstepping as Duchess did not accept pre-inputs for skill commands.
  • Fixed a bug where spells cast through using the Magic Cocktail skill could be casted again under certain conditions.
  • Fixed a bug where allied player characters could clip through tombstones when Totem Stella was used.
  • Fixed a bug where spirits summoned by Revenant did not revive if their HPs were depleted.
  • Fixed a bug where special effects applied to spirits summoned by Revenant would appear above Revenant.
  • Fixed a bug where Executor could not perform critical hits using the Cursed Sword while holding a weapon in the right hand that cannot land critical hits.
  • Fixed a bug where the Relic Effect “HP Restoration upon Thrusting Counterattack” did not apply to the attacks of Executor’s Cursed Sword.
  • Fixed a bug where Executor could not use pre-inputs for actions after deflecting an enemy attack with the Cursed Sword under certain circumstances.
  • Fixed a bug where accumulated effects of Power of Vengeance and Power of House Marais Passive Effects would disappear when opening the large door and moving to the final battle area by using the “Open the door” action prompt in the Spirit Shelter.
  • Fixed a bug where the rarity of weapons placed directly on the field from Dormant Power might not be displayed correctly.
  • Fixed an issue where Passive Effects triggered by walking did not activate during horizontal movement with precision-aimed shots using “Bow” and “Crossbow”.
  • Fixed an issue where the player character could become unresponsive for several seconds after performing an attack from a stance with certain Skills.
  • Fixed an issue where the passive effect “Improved Charged Sorceries” was not applied to the sorcery “Shattering Crystal”.
  • Fixed an issue where the status ailment “Frostbite” could be inflicted on the player character due to the accumulation of the frostbite status ailment from some enemy attacks while using an Ultimate Art.
  • Fixed an issue in the battle with the Everdark Sovereign “Equilibrious Beast” where “Libra, Creature of Night” could move below the ground under certain conditions.
  • Fixed a bug where levels would decrease without healing from flasks when False Blessing occured during the battle against Everdark Sovereign Equilibrious Beast.
  • Fixed a bug where the player would level down if the False Blessing effect was activated during the battle against Everdark Sovereign: Equilibrious Beast, even if the action was interrupted by an enemy attack before the HP recovery effect occurred.
  • Fixed a bug where blessings would become usable again after defeating the second night boss.
  • Fixed a bug where the player character could perform unintentional moves when using the Spectral Hawk.

This addresses issues that were not fully resolved in App Ver. 1.02.

  • Fixed a bug where the player might not be correctly transported to the battle area if they died from falling during the cutscene while moving to the final battle area in the Spirit Shelter.
  • Fixed a bug where Dormant Power might not appear upon defeating an enemy under unstable network conditions.
  • Fixed a bug where the effect of an used Wending Grace could activate when rejoining a session after a disconnection.
  • Reduced rendering load for some attacks of the Everdark Sovereign Tricephalos on PS4 and Xbox One.

PC-Only Adjustments

  • Fixed a bug where it was difficult to switch targets with a diagonal input.
  • Improved game stability in some environments.

Click the button below to add GameSpot as a preferred source on Google

Panzer Dragoon 2 Zwei: Remake May Be Near Release Date

In 2020, a remake of Sega’s Panzer Dragoon was released on modern consoles by Forever Entertainment. Now, a remake of Panzer Dragoon 2 Zwei is on the horizon from Forever Entertainment and developers MegaPixel Studio and Storm Trident. It may even be coming sooner than expected.

Gematsu shared the announcement that Panzer Dragoon 2 Zwei: Remake will make its public debut September 25-28 at the Rainy Frog booth at the 2025 Tokyo Game Show. The publisher didn’t share a release date, but the game will be available on Nintendo Switch, Xbox One, Xbox Series X|S, PlayStation 4, and PlayStation 5.

Panzer Dragoon 2 Zwei was originally released in 1996 on Sega Saturn as a prequel to the first game. Players assume control of Jaen Jaqeue Lundi, a young man who defies convention by raising and training a dragon named Lagi. The dragon is the players’ means of transport and their primary weapon in the game, as Lagi and Jaen face an onslaught of deadly enemies while uncovering secrets of lost civilizations.

Like the original, Panzer Dragoon 2 Zwei: Remake will be a rail shooter. It will also have some modern touches, including branching routes and an evolution of Lagi’s powers that depends upon players’ performance and play style. Additionally, players can utilize a berserk attack and replay mission variants after the campaign is finished.

Fans who buy Panzer Dragoon 2 Zwei: Remake will have the option of choosing between classic and modern controls. The game will also feature modernized graphics as well as a remastered version of the soundtrack included alongside the original score.

Click the button below to add GameSpot as a preferred source on Google

Resident Evil 2 Director Wants Hideo Kojima To Make New P.T.-Like Game

Eleven years after P.T. was released, the delisted Silent Hills demo is an example of a project that could have become a great horror game if it hadn’t been canceled by Konami. Resident Evil 2 and Devil May Cry director Hideki Kamiya counts himself among P.T.’s fans, and he wants Hideo Kojima to make another game like that. And if Kojima won’t revisit the horror of P.T., then perhaps Kamiya will tackle it himself.

In a post shared on X (translated by IGN), Kamiya said, “If it’s impossible to resurrect P.T., Kojima should make a new game in the same style. if Kojima doesn’t do it, maybe I’ll give it a go. I hate horror though, so it wouldn’t be horror… Plus, I have no ideas.”

Kamiya has previously shared his admiration for P.T., while adding that he finds the game too scary to play alone. He also noted that the Japanese horror title, The Exit 8, taps into the desire for more P.T., but he felt it was a “lite” version of P.T..

Although P.T. is no longer available to readily play, someone figured out how to track the movements of Lisa, the malevolent spirit in the demo. The legacy of P.T. has lived on since its release, and it’s even been remade by fans in Halo Infinite.

One of Kojima’s upcoming titles, OD, appeared to pay homage to Silent Hills in an early trailer. That game is believed to be a horror title that’s exclusive to Xbox Series X|S, but Kojima has yet to share firm details about what the game is about.

Check Out Arcade1Up’s Budget-Friendly Mortal Kombat And Pac-Man Arcade Cabinets At Walmart

Most Arcade1Up releases these days are $500-$600 Deluxe Arcade Cabinets, but Walmart carries a trio of models that more closely resemble Arcade1Up’s early hits. These throwback Special Edition machines cost $334 each and are themed around Mortal Kombat 2, Ms. Pac-Man, and Pac-Man. Each cabinet is preloaded with 13 games and has a 15.6-inch IPS display. Other features include dual stereo speakers, Wi-Fi support for leaderboards and multiplayer, and pretty solid controls to mirror Arcade1Up’s pricier options.

There are a few reasons why these are cheaper than the average machine from Arcade1Up. The Deluxe cabinets are just over 5-feet tall–ideal standing height for adults–whereas the Special Editions are just under 4-feet tall. The good news is you can get a universal Arcade1Up Riser for $59 that raises the height to 5 feet. If you don’t get the Riser, you will likely want an adjustable barstool–unless the cabinet is for kids, in which case the original height will likely be a better fit. The Deluxe editions have 17-inch displays and light-up marquees, so the screen is slightly smaller and you miss out on the illuminated marquee with the Special Edition. The Special Editions also drop the faux coin doors in favor of a panel with logos showcasing each preloaded game.

Outside of those features, however, the Special Edition line offers the same build quality and similar graphics on the sides. These are nice options for those who want to add an arcade cabinet to their game room for under $400. Mortal Kombat II, for instance, is also available as a Deluxe Cabinet for $500, but you can get the extremely similar Special Edition model for $334 (or $393 with the Riser). Just keep in mind that all Arcade1Up cabinets require some assembly; If you’ve ever put together a bookcase or basic cabinet, then you should have no problem building one of these cabinets.

Arcade1Up Deluxe Arcade Cabinets
Arcade1Up Deluxe Arcade Cabinets

If you’re interested in checking out Arcade1Up’s Deluxe Arcade Machines, check out the list below of in-stock cabinets at Amazon.


For something a little different, you can also check out Arcade1Up’s new $600 Ms. Pac-Man Head-to-Head Arcade Table. This is different from the standing arcade cabinet, as it features a 17-inch screen countertop display with control panels on each side. Essentially, it’s a table that you can play games on, and while we wouldn’t recommend using it as one, it does possess a level of durability as the display is protected by a clear acrylic top installed on top of it. It also comes with 12 games installed on it, including popular classics like Dig Dug, Galaxian, Mappy, Rolling Thunder, and Rompers.

While it has been discontinued, you can also grab the Arcade1Up Class of ’81 Countercade for $168. Amazon still has stock of it, and this is a compact arcade cabinet that can easily be placed on your desk for when you want a quick distraction. This model has a 7-inch, vertically oriented LCD screen, full-size controls, and features artwork of Ms. Pac-Man and Galaga. It can be powered via an included Micro-USB cable or four AA batteries (not included).


If the Countercade intrigues you, we’d recommend checking out the Evercade Alpha Taito Bartop Arcade. Set to launch November 12, this miniature cabinet has an 8-inch display and 10 preloaded games, but you can play hundreds of other titles on it by purchasing Evercade cartridge collections. This is the third Evercade Alpha following the launch of Mega Man and Street Fighter editions–both of which have been sold out all year in the US. Check out our Evercade Alpha review for more details on the hardware. We also created an Amazon hub filled with in-stock Evercade game collections. The Evercade Alpha Taito Bartop Arcade is available to preorder now for $260 at Amazon. All of the cartridge collections work on the Evercade EXP-R handheld and Evercade VS-R home console, both of which were recently restocked at Amazon for $130 each.

Sign up for GameSpot’s Weekly Deals Newsletter:


Silksong Might Be The Biggest Indie Release Ever, But Could Stardew Valley Dev’s Next Game Top It?

There’s no denying that the hype train for Hollow Knight: Silksong is unlike anything we’ve ever seen for an indie game. In the days leading up to its release, multiple other small studios delayed their games to stay out of Silksong’s way, something generally reserved to make space for the Grand Theft Autos of the gaming world. The sequel’s release led to Steam and the Nintendo eShop crashing (the lack of preorders played a role here, of course) and saw the metroidvania game top out at 587,000 concurrent players on Valve’s platform alone. The game also released on PlayStation 4, PS5, Xbox One, Xbox Series X|S, Switch, and Switch 2, plus it’s available on Game Pass. With that in mind, the total player numbers for Silksong are huge, showcasing that the online memes and anticipation for the game to show up at events were true indicators of sales success.

All of this said, it’s begun to feel unlikely that Silksong’s launch will ever be matched by another indie game. But as Yoda said: There is another.

Now Playing: I Played 10 Hours Of Silksong In One Day To Make This Video

One indie game that could take the entire gaming world by storm is Haunted Chocolatier, the follow-up to Stardew Valley. Sure, it’s not a direct sequel to the perennially popular farming simulator (that could be in the cards eventually, though). However, Haunted Chocolatier shares a similar visual presentation and will offer a larger world than Stardew Valley, according to creator Eric “ConcernedApe” Barone. The RPG will see people living in a haunted castle and making chocolate, which requires gathering ingredients. It’s a “town game” like Stardew Valley, per Barone, though Haunted Chocolatier will lean more into the action-RPG genre. Oh, and it may just be set in the same world as Stardew Valley.

Haunted Chocolatier was announced in late 2021, so the wait has already been years long at this point–similar to Silksong. Barone has said the game will focus on mystery and whimsy, adding to the allure for an audience that loves discovering secrets on their own and through online communities. But the most obvious reason Haunted Chocolatier will be a huge event when it launches is found simply by glancing at Stardew Valley’s concurrent players on SteamDB. The farming simulator has averaged 100,000 players over the past month and, despite releasing back in 2016, peaked with over 235,000 people playing at the same time just last year.

A screenshot from ConcernedApe’s Haunted Chocolatier

When comparing the two, it quickly becomes evident that Hollow Knight doesn’t swim in the same waters for Steam concurrent players as Stardew Valley. Not only does Stardew Valley have a lot of players, it has a lot of engaged players–ones that keep coming back to the game and help it maintain its extreme popularity. It’s possibly an unfair comparison, as the former is strictly solo while the latter has co-op multiplayer. But it’s also possible that Stardew Valley simply has a bigger fanbase, which could catapult Haunted Chocolatier to even greater heights than what we just witnessed with Silksong.

There’s one other point to consider as well: Stardew Valley is the best-rated game of all time on Steam.Sure, platform availability could minimize its full impact, but Haunted Chocolatier is still primed for a monstrous debut. And if it follows suit with Stardew Valley, it could very easily start on PC before eventually coming to almost every platform, including mobile devices. Oh, and as for industry impact, it’s worth bringing up that Devolver Digital co-founder Nigel Lowrie has already told IGN that he monitors Haunted Chocolatier in case they need to alter release plans around it.

However, there’s also an argument that the next Silksong can’t be predicted. No one ever expected Hollow Knight to be a phenomenon–just check out this decade-old Reddit post about the game for confirmation. Additionally, some of the most popular Steam games of all time seemingly landed out of nowhere. Palworld has seen over 32 million players since coming out in early 2024, a mind-boggling number. Were you aware that there is a game called Banana on Steam that sees about 100,000 players daily? Sure, it being free-to-play certainly balloons those numbers, but not many people would expect a game about clicking on a piece of fruit to create that sort of long-term engagement. The chance to collect a rare banana and possibly sell it for actual money clearly has its attraction.

Another recent example of this phenomenon is Peak, a co-op climbing game that sees players working together to ascend a mountain. Fascinatingly enough, it’s the opposite of Haunted Chocolatier and Silksong from a developmental perspective. Peak came together during a month-long game jam, though co-developer Aggro Crab had previously pitched the concept.

The only thing that seems certain is that the indie space will continue to surprise us with unique experiences that might take years to land in our hands, or possibly appear almost magically out of thin air. Maybe Silksong is a unique moment, something that can’t be replicated. Or maybe it’s another landmark event that will be surpassed eventually, but not forgotten by those who experienced it.

Octopath Traveler 0 Will Limit The Size Of Your City Based On Your Console

Later this year, Octopath Traveler 0 will put you in control of your own destiny as you attempt to rebuild your town alongside a party of heroes. But the size of your city is going to be limited based on which system you choose to play the game on.

Square Enix has shared the Octopath Traveler 0 specs (via Wario64), which reveal that each console has a limit to the buildings that can be added to a town. Nintendo Switch comes in far below the other platforms with a 250 building limit. Switch 2 and PlayStation 4 can handle 400 buildings. But to get the maximum of 500 buildings, you’ll need to play the game on Xbox Series X|S, PlayStation 5, or PC.

When it comes to rendering resolution and frame rate, the Switch once again lags far behind the other consoles with 1280 x 720 and a maximum of 30 FPS. Switch 2, PS4, and Xbox Series S can all reach 1920 x 1080 resolution, but the Series S can also hit 120 FPS while the other two consoles are locked at 60 FPS. PS5 and Xbox Series X both have 3840 x 2160 resolution and 120 FPS, and the PC version allows users to select their own resolution and frame rate.

After playing a demo for Octopath Traveler 0 during Gamescom, GameSpot’s Steve Watts praised the game’s expanded customization, larger parties, and bigger towns. Octopath Traveler 0 will arrive on December 4 for PC, PlayStation 4, PlayStation 5, Xbox Series X|S, Nintendo Switch, and Nintendo Switch. However, Square Enix has revealed that there won’t be an option to upgrade the Switch version to the Switch 2 version.

Click the button below to add GameSpot as a preferred source on Google

Astro Bot Is Becoming The Game Of A Generation

Astro Bot is celebrating its 1-year anniversary today, September 6, 2025. Below, we reflect on what the plucky robot has come to represent for some burgeoning gamers.

More than 30 years ago, I fell in love. I was visiting extended family with my parents and two siblings, and the object of my affection was a boxy gray-and-black video game console hooked up to an equally boxy CRT television. I had seen video games before in arcades, and had played some rudimentary Mac games on our family computer. But Super Mario Bros. was something else entirely. The simple but flexible controls, the stage variety, the music. By the time we left my aunt’s house, we three children were staging a coordinated influence campaign to convince our parents to buy our own Nintendo Entertainment System, eager to play more Mario. The rest is history.

My story isn’t unique. Lots of children of the 1980s have similar origins for their gaming obsession. But now, decades later, as a parent myself, I’m struck by how Astro Bot has enraptured my own kids in ways that remind me of my experience with Mario. Years in the future, it will almost certainly be Astro that they credit with first igniting their love of games.

In my particular case, my experience with Mario all those years ago had a massive impact on the trajectory of my life. It affected not only my hobby and interests and circle of friends, but also my career. It’s hard to imagine that I would have gone into writing about games professionally without catching the bug from an early age. I don’t particularly think my own kids will become games critics, but it’s a testament to how important these early experiences can be, and how they can manifest in unexpected ways.

Just before the release of Astro Bot, I visited Team Asobi in Tokyo for an extended hands-on. It was a normal-enough studio visit, but I could sense an infectious energy around this game in particular. This was shaping up to be something special, and I think Asobi knew it. In interviews, game director Nicolas Doucet talked about how important it was to make this game appealing and approachable for younger gamers. Astro is a robot with a relatively simple character design, intentionally kept simple enough so that kids would be able to draw themselves. The character communicates wordlessly with expressions and sounds so that even kids who haven’t yet learned to read will understand the story. The platforming stages are made to be tough enough to present a nice difficulty ramp for younger or novice players, with optional challenge stages for older and more experienced players.

“I remember the first few video games that I played, and because of how greatly they were designed, they stayed with me for my whole life,” Doucet said. “And both of these are really important, I think. When we make something like a platformer, we have to be able to cater for both. So we’ve been building not only the game, but the culture of the team, always around that principle.”

While Doucet didn’t mention Mario specifically during the studio visit, the inspiration was clearly there. The studio set out to make a game that would feel great and have staying power.

They succeeded. A year later, Astro Bot is still one of the most-played video games in my house. My youngest, who can’t read yet, usually calls it “the wobot game,” but has started to know the character as Astro. The levels are just challenging enough to give him a satisfying sense of friction and accomplishment, while still remaining doable. He often surprises the rest of the family with how well he navigates even more challenging late-game stages.

My older kids are happy to play with him, helping him past the difficult parts, or playing their own extra-tough challenge levels. They all love to take on bosses together. They laugh and cheer each other on as they take on tougher challenges or replay their favorite stages. When one of the kids inadvertently deleted my 100% completion game save–I’m not naming names here; they know who they are–I ultimately shrugged it off because we could just start anew.

Astro TKOs Wako Tako

Now to be sure, Astro Bot isn’t likely to be as ubiquitous for my kids’ generation as Mario was for mine. In the ’80s, video game releases were sporadic and mascot characters were almost unheard of. Today, kids get into video games in all sorts of ways, from mobile devices and tablets to consoles, with massive, established franchises like Minecraft and Fortnite. Almost every gamer who came of age in the 1980s has a memory of Super Mario, but Astro’s impact will be more diffused because there are more avenues leading to the same destination. Astro won’t be a universal constant for its time period, and only time will tell if it has anywhere even remotely approaching Mario’s staying power. Still, it will always be special to me for what it has meant in my household.

Astro Bot has enjoyed plenty of success over the last year. It has sold well, inspired merchandise (including multiple special-edition controllers), and won the top honor at The Game Awards 2024. For me, though, the impact has been more personal: Astro Bot is the game that unlocked a sense of curiosity and play in my kids, and sparked their interest in playing video games more broadly. When I see them playing it, it’s like staring through a portal in time and watching myself all those years ago–face alight with the hypnotic glow of an old brown television, mouth agape as my mind reels at the possibilities of this magical new medium.

Disney x Fortnite: Everything We Know So Far

In early 2024, Disney invested more than a billion dollars in Fortnite creator Epic Games and announced some sort of new Disney-powered metaverse experience. We’ve already seen a few aspects of this deal come to fruition, like Fortnite skins for the Incredibles and the Disney Villains, plus new Marvel and Star Wars-themed seasons. There’s been a lot of Disney in Fortnite since that announcement, in other words.

But the big Disney x Fortnite metaverse mode has yet to see the light of day, and the project remains shrouded in mystery. Let’s take a look at what we know about it so far.

What actually is the Disney x Fortnite mode?

We don’t really know. There’s been no teaser images or videos, and nobody is talking about it in terms that we would consider concrete. But here’s how Disney described it in the original announcement:

“In addition to being a world-class games experience and interoperating with Fortnite, the new persistent universe will offer a multitude of opportunities for consumers to play, watch, shop and engage with content, characters and stories from Disney, Pixar, Marvel, Star Wars, Avatar and more. Players, gamers and fans will be able to create their own stories and experiences, express their fandom in a distinctly Disney way, and share content with each other in ways that they love.”

While most of this is too nebulous to accurately break down with any real confidence, the key detail there is that Epic’s new Disney experience is described as being its own thing that “interoperates” with Fortnite, rather than being a Fortnite mode. The reason for that distinction is that Disney x Fortnite will be its own walled garden of content–not every Fortnite skin will work with it, and there will be skins that work in the Disney mode that don’t work in the rest of Fortnite.

“Not every outfit will be able to do everything,” Epic executive Saxs Persson told The Verge in October 2024. “A [Lego] minifig doesn’t hold a gun. Brands should be able to enforce the brand guidelines to the degree that they’re comfortable with that brand being associated with particular ratings.”

In March 2025, meanwhile, a Disney Imagineer, speaking at South by Southwest, indicated that Fortnite’s Disney experience will have some interactivity with the Disney parks in the real world.

“Imagine … what if you could go to the park and have an experience in Smuggler’s Run [and] go on this amazing mission, but then have that affect or connect your gameplay at home?” said Asa Kalama, head of interactive experiences at Disney.

OK, but what will the game/experience actually be like?

Despite the quotes above, we still don’t know anything really tangible about the moment-to-moment experience of this Fortnite x Disney thing. Yes, they’ve teased certain features, like being able to watch Disney content in-game or buy Disney merch, and leaks indicate the experience will at least partially be set in some sort of digital adaptation of the real-world Disneyland park, and so perhaps you’ll be able to ride those Disney rides in the game. And another leak mentions cinematic cutscenes and story content, so it may have a campaign to play through.

But even though we have this smattering of details about what will be included, we still have no real idea of what the core gameplay will be for this Fortnite x Disney thing. All these details are hints, but they don’t add up to any sort of big picture.

When is Disney x Fortnite coming out?

Considering how vague the details have been so far, there’s no reason to expect this Disney x Fortnite project to release this year, and a recent Wall Street Journal report indicated it might be a while before it all comes together. The report claimed the mode is being held up by the many layers of Disney bureaucracy that have to approve anything Epic does with it. However, Epic Games CEO Tim Sweeney claimed the report was false and that Disney actually has been much more responsive than they expected.

Regardless of what is and isn’t true with that story, the total lack of tangible info about the mode means there’s no real reason to think that the Disney x Fortnite project is close to completion. Expect a 2026 launch at the earliest, unless Epic has majorly improved its ability to keep secrets recently.

Click the button below to add GameSpot as a preferred source on Google

Darksiders 4: Release Date Info, Story, Trailer, And Everything Else We Know

Darksiders 4 was officially announced in 2025 during a showcase for developer THQ Nordic, and many longtime fans of the franchise are curious about its release date, story, and gameplay. The last time we saw the Darksiders franchise was in 2019 with the release of Darksiders Genesis, a prequel to the original trilogy. This game was met with positive reviews from critics and fans alike, but after radio silence from THQ Nordic for several years, many players thought it could be the last time we’d see the Four Horsemen in action.

Now, with Darksiders 4 confirmed, we finally get to see what THQ Nordic has been cooking up all of this time. We know the Four Horsemen are returning and picking up where they left off at the conclusion of the original Darksiders, but what else do we know about the fourth installment in the franchise? You can check out everything we know about Darksiders 4 in the guide below.

When will Darksiders 4 be released?

While we did get the reveal of Darksiders 4, THQ Nordic still has not given us a release date for the new action-RPG. Right now, the current release date is “to be announced,” and there’s no indication as to when an announcement is expected.

So, as of right now, we’re pretty much in the dark when it comes to a release date for Darksiders 4. It’s unclear how far along in development THQ Nordic is with the game, either, so we don’t have anything to go on at the time of writing.

Preorder Darksiders 4

As we don’t have a concrete release date for Darksiders 4, there’s currently no way to preorder the game on any of its available platforms (PC, PlayStation 5, Xbox Series X|S). This also means we don’t know how much Darksiders 4 will cost. However, Darksiders has, in recent years, usually been priced under the industry standard for a new AAA game. For example, Darksiders III retailed for $40 at launch, and Darksiders Genesis came in at $30. THQ Nordic could take that same approach with Darksiders 4, which would put it at around $50-60, but it might also be a full-priced, $70 game.

All you can do right now is wishlist the game’s Standard Edition on PC via Steam. This gives you a notification when Darksiders 4 officially goes live for preorders.

Watch the Darksiders 4 teaser

If you want a small glimpse into what THQ Nordic has in store with Darksiders 4, you can watch the official teaser trailer for the action-RPG below.

Naturally, this is only a sneak peek at the game that confirms the return of the Four Horsemen. We’ll have to wait for a proper trailer to see exactly what Darksiders 4 will look like.

Darksiders 4 Platforms

Darksiders is coming to PC via Steam, as well as PlayStation 5 and Xbox Series X|S. It’s currently unknown if THQ Nordic will attempt to port the game to other platforms, such as Nintendo Switch 2, in the future. For now, though, Darksiders 4 will launch for only the current-gen platforms.

Darksiders 4 Story, Setting, And Characters

As we only have a small teaser trailer to go off, we don’t know too much about the story of Darksiders 4. We do know that the game picks up at the conclusion of the original Darksiders, though, so the setting will still be the post-apocalyptic version of Earth that’s remained prevalent throughout the franchise’s life. The developers also said that the setting will take place over different realms within the post-apocalyptic landscape, and each realm has unique bosses, items, and visuals.

During the game, you’ll get to play as one of the Four Horsemen characters, who have become staples of the franchise. Death, Strife, Fury, and War are back in Darksiders 4, and you can choose which one to play as for a playthrough. Each of the Horsemen features different weapons, abilities, and playstyles, giving you more replayability options for second, third, and fourth playthroughs of the main story.

Aside from the Four Horsemen, we’re unsure of any additional characters in Darksiders 4. However, with the story starting from the end of the first game, it’s a safe bet that some characters from the original will make an appearance.

Darksiders 4 Gameplay And Multiplayer

While we await more details and showcases of Darksiders 4, the developers have given us an idea of how the game will play. Just like the other games in the series, the fourth installment is a third-person action-RPG that emphasizes combat, narrative storytelling, and exploration through a lore-rich world.

The combat in Darksiders 4 features up-close melee action and supernatural abilities that each of the characters possesses. These abilities can all likely be used in combat in some fashion, but other abilities could be more useful outside of engagements with enemies. In the case of Strife, we’ll also likely be able to use his guns. Building on the cooperative feature in Genesis, it’s also been confirmed that Darksiders 4 will support up to four people in cooperative play, with each controller one of the Four Horsemen.

THQ Nordic specifies “traversal and puzzle-solving” as key components to the game. Darksiders is no stranger to unique movement and puzzles across the post-apocalypse, but the early marketing seems to suggest those elements will play a larger role in Darksiders 4. Some characters might offer more traversal abilities than others, which could give them an edge while exploring the map, while other characters might have abilities that make them tankier in battle.

We still don’t know a large chunk of how Darksiders 4 will look when it comes to gameplay, but THQ Nordic should be able to build off the foundation from the previous games in the franchise.

Click the button below to add GameSpot as a preferred source on Google

Snag 17 Lego Games For Only $15, Including Skywalker Saga And Batman Trilogy

Humble has brought back one of the most popular game bundles from last year as part of its Best of Humble Bundle series. From now until September 24, you can get 17 Lego video games for only $15. Many of the biggest franchises from Traveller’s Tales extensive catalog of licensed games are included in the lineup: Star Wars, Batman, Marvel, Lord of the Rings and The Hobbit, Jurassic World, and more. All told, Lego Worlds Collide 2025 is valued at $499, while the 2024 version was worth $419.

All 17 games in the bundle will be instantly added to your Humble account as Steam keys, and the vast majority run wonderfully on Steam Deck. Most of the games have split-screen cooperative modes and are great adventures for parents to play with kids.

Part of the proceeds from your $15 (or more) donation go toward Raiden Science Foundation, a nonprofit dedicated to finding a cure for the genetic disorder UBA5 and other rare diseases that affect children.

The Lego Worlds Collide 2025 bundle does have a couple of minor differences compared to last year’s iteration. This time around, you also get Lego Star Wars: The Skywalker Saga’s Deluxe Edition, whereas last year the bundle included a coupon to get the game for 85% off. Additionally, the two Lego Harry Potter games are noticeably absent, dropping the total number of titles from 18 to 17. But you’re getting extra content elsewhere: Four of the games that were standard editions last year are now Deluxe/Premium Editions that include season passes with additional content.

Lego Star Wars: The Skywalker Saga
Lego Star Wars: The Skywalker Saga

The headliner is The Skywalker Saga, the newest game in Traveller’s Tales series. The Skywalker Saga broke from the familiar mold by offering large, open-world environments, an overhauled combat system, and a modern third-person camera angle.

The Skywalker Saga was the biggest and most ambitious Lego game yet when it launched in 2022–though we’ll see if that changes when Lego Batman: Legacy of the Dark Knight releases in 2026. And what we’ve seen and played so far has been quite promising. With that in mind, now’s a pretty good time to revisit the first three Lego Batman games, all of which are included in Lego Worlds Collide 2025.

For bundle deals on real Lego sets, check out our roundup highlighting all of the great offers in Walmart’s Bricktember Sale. This limited-time promotion includes exclusive bundles for Lego Star Wars, Spider-Man, Harry Potter, Fortnite, and more. Walmart also has exclusive Lego Gift Sets featuring a bunch of Star Wars and Minecraft minifigures as well as discounts on the newly released Lego 2025 Advent Calendars.

Lego Set Bundle Deals (Only at Walmart)



Sign up for GameSpot’s Weekly Deals Newsletter:

Gwent: The Witcher Card Game Physical Edition Is Now Available At Amazon

The Witcher fans can now play Gwent with real cards thanks to the official physical adaptation. Revealed last December, Gwent: The Legendary Card Game starts shipping this month, and Amazon is now taking orders for $45. The complete set features five factions, over 400 cards with new artwork, and six game modes for 1-5 players.

Gwent: The Legendary Card Game was designed by No Loading Games and published by Hachette Boardgames. Amazon’s store page for Gwent just popped up this month. Though not marked as a preorder, the delivery estimate of three to four weeks suggests Amazon still needs a few weeks to get its inventory situation sorted. Gwent is sold by the game’s publisher but will ship from Amazon for free.

Gwent: The Legendary Card Game
Gwent: The Legendary Card Game

Gallery

Gwent has been playable as a digital card game for a decade at this point. It first appeared as a minigame in The Witcher 3. The minigame’s immense popularity led CD Projekt Red to release a standalone version in 2018. Though official support ended in October 2023, Gwent remains playable today on consoles, PC, and mobile devices. Additionally, the Gwent community is keeping the digital version fresh with fan-made content updates and mods.

Gwent has technically been available in physical format before. Decks of cards were offered for a limited time to support the launch of The Witcher 3: Blood and Wine. That said, the new retail edition includes the first full set of Gwent cards.

The Witcher Board Games

The Witcher video game series has served as the inspiration for multiple board games over the past few years, including the competitive strategy game called Old World. More recently, The Witcher joined the strategy fighting game series Unmatched.

The card game isn’t the only exciting release for The Witcher franchise this month. The ninth novel in Andrzej Sapkowski’s original book series will be published in English on September 30. The Witcher: Crossroads of Ravens is a prequel novel that explores Geralt’s backstory before he became the character we know today. You can preorder a hardcover copy of Crossroads of Ravens for $23.49 (was $30) at Amazon.

Just like the mainline games, Gwent was inspired by a game mentioned in Sapkowski’s novels called Gwint. If you haven’t read Sapkowski’s other Witcher novels and story collections, you can get the first seven by purchasing the two box sets below:


Sign up for GameSpot’s Weekly Deals Newsletter:

Where To Find Spine Cores In Hollow Knight: Silksong For Flexile Spine Wish

Hollow Knight: Silksong isn’t a linear adventure by any stretch of the imagination. It expects you to explore thoroughly as you chart your path through its perilous maps. Doing so will sometimes lead you to some unique NPCs who ask you to complete quests known as Wishes, such as the Seamstress you’ll encounter in the Far Fields. This character will assign you the Flexile Spine Wish, tasking you with finding 25 Spine Cores. Luckily, you won’t have to make too long a journey to collect these items.

Where to find Spine Cores in Hollow Knight: Silksong

To collect Spine Cores, you must find enemies known as Hokers, which look like floating white balls with a green beard and spikes. If you leave the Seamstress’s home and head to the right, you can move through some rooms filled with plenty of these enemies, so you won’t have to travel far to get what you need.

These enemies are called Hokers.

However, instead of focusing on killing these enemies, your goal is to harvest their spikes. Each time you hit them, they’ll fire off spikes that will stick to nearby surfaces. You can then strike these spikes to make them drop an orb containing a Spine Core. Do this 25 times, and you’ll have everything you need.

Each Hoker can take three hits before they die. The trick to getting the most bang for your buck is to hit them one time and wait for them to regenerate spikes again. If you hit them before they regenerate spikes, you’ll ultimately end up with fewer Spine Cores from that Hoker.

Make sure you hit the spikes stuck on surfaces, then pick up the Spine Cores.
Make sure you hit the spikes stuck on surfaces, then pick up the Spine Cores.

Additionally, beware that the spikes Hokers fire out will disappear after a few moments, so make quick work of them to ensure you aren’t missing out on the Spine Cores within.

Once you’ve collected all 25 Spine Cores, return to the Seamstress to earn your reward, which is the Drifter’s Coat. This upgrade lets you glide after a jump, and it’ll allow you to ride the air currents you’ve probably seen around the area. Now, you can explore even further than ever before.

There are plenty more Wishes to finish throughout your journey. For instance, if you haven’t finished the Berry Picking Wish, check out where to find 3 Mossberries in Hollow Knight: Silksong.

A New My Hero Academia MMORPG Is Headed To Roblox Very Soon

Roblox has become a hub for crossovers and a growing metaverse of IP, and its next collaboration will see one of the most popular anime series of all time, My Hero Academia, land on its shores starting September 6. My Hero Academia: Ultimate launches that day and is billed as a PvP-focused MMORPG that will allow players to go on quests to unlock new abilities, level up their characters to get stronger, and use their powerful “Quirks” to climb up the in-game leaderboards.

Set in the world of My Hero Academia, the main goal is to become a Pro Hero while attending the superhero academy known as UA. The game looks fairly accurate to the My Hero Academia manga and anime source material, and the trailer briefly showed off characters like Izuku “Deku” Midoriya, Katsuki “Dynamight” Bakugo, Ochaco “Uravity” Uraraka, and the strongest hero of his generation, All Might.

Now Playing: Roblox – Official My Hero Academia: Ultimate Reveal Trailer

According to anime streaming platform Crunchyroll, players can expect to battle in the PvP arena of UA Stadium, socialize in the All Might lobby, and visit other locations like the Musutafu Suburbs, Takoba Municipal Beach Park, and more. Exploration will allow you to unlock abilities and level up your characters when you take on various enemies. This tie-in comes just in time for the final season of the anime series, which kicks off on October 4, 2025, on Crunchyroll.

If you’ve never watched it, My Hero Academia is set in a world where almost everyone has gained unique powers, and this seismic shift in society has led to the rise of superheroes who protect the populace from those who would use their Quirks for crime. The series revolves around the Quirkless Midoriya after he is granted the power of All Might and he enrolls at UA, an academy where the next generation of superheroes train so that they can become professional protectors.

Fans of the series can also look forward to a new game in the future, My Hero Academia: All’s Justice. The 3D fighting game is planned to launch for PC, PS5, and Xbox Series X, and it features a massive roster of heroes and villains.

Click the button below to add GameSpot as a preferred source on Google

On Silksong Eve, This Decade-Old Hollow Knight Reddit Post Is Incredible In Hindsight

After being announced six years ago, multiple delays, and years of anticipation, Hollow Knight: Silksong is finally releasing on September 4. Now, on Silksong eve, a resurfaced Reddit thread about the original Hollow Knight is a great reminder of just how far the franchise and developer Team Cherry have come in the past decade.

The thread, posted by Reddit user crazy_loop 10 years ago, includes a trailer for the original Hollow Knight prior to its release in 2017 and features a heartfelt message.

“Last year my best friend quit his full-time job to chase his dream and make a fully fledged video game,” the post reads. “Today he just released a trailer and it looks beyond amazing.”

In 2025, a new trailer for Hollow Knight: Silksong would have set the internet ablaze, but back in 2015, the response was more muted, to say the least. Many players seemed indifferent.

The most upvoted response to the post stated that the game is probably “a fine game, but the market is currently saturated with side-scrolling platformers so I feel his game may not do as good as he hopes.” Another user said the game looked fun, but they “hate to be raining on a parade” and continued that Hollow Knight looked to lack the “innovation and individuality of something like Limbo.” They continued: “probably not going to be huge.” Yet another said the game looked “cliche.”

What a difference a decade makes. There were definitely people in the Reddit thread who disagreed that the market was “saturated” with similar games and recognized that Hollow Knight could be something special. Some even expressed interest in buying it based on the trailer. Overall, however, the general consensus seemed to be that Hollow Knight looked fine, but might have a hard time finding an audience. Some said it might get a decent sales boost from appearing on Reddit’s front page.

Flash forward to now, and Hollow Knight has sold more than 15 million copies, is breaking its all-time concurrent player peak on Steam, and its sequel is such a big deal that numerous other games have announced delays in order to avoid Silksong’s release. Not bad for the sequel to a small indie game that, judging from this Reddit thread, many expected to just be another drop in the metroidvania bucket.

Despite Hollow Knight’s huge success and wild anticipation from fans, Hollow Knight: Silksong will only cost $20, $5 more than the original. Silksong will launch on PC, PlayStation 4, PS5, Xbox Series X|S, Switch, and Switch 2 (with a free upgrade for Switch 2 owners). It will also be a day one Game Pass release.

Microsoft Reveals Three New Special-Edition Xbox Controllers

Microsoft has announced a new line of Xbox Wireless Controllers, dubbed the Breaker special edition series. These controllers will be released in three distinct colors–Heart Breaker, Ice Breaker, and Storm Breaker–and they’ll be launching simultaneously on September 9, priced at $80 each.

Xbox Breaker wireless controllers

Aside from the bold colors for each variant and textured grips, these are your typical Xbox controllers in form and function. This has been the default design since the Xbox Series X|S consoles were launched in late 2020, and they’ve stood the test of time thanks to several factors: comfortable ergonomics, durable inputs, and strong battery life. The other great thing about Xbox controllers is that they’re extremely versatile, as you can pair them with your Xbox Series X|S or Xbox One consoles, PC, Android, and iOS devices. Thanks to Bluetooth connectivity, linking them to compatible hardware is relatively easy.

If you’d prefer something different, you can also check out our list of the best Xbox controllers, as we’ve rounded up the best premium and budget options from Razer, Victrix, 8BitDo, and more. For something that’s quite colorful, the 8BitDo Ultimate 3-Mode Rare 40th Anniversary Edition is a lovely tribute to the famed developer behind decades of hit games. This is 8BitDo’s first wireless controller for Xbox Series X|S and Xbox One, and it’s compatible with PC/Mac and mobile devices as well. It’s highly customizable, and it has premium parts like Hall Effect sticks and a metal D-pad.

For something more brutal, there’s the Doom: The Dark Ages-themed Xbox Wireless Controller at Walmart for $74 (was $80), and this one looks like a mini-Doom Slayer. It has matte green-and-silver color scheme modeled after the Doom Slayer’s iconic armor, rubberized grips with a leather-like texture, and 3D “spikes” on either side of the Xbox Guide button.

Another great controller worth looking at right now if you’re on PC is the 8BitDo Ultimate 2 Wireless Controller: Wuchang Edition for $65, as it’s a special-edition Ultimate 2 decked out in some very cool colors and design elements inspired by the action game Wuchang: Fallen Feathers. One thing to note here is that this is a 2.4GHz wireless controller for PC, Mac, and Android via Bluetooth, but it’s not compatible with Xbox Series X|S and PS5 consoles.

Click the button below to add GameSpot as a preferred source on Google

Metal Gear Solid Delta Collector’s Edition Restocked At Amazon (September 2)

The Collector’s Edition for Metal Gear Solid Delta: Snake Eater is back in stock for PS5 at Amazon on September 2. You can also grab the $200 edition at Walmart, but stock is running low. All retailers are sold out of the Xbox Series X Collector’s Edition.

It’s not surprising the Collector’s Edition has been so difficult to find in stock. The included Terrarium Diorama and exclusive steelbook are very cool. The diorama recreates a scene from the game’s first mission, and the steelbook has Yoji Shinkawa’s artwork from the original Metal Gear Solid 3: Snake Eater. Here’s everything you get with the Collector’s Edition:

  • Collector’s Box
  • Terrarium Diorama
  • Steelbook Case
  • Snake’s ID Card Lanyard
  • Halo Jump Patch
  • Fox Patch
  • Tactical Edition of game
  • In-game content:
    • Sneaking DLC Pack
    • White Tuxedo
Metal Gear Solid Delta: Snake Eater Collector’s Edition

If you haven’t picked up a physical copy for PS5 or Xbox Series X but aren’t interested in the Collector’s Edition, there’s still time to get Metal Gear Solid Delta’s Tactical Edition for either platform. The Tactical Edition includes a voucher for the White Tuxedo and the Sneaking DLC Pack, a bundle with 10 additional cosmetic items for Solid Snake, including six alternate suits. The Sneaking DLC Pack is sold separately for $15, so you might as well get it for free while you can.

PC players, meanwhile, can save 25% on Steam keys at GameSpot sister site Fanatical.

Metal Gear Solid Delta: Snake Eater – Tactical Edition:


Metal Gear Solid Delta: Collector’s Edition Restock Tracker:

For more Metal Gear collectibles, take a look at GameStop’s exclusive merch collection. And if you want to read more about the remake before you order a copy, check out our Metal Gear Solid Delta: Snake Eater review. We awarded the remake a 9/10. Solid Snake’s return is solid.

PS5 Live-Service Game Fairgame$ Loses Another Key Developer

Sony’s upcoming PS5 and PC live-service game Fairgame$ has lost another top developer. Game director Daniel Drapeau has left developer Haven Studios to join WB Games Montreal.

Haven founder Jade Raymond left the company in May. It was reported at the time that Fairgame$ was delayed to 2026 after a playtest proved unfavorable.

Now Playing: Fairgame$ – CGI Reveal Trailer | PS5 & PC Games

Drapeau left Haven weeks ago, and said in a LinkedIn post that they’re joining WB Games Montreal as a creative director for an upcoming project. “Let’s do this!” Drapeau said.

Drapeau is a video game industry veteran, having started back in 2006 in testing and internship positions with VMC and Odd1 before joining Ubisoft in 2007 as a game designer. Drapeau was later promoted to lead game designer on Rainbow Six Siege before leaving to join Eidos-Montreal in 2017 to work on Shadow of the Tomb Raider. Drapeau re-joined Ubisoft in 2019 and worked at the company for two years before moving to Haven in 2021.

There is no word yet on what Drapeau is working on at WB Games Montreal, but the studio was said to have been pitching a new Game of Thrones game earlier this year. The studio assisted Rocksteady with 2024’s underperforming Suicide Squad: Kill the Justice League and also made 2022’s Gotham Knights.

As for Haven and Fairgame$, the game is now reportedly coming in Spring 2026, putting it in the vicinity of GTA 6 in May 2026.

What is Fairgame$ all about?

As you can see in the announcement trailer, Fairgame$ has players going after billionaires who have “too much money and too much power.” In the trailer, we see a squad of players infiltrating some kind of compound, working together to take down security guards with the apparent aim of sticking it to the man.

“Fairgame$ will give you an opportunity to break the rules as a modern-day Robin Hood, a thrill seeker, or just someone who wants to collect cool loot,” creative director Mathieu Leduc said. “Trespass inside forbidden locations around the world, fill your pockets like a kid in a candy store and unravel the nefarious plans of untouchable billionaires.”

Trouble with Sony’s live-service push

Back when Fairgame$ was announced in 2023, Sony was in the midst of a huge push and investment into the live-service market. At one point in time, Sony wanted to release 12 live-service games over the coming years (alongside its commitment to single-player games). However, in May 2023, Sony announced that it was halving its planned live-service game output, with management stressing it wanted to focus on quality over quantity. After this announcement, Naughty Dog’s The Last of Us multiplayer game was canceled in December 2023.

At the beginning of 2024, though, Sony found its biggest success to date in the live-service market with Helldivers 2–the game went on to smash sales records and become the No. 3 overall best-selling game of 2024 in the US. It recently came to Xbox, and, along with a new update, has seen a huge surge in popularity.

In August 2024, Sony launched the multiplayer game Concord. It had such a dismal performance out of the gate that Sony quickly took the game offline and refunded all players. Its developer, Firewalk, was later closed. At the end of 2024, Sony confirmed that it canceled multiple projects, including a live-service God of War and another live-service title from Bend.

It was reported in 2023 that PlayStation boss Jim Ryan, who left Sony in 2024, had a mandate that Sony’s teams should make more games-as-a-service titles. A number of PlayStation developers were reportedly upset with this, and the blame was said to have fallen not on Ryan but Connie Booth, one of the most important and veteran PlayStation developers, leading to her eventual departure.

Another former PlayStation boss, Shuhei Yoshida, recently said the chance of finding success in the competitive live-service market was “small,” but his replacement, Hermen Hulst, was given the resources to fund both single-player games and live-service titles at the same time. However, had Yoshida stayed in that role, he said he would have “tried to resist” the push into the live-service market. He joked, “That’s one of the reasons they removed me.”

In addition to Fairgame$, Sony is working on multiple other live-service games, including Bungie’s Marathon–which is facing its own set of challenges and has been delayed indefinitely. Another game, codenamed Gummy Bears, which spun out from Bungie at SIE, recently crossed a milestone.

Following the failure of Concord, top boss Hermen Hulst said Sony put new structures in place to help ensure its live-service games come to market in better shape.

For more on Sony’s live-service games, check out the gallery below to get the latest on the status of all the projects in the works.

Lego’s Retro Super Mario World Model Gets Huge Limited-Time Discount At Walmart

Lego Super Mario World: Mario & Yoshi is on sale for 20% off at Walmart thanks to the retailer’s newly launched Bricktember Sale. The promotion is loaded with exclusive Lego bundles as well as deals on rarely discounted sets. Walmart’s deal drops the price of the 1,215-piece pixel art display model to only $104 (was $130). The Bricktember Sale also includes the largest Lego Super Mario expansion playset. The 1,392-piece Bowser Express Train is discounted to only $80 (was $120).

Last week, Walmart and Amazon both had the Super Mario World Lego set for $117. Only Walmart has the $104 deal at this time, but Amazon’s $117 deal is still active. Lego Super Mario World: Mario & Yoshi launched last October and is one of only a handful of Nintendo Lego sets geared toward adults that is actively being produced today.

Lego Super Mario World: Mario & Yoshi is one of only eight Lego Nintendo display models designed for adults. Earlier this year, Lego launched a 1,972-piece Mario Kart display model for $170. The elaborate build features Mario’s iconic red kart and the first realistic Lego replica of the character’s modern 3D look.

On October 1, exactly one year after Lego Super Mario World: Mario & Yoshi’s launch, Lego’s highly anticipated Game Boy replica will be available at major retailers and the Lego Store. The 421-piece display set only costs $60 and includes two buildable cartridges, three lenticular screens, multiple display stands, and several interactive features. Check out our Lego Game Boy preorder guide for more details, and keep in mind multiple retailers have sold out of preorders numerous times. Preorders sold out at Amazon in late August, but Walmart restocked the Lego Game Boy around the same time.

Lego Nintendo Building Sets for Adults

The most affordable Lego Nintendo display model is the 540-piece Piranha Plant, which you can find on sale at Amazon and Walmart for just $48 (was $60).


Save on the largest Lego Super Mario Playset

Lego Super Mario: The Bowser Express Train
Lego Super Mario: The Bowser Express Train

As mentioned, The Bowser Express Train is the largest Lego Super Mario playset by piece count. There are a few Lego Nintendo display models for adults with more pieces–The Mighty Bowser is the biggest overall with approximately twice as many pieces–but the 1,392-piece Bowser’s Express Train is considered a Lego Super Mario Expansion Set. Based on The Bowser Express level in Super Mario 3D World, this elaborate and well-designed build has four train cars, a makeshift station, and numerous interactive elements such as a spring-loaded shooter. It comes with six buildable Lego Super Mario figures.

Up until now, The Bowser Express Train hadn’t received any notable discounts–it almost always sold for full price–so now’s your chance to save $40 on this awesome Bowser-themed Lego set.

Best Terraria Ranged Weapons – GameSpot

There’s something deliciously smug about wielding the best Terraria ranged weapons. While melee players are sweating it out in close quarters and mages are chugging mana potions like they’re at an all-night rave, you’re standing comfortably out of reach, raining down arrows, bullets, or bees with barely a scratch on your armor. It’s the class for anyone who enjoys watching health bars melt while staying three steps ahead of the danger.

That’s not to say it’s easy. Ranged combat is a balancing act between conserving ammo, picking the best Terraria accessories for your build, and stocking up on enough arrows or bullets to avoid the dreaded “click” of an empty chamber mid-boss fight. But when it all comes together, nothing feels quite as powerful. From simple ore bows to weapons that literally summon storms, the marksman’s journey is one of precision, chaos, and plenty of smug grins.

Pre-Hardmode

Platinum Bow

  • Damage: 13
  • Knockback: 0
  • Critical chance: 4%
  • Speed: 25 (Fast)
  • Velocity: 6.6
  • Ammo: Arrows

Forget the wooden twig you start with, as the Platinum Bow is your first taste of real power. Made from just eight Platinum Bars, it delivers enough punch to make the Eye of Cthulhu feel more like target practice than a boss fight. It’s easy to craft, doesn’t ask much of you beyond a bit of mining, and instantly transforms you from hapless survivor into a hunter who means business. Pair it with Flaming Arrows for a fiery upgrade or Jester’s Arrows to pierce crowds, and you’ll sail through those chaotic early nights.

It’s not flashy, but that’s exactly the appeal. Early ranged combat is about consistency, and the Platinum Bow never lets you down. Think of it as your training wheels before Terraria decides to throw a real challenge at you. You’ll eventually outgrow it, but for a weapon you can forge on day two, it’s absurdly good at keeping you alive and on the front foot.

No Caption Provided

The Bee’s Knees

  • Damage: 23
  • Knockback: 3
  • Critical chance: 4%
  • Speed: 23 (Fast)
  • Velocity: 8
  • Ammo: Arrows

Every ranged player remembers the first time they loosed an arrow with The Bee’s Knees and watched the screen fill with buzzing chaos. Dropped by Queen Bee, this jungle treasure transforms plain old Wooden Arrows into swarms of homing bees that ricochet off walls and sting anything unlucky enough to be nearby. Suddenly, accuracy doesn’t matter quite so much because you can just fire in the general direction of trouble and let your insect army handle the rest.

It’s perfect for messy fights. Goblin Army invasion? Bees everywhere. Skeletron’s skull and hands? Our friendly Bumbles chew through them like paper. Even Terraria bosses that usually require tight aim feel easier because your insect army simply doesn’t miss. It’s not the most elegant weapon, but it’s certainly one of the most fun, and mid-game Terraria is exactly where a bit of spectacle makes the grind feel worthwhile.

No Caption Provided

Hellwing Bow

  • Damage: 22
  • Knockback: 5.5
  • Critical chance: 4%
  • Speed: 13 (Very Fast)
  • Velocity: 6
  • Ammo: Arrows

If you’re heading into the Underworld, you’ll want something with a bit of bite, and the Hellwing Bow more than delivers. Pulled from Shadow Chests, it transforms Wooden Arrows into fiery bats that pierce through everything in their path without slowing down. Suddenly, those cheap arrows you’ve been hoarding turn into deadly projectiles capable of hitting multiple enemies at once. When you’re staring down the Wall of Flesh, those piercing bats feel like a cheat code.

It does take a little adjustment. The bats don’t fly in perfectly straight lines like arrows, and their arcing paths can throw you off at first. But once you get the hang of it, the Hellwing Bow becomes indispensable. It’s the ultimate pre-Hardmode boss killer, equipped with a single-click auto fire, which is usually reserved for Hardmode alternatives.

Hardmode

No Caption Provided

Daedalus Stormbow

  • Damage: 38
  • Knockback: 2.25
  • Critical chance: 4%
  • Speed: 19 (Very Fast)
  • Velocity: 12.5
  • Ammo: Arrows

If there’s one weapon that makes you feel like you’ve broken Terraria, it’s the Daedalus Stormbow. Dropped by Hallowed Mimics, this unassuming bow calls down arrow rain from the heavens. Pair it with Holy Arrows, and suddenly you’re orchestrating meteor showers of destruction. The Destroyer barely stands a chance as its segments are pummeled from above, each shot multiplying into falling stars. It’s chaos, but the good kind.

What makes the Stormbow so beloved is that it rewards creativity. Build a flat arena, give the sky some clearance, and watch bosses dissolve under the deluge. Even with simpler arrows, it’s wildly strong and feels almost unfair for early Hardmode.

No Caption Provided

Onyx Blaster

  • Damage: 24
  • Knockback: 6.5
  • Critical chance: 4%
  • Speed: 48 (Extremely Slow)
  • Velocity: 14
  • Ammo: Bullets

Don’t be fooled by the damage drop-off on paper; the Onyx Blaster steps up as your mid-Hardmode workhorse. An upgrade to the Shotgun with two Dark Shards and 10 Souls of Night, this beast spits out a spread of bullets and follows it up with a dark explosive blast for good measure. Crafted with Souls of Night and Dark Shards, it’s one of those weapons that feels purpose-built for mowing down anything in your path.

The best thing about the Onyx Blaster is how adaptable it is. Load it with Ichor Bullets to shred boss defenses or Crystal Bullets to split each shot into even more damage. The additional explosive dark projectile guarantees impact even if your spread misses, which makes it forgiving in hectic battles. It’s the kind of mid-game weapon you’ll hold onto long after you technically have upgrades, simply because it’s that satisfying to use.

No Caption Provided

Phantasm

  • Damage: 50
  • Knockback: 2
  • Critical chance: 4%
  • Speed: 12 (Very Fast)
  • Velocity: 20
  • Ammo: Arrows
  • Bonus: 66% chance to save ammo

Near the top of the ranged food chain sits the Phantasm, a bow that spits arrows out in torrents. Crafted from 18 Vortex Fragments in an Ancient Manipulator, it launches rapid volleys, each shot spawning bonus homing arrows for free. The effect is overwhelming. Your screen fills with arrows, bosses evaporate under constant pressure, and suddenly you feel less like an archer and more like a living artillery cannon.

Of course, it’s hungry. You have a small chance each shot to save ammo, but the Phantasm otherwise eats arrows faster than you can craft them. Some may say that’s part of the charming challenge. Fortunately, you won’t need many to humiliate your enemies, especially with Luminite Arrows in your pocket. This is the ranged endgame fantasy, granting you the smug satisfaction of watching the Moon Lord melt like butter.

No Caption Provided

S.D.M.G.

  • Damage: 85
  • Knockback: 2.5
  • Critical chance: 14%
  • Speed: 5 (Extremely Fast)
  • Velocity: 12
  • Ammo: Bullets
  • Bonus: 66% chance to save ammo

Beating the Moon Lord is no small feat, as the Space Dolphin Machine Gun is the perfect endgame gun to give you a pat on the back. Dropped by the big bad final boss, it boasts one of the fastest fire rates in the game and absurd base damage, meaning it can shred health bars before enemies even realize they’re under attack. Despite its playful design, it’s a powerhouse that turns bullets into a relentless stream of pain.

Of course, the S.D.M.G. has one big caveat: ammo. This thing chews through bullets faster than any other weapon, so keeping it fed becomes a logistical challenge. But when paired with high-end rounds like Luminite or Chlorophyte Bullets, the DPS is off the charts, so you shouldn’t need to spend too many. It’s strong, stylish, hilarious, and deeply satisfying to use.

Ranged combat is Terraria at its most efficient. Why risk your neck with other Terraria weapon types when you can fill the air with arrows, bullets, or bees and watch enemies crumble from a safe distance? Sure, you’ll burn through ammo and your piggy bank might feel the strain, but few things compare to the feeling of staying untouched while bosses drop like clay pigeons.

Whether you’re orchestrating divine arrow showers or letting a space dolphin unload on the Moon Lord, the marksman’s path is one of precision and spectacle. It’s chaotic, stylish, and just a little bit cheeky.

Daemon X Machina: Titanic Scion Limited Edition Preorders Restocked Ahead Of Friday’s Launch

Daemon X Machina: Titanic Scion’s Limited Edition is back in stock at Amazon and Walmart ahead of the mecha-action game’s September 5 launch on PS5, Nintendo Switch 2, Xbox Series X|S, and PC. Titanic Scion’s Limited Edition had been sold out for most of the summer at all major retailers. The $100 edition is available for all three console platforms and comes with numerous collectibles for only $30 more than the price of the standard edition.

Daemon X Machina: Titanic Scion Limited Edition

Developed and published by Marvelous, Titanic Scion’s Switch 2 physical edition includes the full game on the card, just like the other Switch 2 games the studio has made for Nintendo’s new console: Rune Factory: Guardians of Azuma, which was a Switch 2 launch game, and Story of Seasons: Grand Bazaar, which released last week. Titanic Scion’s listed eShop file size is 22.9GB, so opting for the physical edition lets you avoid using 10% of the Switch 2’s 256GB onboard storage on the new mecha-action title. Unlike Guardians of Azuma and Grand Bazaar, Daemon X Machina: Titanic Scion will not be available on original Switch hardware.

Daemon X Machina: Titanic Scion takes place in a world where people born with unique abilities rebel against the rest of humanity. Eventually, they take control of an array of orbital defense satellites and rule the planet below with an iron fist. What follows is a series of intense mech battles as the warring factions fight for control of the world. You can customize your Arsenal (mech) and explore Titanic Scion’s open world solo or alongside up to two friends in the online cooperative mode.

Titanic Scion is the sequel to the 2019 game Daemon X Machina, which was exclusive to Nintendo Switch at launch. Marvelous ported the first game to PC in 2020, but Titanic Scion marks the franchise’s debut on PS5 and Xbox. GameSpot awarded the original 7/10 in our Daemon X Machina review for its engaging mech combat and surprisingly deep lore.

Returning players will have an advantage when it comes to lore and understanding some references, but Marvelous says the sequel was made for newcomers, too. The story takes place 300 years after the conclusion of the first game, so all of the characters and plot points will be new to all players.

That said, if you want to play the original, be prepared to pay more than you’d probably expect. The digital edition still sells for $60 on the Switch eShop, and the physical edition has been out of print for years. Walmart has Daemon X Machina on Switch for $66 via a reputable third-party seller, and PC players can get a Steam key for $42.49 (was $50) at Fanatical with promo code FANATICAL15.

Disclosure: GameSpot and Fanatical are both owned by Fandom.


Marvelous Inc.’s Nintendo Switch 2 Games: Full file on Game Card

Marvelous Inc. Nintendo Switch 2 games
Marvelous Inc. Nintendo Switch 2 games

Titanic Scion arrives just one week after Marvelous launched Story of Seasons: Grand Bazaar, the latest entry in the farming life sim series formerly known as Harvest Moon. Grand Bazaar also has two editions for Switch 2: a $60 standard edition and $80 Premium Edition. Guardians of Azuma, meanwhile, is on sale for $60 (was $70) at Amazon. The Earth Dancer Limited Edition only launched on Switch, but you can upgrade physical and digital versions of the new Rune Factory game to Switch 2 for $10 on the eShop.

As mentioned, all three of Marvelous’ Switch 2 games–Titanic Scion (22.9GB), Guardians of Azuma (18GB), Grand Bazaar (7.7GB)–include the full file on the game card. We included the digital edition file sizes in parentheses next to the game titles to roughly note how many gigabytes you’re saving versus buying digital editions.


Another notable third-party game that opted for the truly physical edition route is Cyberpunk 2077. And since the digital edition of CD Projekt Red’s impressive open-world adventure eats up 60GB, the physical edition is even more beneficial from a storage perspective.

Unfortunately, most third-party Switch 2 games available now and on the horizon utilize the Switch 2’s Game-Key Cards, which are license keys in cartridge format. Game-Key Cards grant you the ability to download the game from the eShop. Essentially, you’re buying a digital game, but the card must remain in the system to play it. To be fair, this allows you to sell the Game-Key Card, which you can’t do with eShop games, but the impact on storage space is the same whether you use a Game-Key Card or buy directly from the eShop.

Pro-Style GameCube Controller For Switch 1/2 & PC Is Only $40 This Weekend

A few of the best GameCube-inspired controllers for Nintendo Switch, Switch 2, and PC are on sale for their best prices of the year at Amazon. NYXI’s Warrior and Wizard wireless controllers combine the GameCube form factor with modern features like Hall Effect sticks, remappable back buttons, microswitch triggers, and other customization options. The Warrior Lite Bluetooth Controller released earlier this year with the GameCube’s iconic purple color scheme. Normally $50, you can grab this versatile gamepad for $40, which is the best price yet.

If you also want 2.4GHz Wireless support for original GameCube and Wii hardware–and PC with the included adapter–you can step up to the Warrior for $55 (was $69).

NYXI Warrior Lite Bluetooth Controller for Switch 2, Switch, PC

And after being sold out for most of the year, the NYXI Wizard is back in stock and discounted to $56 (was $70). On the original Switch and Switch OLED, the Wizard can replace your left and right Joy-Con in handheld mode. It’s also a traditional wireless controller for Switch and Switch 2 when both sides are connected to the included bridge. It does not work in handheld mode on Switch 2.

We’ve tested the Warrior Lite, Warrior, and Wizard on Nintendo Switch 2, Switch, and PC. Take an in-depth look at each model below.

It’s worth noting that NYXI recently launched the Wizard 2. Just like the Wizard, the second-gen model works in handheld mode on Switch and Switch OLED. If you buy it for Switch 2, it will only work in TV mode. The Wizard 2 has upgraded TMR joysticks, dual trigger modes, and microswitch face buttons. Essentially, NYXI implemented some of the features found in its Warrior controllers, which are newer than the original Wizard. The Wizard 2 retails for $90 and hasn’t received any discounts yet.

NYXI Wizard in handheld mode on original Switch.
NYXI Wizard in handheld mode on original Switch.

More GameCube Controllers for Switch 2 & Switch

From a customization perspective, the Warrior series is the most impressive GameCube-style controller we’ve tried, but there are other GameCube controllers for Switch 2 that offer a more authentic experience. As mentioned, Nintendo’s wireless GameCube controller for Switch 2 is as close to the original as you’ll find. It feels almost exactly like the original, just without the cable and with a few extra small buttons on the top: C button for GameChat, home/menu buttons, and a small ZL button to make up for the fact the GameCube controller only had one shoulder button. But while this is best option for GameCube games on Switch Online, the aforementioned tiny ZL button makes it less than ideal for modern games.

Unfortunately, the price of the official Nintendo Switch Online GameCube controller recently increased to $70.

Officially licensed GameCube-style controllers from PowerA and Hori add Nintendo-inspired designs and have modernized shoulder and trigger layouts. The form factor of these controllers is closer to the original GameCube controller, as they have slimmer profiles compared to the NYXI Warrior. PowerA also recently raised the price of its GameCube-style controller to $70.

Looking for a conventional Switch 2 or PC controller? Check out the 8BitDo Ultimate 2 and brand-new 8BitDo Pro 3 Wireless Controllers, both of which are discounted at Amazon this weekend.


Many Battlefield 6 Fans Played Beta Using Minimum Specs, Says EA

According to EA, the Battlefield 6 play test is the biggest beta in Battlefield’s history in terms of players. Research firm Oppenheimer estimated that the beta reached more than 20 million people. However, a “substantial number” of those fans may have been playing Battlefield 6 with the minimum recommended specs.

Battlefield 6 technical director Christian Buhl made that assertion during an interview with Eurogamer. Buhl also noted that EA and DICE planned from the beginning to ensure that players using lower-end hardware would still receive a comparable experience to those on high-end machines.

“Min spec is certainly one of our most important specs … it’s super important from both a commercial and business perspective,” said Buhl. “We want as many people as possible playing the game … We did a lot of analysis, we did tests on the game on a wide range of hardware above and below our minimum and recommended specs. We figured out what we can hit, what we need to hit from a business perspective, and that was to capture a wide audience on PC. It’s been super critical.”

In the same interview, Buhl addressed the game’s unpopular secure boot requirement, which he says is critical to fighting cheaters.

“The fact is I wish we didn’t have to do things like Secure Boot,” said Buhl. “It does prevent some players from playing the game. Some people’s PCs can’t handle it and they can’t play: that really sucks. I wish everyone could play the game with low friction and not have to do these sorts of things … Unfortunately these are some of the strongest tools in our toolbox to stop cheating.”

EA has shared the PC specs for Battlefield 6, as well as some upcoming changes to based on player feedback from the beta. Battlefield 6 launches on October 10 for Xbox Series X|S, PlayStation 5, and PC.

Hollow Knight Is Still Breaking Records As Silksong Nears

The announcement that Hollow Knight: Silksong would release on September 4 was such a surprise that even the most tuned-in Hollow Knight fans were in shock at the news. And now, just days before Silksong releases, Hollow Knight is seeing a renaissance with gamers, passing its Steam concurrents records over and over again, hitting a new peak of 56,192 players on August 29, according to SteamDB.

For years, Hollow Knight’s biggest day was in May of 2022 when the game had over 20,000 concurrent players. Since the announcement of Silksong’s impending release date, though, each consecutive day has seen that concurrent peak rising, having hit 21,000 on August 22, just a day after the announcement, and hit 56,192 today. For a seven-year-old indie game, this is pretty big.

Of course, it’s important to note that SteamDB is not the be-all-end-all of game stats. Steam is a dominant platform for sure, but Hollow Knight is available on all last and current-generation consoles, including Nintendo Switch, PlayStation, and Xbox, with Switch being a particularly popular platform for the game. Even so, it’s indicative that the legend of Hollow Knight continues to grow.

We got a sneak peek last week, and signs are looking good. “Hollow Knight: Silksong appears to be exactly what we all should have expected: a strong, well-designed, visually lovely game that carries forward the aesthetic and design philosophies of the original with thoughtful, if not earth-shattering, updates,” GameSpot’s Steve Watts wrote after going hands-on with Silksong at Gamescom.

Game Boy Lego Set Restocked At Walmart And Lego Store, Sold Out At Amazon

In the latest sign that Lego may not be able to keep up with demand for its 421-piece Game Boy building set, preorders have sold out at Amazon. Up until now, Amazon was the only retailer to offer uninterrupted preorders throughout August. Other major retailers and the Lego Store have sold out multiple times since preorders opened in late July. The good news? The Lego Game Boy is back in stock at Walmart and the Lego Store for $60. The highly anticipated Game Boy Lego set launches October 1, just in time for the holiday shopping season.

If you’re interested in the Lego Game Boy for yourself or as a holiday gift, reserving one would be a smart move. Retailers rarely sell out of Lego preorders, but when they do–the Game Boy is always sold out at a couple of retailers–it can be challenging to find one at launch. It’s unknown if Amazon will reopen preorders, but it’s worth noting that preorders at Target sold out in July and never returned, so this could happen at other stores, too.

Lego Game Boy (72046)

The brick-built Game Boy is almost exactly the same size as the handheld that quickly became a worldwide sensation when it hit store shelves in Japan and North America in 1989. This looks like an awesome display piece, and retro Nintendo fans are sure to appreciate the nostalgic interactive elements.

Part of Lego’s display model series geared toward adult builders and collectors, the Game Boy building kit was teased in January and fully unveiled at San Diego Comic-Con in July. The Game Boy is tied with the Super Mario Piranha Plant as the most affordable display model in the Lego Nintendo lineup. It will be the eighth Nintendo-themed kit designed for adults since the pair kicked off their partnership with a replica of the Nintendo Entertainment System.

Load Super Mario Land or Link's Awakening into the Game Pak slot.
Load Super Mario Land or Link’s Awakening into the Game Pak slot.

Along with the Game Boy itself and a buildable stand, the set includes replica Game Paks (cartridges) of two timeless classics: Super Mario Land (1989) and The Legend of Zelda: Link’s Awakening (1993). The cartridges can be loaded into the Game Pak slot just like a real Game Boy. You can display the other cartridge on a second buildable stand.

The Game Boy doesn’t have any electronics, so it won’t interact with Lego Super Mario figures, but it does have a cool trick that makes it appear like a functioning Game Boy. The set comes with three swappable lenticular screens: the boot screen that greets you each time you flip the power switch, a still from World 1-1 of Super Mario Land, and the cutscene in Link’s Awakening where you sit next to Marin on a log and have a pretty strange (one-sided) conversation. Tilting the Game Boy creates the illusion of movement, so the the Nintendo logo slides down the screen just like the real boot sequence; Mario moves across the side-scrolling level; and the memorable Link’s Awakening cutscene (briefly) comes to life.


The Lego Game Boy’s interactive features such as loading carts and displaying scenes from actual games is reminiscent of the Lego Nintendo Entertainment System. Released back in August 2020 to launch Lego’s partnership with Nintendo, the 2,646-piece set included the console with a functional top loader, a Super Mario Bros. cartridge, a wired NES controller, and a CRT TV with a stand. There’s a crank on the side of the TV that moves Mario through a side-scrolling level. Even five years later, the NES is arguably the coolest gaming-related Lego set.

Unfortunately, the Lego NES was officially retired late last year, and it’s sold out at every major retailer. A couple months back we noticed Amazon restocked the discontinued set but with an extra $60 added to the price. When Lego Game Boy preorders opened, we wrote here that we wouldn’t be surprised if Amazon sold out of the Lego NES at the inflated $330 price. And that happened within days. At the moment, the Lego NES is only available via resellers, and some of the prices make $330 look like a deal.

Lego Super Mario World: Mario & Yoshi launched last October.
Lego Super Mario World: Mario & Yoshi launched last October.

Speaking of deals, Lego Super Mario World: Mario & Yoshi is on sale for the first time at Amazon and Walmart. Released last October, the 1,215-piece build features pixel art versions of Mario and Yoshi based on their 16-bit sprites. Yoshi walks when you turn the crank on the side, and twisting the dial on the back recreates the animation of Yoshi sticking out his tongue.

The most recent addition to the Lego Nintendo “for adults” lineup is the 1,972-piece Mario Kart set with a large buildable Mario and his famous red kart. It launched in May on the Lego Store for $170 and arrived at major retailers in July. Check out our Mario & Standard Kart review for more details on this charming display piece.

While you wait for the Lego Game Boy to arrive, you could warm-up by building the 540-piece Piranha Plant from Super Mario Bros. The Piranha Plant and Super Mario World models are the only Lego Nintendo sets for adults on sale right now.


Lego Retro Gaming Hardware

Lego Arcade Machine (40805)
Lego Arcade Machine (40805)

Lego has created a few other display model sets based on retro gaming hardware. The other big one is Lego Icons: Atari 2600, a wonderful 2,532-piece build that authentically captures Atari’s legendary home console. Unfortunately, Lego discontinued the Atari 2600 last year. Amazon restocked it recently for normal price, but it disappeared just like the NES.

The Lego Icons: Pac-Man Arcade is still available at major retailers for $270. This impressive 2,651-piece set has a bunch of cool interactive features that make it a stellar collectible for Pac-Man fans. But if you’re looking for a cheaper set in the vein of the Game Boy, check out the adorable 468-piece Lego Arcade Machine. As you can see in the picture above, this isn’t based on a real arcade machine, but it still looks awesome. Plus, the Lego Arcade Machine only costs $40 and includes a gamer-themed minifigure.


It’s not Lego, but there’s also an official brick-built Xbox 360. Part of Mega Bloks’ Collector Series for adults, the 1,342-piece Xbox 360 building set is only available at Target for $150.

Binge Gaming May Be Bad For You, According To New Study

Long-term binge gaming and internet gaming disorder are still relatively new phenomena that aren’t fully understood yet. However, a recently released study examined the effects of binge gaming on both boys and girls, and the results demonstrated that males have a greater chance of developing the addiction-like symptoms of IGD if they play games for five hours or longer at a time.

PLOS recently shared a 2022 Hong Kong-based study that was compiled using male and female schoolchildren. For the purposes of this report, smartphone gaming and PC gaming were both counted towards the length of a binge session.

The study was comprised of 2,000 students from primary and secondary schools in Hong Kong, with a median age of 12 years old. According to the findings, 38% of boys self-reported binge gaming, while only 24% of girls did the same. The results also suggested that male players who engaged in binge gaming were more likely than females to experience IGD, depression, stress, poor sleep quality and “lower educational self-efficacy.”

Because of the small sampling group, the results of this study are far from definitive. However, they do suggest that there’s a real gender gap between males and females suffering from the negative side effects of binge gaming. The study also noted that non-binge gamer boys and non-gamer girls both had lower levels of stress, anxiety, grief, and depression than non-binge gamer girls.

The study concludes that interventions for treating IGD and binge gaming should be gender-specific in order to address the potential mental and physical health risks that come with them. More studies are likely to be conducted in the future to examine these results and build upon the report’s findings.

Arcade1Up Launches New Ms. Pac-Man Head-to-Head Arcade Machine

Arcade cabinets were the original competitive esports of their time, and if you’re looking for an even more intense approach to setting a new high score benchmark, you can check out this deal on Arcade1Up’s new Ms. Pac-Man Head-to-Head Arcade Table. This model moves the screen from a vertical to a horizontal position for two-player head-to-head action, and it’s loaded with 12 games. You can order it now for $600.

Like other Arcade1Up cabinets, this new Ms. Pac-Man machine is built to be both stylish and durable. To help protect the screen, there’s a clear acrylic top installed on top of it, and it’s designed to be a space-saving collectible. The selection of games listed above is also a compilation of all-time classics, as in addition to the timeless appeal of Ms. Pac-Man and Pacmania, Dig Dug offers a charming descent into the depths of the planet, Tower of Druaga is still a beloved action-RPG focused on escaping mazes, and Galaga set a new standard for shoot-’em-ups when it was first released in 1981.

If you’d like to fill out your own home arcade, several Arcade1Up cabinets are also on sale right now. These are billed as “Classic Special Edition” cabinets that don’t include a riser. This drops their size down to four feet–but you can purchase a riser for just $59 to get it back to standing height–and helps to save space. Currently, Walmart is offering the Pac-Man, Ms. Pac-Man, and Mortal Kombat 2 arcade cabinets for $334 each. All models come pre-loaded with extra games in addition to their marquee titles.

Each cabinet shares the same technical specs, as they’re equipped with a 15.6-inch IPS color monitor, dual speaker setups, and online connectivity for leaderboards and multiplayer in supported games. What also makes them attention-getters is that each cabinet is wrapped in artwork that’s designed to make them look like they were yanked straight out of an ’80s or ’90s arcade, and they have a durable selection of controls. You’ll also get an anti-tip-over strap and side panels to cover up screw holes. As a reminder, these cabinets do require some assembly, but the process is relatively easy to understand. Here’s a closer look at the games that each one comes with:

You can also score a great deal on a sought-after Arcade1Up Countercade that has been discontinued. The Arcade1Up Class of ’81 Countercade is back in stock at Amazon, and this model is equipped with a 7-inch, vertically oriented LCD screen, full-size controls, and features artwork of Ms. Pac-Man and Galaga. Designed to be played on a flat surface like a desk or countertop, it’s a lightweight arcade machine that comes with Ms. Pac-Man, Galaga, and Dig Dug installed on it. It’s powered via an included Micro-USB cable or four AA batteries (not included), so you won’t need to plug it into a nearby outlet if you don’t want to clutter your space with cables.

As Other Games Get Delays To Avoid Silksong, One Dev Says Screw It, We’ll Launch On The Same Day

September 4 is quite the scary date for indie devs this year. You probably already know why, but here’s the reason anyway: After a long wait, Hollow Knight: Silksong is finally arriving on that exact date. It’s easily going to be one of the biggest indie releases of the year, and because of that fact, a number of indie games have opted for a delay to avoid being drowned out by the Silksong-mania. One exception is a co-op racing party game called Fling to the Finish, as the companies responsible have decided to release its console ports on the same day as Silksong.

Publisher Daedalic Entertainment and developer Splitside Games confirmed the game will be releasing on console September 4 in a press release, referencing Silksong in a tongue-in-cheek manner: “Arriving same day as THAT metroidvania.” To be fair, as you can see in a trailer below, there’s no real reason to think that Fling to the Finish is in any direct competition with Silksong.

Fling to the Finish is more in the vein of games like Human: Fall Flat, as it sees you playing as perfectly spherical, cartoonish characters that are tied together two at a time. You then have to maneuver through various obstacle courses as you try not to drag your friend down with you, all while racing other players. Apart from both games featuring platforming, their target audiences couldn’t be more different, so there’s no reason to think Silksong should affect Fling to the Finish’s release on console.

You can also play Fling to the Finish in solo, online multiplayer, local split-screen, and both local and online co-op, and there’s cross-play between platforms too. If you really want to start an argument with your friends, there’s even a “share a controller” local co-op mode.

Fling to the Finish launches on September 4, and you’ll be able to play it on PS5, Xbox Series X|S, and Nintendo Switch. It’s already available to play on PC.

Two Super Mario Series Amiibo Return To Amazon 7 Years After Selling Out

Amazon has restocked a pair of Nintendo Amiibo figures that it hasn’t had in its inventory in more than seven years. Super Mario fans can add Koopa Troopa and Goomba Amiibo to their collections for $16 each. Both characters are shipped and sold by Amazon, so we wouldn’t expect Mario’s iconic punching bags to remain in stock for very long. Goomba and Koopa Troopa are part of the long-dormant Super Mario Amiibo series.

Both figures released in the US in October 2017 and were sold out at Amazon by time the calendar flipped to 2018. The regular price of Nintendo Switch Amiibo recently increased to $20, so you’re technically saving 20% on Koopa Troopa and Goomba. The same could be said about Sora from Kingdom Hearts, which launched in early 2024 and is in stock for $16.

Super Mario Amiibo series – Koopa Troopa and Goomba

Splatoon fans can get the Pearl & Marina 2-Pack for $25, but you’ll need to move fast; the combo pack is $10 below MSRP and almost out of stock. Randomly, the European edition of Robin from Fire Emblem is also in stock, though for the peculiar price of $20.90.

You can find many other Switch Amiibo figures on Amazon, but the five listed above are the only characters sold/shipped by Amazon at this time. Check out the Koopa Troopa and Goomba Amiibo below. Nintendo Switch 2 owners should also take a look at the deals on the new Zelda and Street Fighter Amiibo before they’re gone.

Goombas and Koopa Troopas have been franchise fixtures since the original Super Mario Bros. debuted in 1985 on the Nintendo Entertainment System.

In World 1-1, the first few obstacles Mario encounters are the ever-grumpy mushrooms with feet. After flattening a handful of Goombas by jumping on their heads, Mario meets the perpetually smiling tortoise for the first time. There’s only one Koopa in World 1-1, but that’s enough to introduce players to the more efficient method for eliminating Goombas. Over the past 40 years, Super Mario fans have hurled countless Koopa Shells at groups of Goombas.

Nintendo has iterated on Bowser’s original henchmen on many occasions, but you can still count on seeing regular Koopas and Goombas in the vast majority of Super Mario Bros platformers and spin-offs. When you encounter one, there’s a good chance the other is nearby, so it’s only fitting that Amazon has both of these Amiibo in stock at the same time.


Nintendo Switch 2 Amiibo
Nintendo Switch 2 Amiibo

Amazon has seven of the eight Nintendo Switch 2 Amiibo figures in stock, and four characters are on sale for $20 each. Two of the four Legend of Zelda Sage Amiibo–Tulin and Sidon–are eligible for Amazon’s $10 discount. Amazon is offering $20 discounts on Luke and Jamie Amiibo from Street Fighter 6.

Amazon’s deals will likely end when GameStop’s Amiibo promotion expires this weekend. Unlike Amazon, GameStop has all seven Zelda and Street Fighter Amiibo for $20 each; GameStop is also offering a 50% discount on the retailer’s exclusive Street Fighter 6 Amiibo Card Starter Set.

PlayStation Plus Free Games For September 2025 Revealed

PlayStation has revealed next month’s batch of free games for PlayStation Plus subscribers. All PS Plus members will be able to claim a trio of freebies starting September 3: Psychonauts 2, Stardew Valley, and Viewfinder. If you haven’t claimed August’s PlayStation Plus free games yet, make sure to do so before next Tuesday. You can also check out all the games that were recently added to the PS Plus Game Catalog for Extra and Premium-tier subscribers.

Regarded as one of the best games made by Double Fine, Psychonauts 2 is a creative tour de force that sees protagonist Raz return for another round of cerebral adventures. Years in the making, the game was well worth the wait when it first launched in 2021.

Almost a decade after it first launched, Stardew Valley is still a genre-defining indie game. It helped usher in a new generation of cozy farming games, and since it first arrived on the scene, the game has regularly been updated with new content that has helped solidify it as a modern-day masterpiece.

Finally, Viewfinder is a terrific little puzzle game where you’ll take Polaroid-style photos and use them to push past various obstacles in the environment. The central gameplay mechanic evolves as you dive deeper into the game, as the idea of solving platforming puzzles with photography remains consistently engaging throughout the entire experience.

PlayStation Plus free games for September 2025

PlayStation Plus September 2025

Available September 3 – 30

  • Psychonauts 2
  • Stardew Valley
  • Viewfinder
Where To Find Fortnite Helicopters – All Choppa Locations In Chapter 6 Season 4

It’s been an extremely eventful start to Fortnite Chapter 6 Season 4, with Epic already pulling this season’s medallions from circulation for being too overpowered and ridiculous after two weeks of backlash. Fortunately, Fortnite is always introducing new ways of being absurd and over-the-top, and this week’s update is proof of that, as it added two very silly new vehicles: the Roly-Poly bug, and Hammerhead Choppas.

The Roly-Polys are extremely easy to find since they’re just lying on the ground all over the place. If you see bugs running around, then there are some Roly-Polys, too. There are enough of those for everybody, more or less. But that’s not the case with Hammerhead Choppas, of which only a handful spawn each match.

It makes a lot of sense for there to be more Roly-Polys than Hammerhead Choppas. The Choppas, which are new, much cooler-looking versions of Fortnite’s old helicopters, have enough room for a full squad of players and a hired NPC. Roly-Polys, by contrast, can only fit a single player each–they’re essentially new, bouncier versions of Ballers. So, while there are dozens of Roly-Polys that spawn around the island each match, there are only a few Hammerhead Choppas.

Where to find the Hammerhead Choppas in Fortnite Chapter 6 Season 4

There are five guaranteed Hammerhead Choppas at four main spawn locations–one of the spots actually has two of them. The Hammerhead Choppas spawn at each of the three OXR outposts, which is where the “push back the bugs” events happen, and there are two that spawn at OXR HQ to the north of the center of the island. All five of these Choppas appear to have a 100% spawn chance.

That said, there are also a few other spots where Hammerhead Choppas have some unknown chance of spawning. You can see the spawn locations in the handy map we’ve provided below. Black stars indicate a spot where a Hammerhead Choppa may spawn, red stars indicate a guaranteed Hammerhead Choppa spawn, and red with a black outline indicates two guaranteed Choppas.

There are five guaranteed spawns (red) and three other potential spawn locations (black) for Hammerhead Choppas.

The guaranteed Hammerhead Choppas won’t just be on the ground, of course. The reason they spawn in these locations is that OXR has all the helipads. So when you’re in one of those places trying to nab your fun new method of air transportation, look for it on platforms like this.

For those locations where there’s only a chance of a Choppa spawn, however, they’ll be parked on the grass.

How to use the loudspeaker on Hammerhead Choppas

Fortnite is celebrating the arrival of Hammerhead Choppas to Battle Royale by adding two weekly quests, neither of which is particularly complicated. The first is to damage players from 50 meters or more away while in a Choppa, and while the Choppa itself has no weapons, you presumably would–all you have to do is switch to a passenger seat and fire away. You don’t have to kill anybody. You just need to hit a few shots. And shots on the bugs counts, for the record.

All five guaranteed Hammerhead Choppas spawn on platforms like this.
All five guaranteed Hammerhead Choppas spawn on platforms like this.

But while anybody who plays Fortnite has shot some enemies before, the other Choppa quest involves a non-standard mechanic that is completely unique to Choppas: the ability to blast music over a loudspeaker while you fly around. There’s a quest to do just that within 100 meters of an enemy player. It’s not a difficult task, but since it’s only something Choppas can do, and Choppas aren’t in the game very much, most folks probably don’t know about it.

Fortunately, this quest is as easy at they come, because you can turn on the loudspeaker by pressing the emote button–that’s down on the d-pad on a controller, or B on a keyboard. If you didn’t immediately complete the quest when you fired it up, just fly around until you find somebody. Considering that a 100-meter radius is pretty large, it’ll probably happen by accident.

All Items In Peak Explained: Strange Gem, Crystal Skull, And More

Ancient Effigy Revives any dead player or players. Ancient Idol You gain invulnerability to everything… as long as you hold it, that is. Antidote Cures poison partially Anti-rope Cannon When shot at a surface, it releases a rope that “falls” upwards instead, starting from the point of impact. Anti-rope Spool It releases a rope that “falls” upwards instead. Backpack It can carry up to four items Bandages Restores health partially. Berrynana You can throw it on the ground to cause other people to fall. Big Lollipop Grants infinite stamina for about seven seconds, and inflicts the drowsy status immediately after. Bing Bong Basically just a cute plushie, and part of a tough achievement that involves finishing a run while carrying it, in a similar fashion to Gnome Chompski in Left 4 Dead 2. Binoculars No abnormal effect here. They’re just binoculars. Blowgun Shoots a dart that clears negative status except for the curse status. The player who receives the shot will be temporarily drowsy. Bounce Fungus Creates a mushroom platform when thrown at a surface, making for a good spot to rest while climbing. Bugle Plays a song, or heinous sounds, depending on your taste. If you use it around the capybaras in Alpine, you’ll get an achievement. Bugle of Friendship Boosts everybody’s stamina momentarily. Cactus It does nothing, but beware of its thorns if you throw it around. Chain Launcher Shoots a chain to the spot you’re aiming at. Be mindful of your current stamina before committing to it. Compass Points north, which matches the peak of the mountain. Conch It does nothing. You can throw it at your friends if you want, though. Cure-All Cures all negative statuses. Cursed Skull Heals allies at the expense of your own health. Dynamite Causes an explosion, which can also cook items. Energy Drink Increases speed momentarily while inflicting the drowsy status afterward. Faerie Lantern Gets rid of all negative statuses. It doesn’t help with hunger. First Aid Kit If injured, it restores all of your health, while also curing poison. Flare This emits a big smoke cloud that alerts others of your location. It’s also used at the peak to call the helicopter. Flying Disk You can just have some fun with this. Heat Pack When used, it gradually removes cold for some time. Useful for blizzards in the Alpine biome. Lantern Emits light, and its heat also removes cold gradually. Magic Bean It summons a beanstalk, which is great for climbing. Pandora’s Lunchbox It removes all negative effects upon use, but you also get a random assortment of new effects, which can be either positive or negative. Thanks, Pandora. Parasol Along with protecting you from the sun, you can use it for gliding. Pirate’s Compass Points toward suitcases nearby. Piton Adds a piton on any suitable surface that you can grab onto to restore stamina. Portable Stove Useful for cooking items and reducing cold. Remedy Fungus It creates a healing mist when thrown against the ground. If you’re playing with others, make sure you’re all gathered together first. Rope Cannon Shoots a harpoon to where you’re aiming, which releases a rope in the place of impact. Rope Spool Releases a rope. You can adjust the height and, once ready, press the action button again to anchor it to the surface you’re standing on so it stays in place. Torch A great source of light, albeit limited. Scout Cannon You can shoot yourself from a long distance with it. Scout Efficy Revives another player. If more than one player is dead, the item picks one at random. Scoutmaster’s Bugle If you’re playing solo, using this rare bugle summons the Scoutmaster. Useful for an achievement. Scroll There’s a chance of seeing them at the summit of biomes. You can use them to create Torn Pages. Shelf Fungus It creates a mushroom platform when thrown at a surface, great for climbing or to provide an extra platform when attempting long jumps. Strange Gem It does nothing. At least for now. Torn Page Mostly for an achievement, which tasks you with collecting eight Torn Pages. Weird Shroom No weird side effects, it just restores your health partially. More to come at some point There’ll likely be more items added in the future.
All Zelda And Street Fighter Switch 2 Amiibo Are On Sale For $20

The Legend of Zelda and Street Fighter 6 Amiibo figures that launched alongside the Nintendo Switch 2 are steeply discounted at Amazon and GameStop. All four Tears of the Kingdom Sages are on sale for $20 each, down from $30. The trio of Street Fighter 6 characters are also available for $20, but these are 50% discounts, since each one retails for an eye-watering $40. Fans can also snag the GameStop-exclusive Street Fighter 6 Amiibo Card Starter Set for $20 (was $40).

At the time of writing, GameStop had all seven Zelda and Street Fighter Switch 2 Amiibo for $20 each, but Amazon only has four figures for this price: Tulin and Sidon from The Legend of Zelda and Luke and Jamie from Street Fighter. That said, we’d recommend checking the store pages for all seven figures, because Amazon’s prices have changed a couple times already. It’s likely Amazon will soon price match the other two Sages from Zelda.

Nintendo Switch 2 Amiibo Deals at Amazon

Nintendo Switch 2 Amiibo

Nintendo Switch 2 Amiibo Deals at GameStop


The $20 offers align with Nintendo’s recently updated prices for Amiibo released prior to the Nintendo Switch 2’s launch. For instance, Nintendo is reprinting the King K. Rool Amiibo, and you can preorder the Donkey Kong villain for $20 at Best Buy. You can pair original Donkey Kong big boss with the Donkey Kong & Pauline Amiibo, which released alongside Donkey Kong Bananza in July. Because the DK and Pauline figure is in the Nintendo Switch 2 line, it carries a $30 MSRP and has yet to be discounted at a major retailer.

Check out our gallery below for a closer look at all seven Nintendo Switch 2 Amiibo figures on sale right now.

Final Fantasy I-VI Pixel Remaster Collection For Switch Is Back On Sale For Prime Day Price

Final Fantasy I-VI Collection for Nintendo Switch is back on sale at Amazon for $45, the same price offered during last month’s Prime Day sale. This was the most popular video game deal with GameSpot readers during the sales event, and Amazon sold out before the promotion officially ended. If you missed out on the $30 discount, now’s your chance to snag all six of Square Enix’s Final Fantasy Pixel Remasters on a single cartridge for an awesome price. Unfortunately, the PS4 version isn’t eligible for this discount.

Released last October for Switch and PlayStation, this special Anniversary Edition comes with a sticker sheet of Final Fantasy character sprites. It’s worth emphasizing that this is a true physical release, with all six Final Fantasy Pixel Remasters on the Switch cartridge or PS4 disc (fully compatible with PS5). Square Enix initially released the physical in 2023, but the small print run sold out extremely fast. Last fall’s rerelease brought the collection to major retailers for the first time as the Anniversary Edition.

Square Enix’s Pixel Remasters project debuted on PC and mobile in Summer 2021 with the three 8-bit Final Fantasy games and came to a close with Final Fantasy VI in February 2022. The collection was ported to PlayStation and Switch in 2023 and to Xbox Series X|S last September.

The proper Final Fantasy III was exclusive to Japan until the release of the 3D remake for Nintendo DS. Long-time fans in North America may remember Final Fantasy VI, arguably the best game in the franchise, as Final Fantasy III.

The games can be played in any order, but it’s really cool to see how the series evolved from the 8-bit era on the Nintendo Entertainment System to the 16-bit era of the Super Nintendo.


If you love classic Final Fantasy games, you should also check out FF Dot: The Pixel Art of Final Fantasy. This lovely 280-page hardcover book offers an in-depth look at the gorgeous artwork that, considering the existence of the Pixel Remasters, has proven to be timeless.

PlayStation users can get a great deal on Final Fantasy 7 Remake Intergrade for PS5. The physical edition had been out of print for years before Square Enix made a fresh batch earlier this year. Amazon has Final Fantasy 7 Remake Intergrade for only $30 right now.


Preorder The Shining Film Vault Special Edition At Walmart Before It’s Gone

Stanley Kubrick and Stephen King fans can secure a preorder for a highly collectible 4K Blu-ray edition of The Shining at Walmart. Part of The Film Vault collector’s series, The Shining Special Edition Steelbook is available to order for $100 at Walmart ahead of its September 2 release in the US. Along with the steelbook case with new artwork, this limited-edition release comes with cigar box packaging, a double-sided poster, and a bunch of art cards. It looks like the ultimate collector’s version of the legendary horror movie, so snag a copy while you still can. A cheaper edition without the extras releases the same day. The Shining Solus Steelbook Edition is $65 and has sold out at least twice already.

Created by Vice Press in partnership with Warner Bros. UK, The Shining Special Edition is one of two early ’80s horror films in The Film Vault Wave 3. The Shining will launch alongside the 1982 supernatural horror film Poltergeist. Walmart is also taking preorders for Poltergeist’s Special Edition Steelbook and Poltergeist Solus Steelbook. Both editions were in stock at the time of writing. The Shining and Poltergeist Film Vault limited editions come with region-free 4K Blu-ray and 1080p Blu-ray discs.

The Film Vault Wave 3 at Walmart

Note: Both of the Film Vault editions listed on Walmart’s site, along with a couple of other retailer-exclusive versions, sold out months ago in the UK and at specialty Blu-ray shops.

Walmart will almost certainly sell out of both editions before launch. If you missed out on the 2025 Walmart-exclusive Steelbook Edition of The Shining, now’s your chance to grab one that looks much cooler. But you may want to move fast. I wrote an article about Walmart’s The Shining Steelbook when preorders opened last December, and it sold out the following day.

The Film Vault: The Shining Special Edition

The Shining Special Edition Steelbook by Vice Press & Warner Bros. UK
The Shining Special Edition Steelbook by Vice Press & Warner Bros. UK

The Film Vault places the movie title and other text on acetate O-rings, allowing fans to choose whether to display the cigar box with or without words and logos. The new artwork by Matt Ferguson and Florey looks beautiful. The cigar box has a large silhouette of Jack Torrance with the fireman’s axe overlooking (sorry) the Overlook Hotel. On the back is Jack’s typewriter, and there are even words on the paper–likely the same sentence over and over again. The artwork on the steelbook case recreates the scene where Jack trudges through the hedge maze.

The steelbook artwork is also featured on the double-sided movie poster. The other side is a retouched version of Saul Bass’ well-known poster that was created for The Shining’s 1980 theatrical release. The eight art cards showcase memorable shots from the film as well as behind-the-scenes production photographs.


If you’re unfamiliar with The Film Vault, it’s a series of collectible editions of classic movies from the Warner Bros. and Universal Pictures film catalogs. The Film Vault was created in 2022 by Vice Press, a UK company specializing in officially licensed movie collectibles and artwork. All of the 4K Blu-rays released by The Film Vault are region-free discs, but as a UK company, these limited-edition versions of all-time classics aren’t regularly found at US retailers. We suspect The Shining is exclusive to Walmart in the US.


The Film Vault: The Shining Steelbook Edition

The Shining Solus Steelbook Edition by Vice Press & Warner Bros. UK
The Shining Solus Steelbook Edition by Vice Press & Warner Bros. UK

At the time of writing, The Shining Solus Steelbook Limited Edition is sold out–but we’d recommend checking to see if Walmart restocked it. It has already received at least one restock. It was sold out when I first found the store page August 22, but I was able to order a copy on August 23, just a few hours before writing this story.

The above image provides a look at the back cover of the steelbook case and the hedge maze landscape artwork on the inside covers. Just like with the Special Edition, the Solus Steelbook comes with an acetate O-ring with with the title and other text. It is worth noting that the Special Edition’s O-ring is for the cigar box–you won’t get a second O-ring for the steelbook case.


How One Roblox Creator Team Made Over $150k In Real-World Dollars With A Simple Red Bow

Philipp Batura didn’t expect one of his most successful designs to be a giant red bow. Simple and cartoonishly oversized, the Big Hair Bow became one of Roblox’s biggest fashion hits during Christmas, selling more than 455,000 copies and generating over $150,000 in revenue.

“What’s funny is that it’s such a simple design, but that’s probably why it worked,” Batura told GameSpot via email. “It appealed to a wide audience. I remember logging into games and seeing it on so many players, and I still spot it in YouTube and TikTok videos.”

It’s a story that illustrates how Roblox fashion works and why it’s so different from the real-world fashion industry. In Milan or Paris, designers might obsess over silhouettes or fabric innovation. In Roblox, the fashion ecosystem moves at the speed of memes, and sometimes the winning accessory isn’t high-concept at all; it’s a giant bow anyone can slap onto their avatar.

The Big Red Bow

Batura, who goes by Topcat in Roblox, didn’t enter the User Generated Content Creator program expecting to become a digital fashion powerhouse. He has, in a way, since he leads a full-time team of modelers and a rigger that help him design multiple items a day. When he first started selling avatar accessories in early 2023, he gravitated toward tongue-in-cheek ideas inspired by internet culture.

“The weirdest design I made that sold well was the SIGMA Chain,” he wrote. “It was part of my very first UGC drop in early 2023 and ended up getting over 13,000 sales. That moment was a turning point–it made me realize this could be more than just something I did for fun. It could be a real business.”

That business began with meme-driven accessories like the Mr. Peebles Head–a giant cat head–and the Rizz Frame, a literal frame you wore around your face. They were funny, eye-catching, and briefly popular. But Batura soon realized the downside.

“While meme-based items might spike in popularity, they aren’t a sustainable niche,” he said. “So I pivoted toward streetwear, which allowed for more consistent results and long-term growth.”

At first glance, it might seem strange that the bow outperformed more complex or trendy designs. But in Roblox, simplicity is a superpower. Players want items that work across multiple outfits and social settings. The bow managed to be playful without being tied to a specific meme or cultural reference, making it endlessly adaptable.

It also didn’t hurt that it dropped during the Christmas season, when the Roblox avatar shop is flooded with players looking for festive ways to dress up. Big, bright, and jolly, the bow was the right item at the right time.

Topcat and his team.
Topcat and his team.

And once enough players picked it up, it became inescapable. Roblox fashion spreads not just through the in-game store, but through visibility in popular experiences, streamers’ avatars, TikTok edits, and YouTube skits. The bow wasn’t just an item–it was a trend, woven into Roblox culture.

The success of the Big Hair Bow underscores how Roblox fashion has matured into its own industry. The UGC program has empowered thousands of independent designers to create and sell virtual clothing, and with hundreds of millions of monthly users on the platform, the audience is massive.

For some, like Batura, it has become a career. The fact that one digital accessory can generate six-figure sales is a reminder that digital fashion isn’t a novelty; it’s an economy. Roblox has seen collaborations with luxury brands like Gucci, Ralph Lauren, and Nike, but the real pulse of its fashion world comes from homegrown creators. They move quickly, understand the platform’s culture, and know when to trade high-concept ideas for something as straightforward as a bow.

“Seeing something I created become part of the culture like that has been incredibly rewarding,” he wrote. While it may amuse Batura that his most iconic creation is essentially a cartoon bow, it’s fitting. Roblox fashion is democratic and often surprising. Success doesn’t always come from complexity–sometimes it comes from knowing what players will actually want to wear.

For Topcat, that realization has transformed a hobby into a livelihood. For Roblox, it’s another reminder that in the world of digital fashion, anyone–with the right idea–can become the next big trendsetter.

Read more: The latest developments in the controversy involving Roblox.

Discontinued Arcade1Up Countercade Randomly Restocked At Amazon

Arcade1Up’s Countercades are great for those who have limited space as well as anyone who doesn’t want to drop $500 on a standing home arcade machine. Unfortunately, Arcade1Up seems like it could be done with its series of compact machines. All of the manufacturer’s Countercades are discontinued. Until this month, we hadn’t seen an Arcade1Up Countercade in stock since last holiday season. So we were surprised to find the Arcade1Up Class of ’81 Countercade in stock at Amazon this week.

Arcade1Up Ms. Pac-Man and Galaga Countercade

The Class of ’81 Countercade is themed around Ms. Pac-Man and Galaga, though it also includes Dig Dug. The cabinet launched last October for $150 and then disappeared before Christmas. It had a peculiarly brief lifecycle, and now it has a fittingly strange restock. The Class of ’81 Countercade is sold and shipped by Amazon, but the price is $167.16. It’s only $17 above the original MSRP, and the $150 MSRP was surprisingly low to begin with–and contributed to it selling out so fast.

Snag the Arcade1Up Class of ’81 Countercade while you can; over on StockX, resellers have it listed for $299. The compact machine is one of only about a dozen Arcade1Up cabinets available on Amazon at the moment.

The previous Pac-Man Countercade retailed for $200. Amazon’s store page makes it seem like $167.16 is MSRP. This sometimes happens when Amazon restocks discontinued products. Amazon sometimes has really random prices for things that have effectively turned into Amazon exclusives.

The Ms. Pac-Man Head-to-Head machine is the only arcade table from Arcade1Up available on Amazon today. Some of Arcade1Up’s traditional standing Deluxe Edition Cabinets are still actively being produced today. Most are priced at $600, though a few such as Pac-Man, NBA Jam, and Mortal Kombat are $500.

Arcade1Up Deluxe Edition Arcade Cabinets (August 2025)


If you’re interested in Namco arcade classics, check out the upcoming Atari 2600+ Pac-Man Edition Console Bundle. This special-edition system plays real Atari 2600 and 7800 cartridges and comes with a yellow wireless joystick and Pac-Man: Double Feature, a cart with a newly developed version of Pac-Man and the original 2600 release. Extra joysticks themed around the Ghost Gang are available to preorder separately, as are three additional Namco classics on cartridge, including Galaga and Dig Dug.


Before KPop Demon Hunters, There Was K/DA

KPop Demon Hunters’ fictional bands have become some of the hottest musical acts on the planet since the Netflix animated film released in June–but before Huntrix and Saja Boys were tearing up the charts, a quartet of League of Legends characters were making waves in virtual K-pop.

Even before KPop Demon Hunters was released, the film’s fictional K-pop band was seeing comparisons to Riot Games’ virtual girl group, K/DA. It’s not a stretch to spot the similarities–two animated girl groups releasing catchy K-pop anthems in between fighting enemies with signature weapons and battle costumes. Even some of the costumes and color schemes feel familiar, and both groups have collaborated with real-world K-pop girl group Twice.

Though it feels likely that the team behind KPop Demon Hunters was inspired by K/DA, it hasn’t commented much on the comparison. One of the only official references to K/DA comes from KPop Demon Hunters’ music supervisor Ian Eisendrath, who confirms that Riot’s virtual band was “one of our many influences” for Huntrix’s musical sound. Eisendrath adds that K/DA was just one of “8-12 references” that was mainly used to “envision what these songs could sound like.”

No matter what level of inspiration K/DA had on KPop Demon Hunters, the Riot K-pop project proved almost seven years ago that fans would get behind a virtual girl group.

Made up of League champions Ahri, Akali, Evelynn, and Kai’sa, each member of K/DA is voiced and performed by a real-world pop artist. American artists Madison Beer and Jaira Burns provide the singing voices for Evelynn and Kai’sa, respectively, while members of K-pop group I-dle (formerly (G)I-dle) Miyeon and Soyeon voice Ahri and Akali, respectively. The group is structured like a classic K-pop girl group, with each member having a performing strength, and they mirror certain K-pop archetypes in personality and style.

K/DA was formed back in 2018 as an opening act for the League of Legends World Championship–and as a vehicle to sell their shiny popstar outfits as skins. The single and music video launched the same day as K/DA’s debut augmented-reality performance in Incheon, South Korea, and quickly took off.

The debut single, Pop/Stars, charted at number one on the K-pop music charts and number five on the overall pop charts for Apple Music in the US, as well as topping Billboard’s World Digital Song Sales chart. The music video went viral on YouTube, reaching over 100 million views in its first month. Despite being a fake band, K/DA made history by becoming the first K-pop girl group to have a single certified platinum with Pop/Stars.

Viranda Tantula, the creative lead on the opening ceremony performance, explained in an interview that Pop/Stars’ success was all about commitment to the “fantasy of the champs being in the real world.” In order to sell this fantasy, Tantula explained, they had to create a pop song that stands up against real-world pop music and a performance that competes with real-world stadium-level pop.

Despite how much went into K/DA’s debut, it initially wasn’t intended to be any more than the one single. “We really went into it wanting to make the singular moment as dope as possible and intentionally weren’t thinking much further into the future than that,” Tantula said in the same interview. When Pop/Stars started taking off, far eclipsing anything the Riot music team had released previously, Tantula says the team started “chatting about where this could go.”

K/DA was quiet for a while after their debut, though they remained popular with fans who created art, cosplay, and dance covers for Pop/Stars–and spent plenty of cash on K/DA skins. After two years of speculation, the group finally returned with a bang in 2020, releasing the five-song EP All Out and once again gracing the Worlds opening ceremony with an augmented-reality performance of lead single More.

While none of the All Out tracks reached the viral peak that Pop/Stars saw, the EP performed well as a musical release in its own right–with play counts on Spotify comparable to Huntrix’s discography at the time of writing.

Riot hasn’t revisited K/DA since the All Out release–though it did experiment with a boy band, Heartsteel, and an Akali-led side project, True Damage, all of which exist in the same alternate universe of League of Legends lore. The rise of KPop Demon Hunters seems to have brought fans back to K/DA, however: The Pop/Stars YouTube comments are full of people who say they’re watching because of KPop Demon Hunters, while the K/DA subreddit is full of Huntrix/K/DA mashups and fan art.

Some fans who were introduced to K-pop by the Netflix film even appear to be jumping to K/DA for their next fictional K-pop fix. Though this could just be because both bands have a similar sound, there’s an argument to be made that virtual acts may be less intimidating for first-time fans who aren’t ready for the complexity of real-world K-pop fan culture. No matter the reason, both K/DA and Huntrix have proven themselves successful gateway artists for fans who have never engaged with K-pop before.

The similarities between K/DA and Huntrix may be undeniable, but there’s one major element that sets the two groups apart: K/DA is a virtual K-pop group, while Huntrix doesn’t exist outside of the narrative of KPop Demon Hunters–for now. The difference is the conceit that K/DA is a band that really exists in our world–they’ve performed stadium shows, filmed music videos, and even held interviews and addressed fans directly via social media.

Riot’s handling of K/DA as a virtual band provides a template that Netflix could very well follow with KPop Demon Hunters. In a Reddit AMA with members of the KPop Demon Hunters team, a fan asked if Huntrix and Saja Boys could become bona fide virtual bands, and music supervisor Ian Eisendrath replied, “I would love that.”

Just like K/DA before them, both Huntrix and Saja Boys are blowing up the charts right now–going head to head with some of the most popular real K-pop groups. Huntrix surpassed Blackpink as the highest-charting K-pop girl group when it hit number two on the US Spotify charts, while Saja Boys surpassed the likes of BTS and Stray Kids to become the highest-charting K-pop boy group. There’s no word yet on Netflix’s plans for either fictional group, but it’s not hard to picture them selling out stadiums.

Battlefield 6’s Movement Changes Are “Not Drastic,” Says Dev

If you’ve been using the jump button a little too often in the Battlefield 6 beta, then you’re going to notice some changes upon launch. DICE has announced that there’s now a penalty for making consecutive jumps that lowers the jump height. Momentum carried from a slide into a jump has also been tweaked to reduce its speed. Nevertheless, Battlefield 6 principal game designer Florian “DRUNKKZ3” Le Bihan wants players to know that the movement changes “are not drastic.”

“Movement is also getting more responsive in general in places that have felt a bit clunky before. so there is a lot more that is getting quality improvements [and] polish in this same area,” wrote Le Bihan on X. “Adding diminishing returns to jumping is what we’re actually doing, an initial slide or an initial jumps will not be affected. We’re still trying to retain depth to movement with some skill curve to it, just making sure it doesn’t become insane.”

The Battlefield 6 devs also recently defended the changes to Rush mode in the beta, including smaller lobbies of 24 players for 12v12 matches. According to the programing team, Rush mode doesn’t work as well with more than 24 players at a time.

Another upcoming change change before for launch is the nerfing of the M87A1 shotgun, which was overpowered in the beta. Now, the shotgun will “[require] more pellets to secure a kill.”

According EA, the recent play test was the biggest beta in Battlefield’s history in terms of players. Research firm Oppenheimer estimated that the beta reached more than 20 million people.

Battlefield 6 launches on October 10 for Xbox Series X|S, PlayStation 5, and PC.

The Next Era Of Metal Gear Solid Is Being Entrusted To A New Generation Of Developers, If It’s Made

A decade is a long period of time, but for Metal Gear Solid fans, it’s an eternity. Fortunately, Metal Gear Solid Delta: Snake Eater launches at the end of the month, bringing a classic from the original series into the modern age of gaming. But beyond that? Expect the future of Metal Gear Solid to be handed over to a new generation of developers.

Metal Gear veterans Noriaki Okamura and Yuji Korekado recently spoke about how they were preparing to hand over the franchise to a younger team if Konami ever decides to produce a brand-new Metal Gear Solid game.

Now Playing: Metal Gear Solid Delta: Snake Eater Review

“One of the reasons why we brought in a lot of fresh meat–all the new, younger developers–is because, not only did we want to give them a chance to figure out how to create and develop a Metal Gear game, but also give them a chance to experience the game themselves,” Okamura said to Rolling Stone. “And we’ll still be here for a while, but right now the goal is to build a team that could carry on the legacy on our behalf and could produce, hopefully in the future, more exciting games.”

Metal Gear Solid Delta: Snake Eater is designed to be a bridge for that idea, as Okamura and Korekado view it as having the potential to reenergize the franchise and draw in new creators. Korekado explained that the seasoned developers working on the game were able to incorporate feedback from younger members on the team that would help modernize the game, while still retaining the original elements that made this entry in the series so captivating when it was first released in the 2000s.

The future of Metal Gear Solid is also one that will likely not involve series creator Hideo Kojima, as following his exit from Konami, the industry legend has been busy with multiple projects at his studio, like Death Stranding and its sequel, OD, and a spiritual successor to Metal Gear Solid, Phsyint.

Kojima has also spoken about how all the demanding work of creating a video game has begun to take a mental and physical toll on him as he grows older, but he still plans to remain as creative for as long as possible–or at least until he becomes the first person to make a game in space. He’s also not planning to play Metal Gear Solid Delta.

Metal Gear Solid Delta: Snake Eater launches for PC, PS5, and Xbox Series X|S on August 28, and we gave it a 9/10 in our review. “Konami’s Metal Gear Solid 3 remake is a safe but successful modernization of a beloved classic,” Tamoor Hussain wrote in GameSpot’s Metal Gear Solid Delta: Snake Eater review.

Best Delta Force Settings To Use

Delta Force, the PC and mobile free-to-play shooter, is also now on Xbox Series X|S and PlayStation 5. The game does feature full controller support, but the aiming and movement can feel a bit weird on console. Here, we recommend the best settings to help you improve your aim, sensitivity, and movement when playing Delta Force on console and with a controller. Audio and graphics recommendations are also included.

Delta Force also features cross-play, but this is limited depending on which platform you play one. Make sure to check out our full Delta Force cross-play guide on how to play the game with friends on other platforms.

Currently, the game features a roster of 11 class-based operators, and here’s how to unlock and use all operators in Delta Force.

Controller settings

Delta Force started out as a PC and mobile game before being released on console. If you’re coming from another popular shooter like a Call of Duty or Battlefield game, you might find Delta Force’s controls on console to feel a bit awkward and stiff when it comes to movement and aiming.

A lot of game settings you likely won’t need to tweak, but you’ll definitely want to adjust some of the controller sensitivity settings. Settings are often personal preference, so you might want more or less sensitivity when hip firing or aiming, but for the most part, these settings will help you better refine your movement and aiming.

You’ll likely want to adjust the sensitivity when using ground vehicles and tanks as well. Try boosting these sensitivity levels to around the same vertical and horizontal sensitivities you use for your operator. Personally, I only use ground vehicles and never fly the aircraft, but I assume those will need similar adjustments.

Controller sensitivity

Controller sensitivity

Controller Deadzone

Right Stick Center Deadzone – 10

Right Stick Maximum Input – 80

Left Stick Center Deadzone – 10

Right Stick Maximum Input – 80

Input Sensitivity

Stick Response Curve – Standard

Sensitivity Preset – Custom

  • Hip Fire Horizontal Sensitivity – 450
  • Hip Fire Vertical Sensitivity – 300
  • Hip Fire Horizontal Outer Deadzone Acceleration – 50
  • Hip Fire Vertical Outer Deadzone Acceleration – 50
  • Hip Fire Turning Activation Time – 30
  • Hip Fire Turn Delay – 0
  • ADS Horizontal Sensitivity – 200
  • ADS Vertical Sensitivity – 150
  • ADS Horizontal Outer Deadzone Acceleration – 20
  • ADS Vertical Outer Deadzone Acceleration – 20
  • ADS Turning Activation Time – 50
  • ADS Turn Delay – 0

Set Sensitivity Per Zoom – Off (You can turn this on and manually set different zooms for all your scope types, but the default setting works fine here.)

Sensitivity Transition Mode – ADS Transition

Scope Magnification Adapts Automatically – On

Invert All Vertical Input – Off

Invert All Infantry Vertical Input – Off

Invert All Ground Vehicle Driver Vertical Input – Off

Invert All Aircraft Vertical Input – Off

Invert All Gunner Vertical Input – Off

Turret Locked While Vehicle Turning – Off

Controller Vibration – Off

Adaptive Triggers (PS5) – Off

Adaptive Trigger effect is something you definitely want to turn off for PS5. The immersion might feel cool, but for more precise aiming, you want to have this effect turned off.

Ground Vehicle Sensitivity

First-Person Horizontal Sensitivity – 400

First-Person Vertical Sensitivity – 300

Third-Person Horizontal Sensitivity – 300

Third-Person Vertical Sensitivity – 250

Set Sensitivity Per Zoom – Off

Aircraft Sensitivity

First-Person Horizontal Sensitivity – 400

First-Person Vertical Sensitivity – 300

Third-Person Horizontal Sensitivity – 300

Third-Person Vertical Sensitivity – 250

Set Sensitivity Per Zoom – Off

Gunner Sensitivity

First-Person Horizontal Sensitivity – 400

First-Person Vertical Sensitivity – 250

Set Sensitivity Per Zoom – Off

Aim Assist Switch

This is your aim assist, and you definitely want to keep this on while playing with a controller.

Controller layout
Controller layout

Controller Controls

Controller layout and combat sections

This section is mostly personal preference. You can use these settings to adjust whether or not you want to use the bottom triggers or the top bumpers for shooting. You can also choose to swap your crouch and melee buttons, to allow you to crouch, dive, and go prone faster with the right thumbstick.

Movement

Auto Run / Tactical Sprint – Close or Auto Run

Run /Tactical Sprint Control – Toggle

Tactical Sprint Activation – Press While Sprinting

Slide/ Dive Activation – Press to Slide/ Hold to Dive

The only change needed here is the Auto Run / Tactical Sprint setting. This will be based on personal preference. Keep it on Auto Run if you’re someone who is always looking to charge toward the fight. Change this to “Close” if you want to use the thumbstick to adjust your speed. This means that slight pressure will let you walk, and you’ll start running with more pressure applied. This is preferred if you’re someone who wants to walk around and be more stealthy and tactical about your movements.

Controls And Combat

Leave this section all default unless you want to remap various movement controls.

Aim

Leave this section all default unless you want to remap various aiming controls.

Vehicle

Leave this section all default unless you want to remap various vehicle controls.

Screen Settings

Screen settings
Screen settings

General

Show Performance Parameters – On

Operations

Show Detailed Item Pickup Tips – On

Close Backpack /Pick up Tab When Being Attacked – On

Close Backpack / Pick up Tab When Sprinting – Off

Warfare

Minimap

Rotating Perspective – Off (This is personal preference and can be turned on if preferred)

Infantry View Distance – 100

Ground Vehicle View Distance – 150

Aircraft View Distance – 240

Minimap Icon Scale – 100%

Language

Text – English by default, but set this to whatever your preferred language is

Graphics

Graphics settings
Graphics settings

Display

Brightness – Default

V-Sync – Off

Performance Mode – Frame Rate

Turning off V-Sync and prioritizing frame rates over graphics will be most beneficial in this game, as well as most online multiplayer shooters.

Combat Perspective

Default (field of view) FOV – Set this somewhere around 100 to 120.

Audio

Audio settings
Audio settings

Audio is generally a personal preference as well. For me, the game audio is way too loud, and it becomes difficult to hear friends in a party chat. I’ve dropped my Master Volume setting to 60, but you might want to adjust yours more or less. I also turn the music volume down really low to prioritize important in-game audio and chat, but maybe you want to rock out with it.

Another setting to highlight is the streamer setting that allows you to remove the copyrighted music playback. If you’re not streaming, you can just leave this on for the music.

Master Volume

Master Volume – 60

Audio Output mode – Speakers or Headphones

HRTF – Default

Mute When Minimized – On

Individual Volume

Music Volume – 25

Sound Effects Volume – 100

UI Volume – 100

Voice Volume – 100

Copyrighted Music Playback – On by default

Voice*

Chat Channel – Squad

  • Mic Mode Switch – Choose between Always On, Push to Talk, or Off
  • Mic Volume – 100

Channel – All

Voice – English or your preferred language

Elden Ring’s Switch 2 Performance Isn’t That Great, Reports Say

When the Nintendo Switch 2 was properly revealed, a perhaps-unsurprising reveal was the fact that Elden Ring would be coming to the platform. The console is more powerful than the original Switch after all, though there was still the question of how it might run given just how big Elden Ring is. Well, as it currently stands, performance might be quite bad, as a demo for the port of the game at Gamescom is reportedly running at a low frame rate. Not only that, but Bandai Namco staff running the demo apparently weren’t letting people record footage of the game either.

Nintendo Life shared a video featuring video producer Felix Sanchez in which he detailed his experience with Elden Ring on Switch 2. “It’s really bad, and I understand why they don’t want you to see this, because wowie zowie, it is terrible,” Sanchez explained, also claiming that no gameplay could be recorded through direct capture or even over the shoulder.

Now Playing: The Complete ELDEN RING Timeline Explained!

“Of course, you’re never going to see the light of this–maybe it will just release in that state, but I can’t imagine they will do that. It was like playing Ocarina of Time. It was like 20 frames per second. Sometimes I was like, ‘This has dropped [to] 15 frames per second.'”

It’s worth noting that Sanchez played the game in handheld mode, and during the tutorial section of the game it ran well for the most part, but it was when he arrived at the full open-world section where performance nosedived.

As it stands, Elden Ring doesn’t currently have a Switch 2 release date, though it is supposed to be releasing this year. That does give it some time to improve upon these reported performance issues, but you’ll have to wait until the game is out to see how the Switch 2 really handles it.

Resident Evil’s Jill Valentine Is Back For Crossover With Stellar Blade Dev’s Goddess Of Victory

Goddess of Victory: Nikke–the sci-fi-RPG gallery shooter on mobile and PC from the developer of Stellar Blade–is adding one of the most famous heroines in video game history to its roster. As teased during Gamescom, the Goddess of Victory: Nikke × Resident Evil collaboration will feature Jill Valentine, one of the original RE game’s main characters.

The initial teaser features a cult as it prepares to take part in a gruesome ritual. Poli–one of the characters from Goddess of Victory–is briefly seen when she is grabbed by someone with a bloodstained hand. The initial trailer hid Jill’s debut, but developer Shift Up subsequently confirmed it was her.

Jill Valentine in Goddess of Victory: Nikke x Resident Evil.

Shift Up also hinted that Jill may not be the only RE character to appear during this crossover. Further details about the collaboration’s story and launch date are being withheld for now. But this isn’t the first time that Goddess of Victory has been given a prominent crossover. Previous collaborations have included characters from Evangelion and Nier: Automata. There was even a collaboration between Stellar Blade and Goddess of Victory earlier this summer.

As for Resident Evil, Capcom is gearing up for the 30th anniversary of the original game next year. Although Jill doesn’t appear to be featured in the next game, Resident Evil: Requiem, Capcom’s latest trailer for the sequel offers a more complete introduction to the new heroine, Grace Ashcroft. That game will be released February 27, 2026. Additionally, a new Resident Evil movie by Weapons director Zach Cregger will hit theaters on September 18, 2026.

PS5 Price Hikes Announced For The US As Trump’s Tariffs Continue To Take Their Toll

Sony is raising PS5 prices in the US, with every system going up by $50. The company said it is continuing to “navigate a challenging economic environment” and will pass the cost on to consumers in the form of higher prices. The new prices go into effect on August 21.

The new prices can be seen below:

  • PlayStation 5 – $550 (previously $500)
  • PlayStation 5 Digital Edition – $500 (previously $450)
  • PlayStation 5 Pro — $750 (previously $700)

The price points for PS5 accessories are not changing, Sony said, adding that the PS5 console price hikes apply only to the US market. Other markets saw PS5 console price hikes earlier this year.

Analyst Daniel Ahmad said Sony is raising prices against the backdrop of higher tariff rates on countries where the PS5 is produced, including China (30%), Japan (15%), Vietnam (20%), and Malaysia (19%).

Before this, Microsoft announced price hikes for its Xbox consoles. Nintendo, meanwhile, has said it cannot rule out raising the price of the Switch 2 due to tariffs. The company has already raised prices on a number of Switch 2 accessories.

On August 1, US President Donald Trump announced new tariffs that led to some market turmoil. This followed on from the initial “Liberation Day” tariffs that were announced back in April.

Sony is raising prices on the PS5 just after the company disclosed that the system has reached 80 million units sold worldwide. While Sony hasn’t spoken about a hardware successor yet, a few recent developments have given us a few clues on what we can expect from a potential PlayStation 6 console.

Yakuza 0 Director’s Cut For Switch 2 Gets Huge Discount At Amazon

The Nintendo Switch 2-exclusive edition of Yakuza 0 has dropped to $37 (was $50) at Amazon and Walmart. This is the best price yet for Yakuza 0 Director’s Cut, which received its first discount to $40 last week. If Amazon and Walmart sell out, you can still snag a copy for $40 at Best Buy and GameStop.

Yakuza 0 Director’s Cut is one of four Sega-published Switch 2 games on sale at Amazon and other retailers. You can also save 10 bucks on Raidou Remastered–a Shin Megami Tensei spin-off from Atlus–the stellar puzzle crossover Puyo Puyo Tetris 2S, and the Switch 2 edition of Sonic X Shadow Generations.

Nintendo Switch 2 Sega Game Deals

If you’ve never played Yakuza 0, then you’ve missed out on one of the best games that Sega has ever published. Set in 1988 Japan during its financial boom, the game is an origin story for longtime Yakuza characters Kazuma Kyru and Goro Majima, revealing how they became the legends known as the Dragon of Dojima and the Mad Dog of Shimano, respectively. At its core, Yakuza 0 is a 3D beat-’em-up with a heavy emphasis on storytelling, with major beats in the game playing out like episodes of a gangland drama series.

In addition to the superb mainline campaign, Yakuza 0 is packed with engaging optional content, including side stories and minigames. About a third of the way through the storyline, you’ll unlock Real Estate Royale, a side-story that places Kiryu (you) in the role of an investor who needs to outwit and pummel the Five Billionaires syndicate. Goro also has his own unlockable side hustle managing the Sunshine Cabaret Club. Like the investment side-story, it mixes Yakuza’s beat-’em-up gameplay with management sim features. Both modes are surprisingly deep, and either one could work well as a standalone game.

Razer’s New Kraken Kitty Pokemon Headset Has Gengar Ears

Razer is expanding its line of Pokemon-themed gaming gear with a new version of its Razer Kraken Kitty V2 wired gaming headset based on the fan-favorite Ghost-type Pocket Monster, Gengar. The Razer Kraken Kitty V2 Gengar Edition first launched in China a few months ago, but is now available worldwide. The headset features a special purple colorway and a headband sporting Gengar’s iconic ears and headspikes, along with all the same specs, features, and device support as the standard Kraken Kitty V2 Headset–which means it works on PC and any other device with a USB Type A port. The Razer Kraken Kitty V2 Gengar Edition is available to buy now. We expect this to be a popular release, so grab the headset while you can.

Like other models of the headset, the Kraken Kitty V2 Gengar Edition uses Razer’s proprietary TriForce 40mm audio drivers and HyperClear Cardioid mic. It also supports 7.1 virtual surround sound on PC (requires Windows 10 or higher). The headband and earcups use hybrid fabric and leatherette cushioning, which provides some passive noise isolation for a more immersive listen. While Windows PC users will get the most feature support, it can be connected via wired USB-A to other devices as well, including consoles, Mac computers, and more. That means Switch and Switch 2 users looking to pick up the headset ahead of Pokemon Legends: Z-A will be able to plug into their consoles while in docked mode.

The Razer Kraken Kitty V2 Gengar Edition headset is dropping just a few weeks after Razer’s Pokemon Collection that launched last month. The collection includes gaming mice, mechanical keyboards, headsets, and other accessories that sport unique designs featuring Pikachu, Bulbasaur, Charmander, and Squirtle. Surprisingly, despite how fast Pokemon-themed products normally sell out, the Razer X Pokemon line is still in stock at Amazon.

More Razer X Pokemon Gaming Gear

As mentioned above, the next big Pokemon console game, Pokemon Legends: Z-A, is launching for Switch and Switch 2 on October 16, and preorders for both versions of the game are available now. Preordering at Best Buy gets you an oversized mouse pad as a physical bonus, while Walmart preorders include an exclusive enamel pin set featuring the game’s starter Pokemon: Chicorita, Totodile, and Tepig. Preorders are also available at Amazon, though you won’t get any bonuses, unfortunately. Along with the physical copies of the game, Nintendo is also launching a new Switch 2 bundle that includes the console and a digital copy of Pokemon Legends: Z-A that launches the same day. Check out our Pokemon Legends: Z-A preorder guide for more information.

Pokemon Legends: Z-A Preorders

This Old-School Dungeon Crawler Is Free On Steam If You Grab It Quickly

Last year, solo developer Chris Allen released his old-school dungeon crawler Shade Silver on PC. Now, Allen is temporarily giving Shade Silver away for free on Steam, if you take the time to grab it before the offer expires.

To claim Shade Silver, the only thing players need to do is claim it on Steam before 10 AM PT on August 21. After that time, you’ll have to pay for it.

The game casts players as a wizard named Shade Silver as he embarks on a side-scrolling adventure that forces him to avoid traps, shoot enemies, solve puzzles, find treasures, and even bribe a few ogres to advance to the next level. There are four bosses and boss battles across 81 levels, with multiple secrets to discover along the way.

Allen has also shared a trailer for his next solo-dev game, Vein-Weaver Knitting. The demo for that game is already on Steam.

Valve recently unveiled a tweak to the way that reviews are displayed on Steam to make them more relevant for players. Valve is also refreshing the look of Steam’s game pages to make them wider, with more room for images and videos. However, Steam and other digital outlets have been bending to pressure from the anti-porn non-profit Collective Shout and removing NSFW games from search results or banning them altogether.

One of the games banned by Steam was the indie psychological horror game, Vile: Exhumed, which is now available as a free download.

Pokemon Legends: Z-A Is Getting Four-Player Battles

Although Pokemon battles have been traditionally fought between two Pokemon trainers, Pokemon Legends: Z-A is increasing the number with a new mode.

A new trailer introduces the Z-A Battle Club, a mode that pits up to four players in free-for-all battles. The trainer who defeats the most Pokemon in three minutes is crowned the winner.

The trailer is set in an arena in Lumiose City at nighttime and gives an idea of the different tactics players can have and how fortunes can quickly change within the time limit. Just like the core Pokemon Legends experience, battles take place in real-time, so there are power-up items around the arena that players can run and collect, or you can choose to play it safe, or go on the offensive.

As the match progresses, it’s also possible Pokemon to undergo a Mega Evolution and unleash more powerful attacks, which can be effective on multiple Pokemon. Trainers whose Pokemon have fainted can still make a comeback by switching out Pokemon. The video concludes with a Dragonite that Mega-Evolves in the last ten seconds of the match before unleashing a move so powerful it knocks out three opponents at once to clinch the win.

Pokemon Legends: Z-A is coming to Nintendo Switch 2 and Nintendo Switch on October 16, with a Nintendo Switch 2 console launch bundle also available to preorder for $500.

At a recent Pokemon Legends: Z-A hands-on, we said, “It seems like a solid foundation that will give players a new way to experience Pokemon battles that have become so familiar.

Itch Was A Bastion For ‘Taboo’ Developers, Now They’re Not Sure Where To Go

When thousands of works were deindexed from Itch just a few weeks ago, livelihoods hung in the balance.

Itch hosted the works of developers, artists, writers, and zinesters. It was (and is) home to taboo pornography, garden-variety smut, video game memoirs, and game jam detritus. Over the last five years, it has perhaps become best known for hosting massive charity bundles, supporting causes like Black Lives Matter, Ukraine war relief, and Palestinian liberation. Those bundles were lined with small projects from hobbyist creators alongside big hits from professional developers. When payment processors forced Itch to de-index thousands of games following a pressure campaign from a right-wing anti-porn group, they threatened all of these avenues of artistic expression and financial income.

Nathalie Lawhead, a developer and artist who has hosted their work on Itch for years, is one of the creators who could be affected by the large-scale push for increased censorship. Their game, Everything is Going to Be Okay, is part of the permanent collection in the Museum of Modern Art in New York City. But despite its acceptance into a major hub of mainstream arts culture, their work has struggled to find a home in the world of video games.

“The work I host on Itch is all the work that I had struggled in the past to get on mainstream storefronts… I can’t count the number of times that my work has been rejected because of reasons like ’simulated error’ (glitch art), or because it features a visual style a storefront deems inappropriate, or because it is built a certain way that’s not standard enough for these storefronts,” Lawhead said over email.

Lawhead’s work is not, strictly speaking, “gamey.” They have described Everything is Going to Be Okay as a zine, and their upcoming game Blue Suburbia as an interactive poem. Lawhead’s words and their work reflect a broader truth about Itch: that it has acted as a bastion for the weird and off-center from its inception.

An image from Lawhead’s Everything is Going to Be Okay

For Lawhead and many other developers, the mass de-indexing represents a threat to that weirdness, whether their works are NSFW or not. In our conversation, Lawhead emphasized, “We are losing our ability to create work like this, slowly.”

Other developers worry about the effect these bans will have on their thought process.

“I almost included a sex scene in my game Spring Gothic, but if I had put a sex scene in there, it would have been delisted,” visual novel developer and critic Kastel said on a phone call. “I don’t want to think like that. That’s self-censorship.”

For Howling Angel Games founder Olivia Nenmyx, their freedom to approach sensitive topics was hard-won.

“I had a lot of religious or psychological guilt around abnormal kink,” they said over Zoom. “It took a lot of therapy and encouragement to start writing porn.”

It’s that experience that makes them determined to fight for the right of expression, but also frightened of what this precedent could mean.

“I know first-hand how strong the pressure to fall-in-line can be. I see a lot of people shying away from or not expressing themselves in ways that are controversial,” Nenmyx said.

In kind, Kastel sees a danger in trying to police more taboo work.

“The executives, they don’t really care if works are SFW or NSFW. Those are terms that creators and players decide,” she said. “In the end, the payment processors are deciding everything and they have their own paradigms.”

An image from Kastel's Spring Gothic
An image from Kastel’s Spring Gothic

In addition to these concerns, the de-indexing has caused a lot of confusion and misinformation. Press and players cited Consume Me and Mouthwashing as examples of affected games, but Itch had actually de-indexed both games before receiving pressure from payment processors, for unrelated reasons. The mess has caused some developers to criticize Itch fiercely, claiming the storefront should have done more, both to protect developers and warn them about what was happening.

Lawhead, however, believes that Itch deserves some benefit of the doubt.

“They don’t have the resources that a place like Steam does,” Lawhead said. “They are about as indie as I am. It’s not hard to knock something like that off its feet and make it impossible for it to get back up… The only way to fight this is to understand that we are all in this together, and that includes Itch.io too.”

But the question remains: How and where should independent artists share their work? As “someone that’s already tried every possible alternative” and “that’s been very vocal about alternatives out there,” Lawhead admits they are skeptical there are real substitutes for Itch. Indeed, in the weeks since this policy changed the landscape of Itch, no obvious new options have emerged–although the dust is still settling and it is unclear what will remain in the aftermath or if Itch’s policies will change. But the threat payment processors pose to marginal work is bigger than Itch or even Steam. True alternatives may be hard to find.

Some developers are already planning to divest. While Nenmyx wants to maintain a relationship with Itch, they are actively looking for alternatives and have added a storefront to their studio’s website.

“I will continue to host free demos on Itch to try and get people onto my site, but I don’t think I’m going to host paid content on Itch in the future,” they said. “That’s not set in stone though.”

Kastel believes that trust will be slow to return, if it comes back at all.

“Even if Itch survives, people are going to be concerned that their games will be pulled off,” Katel said. “The optimal way is probably, make a jam on Itch, but also upload a mirror copy somewhere else, like the Internet Archive.”

But while individuals scramble for potential solutions, the stakes of the broader fight remain high. For Lawhead, the fate of Itch could set a precedent that would affect our online lives in every way.

“Given the bigger context of how corporations and monopolies have funneled everyone into these heavily-controlled walled gardens that now occupy our daily online lives, or even the way us developers can distribute software… I don’t think there’s any coming back from this.”

It’s hard not to see what they mean, as the UK threatens the country’s access to Wikipedia or as Steam removes games like Vile: Exhumed. But Lawhead is not giving up.

“We need Itch.io to live,” they said. “We need our own precedent.”

Free World Champion’s Pokemon Available Right Now For Scarlet And Violet

To celebrate the start of the 2025 Pokemon World Championships, The Pokemon Company is giving away another special freebie in the Pokemon Scarlet and Violet games.

For a limited time, players can claim a free Farigiraf based on the one used by Luca Ceribelli, winner of last year’s Masters Division. This Farigiraf has the same stats and nature as Luca’s, as well as the same moveset.

To receive the Pokemon, you must fire up your copy of Scarlet or Violet on either Nintendo Switch or Nintendo Switch 2 and follow these steps:

  1. Press X to open the menu
  2. Select Poke Portal
  3. Select Mystery Gift, then choose Get with Password
  4. Enter the code W0RLDSARM0RTA1L
  5. Download the gift and save your game

The Farigiraf code will only be valid until August 23, so you have until then to claim the free Pokemon.

The 2025 Pokemon World Championships are underway until August 17, with dedicated competitions for the main Pokemon video game series as well as the Pokemon TCG, Pokemon Unite, and Pokemon Go. Other in-game freebies will be distributed throughout the weekend. You can see the full list on the official Pokemon website.

Farigiraf isn’t the only free Pokemon that Scarlet and Violet players can claim right now. As part of the ongoing Treasures of Ruin event, you can receive a shiny Wo-Chien via Mystery Gift until September 30. The other shiny Treasures of Ruin will be distributed in the coming weeks.

Story Of Seasons: Grand Bazaar Preorders – Switch 2 Edition Has Full Game On Card

Story of Seasons fans don’t have to wait much longer to return to the Grand Bazaar on Nintendo Switch 2, Switch, or PC. The remake of the 2008 Nintendo DS hit launches August 27 with two physical editions to choose from. Standard and Premium Editions are available to preorder for either Nintendo console, with the Switch 2 versions priced $10 higher than the Switch editions. Like all games published by Marvelous for Switch 2 (so far), Grand Bazaar is a true physical edition with the full game on the card, regardless of whether you buy the $60 standard or $80 Premium Edition.

Revealed during a Nintendo Direct in March, the Grand Bazaar remake has significantly overhauled graphics, a new mode of transportation in the wind glider, new characters and story events, and full voiceovers for the first time in franchise history. Check out both editions below. And if you need a new game to pass the time while you wait, Rune Factory: Guardians of Azuma–also published by Marvelous–is on sale for the first time for Nintendo Switch 2 at Amazon.

Story of Seasons: Grand Bazaar - Premium Edition
Story of Seasons: Grand Bazaar – Premium Edition

Story of Seasons was formerly known as Harvest Moon, which is a bit confusing since Harvest Moon games are still released to this day. When Marvelous decided to take over North American distribution responsibility from Natsume many years ago, the name had to be changed due to Natsume holding the rights to the title. So if you’re an old fan of Harvest Moon trying to get back into its relaxing world, Story of Seasons is the name to look for.

More Farming and Life Sims for Nintendo Switch & Switch 2

Nintendo Switch and Switch 2 players have many farming and life-sim games with physical editions to collect, including several other Story of Seasons games, Rune Factory, Harvest Moon, and Hello Kitty Island Adventure. We made lists featuring games from these franchises below. Some of the games are new releases, a few are releasing in the coming months, and others are older titles that are now available for cheap.

Story of Seasons Games

Three Story of Seasons games are available for around $30 each in physical format. It’s also worth noting Story of Seasons: A Wonderful Life’s Premium Edition is up for grabs for only $38 at Amazon.


Rune Factory Games

For a more action-oriented farming/life sim, check out Guardians of Azuma, the recently released entry in the Rune Factory franchise. The highly rated Switch 2 and Switch game launched alongside Nintendo’s new console on June 5. Amazon is offering the standard edition on either console for $10 off. Amazon is also one of the only retailers with the Earth Dancer Edition in stock for its $100 MSRP.


Hello Kitty Island Adventure

Hello Kitty Island Adventure - Gift Box
Hello Kitty Island Adventure – Gift Box

The wildly popular Hello Kitty Island Adventure life sim is available in a Deluxe Edition with hundreds of pieces of in-game items and gear for $54 (was $60). A standard edition launches August 29 for $40, and a special $60 Gift Box with trading cards and other collectibles is up for preorder ahead of its November 7 release.

Hello Kitty Island Adventure for Nintendo Switch:


Harvest Moon Games for Nintendo Switch

Two Harvest Moon games, The Lost Valley and Skytree Village, recently released together in a value bundle for $40. You can also preorder the upcoming Harvest Moon: Home Sweet Home Special Edition for $40.


Another great option for fans of life sims is Fantasy Life i: The Girl Who Steals Time. It didn’t get a physical edition in the US, but Level-5’s long-awaited sequel to the 2012 3DS hit has Nintendo Switch and Switch 2 digital editions.

Virtua Fighter’s Past, Present, And Future, According To The People Responsible

It feels like it’s never been a better time to be a Virtua Fighter fan. I’ve loved this series since its inception, and seeing it again at Evo 2025 after a lengthy absence felt incredible. Both Virtua Fighter 5 REVO and the upcoming new Virtua Fighter game were heavily showcased at the event, and the sense of excitement around the series in the fighting game community and beyond has never felt stronger.

With both the current and upcoming games featured at the show, we had the opportunity to chat with Seiji Aoki, the lead of Sega’s Legacy Virtua Fighter team, and Riichiro Yamada, who is producing the New Virtua Fighter Project.

Now Playing: Virtua Fighter 5 R.E.V.O | Launch Trailer

One of Sega’s announcements at EVO was the release date for the PS5 and Xbox Series X|S versions of VF5 REVO, now titled VF5 REVO World Stage. The title isn’t just a multiplatform rebrand–it will be receiving a host of new updates like cross-platform play, with the crown jewel being a brand-new, dedicated single-player experience akin to the Quest Modes seen in past Virtua Fighter games.

I’ve been consistently surprised at the amount of effort Aoki and his team have been putting into updating and revitalizing this classic title, and seeing the new single-player mode was a clear sign that they’d been listening to player feedback for such an addition. But there’s still one thing I needed to know: What about all the extra character customization items and decorations from Virtua Fighter 5 Final Showdown that hadn’t made their way into REVO?

“We’ve heard from players that they want more of the items they saw in the previous releases,” Aoki said. “So, in World Stage mode, there is a tournament. As you proceed, you’ll be able to earn some of those customization items. I do feel like there needs to be more new items, but for now, there are no plans.”

An element where the Virtua Fighter teams have been stepping up their game has been community engagement. Besides opening an official Discord and running a global tournament series, the team has also been polling players on subjects like what controllers they use, what type of stages they dislike, and–most prominently–a global character popularity poll, with the results displayed on the official VF website.

I asked Aoki if the polls offered up any surprises. “We did do the poll around the time the first tournament for VF5 REVO was held in Chicago, at Frosty Faustings. Seeing the players there, I really felt that the characters that are relatively unpopular in Japan tend to be popular in the West. For example, Aoi was pretty popular, Brad was very popular, Eileen was very popular. Those Western characters usually are not on the top of the list in Japan. In Japan, it’s more like Akira, Jacky, Pai, [and] Sarah. It was interesting to see, and I think that was reflected in the poll as well.”

With the launch of VF5 REVO came the game’s first major balance update in over a decade. Does the team use things like polls, online play data, and other analytics to decide on gameplay tweaks?

No Caption Provided

“We’re not really thinking about things like who to make weaker or stronger, but to put everyone on a similar level,” Aoki replied. “How do we balance characters and keep what makes them distinct? Previously, a lot of players said that Taka-Arashi was too strong. But we tried not to make him specifically much weaker, but bring everyone to his level.”

Aoki also says that further tweaking is unlikely in the near future. “There are no plans for changes right now. But as time passes, we might get to a point where we say, ‘Oh, maybe we should make some balance changes, when the timing is right.’ But at the moment, there are no plans. Currently, I feel like the gameplay is in a complete state, but we’ll see how it goes.”

While Virtua Fighter titles have appeared as sub-games in many of the Yakuza/Like a Dragon titles, an official series compilation has never happened. I wondered if Aoki’s legacy Virtua Fighter team had ever considered doing a Capcom Fighting Collection-style release of Virtua Fighter and similar Sega fighting games, such as the Fighting Vipers series and Last Bronx. “I’ve definitely seen those compilations and thought, ‘We should do something like that.’ …By doing that, we could bring back the old fans in addition to bringing in new fans. It’s something to consider.”

No Caption Provided

While VF5 REVO had a full tournament as part of the Evo Extended Lineup, what many VF players at the event were hoping to see was the New Virtua Fighter Project. Sega did not disappoint, with a gameplay showcase trailer in the Evo Arena on finals day debuting to cheers and awestruck gasps (and my frenzied screams of delight). With my anticipation continuing at a fever pitch, I was eager to chat with producer Riichiro Yamada about the upcoming game.

Though only a select few characters have been shown so far, those that have, such as Akira and Wolf, have seen some big changes to their appearance. They also look markedly older, potentially indicating the passage of time in the VF world. I asked Yamada if he could tell us a bit more about these changes. “We can’t say much just yet, but yes, the time has passed on. The setting for VF5 was roughly around the year 2006. This game is not a parallel world or an alternate universe–it’s based on a certain timeline.”

Yamada also elaborated on how they’re approaching character design this time around: “So up until now, the characters have been designed based on their combat style, with a short backstory for each character. We’re redesigning them now based on their lifestyle, why they are fighting, what they are fighting for. That’s the new approach that we’ve been taking.”

No Caption Provided

One of the most talked-about elements of what’s been shown so far–and that’s been generating even more buzz with the Evo gameplay showcase trailer–has been the realism and fluidity of the combat animation, with details like characters having distinct guarding animations for specific attacks. “We really want people to be able to see the changes that we’ve made,” says Yamada. “Virtua Fighter up until now might have been seen as very plain, not very flashy. However, we don’t want to change it up too drastically–we want a cool, flashy sense of realism. Change it, but don’t lose the essence.”

“In the process of creating this game, I’m always thinking, ‘What can we progress? What can we evolve? What can we make improvements on?’ When I was a child, I used to watch kung-fu movies. Those movies make people and their combat look very exciting. I really wanted to bring that element into the game–the flow, like the smoothness, all the things I used to see in those classic kung-fu movies, you know, make people excited by watching those. That’s the approach I’ve been taking right now.”

“Before we released those trailers, I didn’t know how the users would respond,” he continues. “But seeing everyone enjoying it, I’m really relieved to see that players are excited.”

Compared to other fighting games, Virtua Fighter’s control scheme is more simplistic, with three main buttons and skills executed with directional movements. Only one game in the series–Virtua Fighter 3–significantly altered the control scheme by adding a fourth button. With the new Virtua Fighter making some clear visual changes, I wondered if the game would try anything new with the control scheme. “We’re trying a lot of different things as we’re fleshing out gameplay,” Yamada answered. “But VF started as an arcade game, with deliberately simple controls. Punch-kick-guard is easy for players to grasp. So while I can’t give specifics, the concept that I have in mind is ‘anyone can play anyone can play easily, without any stress.'”

This being a game by Ryu ga Gotoku Studio–a team known for its storytelling prowess and character-building–many are expecting a heavy emphasis on story this time around compared to previous titles. “Previously, VF lacked much of an in-game narrative. Again, I can’t say too much, but I would like people to look forward to how we put the narrative and gameplay elements together at the finish line.”

Battlefield 6 Beta Gets High Marks From Digital Foundry

The Battlefield 6 open beta is currently in its second weekend, and players are still adsorbing the latest entry to the franchise. Meanwhile, Digital Foundry has shared its technical breakdown from the first weekend of Battlefield 6’s open beta, and the early verdict is very good.

That’s not to say that the open beta was flawless. In the opening minutes alone, DF broke down some of the issues with the destructible environments. There are occasional glitches, including pieces of rubble floating in air without being connected to the structure around them. Battlefield 6’s buildings appear to fall apart using a state-based system rather than registering unique damage or breaking points. Yet it’s still an improvement over Battlefield 2049 and Battlefield 5.

Visually, DF saw the best results when running the SSGI option on PC, which allowed for more natural lighting, and suggested that this feature should be included for PlayStation 5 Pro. Unsurprisingly, the PS5 Pro performed better than the standard PS5, but the gap wasn’t as great as it was between the Xbox Series X and the Xbox Series S. In a side-by-side comparison, the S noticeably struggled to keep up with the on-screen details that the X handled more smoothly.

Even in the beta’s current state, DF said that Battlefield 6 “is very shippable at the moment” and added that it has “a level of mechanical polish that feels top-notch.” However, DF added that the game could really use some raytracing embellishments and that it doesn’t feel innovative in the way that some of the previous titles have.

Among players, one of the current complaints is that the size of the 12v12 Rush mode is too small, but the final game’s bigger maps may solve that issue. Regardless, Battlefield 6’s beta has already passed Call of Duty’s concurrent-player record, as well as the record of the previous Battlefield games on Steam. The second Battlefield 6 open beta will conclude on August 17.

Hardspace: Shipbreaker IP Now Belongs To Dev As New Hardspace Games Announced

Blackbird Interactive has announced that it has bought back the rights of Hardspace: Shipbreaker from publisher Focus Interactive.

The sci-fi simulation game, notable for its themes of labor exploitation, initially released in early access in 2020 before launching in 2022 on PC and console.

Now Playing: Hardspace: Shipbreaker – PC Release Date Reveal Trailer

In a Steam post addressed to its community, the developer shared that an agreement had been reached with its former publishing partner to reacquire full ownership of the Hardspace IP.

“As our studio begins this exciting new chapter, Hardspace is going to become a core part of our business strategy going forward,” stated Blackbird Interactive’s comms director Steven Messner, confirming that multiple Hardspace projects are currently in development, which suggests that there may be games spanning different genres within the game’s universe rather than just a sequel.

For players who own Hardspace: Shipbreaker, the new ownership will also be reflected through a small update, including updated splash screens, logos, and privacy policies around the collection and use of private data.

While it is confirmed that Focus Entertainment will no longer be affiliated with Hardspace: Shipbreaker, Messner added, “Let’s not mince words, Hardspace: Shipbreaker wouldn’t be what it is today without [Focus Entertainment]. We’re eternally grateful for their partnership and willingness to work with us so we could take ownership of the Hardspace IP.”

The announcement also coincides with the pre-registration for the LYNX Pioneer Program, where the Hardspace community can sign up for the chance to access exclusive early playtests of future Hardspace projects (and other original IP from Blackbird Interactive), behind-the-scenes development updates, and more.

Valve Explains Why PayPay Doesn’t Work In Some Countries

With certain parties targeting payment processors as a way to control what kinds of games are allowed to be sold, paying for games on services like Steam is a little bit weird right now. In fact, if you’ve tried to pay for something on Steam using PayPal recently, you might’ve noticed that the option isn’t available. This is apparently isolated to certain countries, and now Valve has offered an explanation.

“In early July 2025, PayPal notified Valve that their acquiring bank for payment transactions in certain currencies was immediately terminating the processing of any transactions related to Steam,” Valve wrote on its Purchasing Issues support page, as reported by RockPaper Shotgun. “This affects Steam purchases using PayPal in currencies other than EUR, CAD, GBP, JPY, AUD and USD.”

“We hope to offer PayPal as an option for these currencies in the future but the timeline is uncertain,” the page continues. “We are also evaluating adding additional payment methods on Steam for the customers affected by this. In the meantime, please use one of our other current payment methods during checkout. If you can’t use any of the available options, you can consider using a Steam Wallet code to add funds to your account.”

Valve further confirmed to RPS that this is “regarding content on Steam related to what we’ve previously commented on surrounding Mastercard.”

“One of PayPal’s acquiring banks decided to stop processing any Steam transactions, which cut off PayPal on Steam for a number of currencies,” Valve explained via a spokesperson.

In other words, unless you’re paying with euros, pounds, dollars (US, Australia, Canada), or Japanese Yen, you can’t make Steam purchases using PayPal for the time being.

WNBA Players And Teams Coming To NBA 2K26’s MyTeam Mode

One of the most popular game modes in the NBA 2K franchise is MyTeam–2K’s version of EA’s Ultimate Team–in which players can build their own super squads using player cards purchased in packs or earned through in-game challenges. NBA 2K26 is looking to improve on the MyTeam experience with a groundbreaking addition, as the players and teams of the WNBA will be available in the mode for the first time ever.

WNBA players will be “fully integrated” into MyTeam in this year’s NBA 2K game, which will allow players to mix and match current and legendary WNBA players with players from the NBA. Attributes and Badges will work the same for all players regardless of gender, according to the official announcements, in an effort to ensure a “balanced, consistent gameplay experience no matter who is on the court.”

Angel Reese, appearing on the Oklahoma City Thunder in NBA 2K26’s MyTeam mode.

WNBA team jerseys and court floors will also be added for players to unlock in the game mode–though the MyTeam versions of the WNBA court floors will have an NBA-regulation three-point line. New commentary has been recorded to reflect the new pool of MyTeam players, with featured voices including Kevin Harlan, Greg Anthony, and Stan Van Gundy.

Other new features for NBA 2K26’s MyTeam mode include new Game Changer cards with special power-ups, the return of NBA 2K15’s Sunset Beach court for the Triple Threat Park mode, and a new mode called Breakout: Gauntlet, where players run a gauntlet of challenges using their entire MyTeam collection. The catch is simple: Each card can only be used once per run, and the further down the gauntlet a player goes, the better the rewards they’ll receive.

NBA 2K26 is set to launch September 5 on Xbox Series X|S, PlayStation 5, Nintendo Switch, Nintendo Switch 2, and PC. Preorders for the standard and deluxe editions–including the premium Leave No Doubt Edition–are available now.

Elden Ring Nightreign Patch Makes Storm Ruler More Powerful

After adding two-player expeditions in the last Elden Ring Nightreign update, From Software’s latest patch is adding some balance adjustments to the powerful abilities that come with the legendary sword known as Storm Ruler.

Going forward, it won’t take as long to charge the storm effect and the animation speed of the blade will be faster. Overall, the performance of Storm Ruler will be increased, even when the attack power isn’t charged with the storm. However, those upgrades come with a tweak that removes the bug that allowed players to use Storm Ruler without burning through FP.

The update also includes a number of other bug fixes, including one that addresses slowdown for other players when using too many Sorceries and Incantations. Performance issues appear to have been the main problems addressed in the patch, but there were others as well, including a bug that prevented some attacks of the Everdark Sovereign Caligo, Miasma of Night from hitting other players.

There was also one bug fix that specific to PlayStation 5, where both the user interface and the heads-up display might disappear for players. That bug might be followed by the game crashing altogether if players attempted to continue playing.

What’s coming next for Nightreign after this patch? A recent datamine suggests that a ranked mode may be debuting on Nightreign in the future. Last month, Bandai Namco and From Software announced that Nightreign has shipped 5 million copies since its debut at the end of May.

The original Elden Ring is getting a Tarnished Edition for Nintendo Switch 2 later this year, which will include the base game and the Shadow of the Erdtree expansion. There’s also a live-action Elden Ring movie in development from A24 with Alex Garland slated to direct.

The complete patch notes for Elden Ring Nightreign version 1.02.1 are included below.

Balance Adjustments

  • Increased the performance of the skill “Storm Ruler”
  • Reduced the time to charge the storm effect
  • Increased the speed of the blade unleashed by the attack
  • Increased the attack power when not charged with the storm

Bug Fixes

  • Fixed a bug where, under certain conditions, using dropped items would prevent any actions other than moving and camera operation.
  • Fixed a bug where effects triggered by successful guards would not activate for certain guard actions.
  • Fixed a bug where target lock would immediately be released on eggs or insects parasitizing the player character when Duchess’s Ultimate Art “Finale” effect is active.
  • Fixed a bug where some attacks by Everdark Sovereign “Maris, Fathom of Night” would cause stagger damage when negated with the Executor’s Skill.
  • Fixed a bug where, under certain conditions, the relic effect “[Executor] While Character Skill is active, unlocking use of cursed sword restores HP” would not activate.
  • Fixed a bug where the skill “Storm Ruler” could be used without consuming FP by specific steps.
  • Fixed a bug where the damage dealt to enemies by the passive effect “Frostbite Produces a Mist of Frost” was higher than intended.
  • Fixed a bug where using a Flask would not heal the player’s own HP when equipped with relics that have the effect “Flask Also Heals Allies”.
  • Note: We have identified a bug where healing is not distributed or the amount of healing distributed changes for allies who have acquired the passive effect “Gradual Restoration by Flask.” This will be fixed in a future update.
  • Fixed a bug where the displayed effect value of “Extended Spell Duration” differed from the actual effect value.
  • Fixed a bug where the color of effects generated by certain Passive Effects was different than intended.
  • Fixed a bug where some attacks of the Everdark Sovereign, “Caligo, Miasma of Night,” would not hit playable characters.
  • Fixed a bug where the framerate would drop during battles with Everdark Sovereigns “Caligo, Miasma of Night” and “Maris, Fathom of Night” under certain conditions.
  • Fixed a bug where the number of displayed relics did not match the actual number shown when sorting by “Order by Size” or “Order by Color” in the Relic Rites menu.
  • Fixed a bug where certain relics could not be equipped when using specific filter functions in the Relic Rites menu.
  • Fixed a bug where, under certain conditions, audio may not play correctly.
  • Fixed a bug where continuous use of Sorceries and Incantations would degrade game performance for other players.
  • Fixed a bug where activating certain passive effects or continuous use of Sorceries and Incantations could impact network stability.
  • Corrected some texts in Brazilian Portuguese.

Only for PS5 Bug Fixes

  • Fixed an issue where the UI, including the HUD, would disappear and the game might unexpectedly terminate if play were continued.
This Cool Assassin’s Creed Post-Launch Feature Won’t Be Coming To Shadows

One of the big draws of Assassin’s Creed games has been its attention to historical detail, especially when you were given a chance to soak it all in via the Discovery Tour mode from previous games. Sadly, this feature won’t be coming to Assassin’s Creed Shadows, as Ubisoft confirmed that it has no plans to offer a “Japan Discovery Tour” as post-launch DLC.

“We do not currently have a ‘Japan Discovery Tour’ like we had for ‘Viking Age’ in the works,” Assassin’s Creed Shadows producer André said in a Reddit AMA.

Now Playing: Assassin’s Creed Shadows Gives Players Two Unique Ways to Play.

Assassin’s Creed Shadows does have a Historical Codex that provides a wealth of content to read through, but it doesn’t quite compare to how Discovery Tour allows you to explore the game’s world and learn more about the history of that specific era. If you’re unfamiliar with it, Discovery Tour was an optional mode introduced in Assassin’s Creed Origins, with Assassin’s Creed Odyssey and Assassin’s Creed Valhalla also receiving the mode as post-launch content.

The mode stripped out all combat from the Assassin’s Creed games, giving you free rein to wander around at your leisure or engage in a guided tour. For example, Assassin’s Creed Odyssey had dozens of guided tours covering themes like ancient Greek art and philosophy, while Assassin’s Creed Valhalla’s Viking Age mode had players assume the roles of various characters and take on quests that were designed to educate them about life in Norway and Anglo-Saxon England.

While Assassin’s Creed Shadows won’t be offering any post-launch history lessons, fans can look forward to its new expansion when it arrives next month. Ubisoft also spoke about how it is planning to dig deep into the secret war between Templars and Assassins, and it looks like the live-action Netflix series adaptation is starting to gather momentum.

Grand Theft Auto Trilogy Rereleased For Switch With All Games On The Card, Only $30

More than three years after its original launch on Nintendo Switch, Grand Theft Auto: The Trilogy – The Definitive Edition has been rereleased. Notably, the MSRP for the new physical edition is $30, half the price of the original and the digital version on the eShop. Collectors will be even more pleased by Rockstar’s decision to put all three games on the Switch game card this time. You can buy GTA: The Trilogy’s new Switch physical edition at Amazon.

GTA: The Trilogy – The Definitive Edition includes three classic Grand Theft Auto games from the PlayStation 2 era: GTA III, Vice City, and San Andreas. The collection had some major performance and visual issues at launch, and many of those problems remained unfixed until Rockstar overhauled the experience on consoles last fall. It’s by no means perfect for any console, but it is in a substantially better state than it was at launch.

It’s unclear if the price of the digital edition will receive a permanent price drop to $30 on Nintendo Switch. At this time, it’s one of the rare Switch games with a higher MSRP on the eShop than the physical edition.

Monster Hunter Wilds Patch Notes: New Update Adds Tougher Endgame Content, Weapon Changes, More

A new update for Monster Hunter Wilds is due later today, August 12 at 7:30 PM PT / 10:30 PM ET, and Capcom has shared what you can expect in the latest patch notes. First up is the size of the patch, which differs depending on the platform. PS5 players can expect a 3GB-sized update, where as Xbox Series X|S and PC players will only need to download a 2GB-sized update. If PC players decide to also download the high resolution texture pack, then that gets bumped up to 6GB.

Game director Yuyua Tokuda went into some specific detail as to what you can expect from today’s patch in a Director’s Letter. Endgame content originally intended for title update three, due this September, has been moved up to this update, so you can expect a new set of high-difficulty quests, as well as the appearance of nine-star monsters if you are HR 100 or higher.

Now Playing: Monster Hunter Wilds Review

The update also brings in some adjustments for various weapons. With this update the Sword & Shield has seen a buff to its Guard Slash move to help increase the usage of Counter Slash. The Charge Blade has also made it so that “increased damage via enhanced phials is reflected while in Power Axe Mode, making it easier to maintain high damage output while keeping Power Axe Mode active.”

Lastly, the Light Bowgun will see a slight increase in the power of elemental ammo for light bowguns, and both it and the Heavy Bowgun will also see an increase in the “amount of gauge recovery for various ammo types and improve the handling and power of special ammo in order to expand viable ammo selections for more situations.”

One of the big things that Tokuda stressed is the intention to improve game stability in future updates, an issue many players have been facing, particularly on PC. Title update three, the next update due out after this one, will introduce some improvements for NPCs and Seikret mounts in relation to the game’s texture loading process. Tokuda also noted how the team plans to address CPU load reduction in the game’s fourth title update due this winter.

You can check out the full Monster Hunter Wilds patch notes below.

Ver.1.021 Patch Notes

Major Additions and Changes

Monsters

  • At HR 100 or higher, tempered versions of the following nine monsters will now begin to appear in the field as 9★ quests: Rey Dau, Uth Duna, Nu Udra, Jin Dahaad, Gore Magala, Arkveld, Mizutsune, Lagiacrus, Seregios.
  • Regular and tempered versions of Rey Dau and Nu Udra will now appear in the Wounded Hollow at HR 100 or higher.
  • Adjusted the appearance rate of monsters at HR 100 and higher.
  • The appearance rate of standard monsters has been slightly increased.

Player

  • A new appraisal item, Glowing Stone, has been added.Note: It can be obtained as a reward from 9★ monster quests. The item is appraised upon quest completion, yielding a talisman with random skill attributes.
  • The upgrade limit has been increased for armor of rarity 5 and above.

System

  • Added a feature to hide/show specific ammo and coatings in the Ammo/Coatings Bar. This can be configured from the Ammo Pouch and Coating Pouch.
  • Added the new Recoil Aim Assist option.
  • You can now set weapons, armor, and talismans as Favorites. Favoriting an item provides the following benefits:– A star icon will display, making it easier to identify.– You can sort and rearrange by Favorites.– A confirmation message will appear if you try to sell or use it as melding material.
  • Added an option to sort by Favorites to the Equipment Box, Decoration Box, and Artian Materials Box.
  • Improved directional input responsiveness on the World Map, allowing for more intuitive cursor movement.

Bases and Facilities

  • Added a new feature related to Appraised Talismans to the Melding Pot.

Bug Fixes and Balance Adjustments

Bases and Facilities

  • Increased the duration of meal effects from Portable BBQ Grill meals, Meal Invitations, and Canteen meals.

Monsters

  • Fixed an issue where Focus Strikes could fail if a tear was present near an exposed weak point.
  • Fixed an issue where it was difficult to cause wounds with attacks while mounted on Blangonga and Ajarakan.

Player

  • General
    • Fixed an issue where using an item via shortcut while recovering from a damage reaction or evading with weapon drawn would not trigger item use. Items will now be used automatically after those actions complete.
    • Adjusted the damage scaling during mounts to tone down the amount of damage reduction applied to non-mounted players’ attacks.
    • Fixed an issue where the wet status would not be removed when retrying an Arena Quest while the player was wet.
  • Underwater Hunting
    • You can now chain into an evade from ascending/descending movement.
    • You can now use items during ascending/descending movement.
    • Fixed an issue where items could not be used while in Focus Mode underwater.
  • Great Sword
    • Made it easier to chain into Tackle from combos such as Strong Wide Slash to True Charged Slash, Tackle to True Charged Slash, and Side Blow to Strong Charged Slash.
    • Leaping Wide Slash now chains faster into Side Blow.
    • Strong Wide Slash now chains faster into True Charged Slash.
    • Raw damage for Charged Slash, Jumping Charged Slash, Strong Charged Slash, True Charged Slash, and Strong Wide Slash has been slightly increased.
    • Element scaling for Strong Charged Slash, True Charged Slash, and Strong Wide Slash have been increased.
  • Long Sword
    • Reduced the delay between input and action when chaining into Iai Spirit Slash from Special Sheathe. Additionally, slightly extended the window for performing the Iai Spirit Slash.
  • Sword & Shield
    • Counter Slash raw damage has been increased.
  • Dual Blades
    • Adjusted Focus Strike: Turning Tide so that it can now be chained into Turning Tidedrill, a new finisher action that delivers a multi-hit attack to a targeted wound, by pressing △ (PS5) / Y (Xbox) / default Right Click (PC).
    • Increased the effect duration triggered by a Perfect Evade while in Demon Boost Mode.
    • Movement speed during Demon Mode has been increased.
    • The window for a successful Perfect Evade has been extended very slightly.
    • Improved the responsiveness of directional changes when using Screw Slicer during Focus Mode.
  • Hunting Horn
    • Added armor properties to Hilt Stab, preventing the user from being knocked back by monster attacks.
    • Hilt Stab can now be chained into from Focus Strike: Reverb, Echo Bubble, Special Performance, Encore, or evading.
    • Echo Bubble can now be chained into from Offset Melody, Resounding Melody, or Encore.
    • Fixed an issue that caused the finisher attack Focus Strike: Reverb to be difficult to connect.
  • Lance
    • Damage taken while in Power Guard has been further reduced.
    • Raw damage and elemental scaling for Retribution Thrust following a Perfect Guard have been increased.
    • Wide Sweep, Reverse Attack, Finishing Thrust, Finishing Twin Thrust, and Counter Rush raw damage and elemental scaling have been increased.
    • Charge Counter can now be chained into after a Perfect Guard or Guards with minimal knockback.
    • Elemental scaling for Return Thrust , Mid Thrust I, II, III, and Triple Thrust have been increased.
    • Payback Thrust, Grand Retribution Thrust, and High Thrust I, II, III raw damage have been increased.
    • The hitbox for Retribution Thrust has been enlarged.
    • Extended the distance traveled when inputting a direction with Leaping Thrust, Return Thrust, and Payback Thrust.
    • Adjusted the transition from Wide Sweep into Mid Thrust, High Thrust, and Dash Attack to be quicker.
    • The amount of weapon sharpness consumed when performing a Focus Strike: Victory Thrust was reduced.
    • After winning a Power Clash, you can now follow up with Return Thrust, Payback Thrust, or Retribution Thrust.
    • Fixed an issue where certain attacks hitting the opposite direction the player is facing during a Power Guard would not correctly transition into a Stalwart Guard.
    • Fixed an issue where guarding while moving would not properly block attacks.
  • Gunlance
    • Fixed an issue where, under certain conditions, performing Burst Fire while the skill Load Shells Lv 2 was active would result in fewer hits than intended.
  • Switch Axe
    • Relaxed the offset detection for Axe: Offset Rising Slash, making it easier to trigger an offset attack.
    • The offset buildup for Axe: Offset Rising Slash has been increased.
  • Charge Blade
    • The raw damage for Axe: Element Discharge I and II has been increased.
    • The raw damage for multi-hit attacks while in Power Axe Mode has been increased.
    • Adjusted Axe: Element Discharge I and II so that, when an enhanced phial is used during Power Axe Mode, the explosion damage properly reflects the enhanced phial’s effect.
  • Insect Glaive
    • Relaxed offset detection, making it easier to trigger offset attacks.
    • The invulnerability window when vaulting backwards has been increased.
    • Increased the distance when vaulting backwards granted by the skill Evade Extender.
    • The raw damage of Strong Reaping Slash and Dodge Slash has been increased.
    • The raw damage and elemental scaling of Strong Double Slash and Tornado Slash have been increased.
    • Fixed an issue that caused the midair combo to have lower than intended attack power.
    • Improved the hit detection of Focus Thrust: Leaping Strike while moving away from the target in the air. This attack will now also retrieve extracts upon a successful hit, as it does when performed on the ground.
    • Fixed an issue where certain parts of Rathalos would not yield the intended extract colors.
    • Fixed an issue where the amount of mount buildup from Jumping Advancing Slash performed as a drawn attack varied depending on the timing of the hit.
    • Fixed an issue where, when quickly inputting commands after getting up, Leaping Slash or Sidestep Slash would trigger instead of Kinsect: Harvest Extract or Kinsect: Recall.
    • Fixed an issue where Descending Slash could not be performed after getting up.
    • Fixed an issue where, when performing a Strong Jumping Slash in Focus Mode and the player took damage while the Kinsect was in flight, the Kinsect would continue to repeatedly hit the monster.
  • Light Bowgun
    • Adhesive Ammo and Wyvernblast raw damage have been increased.
    • Increased the recovery speed of the Rapid Fire Gauge when using Exhaust Ammo, Poison Ammo, Paralysis Ammo, or Sleep Ammo.
    • The reload speed for Adhesive Ammo and Focus Blast: Eagle Strike has been increased.
    • The raw damage and elemental scaling for Flaming Ammo, Water Ammo, Thunder Ammo, Freeze Ammo, and Dragon Ammo have been slightly increased.
    • The amount of Rapid Fire Gauge consumed while using Dragon Ammo in Rapid Fire Mode has been decreased.
    • The amount of Rapid Fire Gauge recovered while using Pierce Ammo has been increased.
    • Fixed an issue where only one projectile out of the multiple projectiles fired with the light bowgun’s Spread Ammo would receive the scaling from the Ballistics skill.
  • Heavy Bowgun
    • Wyvernblast Ignition and Wyverncounter Ignition raw damage have been increased.
    • The scaling for Wyvernblast Ignition and Wyverncounter Ignition during Ignition Mode ST I and ST II has been increased.
    • Increased the recovery speed of the Ignition Gauge when using Exhaust Ammo, Poison Ammo, Paralysis Ammo, or Sleep Ammo.
    • Adjusted the hitbox of Focus Blast: Wyvern Howl to make it easier to land.
    • Chaining into Guard after firing Spread Ammo is now faster.
    • The amount of Ignition Gauge recovered while using Pierce Ammo has been increased.
  • Bow
    • Fixed an issue where the arrows from an Arc Shot would disappear if the attack hit the top of the area.
  • Skills
    • Adjusted the effects of the set bonus skill Bubbly Dance as follows:
      • Before Adjustment:– Bubbly Dance I: Prevented major bubbleblight and increased evasion while afflicted with bubbleblight.– Bubbly Dance II: In addition to previous effects, it also granted minor bubbleblight after evading several times.
      • After Adjustment:– Bubbly Dance I: Prevents major bubbleblight and grants minor bubbleblight after evading several times.– Bubbly Dance II: In addition to previous effects, it also increases evasion while afflicted with bubbleblight. This evasion boost has also been increased.
    • Adjusted the duration of the set bonus skill War Cry. With this change, its effects will now stack with all other effects, allowing for greater flexibility in equipment choices.
    • Adjusted the set bonus skill Powerhouse so that it now stacks with all other effects.
    • Effects of the set bonus skill Burst Boost have been increased.
    • Increased the duration of the set bonus skill Affinity Sliding.
    • Adjusted the Shock Absorber skill so that, while active, guarding abilities (blocks) no longer trigger in response to ally attacks.
    • Adjusted the Ballistics skill to increase the effective range for Normal, Pierce, and Spread Ammo. Additionally, Normal and Spread Ammo will now be within effective range even at point-blank distance (0m) from Level 2 onward.
  • Support Hunters
    • Adjusted the performance of Alessa and Fabius to reflect the changes made to the Lance.
    • Fixed an issue that caused Support Hunters to stop attacking under certain conditions during underwater hunts.
  • Seikret
    • Increased the speed at which you can turn 180 degrees while mounted on Seikret.
    • Adjusted the dismount timing window after a successful evasion, allowing players to dismount earlier.
    • Adjusted input timing to make it easier to open the map immediately after mounting.

Miscellaneous

  • System
    • Fixed an issue where performing certain actions in the item bar could cause the game to crash.
    • Increased the amount of Guild Points awarded from Limited Bounties.
  • Network
    • Fixed an issue where, if a player disconnected just before the animation of gestures like Gou Hadoken or Water Gun hit, the game would crash for other players.
    • Fixed an issue that caused the following incorrect message to display when viewing the rankings for a new Challenge Quest or Free Challenge Quest: “This is a repeated quest. You can view the results from when it was last available.”
  • Locales
    • Fixed an issue where shrine fragments that appear during quests in the Dragontorch Shrine would sometimes not activate from direct attacks.
    • Fixed an issue in Photo Mode where toggling off the scoutfly effects from the edit menu only hid the glowing effect.
  • Other
    • Fixed an issue where some voice lines would not trigger properly.
    • Fixed various text issues.
    • Fixed other miscellaneous issues.
Woochi The Wayfarer Teaser Gives Off Witcher Vibes

The First Descendant developer Nexon Games has announced one of its upcoming titles, Woochi the Wayfarer, which is based on a classic Korean novel The Tale of Jeon Woochi. The announcement was accompanied by a teaser trailer that may give fans of The Witcher some Deja vu.

There’s no English language audio option for this video, but the closed captioning does offer an English translation of the spoken lines. The woman’s name is Myoan, and she’s a shaman who performs a violent sacrificial rite with a snake. Woochi is the man who confronts Myoan at her dark shrine before she transforms into a monster before his eyes. Woochi isn’t defenseless and the manifestation of his sword is impressive. However, Myoan overpowers Woochi before declaring, “Proclaim it to Heaven, we rise again.”

The game is set durning Korea’s Joseon era, and Jeon Woochi is said to be a man “who uses his powers to fight injustice and trick the corrupt.” This is a single-player game built with Unreal Engine 5 by developer LoreVault Studio. The announcement notes the dev team is currently consulting experts on Korean literature and traditional music, while also scouting locations that will be used to recreate the period setting of the game. The game’s music will be composed by Jung Jae-il, whose previous credits include Squid Game and Parasite.

Nexon Games hasn’t set a release date yet for Woochi the Wayfarer, but it will be available on Xbox Series X|S, PlayStation 5, and PC.

Battlefield 6’s Secure Boot Wasn’t Meant To Be A “Silver Bullet” Against Cheaters EA Says

The Battlefield 6 beta got off to a flying start on the weekend–over 520,000 concurrent players on Steam alone–but one of the major complaints amongst PC players has been the influx of cheaters into the game. EA and developer Battlefield Studios are well aware of this problem, with one of the measures taken being the implementation of Secure Boot technology for the PC version of the game. While this can help in a fight, EA’s anti-cheat team has admitted that it’s not a “silver bullet” that can stop all cheaters.

“On Secure Boot, I want to be clear that Secure Boot is not, and was not intended to be a silver bullet,” a representative from EA’s SPEAR Anti-Cheat Team wrote on the EA forums. “Secure Boot is how you’re helping us build up our arsenal. It’s another barrier that helps us make it harder for cheat developers to create cheat programs, and makes it easier for us to detect it when they do.”

Now Playing: Battlefield 6 Could Be The Successor To Battlefield 3 & 4 The Series Needs | Hands-On Impressions

While SecureBoot isn’t foolproof, EA claims it has used it alongside other measures to crack down on cheating significantly. According to EA, 330,000 attempts to cheat or tamper with anti-cheat controls were prevented with Javelin anti-cheat alone–as of August 8–thousands of cheaters were reported each day, and its Battlefield teams are coordinating efforts to improve the integrity of the game.

Echoing the statements made by Battlefield Studios head Vince Zampella about being locked in an anti-cheat arms race, EA says it’ll continue to work on staying a step ahead of cheaters. While there are several reasons why gamers will use cheats to gain an advantage, one thing is for certain–the market for cheats can be very lucrative.

The second Battlefield 6 open beta starts on August 14, and in the wake of the first weekend, there has been a lot of discussion about the game. Former AEW champion–and noted gamer–Samoa Joe also hopped into the beta on the weekend, and he’s wondering if Battlefield 6’s positive reception is being shaped by Battlefield 2042’s poor reception.

Battlefield 6 will launch on October 10 for PC, PS5, and Xbox Series X|sS.

Mario Nintendo Switch Games Hit All-Time Low Prices At Walmart

Walmart is randomly celebrating Super Mario by offering a bunch of Nintendo Switch games starring the Nintendo mascot for $39. The catalog of deals features platformers like Super Mario Odyssey, role-playing games such as Paper Mario: The Thousand-Year Door, and sports titles like Mario Golf: Super Rush. It’s unclear when these Nintendo Switch game deals end, so check them out while you can. The deals on Paper Mario and Mario & Luigi: Brothership, both of which launched last year, are new all-time low prices.

Nintendo Switch Mario Game Deals at Walmart

All of the $39 games listed below are physical editions. Walmart also has the digital version of Super Mario 3D World + Bowser’s Fury for $40. We also included deals on physical editions of Super Mario RPG and Super Mario Bros. Wonder.

  • Role-playing:
  • Platformers:
  • Sports:
Paper Mario: The Thousand-Year Door

A few of the Super Mario platformers on sale have free Nintendo Switch 2 upgrades. Super Mario Odyssey, the brilliant 3D platformer from the team that just recently launched Donkey Kong Bananza, looks and runs beautifully on Nintendo Switch 2. Speaking of the new DK game, Amazon has Donkey Kong Bananza for $63 (was $70)–though it will likely disappear soon.

For a more traditional side-scrolling Mario platformer, check out New Super Mario Bros. U Deluxe, which compiles New Super Mario Bros. U and New Super Luigi U in one enhanced collection. Like Mario Odyssey, New Super Mario Bros. U Deluxe has a free Switch 2 upgrade. We’d also highly recommend Yoshi’s Crafted World for parents who want to introduce their kids to Super Mario games. A 3D side-scroller, Crafted World is an adorable platformer with inventive boss fights and optional settings that make it a great first Mario game to play in local co-op alongside a youngster.

Mario & Luigi: Brothership released late last year with some unfortunate performance issues on Nintendo Switch hardware. It hasn’t officially received a Switch 2 upgrade, but the turn-based RPG runs noticeably smoother on Nintendo’s new console. For another turn-based RPG, check out the 2024 remaster of Paper Mario: The Thousand-Year Door, a game many fans see as the best Mario RPG. Its main competition for the crown is Super Mario RPG: Legend of the Seven Stars, the. 1996 SNES classic that was remade for Nintendo Switch in 2023. All three of these Mario role-playing games are worth grabbing at these low prices.

CRKD’s Gibson Les Paul Guitar Controllers Are Available Now

Following multiple delays, CRKD’s officially licensed Gibson Les Paul Guitar Controllers are available now. Well, not all of them. The Pro and Encore versions of the multiplatform model launched today, August 8, but Amazon doesn’t have an estimated delivery date listed. The $125 Blueberry Burst Pro model is “temporarily out of stock,” so you may want to order one before Amazon stops taking orders. The Tribal Black Encore edition is in stock for $115, though it also doesn’t have an estimated delivery date.

The multiplatform versions are compatible with PC, Nintendo Switch and Switch 2, Android, and PS3 in wireless and wired modes. The Pro and Encore editions of the multiplatform controller also sport a unique feature that allows players to use the guitar for Fortnite Festival with a wired connection on PlayStation and Xbox consoles.

Officially licensed versions of the Pro and Encore editions for Xbox are currently slated to release August 29 and cost 10 bucks more than the multiplatform edition. Preorders for CRKD’s guitar controllers initially opened in February. If you reserved one early, you may have gotten lucky with the price. Each model has increased by five bucks in the months since–likely due to tariffs.

Take a closer look at all four CRKD Gibson Les Paul Guitar Controllers below.

The Les Paul is CRKD’s first traditional guitar controller, but it’s technically not the brand’s first guitar controller. CRKD partnered with Epic Games late last year to release the Fortnite Festival Edition of the Neo S Wireless Controller for Switch consoles and PC. The Neo S is compact conventional controller with a detachable five-fret module. Reminiscent of the attachment for Guitar Hero games on Nintendo DS, the placement of the buttons provides a more natural feel compared to standard face buttons. The Neo S Fortnite Festival Edition costs $56 (was $60) and is compatible with Nintendo Switch, PC, and Mobile. If you’re not a fan of the wavy purple color scheme, there’s a Black Tribal Edition of the Neo S with the fret attachment.

CRKD’s Gibson Les Paul is the second officially licensed guitar controller to release for modern platforms. Last spring, PDP released Riffmaster Wireless Guitar Controller in PlayStation and Xbox models for $130 each. Earlier this year, PDP increased the price of the Riffmaster to $150, but Amazon has the PlayStation and Xbox editions of the PDP Riffmaster discounted to $120 right now. If you want to play Fortnite Festival with a wireless guitar controller, you’ll want to go with the Riffmaster. For Switch and Switch 2 players, the multiplatform CRKD controller is the choice by default, because neither Riffmaster model works on Nintendo consoles.


The CRKD Gibson Les Paul Blueberry Burst Pro Edition
The CRKD Gibson Les Paul Blueberry Burst Pro Edition

Gallery

Battlefield 6 Open Beta Live Now For Everyone: PC Specs, Maps, Modes, Rewards, And Everything Else To

The open beta for Battlefield 6 is available now, and it’s putting up huge numbers right out of the gate. It reached huge player numbers during its early access on August 7-8, and now it’s open to everyone, on all platforms–no code required.

Here’s a rundown of everything we know so far and what we expect from the open beta, including start times, maps, modes, rewards, and more.

When is the Battlefield 6 open beta?

The Battlefield 6 open beta begins August 7 and continues throughout multiple periods in August.

  • August 7-8: Limited access; you need to obtain a code from watching a streamer or be part of Battlefield Labs. You can also sign up to EA Play Pro to get in right away.
  • August 9-10: Open to everyone.
  • August 14-17: Open to everyone.
Here we go.

How to get into the Battlefield 6 open beta

Now that the Battlefield 6 open beta is truly open to anyone, all you have to do is find the game client on your preferred platform, press download, and you’re in. Specific instructions can be seen below, and be aware that there are several known issues you might encounter.


From EA’s blog post, here are the key things to know about the beta:

Platforms

  • PlayStation5
  • Xbox Series X|S
  • PC
    • Steam
    • Epic Games Store
    • EA app

Specific instructions

  • Early access opens on August 7 at 8:00 UTC (1AM PT)
    • If you signed up for Battlefield Labs before July 31, you don’t need a code. Just log in with the EA Account you registered with Battlefield Labs.
    • If you didn’t sign up for Battlefield Labs, you can watch select creators during the reveal streams on July 31 on Twitch to unlock Early Access.
  • Weekend 1 opens on August 9 at 8:00 UTC (1AM PT) and closes August 11 at 8:00 UTC (1AM PT)
    • No code needed, available to anyone
  • Weekend 2 opens on August 14 at 8:00 UTC (1AM PT) and closes August 17 at 8:00 UTC (1AM PT)
    • No code needed, available to anyone

PC Requirements

Can you PC run the Battlefield 6 beta? You can check out the list of PC requirements below to find out. Note that these requirements may differ for the full game’s system requirements upon release in October.

Minimum:

  • Graphics settings: 1080 @ 30FPS low settings
  • GPU: Nvidia RTX 2060/AMD Radeon RX 5600 XT/Intel Arc A380
  • Video Memory: 6 GB
  • CPU: Intel Core i5-8400/AMD Ryzen 5 2600
  • RAM: 16GB
  • OS: Windows 10
  • DirectX: Direct X12
  • Storage: 756 HDD
  • Graphics settings: Balanced: 1440p @ 60FPS high settings. Performance: 1080p @ 80FPS low settings.
  • GPU: Nvidia RTX 3060Ti/AMD Radeon RX 6700 XT/Intel Arc BF80
  • Video Memory: 8GB
  • CPU: Intel Core i7-10700/AMD Ryzen 7 3700X
  • RAM: 16 GB
  • OS: Windows 11 64-bit
  • Direct X: Direct X12
  • Storage: 756 SSD
Battlefield 6 open beta specs
Battlefield 6 open beta specs

What’s in the Battlefield 6 open beta?

The Battlefield 6 open beta will contain a sampling of the content from the full game. That means players can expect a selection of maps and modes, but not everything.

For the August 9-10 beta, players can expect to play the Siege of Cairo, Liberation Peak, and Iberian Offensive maps, along with the Conquest, Closed Weapon Conquest, Breakthrough, Domination, and King of the Hill modes, according to Dexerto.

Weekend 2 (August 14-17) will reportedly include all the maps from the first weekend, plus Empire State. As for modes, all the Weekend 1 modes are coming back, along with Rush, Squad Deathmatch, and more.

Everything on tap.
Everything on tap.

Battlefield 6 has a campaign mode, too, along with the rumored return of the Portal mode and a potential battle royale mode. The open beta, however, is only expected to offer up a multiplayer trial.

Battlefield 6 open beta rewards

Everyone who plays the Battlefield 6 open beta can earn plenty of rewards, including everything you see below.

Get rewarded.
Get rewarded.

Does progress from the beta carry forward?

Progress from Battlefield 6’s open beta will not carry forward to the full game.

“Progress does not carry over into launch, as changes, new introductions, and balance passes will occur, which would skew such progression and create an unfair advantage. There will be rewards available for participating in the Open Beta, which carry over into Battlefield 6 though!” community manager Kevin Johnson said.

Battlefield 6 is the first new Battlefield game since 2021’s tepidly received Battlefield 2042. A release date hasn’t been announced, but speculation suggests it’s launching on October 10. That’s about a month before Call of Duty: Black Ops 7’s rumored November 14 release date.

InZoi Gets More Free DLC And Launch Date On Mac

Earlier this year, Krafton released the life-sim InZoi in early access with the promise of free DLC throughout the year. Now, details about the second DLC have been revealed, and it’s coming later this month alongside InZoi’s debut on Mac.

The new DLC is called Island Getaway, and it was inspired by the tropical locations in Southeast Asia. It will include a new map called Cahava, which features both a primary island and a separate island dedicated to a vacation resort. Players can give their Zois new outfits and hairstyles to fit their environment, and let them go swimming, boating, and snorkeling.

This update will also include enhanced character interactions, including random gatherings, thought bubbles, and the ability for players to perform cooperative actions. Other new features being added across all maps include farming, mining, gem crafting, and fishing. Players will also be able to ride motorcycles and electric scooters. Over 90 new music tracks will also be added to the game, alongside other quality of life improvements.

Island Getaway and inZOI’s Mac debut are both set to launch on August 20, through the Mac App Store and Steam. Krafton will show off both the PC and Mac versions of inZOI at Gamescom from August 20 to 24. However, fans who want a sneak peek at the new DLC will be able to catch a livestream on Twitch or the official inZOI YouTube channel on August 14 at 6 PM PT.

Latest Fortnite Twitch Drop Campaign Is Live To Celebrate The Start Of The Shock N’ Awesome Season

This week, Fortnite’s Shock N’ Awesome campaign kicked off after an epic showdown ended the previous season, with the Mighty Morphin’ Power Rangers and a new Halo Spartan skin joining the battle royale against a horde of giant bugs. To celebrate the start of the bug-squashing season, Epic Games has kicked off a new Twitch Drop initiative for this weekend, where 90 minutes of viewing time can land you three new items for your locker.

In order to claim the items, simply log in to Twitch between now and August 10 at 8:59 PM PT / 11:59 PM ET and watch any streamer playing Fortnite for 30 minutes in order to claim the first of the three items. The other two items will unlock at the 60-minute and 90-minute marks, and each item will appear instantly in your in-game locker’s inventory once you’ve hit the time milestones.

Now Playing: Fortnite Battle Royale Chapter 6 Season 4: Shock ‘N Awesome | Hybrid Launch Trailer

The three items that can be unlocked through the Shock N’ Awesome Twitch Drop campaign are as follows:

  • Metal Menace Wrap: Watch for 30 minutes
  • Tome of Skulls: Watch for 60 minutes
  • Skeletal Cyberscythe: Watch for 90 minutes

Shock N’ Awesome follows the Super Showdown season, which featured Superman as featured in the most recent Superman movie directed by James Gunn. Super Showdown ended with a live event on August 2 where players fought against a giant purple kraken-like monster, which was eventually defeated by the Man of Steel himself.

Fortnite is available now for Xbox One, Xbox Series X|S, PlayStation 4, PlayStation 5, Nintendo Switch, Nintendo Switch 2, PC, and mobile devices.

Universal Teases Fallout And Five Nights At Freddy’s Halloween Horror Nights Houses

This year’s Halloween Horror Nights at Universal Studios in California and Universal Orlando in Florida will feature haunted houses devoted to Fallout and Five Nights At Freddy’s–and while both are inspired by video games, both houses will lean into their respective live-action adaptations.

The theme parks haven’t shared any of the footage of this year’s HHN houses yet, but the creative team on both coasts has offered a few teasers about what fans can expect to see.

While speaking with The Hollywood Reporter, Universal revealed that Amazon Prime’s Fallout series provided the HHN team with 3D models of Walton Goggins’ The Ghoul to ensure that masks used in the attraction are identical to his face on the show. Universal Orlando’s Lora Sauls also said that a teaser has been filmed, with “one of their characters for us to tease their second season in the house.”

Universal Orlando’s Mike Aiello added that the Fallout house will be a montage of different locations from the show and the games, with appearances by Lucy (played by Ella Purnell in the series), The Ghoul, Maximus (played by Aaron Moten in the series), and a 500-pound animatronic bear.

Speaking of animatronics, the Five Nights At Freddy’s house will feature full-size animatronic recreations of Freddy Fazbear and his pals as created by Jim Henson’s Creature Shop. Universal Hollywood’s John Murdy called them “the most complicated animatronic figures that we’ve ever done” for HHN. He added that guests will “see a fully animated Freddy Fazbear performing like he would in the movie or the video game” in a convincing recreation of the pizzeria that serves as the setting for the games and movies. Even the game’s famous security room will be a part of the attraction.

Universal Orlando will kick off the Halloween festivities with Five Nights At Freddy’s on August 29, while Universal Studios will wait a little longer and start the FNAF event on September 4. Halloween Horror Nights on both coasts will run until November 2.

Doom: The Dark Ages Drops To Best Price Yet For PS5 At Amazon

While Doom: The Dark Ages is the third game in the new Doom reboot trilogy that started with Doom 2016 and followed by Doom Eternal in 2020, The Dark Ages is a prequel that takes place before the events of Doom 2016, which canonically places it in the middle of the main Doom series timeline. If you’re looking to catch up on the full series before playing the new game, there’s a convenient collection available called Doom Anthology.

This collection includes Doom, Doom 2, Doom 64, Doom 3, Doom 2016, and Doom Eternal Deluxe Edition. You also get a steelbook case and a mini replica of the series’ iconic BFG weapon. The Switch version does not come with a cartridge, but the PlayStation edition includes a Doom Eternal PS4 disc.

The collection is regularly available for steeply discounted prices these days. You can buy it for all three console platforms or PC for at least 50% off right now.

SpongeBob SquarePants: Titans of the Tide Preorders Include Cheeky Bonus Costumes

Everyone’s favorite subnautical cartoon is returning for his next video game adventure with SpongeBob SquarePants: Titans of the Tide. Launching for PS5, Xbox Series X, Switch 2, and PC, the 3D platformer will have you swapping back and forth between SpongeBob and his BFF Patrick Star as they unravel a spooky new story. Preorders are now live ahead of its November 18 release, with three versions up for grabs, including a $40 standard edition and a $90 Ghostly Tides Edition. Both editions are available in physical and digital formats.

SpongeBob SquarePants: Titans of the Tide Preorder Bonuses

SpongeBob SquarePants: Titans of the Tide Preorder Bonuses

Preordering SpongeBob SquarePants: Titans of the Tide gets you the Natural Costume Pack, which includes two hilarious butt-bearing costumes for SpongeBob and Patrick.

SpongeBob SquarePants: Titans of the Tide Ghostly Edition (Physical)
SpongeBob SquarePants: Titans of the Tide Ghostly Edition (Physical)

Titans of the Tides is the latest in SpongeBob’s long run of video games that started with 2001’s SpongeBob SquarePants: Legend of the Lost Spatula. The last few years have given us several SpongeBob video games, including 2024’s The Patrick Star Game, which saw SpongeBob’s pal take the starring role in his own 3D platformer on Nintendo Switch. You can grab it while it’s on sale for just $18 (was $40).

Other notable SpongeBob games worth checking out before Titans of the Tides include Battle for Bikini Bottom Rehydrated, which is an enhanced remake for PS4, Switch, and Xbox One of the fan-favorite action-platformer that originally launched on the PS2, GameCube, and Xbox in 2003. It got a spiritual successor in 2023 with SpongeBob SquarePants: The Cosmic Shake on PS5, PS4, Xbox Series X|S, Xbox One, and Switch, which you can grab for $25. For a break from all these 3D platformers, Switch fans can also check out the SpongeBob-themed cooking and puzzle game, Kustry Cook-Off Extra Kustry Edition.

Titan of the Tides isn’t the only game SpongeBob is appearing in this year. He’ll also be a playable character in the family-friendly action RPG Nicktoons Dice of Destiny, which sees iconic Nickelodeon characters joining forces for an epic quest. Preorders are open ahead of its September 30 release, and you’ll find a Collector’s Edition that’s packed with collectibles like trading cards, dice, and a travel pouch.

More SpongeBob Games

VGHF Adds Complete Digital Archive Of Classic Video Game Magazine

Before EGM, GamePro, and a legion of other video game magazines, Computer Entertainer was one of the first publications to cover the industry in the early ’80s. Now, the Video Game History Foundation has announced that it has acquired the rights to post the entirety of Computer Entertainer’s eight-year run online as part of its free digital archive.

Computer Entertainer was owned and founded by sisters Marylou Badeaux and Celeste Dolan in 1982, and it was the only video-game-focused magazine to survive the infamous crash of 1983. As a result, Computer Entertainer was one of the few publications that had stories about the aftermath of the crash, as well as the period before and immediately after the North American launch of the Nintendo Entertainment System in 1985.

The magazine also had some of the earliest reviews for the NES titles, including Metroid, The Legend of Zelda, and Super Mario Bros.

Computer Entertainer’s Super Mario Bros. review from 1985.

“I often call the period between 1985 and 1988 the ‘dark ages’ of the home console game industry in the US,” said VGHF founder Frank Cifaldi in a statement. “Games and even entire systems were still technically being released, but without an enthusiast press to cover them, we don’t have a lot of insight into what people thought. Computer Entertainer gives us an incredibly rare glimpse into the rebirth that would define the industry as we know it today, and we are incredibly proud to offer the magazine in its entirety to everyone as a public utility.”

The VGHF digital archive already features over 3,000 out-of-print video game magazines, as well as hundreds of trade magazines that weren’t available to the general public. The archive also includes rare artwork, videos, and other behind-the-scenes materials from the past four decades of gaming.

More information about the Computer Entertainer archives can be found on the VGHF blog.

Once Upon A Katamari Preorders Are Now Live On Consoles And PC

After 14 long years, Katamari Damacy is finally getting a brand-new console game when Once Upon A Katamari launches for PS5, Xbox, Switch, and PC on October 24. The new sequel features the signature ball-rolling gameplay the series is known for in a collection of new stages and–for the first time in a Katamari game–a competitive multiplayer mode. Several versions of the game are now up for preorder on consoles and PC, including a $40 standard edition and a $60 King of All Sounds Edition with a few bonuses. Grabbing a copy of either version early also gets you a few in-game bonuses.

Once Upon A Katamari Preorder Bonuses

Preorder any version of the game to unlock 3 Face customization parts. These parts can be unlocked through normal progression, but preordering gets them into your inventory earlier than usual.

Also, while not a preorder bonus, it’s worth noting that players with save data from either Katamari Reroll or We Love Katamari Reroll + Royal Reverie will unlock a playable Young King in Once Upon A Katamari.

Once Upon A Katamari King of All Sounds Edition

$60 | Releases October 24

No Caption Provided

Once Upon A Katamari is also available in a $60 King of All Sounds Edition. This digital-only version includes the base game plus 60 extra song tracks and 26 costumes from previous entries. Digital preorders are available on console and PC. PC players will once again want to check out Fanatical’s preorder deal to snag a copy for just $50.39.


If you can’t wait until October to get your Katamari fix–or want to ensure you have the proper save data to unlock the Young King playable character in Once Upon A Katamari–you can grab Katamari Damacy Reroll and We Love Katamari Reroll + Royal Reverie on consoles and PC right now. In some cases, you can even grab a copy for less than $20. These are remasters of the first two games in the series, Katamari Damacy and We Love Katamari, which released back on the PS2 in 2004 and 2005, respectively. The Reroll versions include enhanced graphics, gameplay tweaks, recreated HD cutscenes, and more.

Katamari Game Deals

Katamari Damacy Reroll

We Love Katamari Reroll + Royal Reverie

While Once Upon A Katamari is the first all-new sequel in several years, the series has maintained a passionate cult following around the world thanks to its quirky humor and charming art style. Its popularity even extends beyond games, spawning numerous adaptations and spin-off media over the years–including an official webcomic chronicling the Prince of the Cosmos and his father’s strange adventures, which has been collected into a hardcover book featuring all 150 comic strips. There’s also the Katamari Damacy book written by L.E. Hall and published by Boss Fight Books that chronicles the game’s history and enduring legacy, and is a great read for fans who want to learn more about the game’s development and lasting impact on Japanese pop culture.

Katamari Damacy Book Deals

Disclosure: GameSpot and Fanatical are both owned by Fandom.

Phasmophobia’s New Map Welcomes Ghost Hunters To Nell’s Diner

Players have been hunting ghosts in Phasmophobia for almost half a decade now, and developer Kinetic Games is ready to send them out to hunt on a new map called Nell’s Diner.

As the name implies, Nell’s Diner is a retro-styled restaurant that has seen some better days. For the living, there are booths and counter seating available. As for the ghosts, their plans for the kitchen are probably not going to pass a health inspection. The size of the map isn’t going to be much larger than the houses that are already in the game.

Phasmophobia’s new map is giving us some Twin Peaks vibes.

While Kinetic Games won’t release Nell’s Diner until later this year, the studio has revealed that the much-anticipated reworking of the Grafton Farmhouse map will be coming to Phasmophobia on August 12.

You may not want to enter the Grafton Farmhouse map alone.
You may not want to enter the Grafton Farmhouse map alone.

The new version of Grafton Farmhouse has been “totally overhauled” with “newly themed rooms” including an attic and a seamstress room. It’s even less inviting than Nell’s Diner, and it certainly seems more eerie in the accompanying screenshot.

“Nell’s Diner, alongside the Farmhouse reworks, are all so central to our efforts in amplifying the horror in Phasmophobia, and I can’t wait for our community to experience it for themselves,” said Phasmophobia lead director Daniel Knight in a statement. “Our incredible art team have worked tirelessly on the upcoming content, and the Diner map in particular is one of the most unique maps we’ve added yet. We don’t want to spoil anything, but just know there are plenty of surprises to look forward to.”

Knight has previously teased that Phasmophobia will finally get version 1.0 next year. Although Knight has been deliberately vague about the details, he’s noted, “We’re basically going to be reworking the entire horror in the game. So everything is going to be changing.” The game’s Chronicle update recently added improvements to the way players can document hauntings. A Phasmophobia movie is also in development by Blumhouse.

Dragon Ball: Sparking Zero Switch 2 Preorders Include Bonus Characters

Bandai Namco confirmed Dragon Ball: Sparking Zero is officially headed to the Switch 2 and Switch during Nintendo’s July Partner Direct. These new Switch and Switch 2 versions will play just like the PS5, Xbox, and PC versions that launched last year, but will add support for motion controls for certain moves, such as Goku’s Spirit Bomb ultimate attack. Dragon Ball: Sparking Zero will be available on Switch 2 and Switch in multiple versions, including a $60 physical standard edition and multiple digital editions that include tons of extra content, all of which are available to preorder now ahead of Sparking Zero’s November 14 release date. Preordering any edition of the game on either of Nintendo’s hybrid handhelds also unlocks several of the game’s characters early.

Dragon Ball: Sparking Zero Preorder Bonus

Dragon Ball: Sparking Zero Preorder Bonus

If you preorder Dragon Ball: Sparking Zero on either Switch 2 or Switch, you’ll get Goku’s child form from the most recent Dragon Ball anime, Dragon Ball Daima, as a bonus playable character. You’ll also get early unlocks for six variations of Gogeta (the fused form of Goku and Vegeta) and Broly–but that’s still a nice head start on unlocking the game’s full 182-character roster. Here’s a list of all the preorder bonus characters for the Switch 2 and Switch versions:

  • Goku (Mini)
  • Gogeta (Base form)
  • Gogeta (Super Saiyan)
  • Gogeta (Super Saiyan Blue)
  • Broly (Base form)
  • Broly (Super Saiyan)
  • Broly (Legendary Super Saiyan)

Dragon Ball: Sparking Zero Digital Deluxe Edition (Switch 2 and Switch)

$90 | Releases November 14

Dragon Ball: Sparking Zero Digital Deluxe Edition
Dragon Ball: Sparking Zero Digital Deluxe Edition

Along with the physical standard edition, Sparking Zero will also get two digital-only Switch 2 and Switch versions that include additional content. The first is the Dragon Ball: Sparking Zero Digital Deluxe Edition, which features the base game plus a Season Pass, which gets you new story campaigns, playable characters, and more. Here’s what’s included in the Season Pass:

  • Four DLC Packs based on Dragon Ball: Super Hero, Dragon Ball Daima, and more
  • Over 20 additional playable characters
  • Summon Shenron ability

Preorders for Dragon Ball: Sparking Zero Digital Deluxe Edition are available for $90 on the Nintendo eShop. Preordering gets you the bonus Goku (Mini) playable character and the early Gogeta and Broly variant unlocks. Note that the season pass content will also be available as separate purchases at a later date.


Dragon Ball: Sparking Zero Ultimate Edition (Switch 2 and Switch)

$100 | Releases November 14

Dragon Ball: Sparking Zero Ultimate Edition
Dragon Ball: Sparking Zero Ultimate Edition

There’s also the $100 digital-only Dragon Ball: Sparking Zero Ultimate Edition, which includes everything in the Digital Deluxe Edition, plus a few Ultimate Edition-exclusive extras:

  • Goku (Super) Costume with Power Pole
  • Emote Voice Set
  • 2 player card backgrounds
  • 1 customization item that increases a character’s fighting ability
  • Summon Super Shenron ability

Preorders are available on the Nintendo eShop.


While there have been many Dragon Ball games, Sparking Zero is easily the biggest one. The game is a celebration of the entire Dragon Ball franchise, featuring a roster of 182 characters from various Dragon Ball anime series and movies. In addition to the single-player campaign that spans multiple Dragon Ball sagas, there’s also a mode that lets you change the outcome of notable moments from the series. The game also includes online and local multiplayer for up to six players.

There are several other great Dragon Ball games available for Switch, all of which are also backwards compatible with the Switch 2. If you’re looking for another fighting game, Dragon Ball FighterZ is a superb entry in the genre. Developed by Arc System Works, the studio behind Guilty Gear, Dragon Ball FighterZ is a 2.5D tag-team fighting game with a roster of characters pulled from Dragon Ball Z, GT, and Super. However, it offers a more traditional fighting game compared to the three-dimensional action of Sparking Zero. You can pick it up for $25 at Amazon.

For a story-focused single-player Dragon Ball experience, there’s Dragon Ball Kakarot. The game retells the entire Dragon Ball Z story of Goku, but it adds an action-RPG flair with an enjoyable grind and skill customization as you explore the anime’s iconic world. The game has also received several post-launch expansions that adapt other Dragon Ball storylines, including Dragon Ball Super and Dragon Ball Daima. Finally, there’s also Dragon Ball Xenoverse 2, which allows you to create your own custom character and team up with Goku and the other Z Warriors to protect all of time and space. While it is an older game in the series, Xenoverse 2 has been supported constantly with new DLC over the years, and its roster is up to date with modern Dragon Ball media.

More Dragon Ball Games on Switch

Marvel Tokon: Fighting Souls Closed Beta – How To Sign Up

Marvel Tokon: Fighting Souls is currently in development at Guilty Gear studio Arc System Works, and if you’re looking to try out an early slice of it, you can sign up for its upcoming closed beta. There’ll only be a short time to go hands-on with the game as it runs September 5-7, but it’ll give you access to six playable characters, online matches, limited offline matches, spectator mode, the game’s training tutorial, and more. Here’s how to enter it.

Marvel Tokon: Fighting Souls Closed Beta: How to get access

First revealed in June, Marvel Tokon: Fighting Souls is a 4v4 fighting game scheduled to release sometime in 2026. The game’s current roster features an all-star roster of Marvel characters, like Captain America, Doctor Doom, Iron Man, Spider-Man, Ms. Marvel, Star Lord, and Storm, all reimagined with a fresh new art direction.

The game was playable during Evo 2025, and as its tutorial trailer revealed, it features gameplay systems like EX moves, super moves, and ultimate moves tied to a meter that charges up during battle.

In related fighting game news, there were quite a few announcements coming out of Evo 2025. Street Fighter 6 fans got a teaser trailer for C. Viper ahead of her arrival in the game, a new trailer showed off how Lucy from Cyberpunk: Edgerunners will play in Guilty Gear: Strive, and a New entry in the Virtua Fighter series is on the way.

Nintendo Raises Price Of Switch 2 Pro Controller – Get It For $84 While You Can

A bunch of Nintendo price increases went into effect today, August 3, and while Switch 2 hardware and games aren’t impacted, controllers for the new console will cost you more now–unless you buy them soon. The Switch 2 Pro Controller has increased from $85 to $90, and Joy-Con 2 pairs have moved from $90 to $100. Nintendo’s exclusive retro controllers for Switch Online have also increased. Not all retailers have updated their prices yet, which means you can get “deals” right now. Deals from the future, you could say.

The Switch 2 Pro Controller is $84 at Walmart–for the time being, at least–and $85 at Target and Best Buy. Amazon sold out of units at the $85 price today due to the price change that could go into effect at any moment. On Friday, Amazon and Target dropped the price of Joy-Con 2 to $90–five bucks lower than its old MSRP–and those deals are surprisingly still available despite the $100 price being active on the Nintendo Store. Amazon also has two-packs of Joy-Con 2 wrist straps for $13–Nintendo raised the official price from $14 to $15.

Nintendo Switch 2 Pro Controller — New MSRP is $90

Nintendo Switch 2 Joy-Con (2-Pack) — New MSRP is $100

Nintendo's new controller includes two back buttons and redesigned triggers.
Nintendo’s new controller includes two back buttons and redesigned triggers.

Official Nintendo Switch 2 Accessories

As mentioned, Amazon also has Joy-Con 2 Controllers in stock for $90, but the price is likely to climb to $100 very soon. Even so, the combo pack still offers better value than the $55 singles. Keep in mind that one of the Switch 2 Pro Controller’s big new features is available with Joy-Con 2 with an additional accessory. The $40 Joy-Con 2 Charging Grip has built-in back buttons, so you could opt for this grip and turn the pair of controllers included with the console into “pro” controllers for docked mode.


With the official Switch 2 carrying cases difficult to find in stock, we’d recommend the officially licensed RDS Industries Game Traveler Deluxe lineup. Hardshell RDS Switch 2 travel cases start at $20, and you can get the RDS equivalent of the sold-out All-In-One case for only $40 instead of $85.


Nintendo Switch 2 Pro Controller Alternatives

There are other great traditional controllers for Nintendo Switch 2, including a handful of budget-friendly options from popular controller manufacturer 8BitDo. Shortly after the Switch 2 launched, 8BitDo released firmware updates for several of its customizable controllers to make them fully compatible with the console. Most notably, the flagship 8BitDo Ultimate 2 Bluetooth Controller works wonderfully on Switch 2.

8BitDo Wireless Controllers for Switch 2

8BitDo also added support for its USB Adapter and USB Adapter 2, which allow you to sync a wide range of Bluetooth controllers to your Switch 2 that otherwise wouldn’t be supported.

8BitDo Pro 3 Bluetooth Gamepad | 8BitDo Ultimate 2 Bluetooth Controller
8BitDo Pro 3 Bluetooth Gamepad | 8BitDo Ultimate 2 Bluetooth Controller

8BitDo Ultimate 2 Bluetooth Controller

The 8BitDo Ultimate 2 Bluetooth Controller has four remappable buttons–two back, two shoulder–adjustable trigger locks with two stopping points, TMR electromagnetic sensors (better than Hall Effect), RGB lighting rings, and robust customization features via 8BitDo’s software suite on PC and Android. You can set up three custom profiles, modify stick and trigger sensitivity, create deadzones, alter rumble intensity, and set up different lighting effects/colors. The Ultimate 2 and the other Switch 2-compatible 8BitDo controllers have turbo buttons, which is quite useful for Donkey Kong Bananza.

The Ultimate 2 Bluetooth comes with a matching charging dock with a storage compartment to keep the included 2.4GHz receiver. You can connect wirelessly via Bluetooth or 2.4GHz on Nintendo Switch 1/2 consoles as well as PC. The Ultimate 2 also works wirelessly in Bluetooth mode on Android, Apple hardware, and other devices.


8BitDo Pro 3 Bluetooth Gamepad

Another Switch 2 Pro Controller alternative to keep on your radar is the recently announced 8BitDo Pro 3 Bluetooth Gamepad. Releasing August 12 for $70, the Pro 3 has TMR sticks, trigger locks, and four remappable buttons–just like the Ultimate 2–but it also adds swappable magnetic face buttons and an extra pair of stick tops. The stick caps are arcade-style ball-top sticks, which is a unique addition.

The Pro 3 is the follow-up to the excellent Pro 2, which is our top pick for Nintendo players who prefer PlayStation-style aligned sticks as well as for retro games. The Pro 3 connects wirelessly to Switch 2, Switch, and PC via 2.4GHz and Bluetooth. It also supports Apple devices, Steam Deck, Android, and more over Bluetooth. It’s available to preorder in three colors: Gray, G Classic, and GameCube-inspired purple. Each edition comes with a matching charging dock.


Here are two other Switch 2-compatible third-party controllers that are worth checking out for different reasons:

  • GameSir G8 Plus: This can cradle the console like a Backbone Controller and used as Joy-Con alternatives in handheld mode.
  • NYXI Warrior Lite: A GameCube-inspired wireless controller with remappable back buttons and Hall Effect sticks.
Lego Mario Kart: Check Out All Five New Sets & Deals On The Original Lineup

Lego’s Mario Kart collection has nearly doubled in size with the release of the second wave of playsets on August 1. And just like with January’s launch lineup, the new building sets feature karts pulled from the video game series and introduce a character that had previously never received the Lego treatment: Wario. The fan-favorite antihero and his signature pink kart and paraglider are bundled with King Boo’s adorable Teddy Bear-inspired Buggy. The combo pack is one of five new sets you can buy now. And if there was any doubt if Lego Mario Kart is here to stay, the collection now has its own Interactive Lego Mario & Standard Kart starter set.

Here’s a quick rundown of the full Lego Mario Kart lineup, including the new releases and the original lineup of playsets, some of which are on sale for all-time low prices:

Lego Mario Kart Collection

Browse at: Amazon | Lego Store | Target | Walmart | Best Buy

Lego Mario Kart new sets (August 2025)

Bowser enthusiasts will be happy to hear his fiery castle has joined the lineup with a 1,000-plus piece, $100 set that complements the Grand Prix playset from the launch lineup. If you mainly care about Bowser the character, not the castle, you should check out the soon-to-be-retired Bowser’s Muscle Car for $26 before it’s gone at major retailers–it’s already sold out on the Lego Store. Plus, you might want to spend your $100 on a different brand-new Bowser Lego set. Prince Florian & Castle Bowser, the first Super Mario Bros. Wonder-inspired build, recreates the final boss battle from the Switch game as a 1,251-piece model. It’s one of three new Lego Super Mario mainline sets.

Lego Mario Kart’s second wave also has what appear to be the first retailer-exclusive playsets in the series. Piranha Plant Power-Up Pursuit featuring Koopa Troopa and Toadette is only listed on Target and the Lego Store. The $20 Shy Guy & P-Wing set also only has a store page on Target and the Lego Store. We haven’t been able to officially confirm exclusivity for either yet, but it’d be quite unusual for Amazon, Walmart, and Best Buy to all be missing the same two new releases. These two sets were revealed after the other three, which is something we’ve seen with Target’s previous Lego Mario exclusives.


As of August 2025, the Lego Mario Kart includes 11 playsets, most of which are priced at $50 or less. If you owned the full collection, you’d have 17 karts, 24 figures, and a whole bunch of interactive accessories. Not included in those figures is Mario Kart: Lego Mario & Standard Kart, the 1,972-piece display model for adults that debuted in May on the Lego Store and launched at major retailers last month.

If you still need to pick up a few of the original six Mario Kart sets, you can save on almost all of them at Amazon and Walmart (as of August 3): Baby Mario vs. Baby Luigi, Toad’s Garage, and Donkey Kong & DK Jumbo are all on sale for 20% off.

Below, you can read detailed breakdowns of all 11 playsets and the superb display model. The gallery is organized by newest to oldest. If you’re in it for the character figures, we included alternative options in the traditional Lego Super Mario line. Plus, figures and elements from those sets are compatible with the Lego Mario Kart collection.

Fans of Nintendo Lego sets may want to secure a preorder for what very well could be the biggest hit since the pair started its collaboration five years ago. The Lego Game Boy is a 421-piece brick-built replica of the the legendary 1989 handheld. Preorders have already sold out multiple times on the Lego Store, Walmart, and Best Buy. At the time of writing, you can still preorder the Lego Game Boy for $60 at Amazon and Target.

Here’s a look at all four Lego Super Mario starter sets with Interactive Lego Mario, Luigi, or Peach figures:

Sonic Racing CrossWorlds: Cross-Play And Cross-Saves Explained

Sonic has been blazing through a wide variety of genres over the years, from standard platformers to role-playing outings to rowdy party titles. But one of his most popular spin-off experiences has been the Sonic Racing franchise, which has consistently wowed with each game introducing creative new features on top of its core racing mechanics and exciting track designs.

Sonic Racing: CrossWorlds brings races across the land, sea, and air alongside tons of kart customization and gadgets. Moreover, there are plenty of beloved Sonic characters to choose from, and even some surprising crossover characters from the worlds of Spongebob Squarepants, Persona, and more.

Now Playing: Sonic Racing: CrossWorlds – Summer Game Fest Guest Characters Trailer

All of this is best enjoyed with friends, right? Well, what if your friends play on platforms different from yours? Or what if you want to move your progress between platforms? Here’s what you need to know about cross-play and cross-progression in Sonic Racing: CrossWorlds.

Does Sonic Racing: CrossWorlds have cross-play?

Sonic fans can rejoice, as Sonic Racing: CrossWorlds has full cross-play matchmaking for everyone, regardless of which platform they choose to play on. This means that PlayStation, Xbox, Switch, and PC players will all be able to race in the same lobbies.

Additionally, Sonic Racing: CrossWorlds supports up to four-player split-screen to allow family and friends to join in the fun while hanging out on the couch. So, whether you’re enjoying Grand Prix, Race Park, or Time Attack with a group, no one’s left behind in this frenetic racer. Just remember to play nice. No one likes a gloater.

Does Sonic Racing: CrossWorlds have cross-progression?

SEGA has not yet revealed whether Sonic Racing: CrossWorlds will feature cross-progression. We’ll be sure to update this section as soon as information about this functionality is clearer.

Sonic Racing: CrossWorlds launches September 25 for PlayStation 4, PlayStation 5, Xbox One, Xbox Series X, Nintendo Switch, and PC. A Nintendo Switch 2 version is expected Holiday 2025 and will be available via an upgrade path or as a standalone purchase.

Lego Fortnite – Mecha Team Leader Available Now, Multiple Sets On Sale At Amazon

The Lego Fortnite building set collection just gained a new member: Mecha Team Leader (77078). Revealed back in April, the 2,503-piece robot kit finally launched August 1 at the Lego Store and major retailers. The $250 building set is the second display model designed for adults in the collection; the first, Peely Bone, is one of three Fortnite Lego sets from the original launch lineup that’s discounted at multiple major retailers right now. The 1,414-piece Peely Bone model is on sale for $92 (was $100), so if you want a Fortnite Lego set ripe for display without spending $250, the impressive banana-skeleton model is worth checking out.

The other two Fortnite Lego sets that are on sale are extremely friendly on the wallet. Lego’s replica of the iconic Supply Llama is a nearly 700-piece build that’s up grabs for only $34 (was $40). The 193-piece Durrr Burger is always cheap with its $15 MSRP, but right now you can get it for $11.

Lego Fortnite: All Building Sets & Deals

Amazon | Walmart | Lego Store | Target | Best Buy

Lego Fortnite Building Sets

Lego’s Fortnite series debuted last fall with four sets, the trio of discounted builds mentioned above, and the 954-piece Battle Bus, which has yet to drop below its $100 MSRP. The same can be said for the three sets added to the lineup in June–Klombo, Durrr Burger Restaurant, and Peely & Sparkplug’s Camp–but that’s not all too surprising considering they launched two months ago.

All Lego Fortnite sets include a QR code on the instruction manual to redeem a free cosmetic for Lego Fortnite the video game. The four launch sets come with the same bonus–Operation Brite Starter Pack–but each of the four sets released this year includes a bonus that is unique to that product.

Here’s the full Lego Fortnite series as of August 2025. We included a detailed breakdown for all eight Fortnite Lego sets below, and we’ll continue to add to this roundup as more playsets and display models are revealed.


Darksiders 4 Continues The Original Game’s Story After 15 Years

When Darksiders hit consoles in 2010, it left gamers with tantalizing cliffhanger of with the tantalizing cliffhanger of the protagonist, War, ready to fight ready to fight the forces of Heaven, Hell, and the Council. Now, after 15 years, the ending of the original game is revisited in the first teaser for Darksiders 4. The announcement video recalls Darksiders’ closing moments as War is joined by his fellow Horsemen of the Apocalypse: Death, Fury, and Strife.

The sequel was officially unveiled today during THQ Nordic’s online preview event. The publisher confirmed that Darksiders 4 will continue the story directly after the first game and allow up to four players to ride together as the Four Horsemen through co-op.

Darksiders and its sequels take place in a post-apocalyptic world ravaged by a conflict between Heaven and Hell. War was initially blamed for triggering the apocalypse early, and then given the chance to prove his innocence by searching for the one responsible.

Death and Fury were respectively featured as the leading characters in Darksiders 2 and Darksiders 3. Then Strife took the lead in the 2019 spin-off title, Darksiders Genesis, which moved away from the series’ third-person action in favor of a top-down view.

Darksiders 4 will return to the franchise’s third-person perspective, and THQ Nordic states that it will have “cinematic” action that is “fast-paced” and “visceral,” with melee and supernatural abilities at players’ disposal.

THQ Nordic hasn’t set a date for Darksiders 4 yet, but it will be released on Xbox Series X|S, PlayStation 5, and PC.

Mortal Kombat: Legacy Kollection Physical Editions Revealed, Preorders Open Today

Mortal Kombat: Legacy Kollection is getting multiple physical editions for PS5, Nintendo Switch 2, and Switch. The collection–er, Kollection–has a Day 1 Edition, a Deluxe Edition with a steelbook case and a bunch of other extras, and a Kollector’s Edition that’s only available to preorder for a limited time.

Preorders for the Legacy Kollection are live now at Atari’s online store, and listings are up at Amazon for the Day 1 and Deluxe Editions. We expect more retailers to open preorders soon. The Legacy Kollection will also be available for PC and Xbox when it launches, but physical edition options are more limited on Xbox.

Mortal Kombat: Legacy Kollection physical editions were jointly unveiled by Warner Bros. Interactive, Atari, and Digital Eclipse at Evo 2025. Check out all three editions below.

Mortal Kombat: Legacy Kollection – Kollector’s Edition

$150

Mortal Kombat: Legacy Kollection - Kollector's Edition
Mortal Kombat: Legacy Kollection – Kollector’s Edition

There’s also the $150 premium Mortal Kombat: Legacy Kollection – Kollector’s Edition, which has its own list of exclusive physical goodies, along with a copy of the game on either PS5, Xbox Series X, Nintendo Switch 2, Nintendo Switch, or PC. Here’s what you get:

  • The full Mortal Kombat: Legacy Kollection base game
  • Goro controller holder statue
  • Commemorative arcade token
  • Hardcover art and lore book
  • Pin set
  • Numbered collector’s box

Preorders for the Mortal Kombat: Legacy Kollection – Kollector’s Edition are available exclusively at Atari’s online store and Limited Run Games until August 31.

The Mortal Kombat: Legacy Collection compiles multiple arcade, console, and handheld versions of several classic Mortal Kombat games released during the franchise’s first decade from 1992 to 2003. Here’s the list of the games confirmed so far:

  • Mortal Kombat
  • Mortal Kombat II
  • Mortal Kombat 3
  • Ultimate Mortal Kombat 3
  • Mortal Kombat 4
  • Mortal Kombat Advance
  • Mortal Kombat: Deadly Alliance
  • Mortal Kombat: Tournament Edition
  • Mortal Kombat Trilogy

Along with the games, Digital Eclipse is also including tons of archival materials, including interviews with Ed Boon and the rest of the original Mortal Kombat development team, an interactive timeline, image galleries, easy access to each game’s hidden or unlockable content, and more.

Battlefield 6 Boss Explains The Game’s New Destruction Elements

Earlier this year, EA showed off some of the destructible elements in Battlefield 6. That glimpse of destruction you can wreak was amplified in the recently released multiplayer trailer for the game. But if you were hoping to be able to knock down every building on the map, then you may be disappointed, because the game’s Tactical Destruction system will only offer so much leeway.

EA executive vice president Vince Zampella told PCGamesN that the Tactical Destruction system gives player “unparalleled levels of freedom.” However, he reasons that if it was possible to completely destroy all of the buildings on the map, then the system wouldn’t reflect the original intentions of the dev team.

Now Playing: Battlefield 6 – Official Multiplayer Gameplay Reveal Trailer

“We make maps very purposefully for fun, combat sight lines, and performance,” said Zampella. “So if you’re able to control that destruction, [it can still be] different, because you might blow up this building one time, this building another, or nothing at all. That’s where the flexibility comes in. But even when they are destroyed, the map is still full. We guarantee you that the map is still fun to play. So it’s about making a map and then making multiple versions of that map that are all equally balanced and fun to play.”

Zampella went on to argue that too much destruction would ruin the gameplay of the map, making it less fun. He reiterated that the developers are primarily concerned with ensuring the game is fun, above all else.

EA has already revealed the nine Battlefield 6 maps that will be available at launch. The game’s open beta will begin on August 7 and preorders are already live. Battlefield 6 will launch on Xbox Series X|S, PlayStation 5, and PC on October 10.

Octopath Traveler 0 Revealed For Switch 2, Release Date Announced

As part of the July Nintendo Direct, Square Enix announced Octopath Traveler 0. The newest entry in the HD-2D series launches for Nintendo Switch and Nintendo Switch 2 on December 4. It remains to be seen if the game is headed to other platforms beyond Switch. You can check out the reveal trailer below.

It’s called Octopath Traveler 0 because players “start from zero” and go on a quest for “restoration and retribution.” Along the way, players will “confront powerful villains and rebuild your hometown.”

The original Octopath Traveler came out in 2018 for Switch before leaping to PC in 2019, Stadia in 2020, Xbox in 2021, and then PlayStation in 2024. Octopath Traveler II was released in 2023.

The July Nintendo Direct included other announcements, including Monster Hunter Stories 3: Twisted Reflection and Once Upon a Katamari, along with details about the Switch versions of Madden 26, Apex Legends, and Just Dance 2026, among others. Check out the gallery below to see all the big reveals.

Link Figma Action Figure From Zelda: Tears Of The Kingdom Is Back In Stock

The Legend of Zelda: Tears of the Kingdom fans can grab the recently restocked Link Figma for $85.35 at Amazon. Made by Good Smile and released on June 24 for $90, this premium, customizable action figure had been sold out for many months after preorders first opened way back in March 2024. Good Smile also released a DX Edition with extra accessories in May, but that $136 model sold out fast when Amazon replenished its inventory.

Figma figures of Princess Zelda and Ganondorf based on their appearances in Tears of the Kingdom are also in the works. Unfortunately, both of the figures remain sold out as of July 30.

Zelda: Tears of the Kingdom Figma Action Figures

The Legend of Zelda: Tears of the Kingdom - Link Figma figure
The Legend of Zelda: Tears of the Kingdom – Link Figma figure

Gallery

The new Tears of the Kingdom Link figure isn’t the only premium Zelda collectible available on Amazon. Bandai Namco’s Tamashii Nations collectible brand released a beautiful replica of the Master Sword late last year. The 41-inch Master Sword Proplica comes with a blue-and-gold sheath and display stand. You can get your own Master Sword for $186 (was $200) from Amazon.


More Gaming, Tech, and Entertainment Deals & Preorders

New Drag X Drive Trailer Makes The Game Look Like A Great Arm Workout

The next Switch 2 exclusive, Drag x Drive, arrives soon on August 14. Ahead of its release, Nintendo has uploaded a new gameplay trailer revealing more details and reminding players of the upcoming Global Jam demo.

This will kick off on August 9 and runs through August 10, but the catch here is that you’ll need an active Switch Online membership to access it. If you’re interested, the demo will be available to download later today and the sessions will take place at the following times:

Drag x Drive Global Jam playtest times

August 9

  • 3 AM – 7 AM PT / 6 AM ET – 10 AM ET
  • 5 PM – 9 PM PT / 8 PM ET – 12 AM ET

August 10

  • 9 AM – 1 PM PT / 12 PM ET – 4 PM ET

As mentioned above, the new overview trailer also provided plenty of details on how to play Drag x Drive. The Joy-Con 2 controllers are used to control each wheel on the wheelchair via mouse controls, and you can swipe forward or backward to control your momentum and direction. While a table is probably best for using these controls, Nintendo added that “most” flat surfaces–like your legs–will do just fine in a pinch. I’ve also tried the mouse controls on my oblivious cat as he naps on my bed next to me, and his squishy body worked surprisingly well as an impromptu mousepad while creating art in Donkey Kong Bananza.

Drag x Drive is one of two big releases for the Switch 2 in August. An upgraded version of Kirby and the Forgotten Land launches on August 28, and it’ll include a brand-new expansion alongside updated graphics.

Pokemon Legends: Z-A is also out in October, and Nintendo announced a new Direct livestream for July 31. The company says there’ll be “roughly 25 minutes of information” on upcoming games to expect here, so it’ll be interesting to see if Metroid Prime 4: Beyond gets a proper release-date confirmation.

Dungeons & Dragons X Stranger Things TTRPG Is Up For Preorder

Dungeons & Dragons has exploded in popularity over the past few years, and part of that is due to the success of Stranger Things. The TTRPG features heavily in Netflix’s nostalgia-tinged supernatural series–not only do we see the characters play the game, they even give many of the otherworldly creatures they encounter names pulled from Dungeons & Dragons lore. Soon, fans will be able to take part in the Stranger Things crew’s tabletop adventures with an all-new D&D crossover game, Stranger Things: Welcome to the Hellfire Club.

The game looks to be a streamlined version of D&D that comes with everything you need, is easy to set up, and includes adventures based on the campaigns made by Stranger Things character Eddie Munson. The final season of Stranger Things doesn’t premiere until November 26, but fans will be able to join the Hellfire Club on October 7. You can preorder the crossover game for $50 at Amazon.

Unlike the full version of D&D that relies on large rulebooks and the theater of the mind, Welcome to The Hellfire Club adopts a board game-style presentation more akin to HeroQuest, featuring numerous cards for spells, items, and monsters. There are also illustrated grid maps and punch-out tokens for each of the playable characters and monsters. Everything you need to play Dungeons & Dragons Stranger Things: Welcome to The Hellfire Club Adventure Game comes in the box, including:

  • Play Guide Booklet
  • Quick-Start Guide
  • Four Adventure Booklets
  • Four Handouts
  • Hellfire Club Poster & Poster Maps
  • Combat Tracker
  • DM Screen
  • 11 Dice
  • 91 Cards for Spells, Magic Items, Monsters
  • 72 Tokens for Player Characters and Monsters
  • 15 Character Sheets

These pieces are all rendered with a classic art style inspired by ’80s heavy metal and classic D&D illustrations. Dungeons & Dragons Stranger Things: Welcome to The Hellfire Club Adventure Game seems like it could be a perfect game for Stranger Things fans who enjoy TTRPGs, or anyone who wants to dip their toes into tabletop gaming with a more structured experience that’s easy to pick up and play.

The upcoming TTRPG isn’t the first Stranger Things board game. In 2023, prolific board game publisher CMON Limited released Upside Down, a cooperative strategy game for 2-4 players based on the first two seasons of the show. Stranger Things: Upside Down retails for $50 and is in stock at Amazon.

Dungeons & Dragons Stranger Things: Welcome to The Hellfire Club Adventure Game
Dungeons & Dragons Stranger Things: Welcome to The Hellfire Club Adventure Game

Gallery

More Stranger Things Books, Merch, And More

While Stranger Things is nearing its conclusion, fans have plenty of other Stranger Things releases to check out, including numerous official books and graphic novels that flesh out the Stranger Things universe. There are even a couple of Stranger Things x D&D comic collections in trade paperback, including the newest miniseries. Stranger Things and Dungeons & Dragons: The Rise of Hellfire releases September 30 in paperback and is up for preorder for $20 at Amazon.


Stranger Things and Dungeons & Dragons: The Rise of Hellfire
Stranger Things and Dungeons & Dragons: The Rise of Hellfire

Stranger Things Graphic Novels & Comic Collections

Experience Stranger Things Seasons 1-4 in a new medium

There’s also a new set of books that collects all the written scripts for each episode into paperback volumes. Each book costs $30 and covers a full season. Scriptbooks for the first two seasons release September 2, and Seasons 3-4 will follow on December 9.


Stranger Things Novels

  • For adult readers:
  • For YA readers:

New Stranger Things Lego Set

Along with the wide collection of reading material listed above, new Stranger Things merch is on the horizon, including a collection of four Stranger Things Lego BrickHeadz figures launching October 1 for $40.


Looking for more tabletop games? Check out these new D&D and HeroQuest releases

As for D&D fans, there’s also the newly released Horrified: Dungeons & Dragons board game, which–as the title implies–puts a D&D spin on the award-winning horror-themed board game, Horrified. 1-5 players explore the dungeons of Undermountain and take on quests that pit them against iconic D&D monsters like The Mimic, The Beholder, The Displacer, and Red Dragon. The game was originally expected to launch August 10, but it’s already out–at Target at least–for $30. Amazon also has a store page for the game, though it’s not available to buy just yet. We had a chance to play the game ahead of launch, so be sure to check our Horrified: Dungeons & Dragons review if you want to learn more.


If you want to try the real thing, the best place to start is the recent D&D 2024 Edition Core Rulebooks set. The new Player’s Handbook, Dungeon Master’s Guide, and Monster Manual are all required to play the latest edition of D&D. If you’re looking for some pre-made adventures to follow along with, there’s the recent Dragon Delves Adventure Anthology that contains 10 modules designed for characters from levels 1-12. And if you want to expand your game even further with new classes, monsters, and and more, all set in Eberron campaign setting, you can preorder the upcoming Eberron: Forge of the Artificer Rules Expansion for $30 ahead of its August 19 launch date. Check out all the D&D 2024 book below.

All Dungeons & Dragons 2024 Edition Releases

HeroQuest: The Crypt of Perpetual Darkness Quest Pack
HeroQuest: The Crypt of Perpetual Darkness Quest Pack

Beyond these new D&D releases, tabletop fans looking for more themed adventures should also check out the new HeroQuest: The Crypt of Perpetual Darkness Quest Pack expansion that launches in August. This set of 10 adventures is designed by actor and TTRPG super fan Joe Manganiello. The box includes new cards, dungeon tiles, dice, and a metallic Black Dragon miniature. And just like Welcome to the Hellfire Club, The Crypt of Perpetual Darkness features a heavy metal aesthetic that’s perfect for the dark fantasy adventures Manganiello cooked up. Unfortunately, it’s currently sold out at Amazon, but hopefully we’ll see a restock soon.


Note that The Crypt of Perpetual Darkness requires the HeroQuest base game to play, which is available now for $88 (was $135), or the HeroQuest: First Light set that’s available for $50. As mentioned above, HeroQuest is a more streamlined, board-game-style TTRPG that is perfect for anyone who wants to try out TTRPGs or who prefers the more tactile, mechanics-driven experience of a tabletop game with the aesthetics and crunch of pen-and-paper games.

HeroQuest Board Game

Switch 2 Accessory Lets You Game and Snack with Built-In McDonald’s Fries Holder

Now that the Switch 2 has launched, we’re expecting to see more accessories for it revealed in the months to come. While an ergonomic set of controllers to replace the Joy-Con 2s would be appreciated, one creator has come up with a different–and potentially greasier–alternative that you can build for free, if you have a 3D printer. Called the GamiFries, this container allows you to clip your Joy-Cons or Switch to it, and enjoy an artery-clogging meal of McDonald’s fries during a Donkey Kong Bananza session.

The add-on is pretty simple in its design: the container is big enough for you to pop in a carton of medium-sized fries, and there’s a hole in the middle for the McDonald’s logo to peer through. The rails on the side allow for a Joy-Con 2 to be securely fitted, or you can supersize the experience to sit on either side of your Switch 2 console and then add the controller. This gives you the opportunity to devour some fries when one of your hands is free, which is a frankly terrible idea given how much grease is involved in the production of this food.

Of course, the best option here is to simply smash your face into the container and forage for food like an animal, but that might not be the best idea when you have company. Either way, you’re going to be cleaning your Switch 2 and its controllers quite often if you decide to 3D-print this game-and-eat cradle, so maybe consider dropping $85 for a Switch 2 Pro Controller or one of 8BitDo’s reliable third-party devices.

In other Switch 2 news, it’s going to be interesting to see how the console does during the lucrative holiday season, as Circana analyst Mat Piscatella expects this to be the first big test of the new Nintendo hardware following its impressive launch. The Switch 2 has sold 1.6 million units in the US for its first month–smashing a US sales record that stood for 17 years–and globally, 3.5 million units were sold in just four days. Nintendo is predicting that it will sell 15 million Switch 2 consoles during its current business year that concludes in March 2026.

PlayStation’s Wireless Fight Stick Is Named The FlexStrike

Just in time for the annual EVO fighting game tournament this weekend, PlayStation has detailed more information about its upcoming wireless PS5 and PC fightstick–which we now know is called the FlexStrike–slated to launch sometime in 2026, thanks to a new PlayStation Blog post.

Originally dubbed “Project Defiant,” the PlayStation FlexStrike fight stick controller was an unexpected surprise announcement at PlayStation’s June 2025 State of Play presentation. It’s Sony’s first official fight stick, and as such, it utilizes the PlayStation Link wireless connection, which enables several cool features on the PS5, including the ability to pair a wireless PlayStation Pulse headset or earbuds for simultaneous, lag-free audio. You can also connect two FlexStrike fight sticks to one PS5 at the same time for local multiplayer.

The FlexStrike will feature an eight-button layout and a joystick with a black and white color scheme that matches the look of the PS5 and other official peripherals. According to Sony, it will feature a “sturdy, ergonomic design for a comfortable feel during intense fight sessions. It’s unclear how moddable the FlexStrike will be, but so far, Sony has confirmed it will have three different movement gates for the joystick–square, circle, or octagon–that can be swapped out without needing tools. There will be a built-in compartment for storing the extra restrictor gates and the included PS Link USB adapter when not in use.

PlayStation FlexStrike Fight Stick controller with sling case

As for the rest of the inputs, the eight main face buttons (which map to Cross, Circle, Square, Triangle, R1, R2, L1, and L2) use mechanical switches. The rest of the standard inputs from the PS5’s DualSense controller are also present on the fight stick, including:

  • PS Button
  • Share Button
  • PlayStation Link Button
  • L3 Button
  • R3 Button
  • Touch Pad
  • Options Button

There is also a Lever Mode Switch for changing how the stick operates and a Lock Button. You’ll be able to wake up the PS5 from sleep mode using the FlexStrike’s PS Button. The FlexStrike will also include a sling carry case, which we got a glimpse of in the new PlayStation blog post.

Unfortunately, the new blog post didn’t divulge pricing, preorder information, or a specific launch date for the FlexStrike, but if you’re attending EVO 2025, you’ll be able to see the fight stick in-person during the event–though you won’t be able to actually go hands-on with the controller yet. Sony says even more details will be revealed over the coming months, so we expect to know the price and finalized release date soon. Expect preorders to open shortly thereafter.

The FlexStrike reveal is notable for several reasons, the most obvious being that this is PlayStation’s first official fight stick peripheral. The PS5 has plenty of excellent fight sticks to pick from–including PDP’s Victrix Pro FS and its leverless sibling, the Pro FS-12–but we’re curious to see how a PS5-dedicated model made specifically by Sony will stack up to the third-party options.

The June 4, 2025 PlayStation State of Play had several other exciting fighting game announcements, including the reveal of Marvel Tokon: Fighting Souls, a 4v4 team fighting game developed by Arc System Works and featuring a roster of Marvel characters, releasing on PS5 and PC in 2026. Digital Eclipse also announced the Mortal Kombat: Legacy Kollection, which compiles numerous classic Mortal Kombat titles–including arcade, home console, and handheld editions–plus exclusive behind-the-scenes content. The Mortal Kombat Legacy Kollection launches on PS5 and PS4 later in 2025.

Editor’s Note: This article was updated on July 28 with new information on the FlexStrike name reveal EVO 2025 information.

Cronos: The New Dawn Is Tense Like The Silent Hill 2 Remake, But With A Twist

After a few hours with Bloober Team’s Silent Hill 2 remake, it became clear to me that the oft-derided developer had made something special, and the conversation about the studio was about to change. After a few hours with Bloober Team’s next game, the sci-fi horror Cronos: The New Dawn, questions about the studio’s capabilities are virtually an afterthought for me. I’m no longer wondering if the team can set and achieve lofty goals. Cronos has impressed in the two hours I’ve played it so far, and though I still have questions and will reserve my final judgment for the full game later this year, it’s clear the team has found its secret weapon in how it has designed Cronos’ combat gameplay.

When I previously saw Cronos during a hands-off showing in June, I likened its “merge system” of combat encounters to Dead Space, only played almost in reverse. Rather than strategically “cut off their limbs,” like the famous bloody wall scrawl once instructed Isaac Clarke to do, Cronos delivers its own desperate plea: “Don’t let them merge!” Enemies can absorb their defeated comrades, creating towering monstrosities that may well combine multiple classes into something more threatening.

For example, if one of the stalking husks of biomass that has blade-like appendages merges with one of the others that spews toxic bile at you, well, now you’ve got yourself a third, worse thing, offering the most horrific of both worlds. Sometimes the stakes are heightened from the get-go, with no shortage of motionless husks lying around any momentary battlefield you might find yourself in, and it may cross your mind to first burn away those buffs with a flamethrower–and maybe with a nearby fuel recharger, you can even accomplish this at times.

By merging, enemies combine their strengths and become much more fearsome.

But the real tension of any encounter comes when you’re trying to manage not just how you’ll kill enemies, but where. With an area-of-effect blast of your flamethrower that shoots out toward the ground in a small circle, you can permanently burn the bodies and prevent them from merging into a still-active enemy. This left me constantly worrying about where defeated enemies would fall, forcing me to sometimes purposely evade, but not yet kill, the game’s monsters, or “orphans.”

Flamethrower fuel was extremely limited in my demo, so the best practice was to get a few of them to die almost on top of each other, then light them ablaze like a big sci-fi viking funeral. But that’s easier said than done, so inevitably I’d be faced with the choice to kill an enemy outright, whether its place of death was advantageous to me or not…which would then feed this felled monster back into my path as I’d watch it merge with other monsters still pursuing me.

It’s a really clever wrinkle that once more gives Bloober Team an exceptionally tense combat system to lean into. In my Silent Hill 2 remake review, I wrote abou how I’d often make it out of a fight for my life and “observed my breathing return to normal, and felt my shoulders release their tension.” Similar feelings defined my Cronos hands-on preview. Initially, I was quite proud of my smart combat decisions that did just what I was instructed to do: I wasn’t letting them merge. However, as encounters became more complicated, some merging felt like an unfortunate inevitability. I couldn’t be everywhere at once, and I didn’t have enough fuel to burn away all the bodies, so I saw more than a few merged, ambulating nightmares, which always provided the healthy kind of stress and anxiety that horror games should offer.

With a gun that slowly charges to fire off its most powerful shots, ammo scarcity went beyond just the fuel, too. I could quickly fire off multiple, weaker rounds, using up more ammo, or I could try to nail more powerful single shots, but they were sometimes very difficult to land on target, and the enemies would charge toward me in the meantime, of course. Combined with the merging enemies, this created combat encounters that demanded I constantly consider my moment-to-moment choices. Lining up shots on one particular boss’ weak points was difficult enough, and supplies were low enough, that it took me about four or five tries to finally kill the thing. Since my demo started from the game’s opening, I understood this to be the first boss of the game. Future bosses are not likely going to be more forgiving, I assume.

The slimy world of Cronos sets the stage for a time-travel horror story I'm eager to see for myself.
The slimy world of Cronos sets the stage for a time-travel horror story I’m eager to see for myself.

With gunplay and exploration taking plenty of cues from the genre’s long history, I now find myself a few months out from Cronos’ launch without much to worry about when it comes to gameplay. Upgrading my suit and weapons provided hard-fought and welcome buffs, I was constantly rewarded for going off the main path–like when I rescued a cat tied to a side quest that tasks you with saving many of them over the course of the story–and I especially loved the downbeat vibes of safe rooms, made whole with their own theme song like one of Capcom’s finest.

There’s still so much more to see before I know how the whole experience comes together. Bloober Team says the game will take about 16 hours to beat on a typical playthrough–more if you plan to see everything it offers. Cronos comes from a team of people within Bloober Team that is different from those responsible for Silent Hill 2. Naturally, the Silent Hill 2 remake enjoyed the blueprint of Team Silent’s effort, so Cronos is the studio’s chance to show it can do it all on its own. For now, at least, it seems the studio has found a way to make combat compelling and put its own original spin on the horror genre.

The Era Of Nintendo Switch 2 Game Deals On Woot Has Begun

The biggest first-party Nintendo Switch 2 launch games are on sale for the first time at Woot as part of the retailer’s Video Game Super Sale. The Amazon-owned discount shop that has become one of the best places to get Nintendo game deals over the past year. Mario Kart World, The Legend of Zelda: Breath of the Wild, and Tears of the Kingdom are discounted by eight bucks each. Though not massive discounts, these games are pretty unlikely to be featured in official Nintendo sales anytime soon.

Make sure to browse the much, much larger list of original Switch game deals below the trio of Switch 2 deals. Woot has dozens of first-party game deals, including multiple Zelda titles, a handful of Pokemon adventures, and a wide selection of Super Mario platformers and spin-offs.


Amazon briefly discounted Donkey Kong Bananza to $63 on July 25. We’ve included a link to it below, because it’s worth checking to see if it’s back on sale.

Nintendo Switch 2 Game Deals

If you pick up one of the Zelda games, heads up that Amazon finally has all four of the new Zelda Amiibo–and the Donkey Kong Amiibo–in stock.

Nintendo Switch 2 deals at Woot

Since it’s bundled with the more popular of the two Switch 2 console options, many Switch 2 owners have a digital copy of Mario Kart World already. But if you are planning to buy the Pokemon Legends: Z-A Switch 2 Console Bundle, for instance, this deal is worth considering.

If you already own the original versions of Breath of the Wild and Tears of the Kingdom, it’s worth noting you can upgrade to the Switch 2 Editions for $10 each–and it’s definitely worth the upgrade fee. Both games have markedly improved performance on the new console.

Woot also has the original Nintendo Switch edition of Tears of the Kingdom for $48 (was $70), so you’d wind up paying $58 for the Switch 2 version after buying the upgrade pack. If you opt for this route, we’d recommend waiting until your Woot order arrives before buying the upgrade. There’s a chance you’ll get a copy from a different region. Though fully playable regardless, DLC for games must be purchased from the same region’s eShop.


Nintendo Switch Game Deals

Nintendo Switch deals at Woot
Nintendo Switch deals at Woot

All of the Switch games in the list below are fully compatible with Switch 2, and some have free Switch 2 updates that improve performance and/or add new features. Many games without dedicated Switch 2 updates run noticeably better on Nintendo’s new console.

Super Mario Party Jamboree + Jamboree TV launched on Switch 2 last week for $80. The Switch version is on sale for $45 (was $60) at Woot. The upgrade pack for Switch 2 is $20, so you could potentially save $15 by purchasing the original and the upgrade separately. Just like with Tears of the Kingdom, you’ll want to ensure you get a US edition before buying the DLC from the US eShop.

There are some third-party games in the alphabetized list as well. Here’s just about every Switch game deal at Woot available now:


With Amazon carrying Nintendo games again, it seemed possible that the treasure trove of deals on Switch games at Woot would disappear. After all, the Amazon-owned discount shop’s catalog of Nintendo games expanded significantly throughout 2024. Amazon itself, meanwhile, didn’t have any Nintendo games for most of 2024. That remained true in 2025 until late June, a few weeks after the Switch 2 launch. But Amazon selling these Switch 2 games for full price (or $1 below) seemingly doesn’t impact Woot’s ability to offer deals like this–at least not at the moment.

In fact, the trio of Switch 2 game deals at Woot might indicate the offers will be even more noteworthy. All three Switch 2 games at Woot are North American editions with ESRB ratings. None of the store pages feature a disclaimer about region-free imports. This is interesting because Woot added that disclaimer to Switch game pages last year. Sometimes Woot sells imported editions from other regions. The games are always playable in English, and Nintendo Switch consoles can play games from any region. The Switch 2 is the same way–it isn’t region-locked, so you can import a game from Japan and it’ll work just fine.

At this time, Woot’s game deals for the original Switch still contain the disclaimer, but many of the store pages were created before Amazon started selling US editions of Nintendo games, accessories, and hardware. It’s possible original Switch games from Woot will always be US versions before long. For reference, when you buy a Switch game from Woot, it is shipped from an Amazon warehouse and often arrives in Amazon-branded packaging. Purchases can be made using your Amazon account.


8BitDo N64 Bluetooth Controller Launches Next Week For Switch & PC

8BitDo’s reimagined Nintendo 64 wireless controller launches next Wednesday, July 30. The controller manufacturer confirmed the release date in an email to GameSpot. The 8BitDo 64 Bluetooth Controller was revealed alongside the Analogue 3D last October. Analogue’s 4K Nintendo 64 has been delayed twice, and since the new gamepad was designed in collaboration with the retro hardware manufacturer, the 8BitDo 64 Bluetooth has been pushed back twice, too.

Though designed with the Analogue 3D in mind, the controller supports PC, Nintendo Switch, and Android. If you’re a Nintendo Switch Online + Expansion Pack subscriber, the new controller will offer a cool new way to play classic N64 games. You can preorder the 8BitDo 64 Bluetooth Controller for $40 in white or black at Amazon.

We’ve reached out to 8BitDo about Switch 2 compatibility. A handful of the manufacturer’s controllers received firmware updates when the Switch 2 launched in June. Considering that 8BitDo’s newest Switch controllers–Ultimate 2 Bluetooth, All-Button Arcade, the upcoming Pro 3 Bluetooth–support Switch 2, we would be surprised if the 64 Controller doesn’t work on Nintendo’s new console.

The Nintendo 64 controller isn’t 8BitDo’s only exciting upcoming release. On August 12, 8BitDo will launch the Pro 3 Bluetooth Gamepad for $70. The highly customizable retro-inspired wireless controller is compatible with Nintendo Switch 2, Switch, PC, Apple devices, and Android. Check out our 8BitDo Pro 3 preorder guide for more details.


What is the Analogue 3D?

The Analogue 3D is the premium retro hardware manufacturer’s next FPGA console. Unfortunately, preorders for the $250 console sold out last October, so interested retro gamers will want to keep an eye on potential restocks after the console launches in late August.

The console lets you play your original N64 game cartridges with hardware-accurate emulation and 100% compatibility in up to 4K resolution. The console has four controller ports for real Nintendo 64 three-prong controllers or third-party wired controllers. It does not come with a controller, though, so you’ll want to grab an 8BitDo 64 Bluetooth Controller or another controller or two.

Preowned N64 controllers are available to purchase at GameStop. Alternatively, you can buy one of the many clones of the original controller on Amazon for cheap.

Luto Walkthrough – All Chapters And Full Game Guide

Luto is an unsettling psychological horror game filled with challenging puzzles that can sometimes leave you scratching your head for extended periods. So, whether you’d like to be guided step-by-step through this creepy horror title or simply need help solving one of its clever puzzles, we’ve got everything you need in our full game walkthrough below. Let’s dive in.

Chapter 1 – It’s Happening Again

You begin the game in a desert on Monday. Move forward until a sandstorm begins. When prompted, press the button displayed on your screen rapidly.

When you regain control in the next segment, turn around and leave the bathroom.

In the hallway, turn left and walk forward. Grab the note resting on the banister to your left, then continue forward and down the stairs on the right.

In the next room, walk forward until you reach an entryway table against the left wall. Take a document from the trash beside the table. Afterward, pick up the keys from the table and open the front door of the house.

Now, it’s Tuesday. Leave the bathroom again, then run when you’re told to.

Wednesday comes next. Leave the bathroom once more, head down the stairs again, and then interact with the sketchbook on the floor.

Now, use the other door in this room to go to the basement. Down here, head to the desk against the back wall, then pick up the card and document sitting on it.

Return to the bathroom upstairs and get the keys from the sink. Afterward, go back downstairs and open the front door once again.

It’s now Thursday. Head back downstairs again and answer the phone on the entryway table.

Go back to the basement, this time interacting with the trap door in front of the desk from before, and choose to enter it.

Enter the trap door.

Chapter 2 – Beyond the Noise

Make your way down the ladder, then pass through the next two doors.

In the living room, pick up a sheet of paper from the side table, then head down the hallway to the right of it.

On your way down the stairs here, stop and pick up a card sitting in a hole in the wall. Additionally, pick up the little note from the ladder at the bottom of the stairs.

Look up at the light above you in the room with the stairs. Notice a hammer there? We need that.

You need to get that hammer.
You need to get that hammer.

How to get the hammer in Luto

Head forward and take a right to find another table with a phone on it. Pick up the sketchbook page here, then pick up the phone and press “SOS” three times.

This will cause the hammer to fall. Return to the area with the staircase and pick up the hammer from the floor. You’ll use this shortly.

Backtrack and take a left into the next hallway this time.

Down this hallway on the right is a door with clocks around it. To open this door, you need to find seven clocks.

You have to find seven clocks to open this door.
You have to find seven clocks to open this door.

How to solve the clock door puzzle in Luto

For a clock to count as “found”, you just need to interact with it.

Continue forward into a bathroom. Clock 1 is in the bathtub.

Leave the bathroom and walk back down the hallway. Clock 2 is leaning against the wall next to a vase in front of the glass door.

Clock 3 is located halfway up the stairs you originally came down.

Now, walk over to where you picked up the phone and look up between two wooden beams to find Clock 4.

Continue past the phone and go down the stairs. Down here, you’ll find Clock 5 in a chair.

Open the next door and follow the hallway to find yourself back in the living room. Clock 6 is beneath the side table.

From where you entered this room, head forward into the next hallway and into a lit room on the left to find a card.

Leave this room and head the way you came from, stopping at the boarded-off door. Use the hammer to remove the nails here, then enter the room. Clock 7 is on the floor here.

Gallery

All clock locations.

Pick up the drawing beside the final clock and the card on a box in this room, then leave.

Return to the clock door, which can now be opened, and enter the next room.

Pick up a ripped note on the left and take the stuffed monkey hanging from the ceiling.

Return to the phone in the hallway. Dial the number 555-1725.

After the dialogue completes, turn and look down the hallway to see a figure that has emerged.

Dip into the room on the right and run down the hallway. Eventually, you’ll see a little toy ambulance in front of you, so follow it until it crashes into a door, then enter it and walk down the stairs.

Take the sketchbook page from the table on the left, then go through the door.

Follow the path until you reach the bathroom again. Pick up the note here, then turn around.

A coin will be floating in front of you now. Move toward it to trigger a scene.

Select any dialogue options here until you wake up inside a cave.

Make your way through the cave until you come across a familiar desert. As you did at the beginning of the game, press the button displayed on your screen rapidly when the sandstorm begins. Eventually, the screen will fade to black.

Chapter 3 – One More Time

You’re once again in the bathroom. Leave and head down the hallway, stopping to pick up the document on the right before going downstairs.

Grab the keys from the entryway table and leave through the front door.

You’ll now cycle through each day of the week. On Tuesday, Wednesday, and Thursday, simply leave the bathroom and interact with the document again before heading downstairs, getting the keys, and leaving through the front door.

When Friday arrives, a door on the left in the hallway can be opened to reveal a bedroom.

Grab the sketchbook page from the desk, then interact with the corkboard. Place the monkey drawing in the slot on the lower right.

Next, place the stuffed monkey you found earlier on the bed next to the other one.

Look away, and suddenly the stuffed monkeys have disappeared. You’ll need to find them around the room now.

Where to find the stuffed monkeys in the bedroom

Find them on the bookshelf above the computer, then turn around. Find them on the fan above you, then turn around. Find them in the laundry basket to the left of the TV, then turn around. Lastly, find them on the shelf to the right of the TV. Interact with them to get an eyeball.

Gallery

All stuffed monkey locations in the bedroom.

Leave the room, go left down the hallway, and pick up the document on the right once more. Go downstairs, grab the keys, and leave through the front door.

You’re back in the bathroom. Head downstairs yet again. When you reach the bottom of the stairs, grab the flashlight in front of you and turn it on.

Grab the sketchbook page on the front door, then turn around. Pick up and read the stamp on the table near the stairs, then head back up to the hallway.

Upstairs, there are four descending photos on the left wall. Interact with the fourth (lowest) one to get a key. You can also grab a document from the back of the fallen picture.

Interact with the fourth (lowest) photo to get a key.
Interact with the fourth (lowest) photo to get a key.

Go back downstairs and open the little lockbox on the table using the key you just found. Take the tiny Entrance Door from the lockbox. Weird.

Head through the opening where the front door once was and walk down a creepy corridor until you reach a dilapidated home interior.

Make your way through this linear interior, stopping to grab a card from a metal cart along the way, then go down some stairs to another cave.

Walk through the cave until a large storage box is blocking the path forward. Move the crate out of your way, then enter the door.

Back in the house, go downstairs to answer the ringing phone.

After the dialogue finishes, repeatedly press the button to resist the darkness and head back to the living room to find a door ajar (every other door you approach will slam in your face during this segment).

Every door will slam in your face except this one.
Every door will slam in your face except this one.

Open the door and follow the corridor. Open two more doors to find a figure floating on the other side. Continue to resist during this period while walking toward the figure.

Interact with the figure and watch the scene here, then walk toward the ladder ahead.

Suddenly, the narrator will bring up the pause screen and kick you out of the game. Don’t worry: This is meant to happen.

Load back in and press “Continue.”

Walk toward the glowing figure ahead while resisting. Once you reach the figure and it disappears, stop resisting.

Chapter 1 – It’s Happening Again (revisited)

Guess what? You’re back in the bathroom.

Head to the stairs as usual and go down them. However, they will loop for a very long time. Just keep going until you come to a hole you can descend.

Chapter 4 – Thanks for Pushing Me

Head forward until you reach a door on the left leading to a room with a blue hue.

Enter the room, then pick up the sketchbook page on the left. Take note of the board on the wall here that is missing drawings. We’ll be returning later.

Leave the room for now.

Continue forward, stopping to pick up a note on your right before heading left past a boarded-off door.

Up ahead is the bathroom, which now has a tub filled with blood. Go past it and take a left at the fork. Walk up the stairs.

Pick up the drawing on the bannister.

Return to the fork and take the right path this time. Walk down the stairs.

Pick up the drawing on the floor.

Next, continue winding through this room until you reach a door with a gate. Interact with the gate and take the Golden Piece.

Go back upstairs and turn right into a hallway where only one door is cracked open. Enter the room.

Pick up the card on the desk, then go through the next door.

Take a left and head in the direction of the boarded-off door ahead. Before reaching it, stop and turn right to see a corridor full of doors.

At the end of this corridor of doors is a gate that can be opened with the Golden Piece.
At the end of this corridor of doors is a gate that can be opened with the Golden Piece.

At the end of this hallway is a door with a gate. Use the Golden Piece to open it.

Go down the stairs and interact with the door here to get the Moon and Sun Knocker and reveal another set of stairs. We’ll return here shortly.

For now, head back to where the path forked left and right. Take the right path again and enter a corridor full of doors.

Take a left while listening for a door with a ringing sound coming from within. It will be the second door on your right.

Place the Moon and Sun Knocker on this door, then use it to knock. The door will open, so head inside.

Place the Sun and Moon Knocker on the second door on the right, then use it to knock.
Place the Sun and Moon Knocker on the second door on the right, then use it to knock.

Answer the phone and go through the conversation.

Make your way through this area until you see a glowing blue door at the end of a hallway. Walk toward it, but stop to grab the drawing on a table on your right.

Go through the glowing blue door, turn right, and head toward the large gate ahead.

Open the gate and pass through it, follow the stairs down, and grab the Silver Piece from the shrine.

Go back upstairs and backtrack. Eventually, you’ll see a ghost pass in front of a door. Head through that door, take a right, and make your way toward another open door.

The ghost will attack you, sending you into a dialogue scene. Select your choices, then you’ll wake up the cave yet again.

Continue forward until you once again reach a glowing figure. Resist until you reach the figure, then stop resisting.

And you’re back in the bathroom again. Surprise!

Leave the bathroom and return to the room with the blue hue where you saw the board with missing drawings.

How to solve the drawings puzzle in Luto

You have to place the drawings in the correct spots:

  • “Look for the signs amidst all the noise” – Drawing of Strange Symbols
  • “Find the childhood that hides from pain” – Drawing of Two Monkeys
  • “Escape for the false prison of memories” – Drawing of a Canarian House
Place the drawings like this.
Place the drawings like this.

Now, leave the room and take a left. Follow the path back around to where it forks. Take the left path and go upstairs.

There’s now a glowing red room at the top with a videotape in a window. Interact with it to make it fall downstairs.

Turn around to see a figure has spawned behind you. It won’t bother you, so just walk past it and make your way back down the stairs.

In a basket by the bathroom ahead is the videotape. Pick it up.

Follow the path back around to a room with a bunch of TVs.

A TV located in the center of the room says “No Signal,” so interact with it and place the videotape inside the built-in VCR.

You’ll now be controlling a character on the TV.

Go down the stairs nearby, then take some more stairs on the left.

You’ll eventually see some TVs with symbols before the screen goes black and resets you somewhere else.

Walk through a sequence of pathways that will constantly reset. Eventually, you’ll leave the TV and be yourself (?) again.

A new door will now be open directly in front of you, but you don’t need to enter it currently.

Leave the TV room, then take an immediate right. Go back through the door you opened earlier with the Golden Piece and follow it all the way to the end to reach three TVs.

How to solve the TV symbols puzzle in Luto

Interact with the glowing red TVs and enter the following symbols from top to bottom:

  • Top TV – Spiral
  • Middle TV – Single middle line with two half-circles on top and bottom
  • Bottom TV – Three triangles (tri-force)
Set these symbols on the TVs.
Set these symbols on the TVs.

A door will now open. Go through it.

Follow the left path around until you find a figure wearing glasses in front of a red static screen. Take Sam’s Broken Glasses.

Turn around to go back. You’ll soon fall through a hole.

Walk forward, then look to the right and grab the sketchbook page from the banister. Now head back left.

Follow the path back to the room with all of the TVs. Leave the room and go forward, heading to the left of the boarded-off door. to reach the fork again.

Take the right path and go down the stairs to the room with all the sketches.

Pick up the sketchbook page from the crate ahead, then take note of the monkeys once again. Here we go.

Where to find the stuffed monkeys in the sketch room

Look at the monkeys hanging from the crate, then turn around. Find the monkeys to the right of the crate on a shelf next to a basketball, then turn around. Find the monkeys hanging from the ceiling behind a sketch, then turn around. Find the monkeys on the ground behind a sketch near a gated door, then turn around. Find the monkeys on a crate near the last spot you found them.

Gallery

All stuffed monkey locations in the sketch room.

Pick up Isaac’s Deflated Ball.

Now, go over to the gated door and use the Silver Piece to open it. Downstairs, make your way through the linear path until you reach a red valve on a metal cart. Pick it up.

Leave the way you came. The screen will start shaking, closing off the door you originally used to come through here. Instead, there’s now a small hole you can enter.

Walk forward, pick up the coin, and pay no mind to the red spider that pops up. At the end of the corridor, move the crate out of your way.

Go down the stairs in the maintenance hallway here to reach a red pipe where you can attach the valve. This will allow you to stop the blood from flowing down the ladder in front of you.

Use the valve here to turn off the blood flowing down the ladder ahead.
Use the valve here to turn off the blood flowing down the ladder ahead.

Go down the ladder and walk forward. Pick up Joel’s Dull Heart.

Go back up and head into the section with the flickering blue light.

Directly to your right is an open door leading into a room with a rocking chair and a chest on a table.

First, grab the sketchbook page on the table to your right, then the note on the table near the rocking chair.

Place the Entrance Door into the door slot located on the photo on the wall.

Now, you need to find a way to open the chest.

How to open the chest for the mum’s items puzzle in Luto

The note you picked up a moment ago gives you hints on how to get the combination for the lock by counting items around the room. But if you want to bypass that process, enter the number: 3715.

You’ll hear a knock at the tiny door in the frame. Open it. Take Eva’s Shattered Photograph from inside.

Take Eva's Shattered Photograph from inside the door.
Take Eva’s Shattered Photograph from inside the door.

Return once again to the maintenance hall and back down the stairs where the large gate was. You’ll know it’s the right spot if says “House of Lost Dreams” above it.

You now have the four items needed to solve the puzzle that awaits you at the bottom.

How to solve the House of Lost Dreams puzzle in Luto

You need to place four items on the trays beneath the paintings in this room. There are clues to be found in your sketchbook, but you can skip that altogether using the solutions below:

  • El Amanecer – Eva’s Shattered Photograph
  • El Mediodia – Isaac’s Deflated Ball
  • La tarde – Sam’s Broken Glasses
  • La noche – Joel’s Dull Heart

After placing the items, attempt to leave. A levitating figure will appear, so resist by pressing the button on your screen as usual. Keep doing so as you approach the figure, then interact with it to trigger a scene.

When you try to leave again, a painting will fall off the wall to reveal a hole you can pass through.

Make your way down the claustrophobic hallway of pictures for a while until the screen goes black, sending you back to… the bathroom again.

Leave the bathroom and start down the hallway. A figure will appear and drop into a picture on the floor. Follow it through.

You’re back in the bathroom, of course. Leave again and walk forward a bit, but do not enter the frame this time. Instead, turn around to find a new staircase has appeared where the bathroom once was.

Go down the stairs and through a door into a flooded hallway.

At the split, go left. Take a left down a short hallway and enter the door here.

When asked to choose left or right, choose left. Afterward, enter the door down the short hallway on the left.
When asked to choose left or right, choose left. Afterward, enter the door down the short hallway on the left.

When presented with two small hallways, each leading to doors, choose the one with the House For Sale sign near it.

Walk down a hallway, turn right to find two more small hallways with doors, and again choose the left one with the House For Sale sign near it.

Enter the doors that have House For Sale signs beside them.
Enter the doors that have House For Sale signs beside them.

You’ll enter an eerie scene with a figure in front of a moon. Walk toward the moon until the scene ends.

Continue through the claustrophobic hallway of pictures until you emerge from the bathroom mirror, then take the note from the door here.

Leave the bathroom. You’ll be attacked by the figure again.

Choose your dialogue options, then you’ll be back in the desert, where you’ll need to work your way back into the house.

Run toward the figure in the distance while resisting. It will disappear when you reach it, but you’ll be able to look around and spot another one. Keep running (while resisting) toward it until you reach it, then the screen will close in and… well, you can probably guess where you’re headed.

Yeah, you’re back in the bathroom.

Turn around and pick up the coin. Then take a few steps back and enter the door leading into a dark hallway.

Chapter 5 – Playing with the Truth

Continue forward and down a set of stairs, then take a right and follow the path around to a set of stairs going up.

Take the card on the ground at the top of the stairs, then take a left here, and take the stairs leading down on your right at the end of the hallway.

In the next room, take the sketchbook page from the table on the right.

Up ahead is another fork. Go to the right first and take a card sitting atop a painting, then head back around and go left to grab the Staff Key at the dead end.

Backtrack to the level above you and walk forward through the hallway to a door that says “Staff Only”. Use the Staff Key to open the door.

Use the Staff Key to enter the door.
Use the Staff Key to enter the door.

In the Staff Room, wrap around to the left and take the videotape from the stack of boxes, then leave the Staff Room.

Walk forward until you find a white door on the left just past the staircase.

Interact with the white door multiple times until it finally opens.

Inside the next room, touch the TV to insert the videotape, and then you’ll find yourself within it as you were before.

Walk forward and interact with the figure with an “O” above its head to make it disappear, then continue ahead until you reach a room with multiple figures with letters above their heads.

In this segment, you’ll need to solve a hangman puzzle.

How to solve the hangman puzzle

On the left of the TV are six sheets of paper. You need to spell a specific word by touching the figures with the correct letters above their heads. Below these six sheets is another sheet of paper with a game of hangman that will advance each time you pick an incorrect letter. Once the hangman is finished, you’ll be kicked out of the TV and have to start over.

As usual, referring to your sketchbook can help you solve this puzzle, but for the sake of moving things along, the correct letters are R-O-M-P-E-R.

The solution to the hangman puzzle is R-O-M-P-E-R.
The solution to the hangman puzzle is R-O-M-P-E-R.

The figures are scattered throughout various rooms within the TV world, so take your time and be thorough. It can take a while to find every letter needed.

When you complete the puzzle, you’ll leave the TV.

Leave the room and start backtracking down the stairs toward where the chapter started. At the bottom of the stairs, turn left and enter the door here.

Turn right and walk down the hallway of doors. Sprint down this hallway until you hit a box that says “Load Level”, causing the screen to go black.

Chapter 22 – A Mouth Full of Sand Can’t Scream

You’ll wake up in a very dark room. Look around for a coin in the distance and walk toward it.

Look for a coin in the distance, then go pick it up.
Look for a coin in the distance, then go pick it up.

Collect the coin, then head back toward the light behind you until the screen goes black and you start over.

This time, listen for a weird sound in the distance and make your way in its direction.

Eventually, you’ll come across a radio. Interact with it to make it disappear.

Follow the weird sound to a radio, then interact with it.
Follow the weird sound to a radio, then interact with it.

Afterward, there will be two more radios to find in the darkness. Follow the sounds to them. Interacting with one of these will spawn a dog bed in the light with a second sketchbook page. The other will be near a table with a sketchbook page you can pick up before you get close to it. It will disappear on its own.

When the final radio disappears, you’ll spawn in front of a glowing, levitating figure. Resist as usual, pressing forward until you can reach the figure and interact with it to end the sequence.

Follow the sound once more to a final radio. Interact with this one to bring up a frequency slider. Move the slider below 53 AM and wait a few moments.

Set the slider below 53 AM.
Set the slider below 53 AM.

A figure will appear and spawn a “Load Level” box in front of you. Enter it.

You’re back in the hallway of doors. Walk forward and enter the open door on the left.

In this room are two boxes: Forward and Backward. It’s puzzle time.

How to solve the forward and backward puzzle

This one is easier than it looks at a glance.

At the end of this area is a major Out of Bounds gap that will teleport you back to the start of the room when touched. The Forward and Backward boxes here will make all the toy ambulances in the room go, well, forward or backward.

Spot a toy ambulance on the floor by the door you first entered. Pass through the Backward box, then follow that toy ambulance through the room while bypassing the Forward box altogether.

As the toy ambulance reaches the Out of Bounds gap, walk atop it and ride it across to the other side.

You'll have to ride this toy ambulance across the Out of Bounds gap.
You’ll have to ride this toy ambulance across the Out of Bounds gap.

If you mess up and find the toy ambulance is lost on the other side of the Out of Bounds gap, just use the Forward box to bring it back to you and start over.

Enter the door ahead and turn left. Answer the phone down the hall, listen to the dialogue, then hang up.

Turn around and go up the staircase (where you initially got the hammer earlier in the game).

At the top of the stairs, turn left and go through the door here, then walk toward the Play Music box ahead.

Head toward the Play Music box.
Head toward the Play Music box.

Walk through this corridor, climb the ladder at the end, and interact with the trap door at the top a few times.

The narrator will once again kick you out. As last time, this is normal.

Load back in and press “Continue” multiple times to cycle through the narrator’s dialogue. This can take a while. Eventually, a scene will begin.

After the scene, you’ll be inside a game called 30/03. This functions as a mini-game where you have to avoid red spiders while collecting hearts to deposit in the center of a building. While there’s a trophy/achievement for beating it, failing is the primary method of moving forward in the story, so pause the game and choose to exit.

Once this sequence ends, you’ll be back in the bathroom, which shouldn’t surprise you at all by now.

Leave the bathroom and head toward the Trigger Title box ahead. Before you reach it, dip into the area on the left to grab a sketchbook page.

Enter the Trigger Title box.

Chapter 3 – One More Time (revisited)

Open the first door you come to, then head to the end of the room and pick up the keys.

Leave the room, continue down the hallway, and walk down the stairs. Interact with the front door.

Head forward into the bathroom, then turn around and re-enter the Trigger Title box.

Go downstairs again and pass through the Change Day box at the front door.

Wrap around and walk through the Increase Speed box, then follow the path until you enter a room with a lot of doors with words above them.

Enter the Teleport door.

Enter the Teleport door.
Enter the Teleport door.

Walk through the Play Music and Light Candles boxes.

When presented with a choice to go left or right, choose either. They both lead to the same place.

Walk all the way forward to a metal cart and pick up a card.

Now head down the path and through the gate under the words “House of Lost Dreams”. At the end of this area, you’ll drop back down into the room with all the doors.

Walk around the side of this area to spot a radio on a table. Pick it up. This is Joel’s Radio. You can take it out and tune it a second time for a trophy/achievement if you wish.

Pick up Joel's Radio.
Pick up Joel’s Radio.

Afterward,

Work in progress.

How New Game Plus Works In Wuchang: Fallen Feathers

Are you curious about New Game Plus in Wuchang: Fallen Feathers? This mode is a staple in soulslike and role-playing games, letting you restart your adventure with the goodies that you’ve found during your first playthrough. That said, there are some caveats that might surprise you with how Wuchang handles this concept. Oh, and before we continue, please be reminded that this article contains minor spoilers.

What to expect in New Game Plus in Wuchang: Fallen Feathers

New Game Plus mode is unlocked after completing the campaign and obtaining an ending. After the end credits roll, you’ll be sent back to the main menu. Unfortunately, we’re not allowed to show an image just yet, but you should see an option called “Causality Reversal,” which is the term that the game uses for New Game Plus mode.

Should you start New Game Plus mode?

Here’s the surprising part: You’re actually forced to start Wuchang: Fallen Feathers’ New Game Plus mode after beating the game.

It doesn’t matter if you pick “Causality Reversal,” “Continue,” or “Load Game.” All these options bring you back to the game’s intro for a New Game Plus run. Worse, your original save file will be overwritten, too.

This can be a bit problematic, especially if you missed a few items or spells during your initial playthrough. It’s also different from how other games handled this feature–i.e. there’s an option to try New Game Plus via the main menu, but you can still load your original save.

Wuchang wakes up in the same cave upon starting New Game Plus.

Is there a way to avoid New Game Plus mode?

If you’re not ready yet for New Game Plus in Wuchang: Fallen Feathers, you need to have a backup save before you conclude the campaign. This is how we did our workaround for the PC (Steam) version of the game:

  • Prior to obtaining an ending, we exited the game so we could have a backup of the save state.
  • The files/folders that you need are in the “C:Users[username]AppDataLocalProject_Plague” directory.
  • Copy the whole “Saved” folder and place it somewhere else.

If you need to revert to a previous state, simply place the “Saved” folder in the “Project_Plague” directory and overwrite everything there. Then, launch Wuchang and pick “Load Game” from the main menu.

The save file might say “Causality Reversal 1”–i.e. New Game +1–but that’s fine. This is mostly due to cloud functionality. Upon loading it, you should find yourself at the same spot as your original save.

Items that can't be duplicated grant you Red Mercury blood resources instead.
Items that can’t be duplicated grant you Red Mercury blood resources instead.

What carries over and what changes in New Game Plus?

Here’s what you can expect in Wuchang: Fallen Feathers’ New Game Plus mode:

  • You carry over all your equipment/gear pieces, Red Mercury, unlocked skills, spells, temperance needles, and the like.
  • Enemies will be tougher this time around.
  • Jade Pendants and Benedictions that you pick up have a +1 coefficient, which means their effects are more potent.
  • Vendors still sell the same items. You can’t purchase stuff that can’t have duplicates–i.e. spells.
  • If you loot items that can’t have duplicates–i.e. Manna Vase upgrades and spells–you’ll receive Red Mercury-related materials instead.
  • Panda Bamboozlings/Bamboo Shoots and Inner Demons that you killed before will respawn in the same locations. You should be able to amass more of their rewards.
  • You have to reacquire quest items. You can tackle quests that you weren’t able to complete previously.

That does it for our guide on New Game Plus in Wuchang: Fallen Feathers. We hope you’re well prepared if you want to continue your adventure. If you’re still looking for other gear pieces, you can take a look at our best weapons and armors/outfits guide.

Many dangers await you as you venture forth in Sichuan Province during the fall of the Ming Dynasty. If you need more help, we’ve got you covered with our Wuchang: Fallen Feathers guides hub.

Killing Floor 3 Weapon Loadouts Guide: The Best Loadout For Each Perk

Finding the best weapon loadout in Killing Floor 3 is easier said than done. The feature is a first for the series, and with it comes a plethora of new guns to learn and get used to. With a total of 24 primary weapons–four for each of the six perks–some guidance is necessary.

In order to craft mods, you’ll need to gather resources. This is a time-consuming task, meaning that investing in the wrong places can cost you. It is possible to recycle crafted mods, but only for a fraction of the original cost. Don’t fret, though, as we’ve gathered the best weapon loadouts in Killing Floor 3, picking the most essential option for each perk in the process.

Best Weapon Loadout for the Commando Perk

Most weapons in Killing Floor 3 have a futuristic twist, but the SCAR EIR gets fairly close to the traditional guns of old. This assault rifle touts high precision, with relatively low recoil. It’s a great all-rounder option that’s on a high tier but doesn’t cost as much as the Knightsbridge. That being said, handling, recoil, and penetration power are quite low.

The SCAR EIR.

Here’s the best weapon loadout for the SCAR EIR in Killing Floor 3:

  • Ammunition: Armor Piercing Rounds
  • Barrel: Muzzle Brake
  • Underbarrel: Laser Sight
  • Sight: Reflex Sight
  • Magazine: Lightweight Mag
  • Internal: Fast Action Receiver

Starting with the ammunition, you have quite a few different elemental types to choose from. The Armor Piercing Rounds add a punch of stumble affliction, but most importantly, they also increase damage and penetration power. They reduce accuracy, but the Muzzle Brake and Laser Sight help to mitigate this.

Meanwhile, the Reflex Sight improves recoil, accuracy, and zoom critical damage, while also increasing handling considerably. The Lightweight Mag is a great option to improve reload speed, and lastly, the Fast Action Receiver will grant some additional fire rate.

Best Weapon Loadout for the Firebug Perk

A Firebug wouldn’t be complete without a flamethrower. While the other three weapons are more hybrid in nature, the Incinerator M7 does exactly what you expect it to–spread fire. As you can imagine, though, its default version is lacking in several departments.

The Incinerator M7.
The Incinerator M7.

Here’s the best weapon loadout for the Incinerator M7 in Killing Floor 3:

  • Ammunition: Tar Fuel
  • Barrel: Focused Nozzle
  • Underbarrel: Incendiary Launcher
  • Magazine: Condensed Fuel Tank
  • Internal: Slowed Tick Receiver

Starting with the ammunition, the Tar Fuel increases the scale and duration of the area of effect. It decreases damage, but we’ll be compensating this. The Focused Nozzle reduces the scale of area of effect, which is already compensated, while also improving the effective range of the weapon.

If you don’t want the handling penalty that comes with the underbarrel, you can skip this. That being said, the Incendiary Launcher adds a grenade launcher as an additional fire mode, which definitely comes in handy with bigger enemies. Plus, the mod increases damage and duration of the area of effect, while also improving burn and panic affliction. The grenade launcher itself has a ton of damage, so that’s a plus as well.

Lastly, the Condensed Fuel Tank reduces the mag size slightly but improves handling and reload speed. For that extra damage, the Slowed Tick Receiver will bring the build home.

Best Weapon Loadout for the Engineer Perk

It’s a grenade launcher. What else is there to say. The G33 packs a punch, but it definitely relies more on its sheer force than on trying to balance its shortcomings. Thankfully, some mods can help with this, making it an excellent choice for the Engineer.

The G33.
The G33.

Here’s the best weapon loadout for the G33 in Killing Floor 3:

  • Ammunition: Enfeebling Smoke Grenades
  • Barrel: Extended Barrel
  • Sight: Red Dot Sight
  • Magazine: Three Round Cylinder
  • Internal: Aluminum Alloy Receiver

The ammunition category offers multiple options. After much deliberation, the Enfeebling Smoke Grenades seem to be the best choice. Dealing damage over time through clouds of smoke doesn’t sound as enticing, but it compensates for this with quite a few stats. It adds overall damage, as well as damage, duration, and scale of area of effect, and both enfeeble and stun afflictions.

Then, you should pair up the attachment with the Red Dot Sight for better accuracy, recoil, and zoom critical damage. The Extended Barrel hits the handling, but also improves projectile speed and accuracy. Don’t worry, though, as the Three Round Cylinder improves both handling and reload speed in exchange for mag size. Lastly, the Aluminum Alloy Receiver decreases bash damage but improves fire rate and handling considerably.

Best Weapon Loadout for the Sharpshooter Perk

The Sharpshooter has a quite viable options to pick from. ESR 36 rifle, though, is a great rapid-fire sniper. It’s not great out of the box with its low penetration power and high recoil–it doesn’t even have a scope!–but it can be improved.

The SCAR EIR.
The SCAR EIR.

Here’s the best weapon loadout for the ESR 36 in Killing Floor 3:

  • Ammunition: Armor Piercing Rounds
  • Barrel: Compensator
  • Underbarrel: Enhanced Foregrip
  • Sight: Sniper Scope
  • Magazine: Lightweight Mag
  • Internal: Precision Receiver

The Armor Piercing Rounds add a punch of stumble affliction, but most importantly, they also increase damage and penetration power. They reduce accuracy, but the Enhanced Foregrip is meant to counter that. That mod, alongside the Compensator, also reduces recoil.

The Sniper Scope is a must to bring the weapon’s main purpose to fruition, and it also improves accuracy and zoom critical damage. Lastly, the Lightweight Mag reduces mag size slightly while making reload speed better, and the Precision Receiver increases the fire rate while also adding to the recoil decrease.

Best Weapon Loadout for the Ninja Perk

The blade options for the Ninja are great, but don’t underestimate the Kunai. They’re fast and accurate, and with the right mods, you’ll also get to improve the weapon’s shortcomings.

The Kunai.
The Kunai.

Here’s the best weapon loadout for the Kunai in Killing Floor 3:

  • Coating: Stunning Coating
  • Grip: Smooth Grip
  • Blade: Lightweight Blade
  • Pommel: Whistler Pommel Ring
  • Quiver: Expanded Ammo Pouch

There are multiple coating options, but the Stunning Coating is short and to the point, adding stun affliction to attacks without any stat drawbacks. Then, the Smooth Grip improves project speed and accuracy, adds damage when you throw the Kunai, and sprinkles a bit of stumble affliction as well.

Meanwhile, the Lightweight Blade improves attack speed for both melee and ranged attacks, adds bleed affliction, and improves projectile speed. The Whistler Pommel Ring also improves the latter, while adding accuracy and penetration power. Lastly, the Expanded Ammo Pouch decreases ranged attack speed, which is heavily countered by the other attachments, while also increasing max ammo.

Best Weapon Loadout for the Medic Perk

Who says the Medic isn’t allowed to pack a punch while also acting as a vital support role for the group. The LF-85 is an excellent weapon for this reason–it has a high fire rate and accuracy, a massive mag size, and the healing darts are recharged by dealing damage. It’s an expensive purchase during matches, but once you have it, you’ll be set for the rest of the match.

The LF-85.
The LF-85.

Here’s the best weapon loadout for the LF-85 in Killing Floor 3:

  • Ammunition: Efficient Battery Formulation
  • Barrel: Penetrating Barrel
  • Underbarrel: Enhanced Foregrip
  • Sight: Reflex Sight
  • Magazine: Primary Battery Booster
  • Internal: Overlocked Receiver

Starting with the ammunition, the Efficient Battery Formulation decreases primary damage slightly, but adds accuracy and ammo efficiency for the primary shot. Then, the Penetrating Barrel says what it says on the tin and adds penetration power. It decreases the primary fire rate, but we’ll compensate for it later.

Meanwhile, the Enhanced Foregrip improves recoil and accuracy. The Reflex Sight doubles down on both stats, while also adding a substantial improvement to handling and some zoom critical damage. Lastly, the Primary Battery Booster increases primary mag size while decreasing reload speed and secondary mag size. Remember that you need to shoot and deal damage to recharge the healing darts, so it’s worth the trade-off. If you’re worried about fire rate and damage, the Overclocked Receiver is there to improve both.

Best of luck fighting back the ZED invasion!

Metroid Prime 4: Beyond Gets Age Rating, Suggesting Release Could Be Close

Have you been waiting to hear any news of Metroid Prime 4: Beyond recently? Well, you might be in luck because the upcoming game has recently been given an age rating, suggesting that it may be getting a release date pretty soon.

As spotted by VGC, a listing for Metroid Prime 4 has gone up on South Korea’s classification board where it is currently rated for “ages 12 and up” due to mild violence. The content of the listing itself doesn’t reveal much else about the content of the game, but the filing does suggest that Metroid Prime 4 is indeed closing in on the finish line and could still stand to release later this year, where it’s being pegged as a holiday release at the moment.

Additionally, VGC reports that the listing comes around the same time that it’s been hearing of an imminent Nintendo Direct, where it is believed that a formal release date will finally be provided.

It’s been a long road for Metroid Prime 4. Initially announced at E3 in 2017, the game has changed developers and undergone at least one reboot before being re-announced with the subtitle Beyond back in 2024. Since then, there’s been a steady drip of information, including the game’s first hands-on previews earlier this year, as well as a bizarre advertisement in the London Underground that falsely claimed the game was “out now.”

Now, Metroid Prime 4 seems likely to launch by the end of 2025 on both the Nintendo Switch, which it was first announced for, and its successor, the Switch 2.

Fortnite Battle Royale Seems To Give Less XP Now

Epic Games apparently removed passive XP gains from Fortnite’s main Battle Royale and Zero Build modes on Thursday afternoon, in the midst of its Summer Road Trip event that will award a free Chevrolet Corvette ZR1 car body for gaining XP to complete a series of daily quests. Playing Battle Royale had awarded 550 XP per minute, or a little less than half a level per hour, just for existing in the game mode–but that’s no longer the case.

While this certainly is a bit of a nerf, it’s actually not typical for Battle Royale and Zero Build to give passive XP. In fact, passive XP was only just added to those modes at the beginning of the current season–before then, we lived without it. The change had made leveling the battle pass this season meaningfully faster.

Assuming the change will stick for a while, there are two fairly obvious potential reasons for the change. The Summer Road Trip event is one of them, since its quests simply require gaining XP to complete. You only need to gain eight total levels across these quests, so the lack of passive XP in BR probably won’t slow anyone down very much. Another possibility is that we’re approaching the end of Chapter 6 Season 4, and this change will make it a little tougher for folks who are just now getting started on the battle pass to catch up before the season ends on August 7.

When Chapter 6 Season 3 ends on August 7, it’ll also mark the end of the current seasons of Fortnite OG and Lego Fortnite. In other words, it’ll be a pretty eventful season launch. In fact, there’s even an end-of-season event ahead.

Switch 2’s Pro Controller Has Been Wildly Popular So Far

The Switch 2 has had some impressive early sales numbers, quickly proving to be one of the biggest console launches of all time, but one of its sales figures is particularly notable. Purchases of the premium-priced Pro Controller have been surprisingly high, with almost one-third of all early Switch 2 purchasers also picking up the $85 accessory.

The statistic was picked up by Circana industry analyst Mat Piscatella, who reported that the Switch 2 Pro Controller saw a 32% attach rate during the Switch 2’s launch month–that is to say, 32% of people buying a Switch 2 also picked up the $85 premium controller. Piscatella also reports that the Switch 2 Pro Controller was June’s best-selling accessory in dollars.

Now Playing: Nintendo Switch 2 Console Review

Game File reports that an estimated 512,000 Pro Controllers were sold in the US in the first month of the Switch 2’s release, which is a huge number considering the luxury controller isn’t necessary for playing the console or any of its launch games, and the original Switch’s Pro Controller is also compatible. It’s also worth noting that the Pro Controller saw a $5 price hike after its announcement, likely due to concerns around Trump’s import tariffs.

Of course, the kind of consumer who is buying a console at launch is likely to be the same kind of consumer who splurges on extra accessories, so the Pro Controller’s adoption rate is unlikely to stay this high for long, but it’s still an impressive sales stat for the brand-new console.

Speaking with IGN, Piscatella gave the caveat that it’s difficult to predict how well a console will do throughout its lifespan from its early sales, as early sales usually just reflect how much supply the company has made available. That’s not to say the Switch 2’s numbers aren’t still impressive, with Piscatella calling the console’s launch month sales a “helluva good start” towards long-lasting success.

Lego’s Massive Batman Arkham Asylum Set Doubles As A Unique Advent Calendar

As part of its San Diego Comic-Con showcase, Lego has unveiled the next large-scale Batman building set for adults and collectors. Batman Arkham Asylum is a massive 2,953-piece Lego interpretation of the psychiatric hospital in Gotham City where many of the Caped Crusader’s longtime foes are often confined (before escaping again). This highly detailed recreation of Arkham Asylum comes with 16 minifigures and has a modular design that Lego says can double as a 24-day buildable Advent Calendar.

Lego DC Batman Arkham Asylum launches September 9 and is available to preorder for $300 exclusively at the Lego Store.

San Diego Comic-Con Lego Sets

Arkham Asylum is one of several exciting Lego sets making its debut at SDCC. Lego also unveiled its Game Boy building set, a 421-piece replica of the original Nintendo Game Boy. The Lego Game Boy releases October 1, the same day as the newly announced Stranger Things BrickHeadz. The four-pack of buildable figures is only the second Stranger Things Lego set–the first launched back in 2019–and arrives just in time for the long-awaited final season on Netflix. Lego will also expand its lineup of Wicked building sets with six new products, including display models for adults and playsets, on September 1.


Batman Lego Sets Available Now

Lego DC Batman Lego Sets
Lego DC Batman Lego Sets

The new Arkham Asylum display model joins the existing catalog of cool Lego sets featuring the Caped Crusader, Gotham’s biggest villains, many different variations of the Batmobile, and other Gotham City landmarks.

Arkham Asylum isn’t the only Batman Lego set launching soon. You can bide the time until September by picking up the Batman Forever Batmobile. The 909-piece recreation of the unique design from the 1995 film launches August 1 and costs $100. It’s one of many Batman Lego sets that focus on the Batmobile or one of his other stylish rides like the Bat-Pod from The Dark Knight Trilogy. The Bat-Pod is available in a pretty awesome set with a Batman Construction Figure for $48 (was $65) at Walmart. Meanwhile, the retired Lego Technic: Batcycle from The Batman (2022) is only available at Walmart and on sale for $40 (was $50).


The Arkham Asylum set will be one of the most elaborate Batman Lego sets in the current lineup. It doesn’t have the most pieces, though. That honor goes to Batman: The Animated Series Gotham City, a large piece of 3D wall art featuring the skyline. It retails for the same $300 price as Arkham Asylum, but it has 4,210 pieces. The Arkham Asylum build will likely be more dynamic, though, as these 3D art pieces have high piece counts partly because of all of the tiny bricks that create the backdrops.

Moving beyond Lego, Batman fans should also check out the upcoming Amazon-exclusive Steelbook Library Edition of The Dark Knight Trilogy. It comes with four steelbook cases, a bunch of collectibles, and metal case to store and display all of it. Take a look at our preorder guide for more details.


Resident Evil Movie Reboot Director Wants The Film To Feel Like The Games

Resident Evil is lurching back into theaters next year in a new film by Barbarian and Weapons director Zach Cregger. In an interview, Cregger spoke about how he grew up playing the Resident Evil games, and how that love for the Capcom franchise has guided his vision for this new film adaptation of it.

“I played all of the games. I played Resident Evil 4 a hundred times through. I’m obsessed with it. And so, I just want to tell a story that feels like it’s honoring the experience you get when you play the games,” Cregger said to ComicBook. “I haven’t seen the movies; that’s just not my thing. But the games are my thing. That’s just a playground I just love–I think the movie is going to rip.”

All but one of the previous live-action Resident Evil films were directed by Paul WS Anderson. They were very loose adaptations of the games, remixing ideas from them with original storylines centered around Milla Jovovich’s character of Alice. Cregger doesn’t want to be slavishly obedient to the lore of the games, but as he explained in a separate interview earlier this month, he isn’t planning to break “any major rules” of the franchise with his spin on it. Overall, the director says that he just wants to “tell a story that just feels authentic to the experience you get when you play the games.”

In the video game department, the next Resident Evil game is scheduled to be released in February 2026. Resident Evil: Requiem will see players travel back to the ruins of Raccoon City for a new survival-horror experience, and it’ll be coming to PC, PS5, and Xbox Series X|S. A mobile spin-off game called Resident Evil: Survival Unit is also in development, and Cregger’s Resident Evil film is targeting a September 18 release date next year.

Preorders Are Live For The New My Hero Academia: All’s Justice Fighting Game

Easily one of the most popular manga and anime of the last decade, My Hero Academia is getting a brand-new video game that’ll cover the final arc of this beloved comic book-inspired series. Called My Hero Academia: All’s Justice, the 3D fighting game is planned to launch on PC, PS5, and Xbox Series X in the near future. While we’re still waiting on a release date, preorders for the game are already live, and you can reserve a physical copy for $60 at multiple online retailers.

If you’re unfamiliar with My Hero Academia, the series began as a manga written by Kōhei Horikoshi and was then adapted into the now-popular anime series. My Hero Academia takes place in a world where certain people have superpowers, known as “Quirks.” This has given rise to a new era of superheroes who protect the people from villains who use their quirks for crime, and the greatest of these public defenders is All Might. The series’ protagonist, Izuku Midoriya, dreams of becoming a hero, but was born without a Quirk. However, a chance encounter with All Might allows him to inherit the ailing hero’s powers, which makes him eligible to enroll at the prestigious UA Academy for upcoming superheroes.

My Hero Academia quickly became a smash hit in print and on TV thanks to its likeable everyman protagonist, colorful supporting cast, and a Japanese take on western comic books, and it will be interesting to see how the new My Hero Academia: All’s Justice 3D fighting game will adapt the elements and expand upon the previously released 3D MHA fighting games released so far.

My Hero Academia manga
My Hero Academia manga

While waiting for My Hero Academia: All Justice, you can catch up on the anime saga, as most of it is available on Blu-ray. So far, all six seasons and the first half of the seventh season are available at Amazon. Check the list below to see all the Blu-ray releases available now.

If you’d prefer to start with the manga source material, the best way to do so is with a box set that bundles together the first 20 volumes. Amazon has it on sale for $90 (was $180), and it comes with a full-color double-sided poster and an exclusive 48-page booklet featuring never-before-seen bonus illustrations and author commentary.

My Hero Academia Anime and Manga Deals

Manga

Anime

Critical Role Is Developing A Video Game

The talent behind Critical Role have previously hinted at their collective desire to create a video game. Now, it’s finally happening as Critical Role has partnered up with AdHoc, the developer behind the upcoming superhero action-RPG Dispatch.

According to Variety, the new game will be set in Exandria, the world that was created for Critical Role’s fantasy campaigns. Critical Role’s Travis Willingham also indicated that characters from the Vox Machina, Mighty Nein, and Bells Hells could appear, but the story “would have to be something brand new.”

Willingham was instrumental in bringing AdHoc into co-development on the new game after he was cast in Dispatch. He noted that Critical Role wants to follow Dispatch’s template and open up the narrative based on player choices.

“We’re tossing around ideas, what are we thinking about in terms of scope and budget, and some of the things we must have,” said Willingham. “You are going to want to see your favorite characters.”

The actor went on to explain that Critical Role doesn’t see its new endeavor as a AAA title, and the team wants to complete the game in a faster timeframe than the typical five-year cycle for larger projects.

Earlier this year, Critical Role’s Darrington Press hired two of the designers behind Dungeons & Dragons 5th Edition to create new fantasy projects for the company. More recently, Critical Role lined up a collaboration with Assassin’s Creed Shadows.

Explore The Lore Final Fantasy 16’s World In This New Book

Every mainline Final Fantasy game introduces its own lore and cast of characters to the franchise, and Final Fantasy XVI is no exception. Set in Valisthea, a world of magic, cruel gods, and powerful Eikons, Final Fantasy XVI features one of the most mature and gritty settings of the mainline series–but still offers the expansive worldbuilding and fantastical themes the series is known for, along with unique interpretations of Final Fantasy staples like Moogles, Chocobos, crystals, and more. If you want to learn more about Valisthea, you can revisit Final Fantasy XVI’s setting with the upcoming Logos: The World of Final Fantasy XVI. As the title implies, this hardcover book will offer a deeper look at Final Fantasy XVI’s many kingdoms, factions, and characters when it launches on March 31, 2026. Preorders are discounted to $39.80 (normally $45) at Amazon.

If you’re looking to build your own Final Fantasy library, you can pair Logos: The World of Final Fantasy XVI with the The Art of Final Fantasy XVI. Published last year, the massive hardcover art book offers hundreds of pages of concept art, illustrations, and behind-the-scenes development materials for the game. The book is currently on sale for just $22, a nice 45% discount compared to its normal $40 price. There’s also the Final Fantasy XVI Poster Art Collection book, which collects 33 posters featuring illustrations from the games, including pieces of the main characters, the Eikon summons, and more. Normally $35, it’s on sale for $20.44.

Of course, the best way to experience Final Fantasy XVI’s world first-hand is with the games itself. If you’re on PS5, you can grab it for $24.88 (was $40) at Amazon, while PC players can get it for $50 on GMG. While this gets you the base game–which will take you through the main story featuring Clive’s struggle to free the world of Valisthea from the control of the giant, magical Mothercrystals–Final Fantasy XVI has also received two paid DLC expansions, Echoes of the Fallen and The Rising Tide, that add additional side stories that flesh out the world with new characters, dungeons, side-quests, and unlockable abilities for Clive to master. These are available as separate purchases on PS5 via the PlayStation Store, while PC players can purchase the $70 Complete Edition, which includes the base game, both DLC chapters, and a few extra in-game items.

Final Fantasy XVI Book And Game Deals

Books

Games

Here’s When Battlefield 6 Could Be Revealed, And It’s Soon

Battlefield 6, or whatever the game may be called, will be announced on July 31, according to a new report. Insider Gaming reported that EA and DICE plan to reveal the game on that day as part of an event likened to COD Next, which is Activision’s annual announcement event for the Call of Duty series.

The report added that EA and DICE are inviting people to a behind-closed-doors event to play the new Battlefield game beginning July 29, with the event culminating in the global reveal on July 31. People can expect to see gameplay footage and hear directly from developers, the report said.

Insider Gaming also reported that some influencers are being sent care packages pointing to an upcoming announcement. The post referenced above has since been deleted, but Insider-Gaming said it’s legitimate.

Officially speaking, EA has said it will officially announce the new Battlefield game sometime this summer. Fans theorized it might happen in June alongside the industry’s other major gaming events, and when that didn’t happen, an EA boss assured fans a reveal was still coming sometime later.

GameSpot has contacted EA in an attempt to get more details on the reveal plans for the next Battlefield.

EA is currently allowing some people to play Battlefield 6 through a limited closed alpha test. An open beta for the game may be in the works and could be announced during the reported July 31 event, but nothing is confirmed at this stage.

EA has confirmed that Battlefield 6 will be released by the end of March 2026. With GTA 6 now delayed to May 2026, many are theorizing that EA will release the game this year instead of next.

The 10 Best Mini PC Deals At Amazon Include New Releases For $150

Mini PCs have become increasingly popular over the past few years. And while Apple’s Mac Mini continues to be the foremost example of a mainstream desktop computer in a compact case, there are a bunch of impressive Windows-based mini PCs that share the same general form factor (roughly 5 x 5 inches). They can fit on even the most cramped desk, have the added benefit of portability, and perhaps most importantly, many mini PCs are available for bargain prices.

And in the wake of Prime Day, some of Amazon’s best-selling mini PCs from popular brands like Kamrui, GMKtec, and Beelink are on sale for even lower prices than usual. We’ve rounded up our 10 favorite mini PC deals for all shoppers as well as one Prime-exclusive deal. All of the models in this roundup have built-in Wi-Fi, LAN ports, Bluetooth, and support at least two monitors.

Most of the mini PCs on this list have basic AMD Radeon or Intel UHD integrated graphics, so they aren’t designed for gaming. While there are plenty of games that can be played with integrated graphics such as these, the processors in some of these models won’t be up to the task in many cases. You shouldn’t buy one of these mini PCs with gaming in mind.

The exception here, to a certain extent, is the GMKtec K6 Mini PC. This one still uses an integrated graphics chip, but it’s an AMD Radeon 780M, which is comparable to a GeForce RTX 2050 GPU. The K6 Mini has a Ryzen 7 7840HS CPU and is bolstered by 32GB RAM and a 2TB SSD. That’s a pretty impressive machine, especially since it’s on sale for $476 (was $700), a new all-time low.

GMKtec and Kamrui Mini PCs

On the entry-level side for GMKtec, you’ll also find a GMKtec G3 Plus with the 2025 Intel Twin Lake N150 and 16GB DDR4 for just $156.87 (was $210). A configuration of the G3 Plus with 8GB RAM is only $126 (was $180). Note that you’ll likely need to clip the coupon on the store page to get the full discount.

Beyond those GMKtec models, the Kamrui GK3 Plus is available for $132 (was $210). Amazon has sold over 2,000 units over the past month, making it one of the most popular mini PCs on the site. The. GK3 Plus has 16GB RAM and 512GB of storage, plus an Intel 12th Gen N95 processor.

Beelink is the biggest name in the mini Windows PC scene, and one of its most popular AMD-based models is on sale for close to $100 off. The SER5 Pro has a Ryzen 5825U CPU, 32GB RAM, and a 500GB SSD for $298 (was $389). But you may also want to consider the SER5 Max, which is discounted to the same price and is equipped with a Ryzen 7 6800U, 24GB RAM, and 500GB SSD. Notably, the Max utilizes faster DDR5 RAM, while the Pro has DDR4 RAM.

You can check out all of Amazon’s best mini PC deals in the gallery below. We’ve included key specs for each model.

How To Get A Second HP Tank In Shadow Labyrinth

Shadow Labyrinth can be tough, and your HP Tank is an invaluable tool. On paper, it’s similar to the Flask of Crimson Tears in Elden Ring, with the big difference being that using it restores the entirety of your health bar. It’s great–the problem, however, is that for a long while, you only have access to one HP Tank.

As you traverse through the second main area of the game, which tasks you with reaching the top of the Sky-high Tree, you can come across an additional HP Tank. This, however, can be easily missed if you’re rushing through things. If you’re wondering how to get a second HP tank in Shadow Labyrinth, make sure to read the steps below promptly so you don’t have to waste time backtracking later on.

How to get a second HP Tank in Shadow Labyrinth

The location of the second HP tank in Shadow Labyrinth is in the forest area as you’re making your way through the Great Tree (also referred to as Sky-High Tree). We have a dedicated guide with a Great Tree walkthrough in case you need some guidance, as it’s easy to get lost.

Your point of reference is in the Sky-high Tree Front area. As you progress through the level, you’ll eventually come across a long path found in the western corner. From here, you’ll reach the top and access a different region that culminates in a big boss encounter. But first, there’s another boss fight to contend with. You can find the second HP Tank in Shadow Labyrinth after defeating Duke Sirius.

From the checkpoint right at the center of the area, all you have to do is keep following the path to the right. Again, there’s a boss fight at the other end, so if you don’t have enough charges to transform into your GAIA form, I recommend taking the time to defeat the enemies in between and consume them for energy.

Then, it’s time to fight. Duke Sirius has three main attacks: As a bird, they can leap and slam the ground, so they’ll try to gap the distance with you often. Then, they will flip their wings to create small whirlwinds, which can appear individually or in pairs. Lastly, Duke can also spit fire, and the attack usually covers both sides of the ground around them.

Take Duke Sirius seriously, as the bird packs a punch.
Take Duke Sirius seriously, as the bird packs a punch.

Here’s the strategy that worked best for me: As Duke Sirius is flying down to the arena, start attacking. They always do an introductory animation, and you can get quite a few hits in while it happens. Remember to use your newly acquired attack combo–basic attack, basic attack, strong attack–to make the most of it. Then, prepare to dodge around as Duke tries to reciprocate that damage.

When the whirlwinds start, use the walls on either side of the arena to gain some height, as you can attach to them. In some instances, Duke kept spawning whirlwinds. If this happens to you, just wait for an opening and make a run for it. Once you’ve done enough damage–up until about halfway through Duke’s health bar–morph into GAIA and spam the attack button. You’ll likely take down the remaining half with GAIA alone.

Congratulations on acquiring a second HP Tank.
Congratulations on acquiring a second HP Tank.

Once you’ve defeated Duke Sirius, you’ll get access to a long vine to the right of the arena. You can use this to get on top of the structure and follow the path all the way left to get to the area above. Before you do this, however, make sure to jump down below and grab the second HP Tank. If you need a visual reference, it also appears as a red question mark on the map.

The reason why it can be easy to miss is that the marker, as well as the icon for the item itself, is similar to other collectibles that don’t have much use. If you’ve been ignoring them thus far, make sure to do a quick stop for this one. Alternatively, if you’re already ahead, teleport or backtrack to where you fought Duke Sirius and grab it. Doing so will automatically replenish your existing HP Tank, too, so you can continue trekking even if you barely made it out of the fight alive.

Soulframe’s Incredible World Is Built, In Part, From Scottish Slang And Ancient Bear Mythology

Digital Extremes is hosting its 10th TennoCon this weekend to celebrate 12 years of Warframe and the beginnings of its new IP, Soulframe. Ahead of the celebration, we saw a new gameplay demo of Soulframe presented by Digital Extremes CEO Steve Sinclair, Soulframe creative director Geoff Crookes, and senior community manager Sarah Asselin, and spoke with two members of the Soulframe dev team.

Soulframe narrative designer Sydney Hills and lead designer Scott McGregor answered our questions about the game’s new skill system; its French-speaking witch, Verminia; the singing bear, Bromius; and more.

Now Playing: Soulframe: Preludes – Gameplay Spotlight Trailer

Soulframe is a free-to-play, open-world multiplayer RPG with a fantasy setting that sits in contrast to Warframe’s sci-fi world. It’s much more rooted in a connection to nature, encouraging exploration of Midrath’s mystical wilderness. Instead of guns and lasers, think bows and magic.

If you’re interested in trying the game for yourself, you can sign up right now on the Soulframe official website. Digital Extremes is granting Soulframe Preludes access to all players who sign up during TennoCon weekend, before July 20 at 11:59 p.m. ET.

GameSpot: Earlier, Steve spoke about how skill trees felt “boring,” and maybe not the right fit for Soulframe as a live service game, while showing off concept art of a new skill system. Can you speak a bit more about the new way of managing and obtaining skills, and how it works better for Soulframe?

Scott McGregor: If you’re familiar with the early days of Warframe, we had a version of a skill tree. And we found it didn’t work. And then, we repeated the same problem again [laughs]. And in Soulframe, we were attempting to try to tie it to… a broader category of weapons to sort of make that pace work with the length of the game that we’re making. The games that we make, obviously, are thousands of hours. You know, we’re getting players, hopefully, in for a long time, right? We have lots of players that have been with us on Warframe for the full 12 years.

And designing systems that can be interesting and deep enough for that amount of time is a challenge. So, obviously, seeing where we were on the skill trees, we felt, again, it wasn’t going to work for us. So we’re pivoting to a system that’s more open-ended, and more something that you can add to quickly, and out of sync. Skill trees sort of suffer from this problem [where] you have to respect all the player’s investment in it.

So, a player that has been with us for a very long time… if you add something cool and new to the game, they can get the thing that’s at the very end of the tree, right? A new player that, you know, joined five years in, cannot. Or someone that just, you know, happened to watch a dev stream is like, “Oh, those new skills that you’re adding to the game look really cool. I want to check out this game.” And then they look at the skill tree and go, “Oh my God, this is thousands of hours just to get to the end where I can get this final new skill.”

Whereas an open-ended system, where you can add things and take away as we develop them, allows new and old players to experience those things. So I think that is one of the reasons why we’re doing this. It’s like making a system that can grow with us.

The Envoy fighting a troubled Bromius.

McGregor: It’s not 100% [one way or the other]. [Your] progression of the amount [of skills] that you can slot will be tied to the progression of the weapon category. So if you’re using bows, you’ll have like a bow skill ninja scroll type thing that you can slot in–different bow techniques and bow skills. And then, as you get better with more bows, you [will] have more slots to slot [skills] in. And then finding the individual skills will be based on what’s in the world. Like you can find it from an ancestor, or pick up a rare one from a drop, or something like that.

We met this French-speaking witch, Verminia–who I love by the way, because I speak French–and it was mentioned that language is important in Soulframe. Does language diversity tie into the narrative, or is it more of an overall vibe or feeling you were going for when expanding or fleshing out the world?

Sydney Hills: Yeah, definitely a big part of the soul of Soulframe is the different languages and the different accents. We’ve worked with voice actors from tons of different places already. Kim Bonifay, who voices Verminia–she’s French, [but] I think she’s located in London, England. Also, for the Bromius quest, we got Øystein Kanestrøm, who is the voice of Bromius. And he is Finnish, recording from Finland.

I know in my writing, I source a lot of inspiration from historical languages and historical slang. For our last update, we got a bunch of Scottish voice actors in for all of these NPCs around Dendria, which is our pseudo-Scottish town. And I learned so much good Scottish slang and it was so much fun [to learn]. A lot of the time, I would come into the recording sessions with some Scottish slang in the script, and the Scottish actors would be like, “So does this mean he’s drunk?” And I would be like, “Well, no, I thought that meant he was tired.” They’re like, “Nope, this means drunk.” Every Scottish slang [term] means drunk if you really get to the bottom of it [laughs].

Bromius looking at an acorn.
Bromius looking at an acorn.

Anyways, tangent, but definitely in the Bromius quest too, we had a lot of influence from Finnish mythology [and] Finnish language. There’s this word… a Finnish word, [and] it kind of means “tears of the deep forest spruce.” And again, it’s alcohol. It’s another euphemism for moonshine.

McGregor: Oh, really?

Hills: Doing that sort of early language [research] definitely helps inspire a lot of the themes. It definitely helped inspire the Bromius quest. And, you know, what would a tree cry? It would be sap.

What are some of the challenges you face when crafting a narrative for a live service game in these early stages, while players are still playing Preludes, and it’s not, you know, fully open yet? How far ahead do you have to look and plan for a game that wants to grow year after year?

Hills: Narrative-wise, it’s definitely a lot of guessing. There’s a lot. There’s some things that we know for sure. We have really big plot points surrounding some of our big villains and our big heroes, and people that we’ll need to save. But a lot of it… comes up organically in writing weapon descriptions or location text in-game.

It’s a lot of, you know, very slow building, and every once in a while I’ll insert another, “Okay, there’s another place in this world called ‘Skelflind.’ And now that’s a thing, and we can draw on it later. It’s a lot of following threads of what we find interesting and hoping that they’ll all fit together in the end.

That sounds really difficult, I’m not gonna lie [laughs].

McGregor: There’s a lot of planting seeds. You’re leaving little nuggets of stuff that you’re going to come back [to] years later and be like, “Oh, well, this is what I meant back then about that thing that I only mentioned in one sentence.” But we expand that later. I always found that was super interesting about the Warframe development. Stuff that was, you know, vaguely referenced in very early lore, becomes this great big thing later on. And I think that was fantastic. And I think Soulframe will follow that same path.

The Envoy exploring the woods.
The Envoy exploring the woods.

McGregor: It’s a different category. So, sidearms are our subsection of weapons that can only fit into that slot. I won’t say that we won’t allow you eventually to mix and match and put a sidearm into your main [slot] or your main into your sidearm [slot]. That could end up being a thing, but currently, right now, we have them in two [different] buckets.

But there will be different options in your sidearm. So you’ll be able to get a magic casting wrist gauntlet for your sidearm. Or you’ll be able to get a wrist-mounted bow. It isn’t always just gonna be blades or maces, or stuff like that. There’ll be a variety of weapons in both categories.

I think community manager Sarah [Asselin] was talking about it, and she said that the sidearm is very distinctly not [a] secondary weapon.

McGregor: Yeah… I think Steve [Sinclair] is rubbing off on Sydney, too. They like to name things–give them names for Soulframe. Which, you know, makes my life difficult because I always stumble on these things when we’re trying to talk about them in public. Because it’s like, “It’s your sidearm,” [but no,] “It’s your secondary.”

I think that’s what’s great about the games that we do make is [that] we go that little bit extra to make sure that they have a flavor and a uniqueness. It isn’t just the same thing that everyone uses. We try to make sure we put something on it that makes it unique to our game.

The new Wazzard of Wastes enemy.
The new Wazzard of Wastes enemy.

McGregor: For me, currently the coolest one I think we’ve got was the alt fire for the bows. ‘Cause [it’s] like a rain of [arrows] in an area of effect. I thought that was a nice play on something that’s sort of… there’s bows in a lot of games, and there’s a lot of ways to do it. And I thought that felt really unique to us.

The mechanic that we’ve been really buzzing about in the demo is–if you saw it in the live demo–was the [ability to] reflect magic back and forth. It was like a wizard on wizard battle. So, you can actually ping-pong that projectile back and forth, like a parry, right? With swords, that’s how it works. If you’re timing it right, you can actually bounce that back and forth. And every time that projectile goes back and forth, it gets a little bit more powerful. So, landing that shot could feel very amazing if you are the one sending it. That was one that’s been super popular in the studio, that feels really awesome.

Hills: Magic ping-pong. Has anyone called it that yet?

McGregor: I don’t know [laughs]. I’m waiting for you guys to name it so I can stumble over it later.

Hills: Magic ping-pong. Write that down [laughs].

McGregor: And then, future things. For me, it’s Motes. We have a Mote system in the game–it’s just kind of bland. It’s just stats. And we’ve come up with this [new] idea that the Motes are creatures that live in your sword and give your sword unique abilities.

As that system progresses and starts to come together, and we add to it and change it, it’s starting to really feel unique to the game. So, I’m excited about where that’s heading as a future thing I’m working on.

The Motes menu, where you choose upgrades and buffs.
The Motes menu, where you choose upgrades and buffs.

Soulframe is built on a story tied to nature. And we can see that in environments and characters like the bear, Bromius, in the demo. Was there any emphasis being put on adding more talking or singing animal encounters or companions? Because I’m imagining a Disney princess vibe, but just more dangerous.

Hills: Yeah, the current lore is it’s just our Omen Beasts who can speak. All of the other animals in-game, currently, are just cute little chittering noises. Though we were talking [about]–[and] someone made a joke today about [it having] a Pied Piper vibe–a bunch of little singing and dancing animals following behind a bard. And I thought that would be really cute if they sang.

But no, I think for now, our Omen Beasts… embody almost the collective spirit of the animal species that they stand for. So Bromius is the collective spirit of all of the bears in Midrath. And so, because of that, he has this extra source of power that allows him to communicate with the Envoy. And I’m sure we’ll keep building on that with new Omen Beasts in the future.

Are there any stories or tales you take inspiration from when crafting the narrative that people might not expect?

Hills: Since working on Soulframe, I’ve gotten super into historical mythologies. And when we first started talking about doing a bear Omen Beast, I definitely did my little research to see what kind of cultures have bears in their myths. And there’s a lot of them. We ended up going with the Finnish inspiration because Finland really is passionate about their bears.

Still, [bears] persist in the mythology [of several cultures]. Back [in] BC–like prehistoric or early historic, ancient antiquity era, they have… I wrote it down… Otso! [He] is this mythological bear that’s a part of this really, really awesome poetry epic from Finland that is kind of a creation myth. And it has the bear as the king of the forest. And he’s kind of equally feared and respected, which I thought is an interesting thing to think about with Bromius.

You’ll see more of him in the rest of the demo, but he’s more than a big, scary guy. He’s got a really sweet and soft side that I’m really excited about.

I mean, he was singing to a plant.

Hills: [laughs] Yeah! You’ve seen it. It’s there.

Yeah, I can’t wait to see the rest of the demo.

Soulframe is still in pre-alpha. The game is set to launch for PC later this year.

How To Get Through The Great Tree In Shadow Labyrinth

The real test of Shadow Labyrinth lies in getting through the Great Tree, also known as the Sky-High Tree. This is one of the first objectives that involves a substantial amount of traversal. If you’re used to playing Metroidvanias, you might know what to expect. There are plenty of paths that lead to secondary rooms, and even optional areas. While they’re useful to gather resources, it can be easy to get lost. Moreover, the game’s map can be quite obtuse, and you might miss doors and ledges that pertain to the main objective.

If you’re finding it difficult to get through the Sky-high Tree areas, don’t fret. Below is a step-by-step walkthrough detailing how to get through the Great Tree in Shadow Labyrinth, which culminates in a boss fight that rewards you with a key ability to continue moving forward.

How to get through the Great Tree in Shadow Labyrinth

You’ll get access to the Great Tree area after defeating Orange G-HOST: Garbage Talos and obtaining the GAIA form thanks to the G-Phase Shift. Confusing nouns aside, the starting segments of the area are fairly linear. The key here is learning enemy patterns, as you’ll encounter quite a few new foes while heading east.

As a quick note, the walkthrough includes screenshots of map segments after exploring most of them, so don’t worry if yours looks different. As mentioned in the intro, there are plenty of optional areas that you can safely skip for now.

An overview of the first sprawling area of the Sky-high Tree (Front) region.

The eastern path culminates on a lift that takes you underground. Make sure to activate the Miku Sol for a checkpoint, in case you need to backtrack at some point. Once you head to the lower level, you’ll come across a strange NPC, who will grant you a useful combat skill.

From here, you’ll descend down a vertical path and be given two options–heading west, or heading east. If you just want to focus on the main path, which is what we’re doing in this guide, head east. There are plenty of enemies here, as well as some new bouncing platforms. For the most part, however, you’ll come across enemies you’ve already met in the starting area.

Once you’re on the western corner of the map, it’s time to head upwards. We’ll be using the Miku Sol checkpoint as a reference point. From it, follow the bouncing platforms while either killing or dodging the flying bugs and the flowers along the way. Once you reach the top, you’ll once again have two paths to choose from. If you look at the map, the western path leads you straight to the beginning, where the lift is located. You can take down the barrier to create a shortcut and use the checkpoint again. Then, head back down from where you just came and take the other path.

The eastern path will lead you through narrow tunnels filled with spiky enemies. Move slowly, taking them down one by one, and keep making your way up. Then, you’ll get access to another D-Line, which turns you into the classic Pac-Man ball. The path is quite linear from here. Right at the end, you’ll see a path to the right. Make sure to take it instead of going left to an optional area.

Make sure to use the door to get to the back of the Sky-high Tree, which takes you to the lifts.
Make sure to use the door to get to the back of the Sky-high Tree, which takes you to the lifts.

From here, you’ll see a door that prompts you to enter. Do so, and you’ll be taken to the back area of the Sky-high tree. It’s a fairly straightforward path, as you only have to use two lifts to get all the way up. One of them isn’t accessible as of yet, and while there’s a path that leads to the right side of the vertical area, you can ignore it for now.

When in doubt, stick to the D-Line.
When in doubt, stick to the D-Line.

At the top, activate the Miku Sol checkpoint. You’ll now be in the Verdant Shadow Path. Head all the way east following the D-Line, and prepare for some acrobatics as you move upwards. The D-Line will pretty much set the path forward, so just stick with it until you’re back outside. This is a larger area with quite a few enemies around, so take your steps slowly to avoid getting hit and falling. At the very top, the main path is to the left, but there’s a checkpoint to the right that you should definitely pick up.

Now, the key is to head to the left. The path is fairly linear, but there is an optional route that will take you upwards, albeit only momentarily, so you can go ahead and ignore it. Shortly after, you’ll be back outside. Follow the paths until you start encountering the wooden structures, and make your way through them. The key here is to use the large vines for traversal up until you’re in the eastern area. From there, just drop to the ground and continue moving to the left.

The starting path toward the top of the Sky-high Tree.
The starting path toward the top of the Sky-high Tree.

Use the vines again to get to a long wooden structure with a gap in the middle. Then, jump to the right side, and tackle any enemies you come across. This path leads you to another Miku Sol checkpoint, which you’ll definitely need. This path is explained in detail in a separate guide, as there’s a boss fight that leads to a second HP-Tank. In short, keep heading east and prepare for a boss encounter.

After you’re done, use the vine on the right side of the structure to get all the way to the top. Now, it’s time to head to the very western corner of the area. Make sure to plan your jumps accordingly so you don’t fall. You’ll eventually come across an enemy gauntlet, which indicates that you’re on the right path. After you’re done, use the structures to move upwards, which will take you to the upper area.

Use the vines as visual references to continue moving upwards.
Use the vines as visual references to continue moving upwards.

Thankfully, it’s fairly straightforward from here. There’s only one path to the right–if you come across a gargyole, which only seems to appear during the night, you can ignore it. Then, you’ll come across Night Gale, which is a massive creature and a boss fight you’ll have to deal with shortly.

Night Gale is, actually, quite a straightforward fight. You got this.
Night Gale is, actually, quite a straightforward fight. You got this.

First, however, activate the Miku Sol checkpoint. Whenever you’re ready, fight against Night Gale, who will reward you with the ability to dodge while in mid-air. With this, you can now follow the path to the right of the checkpoint.

After the Night Gale fight, head to the right and follow the new path downwards.
After the Night Gale fight, head to the right and follow the new path downwards.

From there, use your new ability to avoid the spikes and grab the vines along the way as you head downwards. You’ll then enter a similar area underneath. Once at the bottom, head all the way to the right, and you’ll be greeted by the Torn Lands. Congrats on getting through the Sky-high Tree area!

Check Out This Official Zelda-Themed Switch Pro Controller Carrying Case

If you dropped $85 on the Nintendo Switch 2 Pro Controller and would like to keep it looking fresh, you may want to pick up a dedicated travel case. There’s actually an officially licensed controller case made by RDS Industries that popped up on Amazon shortly before the Switch 2’s launch. Available in a Zelda-themed edition or standard black, the RDS Game Traveler Deluxe Controller Case is up for grabs for $20 at Amazon.

The hardshell carrying case is compatible with both generations of the Switch Pro Controller and Joy-Con with grip attachments. You can also use it with a bunch of different third-party controllers; we highlighted some notable gamepads we’ve tested with the case at the bottom of this story.

Switch Pro Controllers & Joy-Con

Switch 2 Pro Controller | Switch Pro Controller
Switch 2 Pro Controller | Switch Pro Controller

The Legend of Zelda Controllers

PowerA Wireless Controller - The Legend of Zelda: Sword Protector
PowerA Wireless Controller – The Legend of Zelda: Sword Protector

If you want a Zelda-themed controller for your Tears of the Kingdom carrying case, there are a few third-party options from PowerA and Hori that will work with the case. Unfortunately, the official Tears of the Kingdom-themed Pro Controller is long gone–at least for its original $75 price. You can get preowned units from Amazon Renewed for around $90 or a new one from Amazon (sold by Amazon Japan) for $120.

Compatible Zelda-themed Wireless Controllers:

Tears of the Kingdom Pro Controller:


8BitDo Controllers for Switch 1/2

8BitDo Ultimate Bluetooth Controller + Carrying Case
8BitDo Ultimate Bluetooth Controller + Carrying Case

All five of the 8BitD controllers below, including the superb Ultimate 2 Bluetooth–my current top pick for Switch 2–can be stored in the RDS Industries carrying case. That said, 8BitDo also has a pair of carrying cases. The $20 model is designed for the Ultimate series, while the $15 edition is for the Pro 2 (and upcoming Pro 3). Both models will work with the Switch 2 Pro Controller, but it’s worth noting that these cases don’t recessed inserts or elastic straps, so your controller will rattle around a bit. Both cases have mesh compartments for small accessories.

Heads up: Amazon does have a pretty great deal on the original 8BitDo Ultimate Bluetooth Controller bundled with the $20 carrying case that drops the price to only $45.


8BitDo and Scuf Controller Carrying Cases

Scuf Universal Controller Protection Case
Scuf Universal Controller Protection Case

In addition to the pair of 8BitDo controller cases, another popular option is Scuf’s Universal Controller Protection Case for $15. Scuf’s hardshell case has a soft, recessed base and works well with Switch Pro Controllers.

Infamous Studio Boss Wants To Bring Back The Franchise

In 2009, Sucker Punch’s Infamous gave players a taste of life with superpowers outside of a standard comic-book adventure. While there hasn’t been a new game in the series since Infamous: Second Son in 2014, Nate Fox–the director of all three titles in the franchise–would love to revisit that world again. But he can’t anytime soon, because Sucker Punch is busy with Ghost of Yotei, the upcoming sequel to Ghost of Tsushima.

“I would love to work on more Infamous,” Fox told Game Informer. “I would love to see a trilogy rerelease, but Sucker Punch is a one game at a time shop, and right now we are very focused on finishing Ghost of Yotei.”

Fox co-directed Ghost of Tsushima and Ghost of Yotei with Jason Connell, and Sucker Punch has essentially been booked for years between those two titles. Of the first three games, only Second Son is on PS4. The first two Infamous games are only available on PS3, and good candidates for modern remasters if the franchise is ever given a comeback.

In a 2022 blog post, Sucker Punch noted that it had no plans to revisit Infamous or its other fan-favorite franchise, Sly Cooper. However, Ghost of Tsushima contained Easter egg references to both of Sucker Punch’s previous game series.

When Sony was asked about the future of Infamous in 2015, PlayStation boss Scott Rohde said “We’re never going to retire an IP. We’re always going to be open to [making more Infamous games].” But in the nearly 10 years since that interview, the most recent signs of Infamous came from Easter eggs in Astro Bot when it was released in 2024.

Sea Of Thieves Dev Reacts To Mass Xbox Layoffs With A Somber Message

Xbox developer Rare, which today is best known for Sea of Thieves, has commented on the recent mass layoffs at Microsoft that led to the cancellation of the studio’s long-in-development project Everwild.

As part of the Sea of Thieves developer update video for July, Rare production director Drew Stevens started off by addressing the layoffs. “It would be strange to jump straight into our usual updates without acknowledging the news that we’ve ended development on Everwild here at Rare,” Stevens said (via GamesRadar).

The game was formally revealed all the way back in November 2019, but beyond a trailer for it in 2020, updates on it have been almost non-existent. Sources said Rare was unable to find the right direction for Everwild, and now it’s no longer in development.

The cancellation of Everwild didn’t “directly impact” Sea of Thieves, Stevens added, mentioning that development is continuing as planned. “Our focus as a team and a studio is on supporting our friends and colleagues whose roles are at risk,” Stevens said.

The developer went on to say that it’s “impossible for something like this not to ripple through the studio and affect all of us in some way or another, so please bear with us.”

“I just wanted to say thank you to everyone who’s reached out to check in on us and share their kind words of support. Genuinely, thank you, it really means a lot,” Stevens said.

It wasn’t just Everwild that got canned as part of the Xbox cutbacks, as Microsoft also canceled a new MMO from The Elder Scrolls Online developer ZeniMax Online Studios, as well as the new Perfect Dark. Microsoft also laid off numerous developers across its network of studios.

The cuts came as part of a wider downsizing effort at Microsoft that affected more than 9,000 people and against the backdrop of Microsoft investing billions into artificial intelligence projects. Some of the laid-off developers at the Microsoft-owned Candy Crush studio King say they are set to be replaced by AI systems they helped create.

If You Love Video Games, You Should Be Watching Formula 1

Formula 1, also known as F1, is a hot topic as of late and one of the world’s most popular sports. Whether it’s topping the box office with a film starring Brad Pitt, or literally building a track smack in the middle of Las Vegas and hosting a race there, there’s a surging interest in the highly popular international motorsport. While on the surface, Formula 1 seems to be another Grand Prix sport in which drivers test their mettle on the track, diving deeper into the sport reveals a highly competitive battle of technical prowess on and off the track. In many ways, Formula 1 is like playing a video game, in which your gear and build matters right down to the very last detail, making it feel unlike any other sport out there. In fact, I’d argue Formula 1 is the sport to check out if you’re into gaming.

Let’s start with the basics, namely: what is Formula 1 and how exactly does it differ from other Grand Prix racing leagues that are fairly common but far less popular? In most other leagues, drivers and teams are required to use the same chassis and vehicle specifications. For example, in NASCAR, every driver uses the same type of vehicle, and the racing advantage comes down to pure skill in the moment-to-moment racing. That’s not the case in Formula 1.

Each F1 team is instead given a series of broad guidelines, specifications, and a budget: a “Formula” for them to follow. Using these guidelines, the teams literally build their race vehicles from scratch, using a fleet of engineers and mechanics. Because every team is able to build their own vehicle, the teams look for every advantage they can in the design and build, right down to the smallest detail. This results in vehicles that have more in common with jets and spacecraft than they do the average car you would see on the street.

To make matters more interesting, each team has to actually build their vehicle twice, because in the rules of Formula 1, each team is required to have two drivers and two vehicles. And while these drivers cannot communicate with one another, having two racers makes it vital that they are in constant communication with their team boss and engineers. Through radio contact, teams can switch up strategies and make changes to gameplans situations on the fly in the heat of a race, much like how teammate communication would work in a first-person shooter or MOBA video game.

Once the cars are built, it’s finally time to hit the track. Grand Prix events, a series of races in a championship series, in Formula 1 are typically split up into four different races: two practice rounds, one qualifier, and the Grand Prix race itself. In the practice rounds, drivers do exactly what is implied: they practice. In racing leagues such as NASCAR, the tracks are typically a round oval-like shape, providing a consistent driving experience throughout the race. Formula 1 shakes things up by featuring tracks that are filled with sharp turns and straightaways throughout. Because of this–and the fact that highly experimental vehicles are being used–drivers need to acquaint themselves with the track. Using these practice rounds, teams can also make adjustments to their vehicles and factor variables such as weather and track temperature into their final modifications and tire selection. Imagine it like playing a particularly difficult track in a racing game to learn it before hopping into an online match.

EA’s F1 25 is the latest entry in the popular series.

Actually, let’s talk a bit more about games here. Most racing games pride themselves on being accurate simulations of their respective motorsports. From Gran Turismo to EA’s yearly F1 franchise, recreating the motorsport experience is a priority for these games. Simulations are also essential to Formula 1 as well, as drivers use advanced simulators to recreate their cars and tracks without ever having to step on the pavement. With state of the art technologies and a smart use of screens and driving rigs, drivers are able to run near-exact replicas of situations they’ll face in the race.

After practice is where it really starts to count. With all the knowledge the drivers and teams have gained during the practice rounds, they race in a qualifier to compete for starting position in the race. The coveted pole position also known as “P1,” the frontmost starting position, is what the teams strive for, and every further position is considered a disadvantage that could literally add seconds to lap time.

After starting positions are established comes the real-deal race, in which the teams earn points for the season score based on finishing position. It’s no-holds-barred, and teams are expected to operate at peak performance right down to the smallest detail.

During the race, when drivers are forced to make pit stops for tire swaps and repairs, the pit crew is expected to have the drivers back out on the course in two seconds or less–and often do. Even choosing when to have these pit stops is considered a tactical decision that is given a great deal of thought and consideration. That’s why teams not only earn points for driving, but also for pit and engineering teams. The Grand Prix event repeats multiple times throughout the season, and at the end, the winning team is crowned for their technical and physical skills, on and off the track. The outcome affects budgets for teams in the following year’ the winning team receives less budget to work with than runner-up teams, meaning that other teams will have a chance to catch up from a tech standpoint.

In many ways, Formula 1 feels like gaming–even for someone who is not actively participating. In most sports, gear and builds don’t factor into performance, but Formula 1 replicates the feeling of perfecting a build to overcome an obstacle, and having to repeat the process again and again.

Take, for example, Nico Hulkenberg’s third-place podium win from a P19 starting position, making it his first podium win in 239 races, a feat not thought possible from a “weaker” team. As someone who’s heavily into Diablo, I can’t help but see parallels between streamlining and tinkering with a character build of mine for the highest damage output and putting it to the test in endless repeatable dungeons, and seeing a Formula 1 team made adjustments and modifications to shave seconds off of their fastest lap time. When everything clicks in, gaming and Formula 1 actions can run like clockwork and provide a grand sense of accomplishment especially when critical thinking is applied.

Here’s How Space PvP Game Wildgate Will Be Supported After Launch

Wildgate is shaping up to be a hotly anticipated launch for fans of crew-based PvP games, and developer Moonshot Games has just laid out what players can expect at and after its release. As detailed in a new roadmap, the studio aims to support the game with frequent events and seasonal content updates.

Having recently finished up an open beta, Moonshot shared what changes and additions are coming to Wildgate at and after its full release next week. On day one, Wildgate will feature player progression updates, matchmaking refinements, in-game cosmetic purchases, and a deluxe edition. Progression enhancements include the addition of an infamy system, more milestones and goals to chase, and scrap creates, according to the content roadmap.

Wildgate’s development roadmap, detailing both launch-day and post-launch content updates.

Following launch, the developer will roll out Season 1. This seasonal releases will include new in-game items like weapons and cosmetics, a new prospector, and other content. The studio is also planning to hold bi-weekly “reach anomalies,” which are additions to the game. As explained on the roadmap, “These anomalies can range from new environmental hazards to new hardpoint upgrades to new POIs. Once added, they will remain part of the game’s proceduralism pool.”

Moonshot and publisher Dreamhaven also announced that at least two more seasons will be coming in the future, and these will add new areas to the game in addition to more anomalies, weapons, equipment, and cosmetics. More post-release support is planned outside of the seasonal drops, too; mid-season patches will aim to implement changes and refinements based specifically on player feedback.

Wildgate launches on July 22 for PC, Xbox Series X|S, and PS5. It costs $30; much of the seasonal content will be free to all players, including the new weapons, equipment, characters, and anomalies. An enhanced “adventure pass” can be purchased each season to grant additional cosmetic items, but the developer has yet to announce how much this will cost.

8BitDo’s New $50 iPhone Controller Is Officially Licensed By Xbox

8BitDo has partnered with Xbox on a new edition of its Ultimate Mobile Bluetooth Controller. Unlike the original model that 8BitDo debuted last holiday season, the Xbox-licensed model supports iPhone. We’ll be testing the revised model in the coming weeks and will update this article with our impressions, but it has the same features as the Android-only original–and that controller is great.

Like all 8BitDo controllers, the Ultimate Mobile Bluetooth carries a budget-friendly price: $50. But even from a manufacturer known for offering customizable pro-style controllers with high-end performance at low prices, the $50 price is a bit surprising. 8BitDo’s other collaborations with Xbox–Series X|S controllers, arcade sticks, a keyboard and matching mouse–generally cost a bit more than comparable versions without the Xbox license. But the $50 price here matches the cost of the Android version, and the new one supports iPhone and Android. It swaps the normal 8BitDo home button for an Xbox button, which can be used to pull up the Xbox Cloud Gaming guide menu.

8BitDo Ultimate Mobile Bluetooth Controller for iOS and Android
8BitDo Ultimate Mobile Bluetooth Controller for iOS and Android

Gallery

8BitDo Ultimate Mobile Controller with USB-C


Earlier this year, 8BitDo released a mobile controller that plugs into your smartphone via USB-C, but it has flown a bit under the radar. Made in collaboration with XR glasses manufacturer Viture, the translucent black 8BitDo Mobile Controller with USB-C is only compatible with Android and costs $79. An iPhone version of the Viture x 8BitDo Ultimate is in the works and is expected to release this year. You don’t need Viture XR Glasses to use the USB-C version, but we’d recommend checking out the XR glasses regardless because the wearable display tech is immensely impressive.

8BitDo Ultimate Mobile Controller vs. the competition for iPhone

The Ultimate Mobile Bluetooth Controller is half the regular price of the popular Backbone One. Regular is in italics because Amazon has the Backbone One 2nd Gen for $70 (was $100) and the 1st Gen models for $60 right now. From a build perspective, I preferred the original 8BitDo Mobile Controller for Android over the Backbone One. That said, Backbone’s app is also a pretty awesome console-like launcher, whereas 8BitDo’s Ultimate Software is just for control configuration. The Backbone connects to your phone’s USB-C or Lightning port, which is typically better than Bluetooth in terms of input response times–though many people won’t notice the difference. The Backbone One doesn’t have back buttons or full-sized sticks; for those features, you have to make the jump to the recently released Backbone Pro. It’s an excellent controller–you can read our review here–but it’s also pricey at $170.


Razer also makes popular USB-C mobile controllers for iOS and Android. Just last month, the popular manufacturer released the Kishi V3 series with three different models starting at $100. Only the $100 Kishi V3 base model is comparable to the 8BitDo Ultimate or Backbone, but it’s a rather impressive option thanks to TMR electromagnetic sticks, remappable back buttons, and a premium build. The $150 Kishi V3 Pro also works on iPhone and Android phones as well as 8-inch tablets. It has extra features such as remappable claw bumpers and Razer’s mecha-tactile, mouse-like button. The $200 Kishi V3 Pro XL, for reference, is only for 11- to 13-inch tablets, including the iPad Pro.


8BitDo’s Mobile Controller isn’t cheaper than all of its competitors. GameSir, a controller manufacturer that’s on the rise, has a range of mobile controller options for iOS and Android with varying form factors, connection types, and price points. The GameSir X5 Lite, for instance, launched in April with a $35 price point. It connects to iPhone 15/16 and small tablets like the iPad Mini via USB-C. This model doesn’t have back buttons, but it does have Hall Effect sticks. GameSir also has its own app called GameHub with a launcher UI similar to Backbone. GameSir has several other compelling mobile controller options, including the G8 Plus Galileo, an $80 Bluetooth controller that supports iOS, Android, and Nintendo consoles. The G8 Plus even works with Switch 2. Walmart is selling the G8 Plus for $50 right now, but this deal is likely to disappear tonight (July 13).



More Xbox-licensed 8BitDo Gaming Gear

8BitDo Retro 87 Wireless Mechanical Keyboard for PC, Mac, and Mobile
8BitDo Retro 87 Wireless Mechanical Keyboard for PC, Mac, and Mobile

The new Ultimate Mobile Controller is just the latest of many collaborations between Xbox and 8BitDo. Earlier this year, 8BitDo released a mechanical gaming keyboard and mouse inspired by the transparent green original Xbox console. To be clear, neither accessory works on Xbox consoles, but both can be used on PC and mobile devices. The keyboard/mouse were followed up by a matching transparent green Ultimate 3-Mode Controller. This is 8BitDo’s high-end Xbox controller, but like every other conventional 8BitDo Xbox controller, it only works with a wired connection on Xbox. You can use it wirelessly on PC (2.4GHz) and Android (Bluetooth).

Later this month, 8BitDo is releasing an all-button arcade controller. Two editions are available to preorder at Amazon, including a $100 edition that’s licensed by Xbox. Like the original 8BitDo Arcade Stick for Xbox, the leverless arcade controller supports 2.4GHz Wireless on Xbox. The only other wireless controllers for Xbox made by 8BitDo are the Lite SE accessibility controller and the media remotes.

8BitDo manufactures several other wired Xbox controllers, including the Pro 2, which has a PlayStation-style stick layout, the Sega Genesis-inspired M30, and the budget-friendly Ultimate C and Mini Controllers.

A few years ago, 8BitDo released an Xbox edition of its popular SN30 Pro Controller. Though the Xbox version looks cool, it’s only compatible with Android and Apple devices, whereas the unlicensed model works on Switch and PC and has been updated with Hall Effect sticks.

For more Xbox-licensed 8BitDo accessories, check out the Amazon hub we created below:


This Nintendo Switch 2 Handheld Controller Is Only $50 For A Limited Time

The GameSir G8 Plus Galileo Bluetooth Controller for handheld gaming on iOS, Android, and Nintendo Switch consoles is on sale for a great price during Walmart Deals and Amazon Prime Day. Normally $80, the G8 Plus is only $50 at Walmart and $64 at Amazon. What’s especially notable about the G8 Plus is that it’s compatible with Nintendo Switch 2, so you can use it as an alternative to the Joy-Con 2 in handheld mode.

The G8 Plus works well on Switch 2 and has several features that make it a compelling option for Switch 2 users: improved ergonomics, back buttons, Hall Effect sticks, swappable components, and a traditional D-pad. And if you’re a Marvel fan, you can play your Switch 2 on the go with an officially licensed controller themed around Hulk or Thanos.

Like the Backbone Pro, Razer Kishi V3 Pro, and many other mobile controllers, the G8 Plus has an extendable cradle for your phone, tablet, or Nintendo console. With support for devices 8.5 inches or smaller, the G8 Plus is extremely versatile. Along with Switch 2, the controller works great on Switch OLED and the original Switch. In addition to your iPhone or Android phone, you can connect an iPad Mini and a wide range of small Android tablets.

GameSir G8 Plus Galileo
GameSir G8 Plus Galileo

The G8 Plus is equipped with Hall Effect sticks that feel smooth and precise. Hall Effect sensors are considered “anti-drift,” so they should hold up well over time. The Joy-Con 2 Controllers have ALPS sticks, and some users have already started experiencing problems with drift.

As mentioned, there are several other features that make it a compelling option for Switch 2. It has a pair of remappable back buttons, one on each side, and a traditional D-pad. The back buttons can be remapped on the controller itself or in GameSir’s mobile app.

It also has a 6-axis gyroscope for motion controls and rumble motors on each side. With a more traditional controller form factor, the G8 Plus has better ergonomics than the Joy-Con 2.

The face buttons have the Xbox Controller layout, so A/B and X/Y are flipped. By default, Nintendo consoles will register the buttons as they are labeled, which may confuse some players. But there are two solutions to this problem. The G8 Plus has hot-swappable face buttons and sticks, allowing users to remove the faceplate, pop off the button caps, and switch their positions. If you don’t want to do this every time you switch between playing on mobile and Switch 2, you can enable “Switch mode” by holding the program button (M) and A. In this mode, the Switch registers A/B and X/Y as opposites.

GameSir G8 Plus with Nintendo Switch 2
GameSir G8 Plus with Nintendo Switch 2

Inside the box, you’ll find three additional stick caps that can replace the traditional sticks that come preinstalled. The trio of alternatives includes a domed model, a tall stick for FPS games, and a short stick with a smaller cap. Speaking of FPS games, you can enable hair trigger mode, which actuates the right and left triggers with shorter pulls.

There are a couple potential downsides to keep in mind when using the G8 Plus with the Switch 2. While the grip holds the Switch 2 securely in place and has a rubberized bridge and pads on each side to help prevent scratches, it doesn’t connect to the console like the Joy-Con controllers. When carrying the console around, you probably want to make sure you are holding the Switch 2 itself, not just the grip. Due to the Switch 2’s size, the edges extend beyond the top and bottom of the grips, leaving them exposed. You may want to add a protective shell to the Switch 2 when using the controller. Additionally, keep in mind that you will need to remove the Switch 2 from the cradle to dock it.

I often use the G8 Plus when gaming on iPhone. Platform versatility is a major perk here. It’s inevitable that manufacturers will release handheld Switch 2 controllers, but it’s unlikely many of them will work with other devices. So even if you wind up purchasing a different controller or adding an ergonomic grip to the console, the G8 Plus doesn’t need to collect dust. You can even use it as a wireless controller on Switch 2 (or Switch) when playing on your TV.

How To Unlock All Secret Characters In Tony Hawk’s Pro Skater 3 + 4

Tony Hawk’s Pro Skater 3 + 4 brings together a remake of two more classic THPS games. While the majority of secret skaters from the original games aren’t present here, there are seven total secret skaters, depending on how you do that math. Some of them are significantly easier to unlock than others, with one taking an incredible amount of effort to get.

THPS 3 + 4 S-K-A-T-E guides:

How to unlock Tony Hawk Pro Skater 3 and 4 secret skaters

Michaelangelo from Teenage Mutant Ninja Turtles is one of the secret skaters.

There are five main secret skaters to unlock in Tony Hawk’s Pro Skater 3 + 4. Three of them are available from the start of the game, only requiring you to earn enough money in-game to unlock them. These skaters can be found in the Secret Shop menu, which is a subsection of the main shop menu. This menu is unlocked from the start of the game.

The other two skaters require much more effort. Constable Richard, the British version of Jack Black’s Officer Dick, requires you to find 19 hidden panda plushies spread across the 19 different levels. The other skater, Birdman, a skeleton bird person meant to represent Tony Hawk’s skate brand Birdman, also requires a ton of work. To unlock Birdman, you need to complete every goal in THPS 3 + 4 and then purchase an item called feathers from the shop.

Skater Unlock Requirements
Andy Anderson $5,000 in the Secret Shop
Bam Margera $5,000 in the Secret Shop
Michaelangelo $10,000 in the Secret Shop
Birdman Complete all goals in THPS 3 + 4 and purchase feathers from the shop
Constable Richard Collect all 19 hidden panda plushies

The Doom Skaters

Doom Slayer and Revenant are paid DLC that cannot be obtained any other way.
Doom Slayer and Revenant are paid DLC that cannot be obtained any other way.

The other two secret skaters don’t exactly count, since they are only available as part of the Deluxe Edition. You either need to purchase that version of the game, or purchase the upgrade pack if you already have the base edition. This gets you two skaters, Doom Slayer and Revenant, both from the Doom series.

Final Fantasy Pixel Remaster Collection Prime Day Deal Restocked

Amazon has restocked its Prime Day deal on Final Fantasy I-VI Collection Anniversary Edition for Nintendo Switch. The six-game collection is discounted to $45 (was $75) on Switch, but the deal expires tonight when Prime Day ends (12 AM PT). The PlayStation 4 edition is still in stock as well, and Amazon has shaved a couple extra bucks from the price; PlayStation users can snag a copy for $42.74.

Released last October for Switch and PlayStation, the Anniversary Edition comes with a sticker sheet of Final Fantasy character sprites. It’s worth emphasizing that this is a true physical release, with all six Final Fantasy Pixel Remasters on the Switch cartridge or PS4 disc (fully compatible with PS5). Square Enix initially released the physical in 2023, but the small print run sold out extremely fast. Last fall’s re-release brought the collection to major retailers for the first time as the Anniversary Edition.

If you love classic Final Fantasy games, you should also check out FF Dot: The Pixel Art of Final Fantasy. This lovely 280-page hardcover book offers an in-depth look at the gorgeous artwork that, considering the existence of the Pixel Remasters, has proven to be timeless.

Samsung’s Flagship Galaxy Tablets & Earbuds Are On Sale For New Low Prices

Prime Day wraps up today, and if you’re still looking to score a deal on some hardware, then you might want to see what Samsung has to offer. Amazon has discounted a bunch of Samsung Galaxy tablets and several pairs of Bluetooth earbuds, including a nearly 50% discount on the Samsung Galaxy Buds FE and $100 off Galaxy Buds 3 Pro AI Bluetooth Earbuds.

The Galaxy Buds 3 Pro AI normally cost $250, but you can snag a pair for $149.72. It’s worth noting that Apple’s AirPods Pro 2, which also normally sell for $249, are discounted to $149 alongside best-ever deals on both models of AirPods 4, Apple’s newest Bluetooth earbuds.

On the tablet side, Amazon is discounting entry-level models and productivity powerhouses. If you want a compact Android tablet, the Samsung Galaxy Tab A9+ Plus is on sale for $133 (was $220). For a laptop replacement similar to the iPad Pro, check out Samsung’s flagship Galaxy Tab S10+. Check out the list below for more Samsung tablet deals and a closer look at the Galaxy Buds.

Start Dungeon Crawler Carl Series For Only $12 With This Prime Day Book Deal

If you’re interested in giving the LitRPG genre a try and haven’t read Matt Dinniman’s runaway bestseller Dungeon Crawler Carl, the stylish hardcover edition of the first book in the series is on sale for its lowest price yet–by a wide margin. You can grab a copy of Dungeon Crawler Carl for $12.52 (was $30) at Amazon. This official Prime Day deal will disappear after today, so check it out while you can.

LitRPG, or Literay Role-playing Game, is a fantasy and sci-fi subgenre featuring video game tropes like stats, health bars, hit points, inventory screens, and more. Some LitRPG series take place inside of fictional video games, virtual reality, or, in the case of Dungeon Crawler Carl, a reality show competition structured like a video game. The genre has exploded in popularity in recent years, with Dungeon Crawler Carl and a few other series becoming massive mainstream hits.

If you’re already a fan of the series but don’t own all six hardcover editions available so far, Books 4-6 are eligible for Amazon’s Buy Two, Get One Free Sale. All three hit store shelves over the past few months, with the seventh (and latest) entry slated to be published September 23. This Inevitable Ruin is available to preorder at Amazon, and Book 8, Carl’s Book of Boom, is expected to release in 2026.


Even if you’ve already read the series, the hardcover editions are worth checking out, as each one contains a portion of Backstage at the Pineapple Cabaret, a novella that’s exclusive to the hardcover releases.

  1. Dungeon Crawler Carl (Hardcover) — $12.52 ($30)
  2. Carl’s Doomsday Scenario (Hardcover) — $24.25 ($30)
  3. The Dungeon Anarchist’s Cookbook (Hardcover)— $30
  4. The Gate of the Feral Gods (Hardcover) — $22.68 ($30) | B2G1 Free
  5. The Butcher’s Masquerade (Hardcover) — $19.79 ($35) | B2G1 Free
  6. The Eye of the Bedlam Bride (Hardcover) — $23 ($39) | B2G1 Free
  7. This Inevitable Ruin (Hardcover) – $36.27 ($39) | Releases September 23

Dungeon Crawler Carl by Matt Dinniman

Dungeon Carl Crawler is a quintessential example of the LitRPG genre. When bored aliens transform Earth into a giant video-game style dungeon, Coast Guard veteran Carl becomes a participant in a life-or-death tournament. Carl is accompanied by a cat named Princess Donut. Throughout the series, the duo squares off against a wide array of monsters and solves puzzles. In case the name Princess Donut didn’t give it away, Dungeon Crawler Carl doesn’t take itself too seriously. Despite the high stakes, the series frequently leans into the ridiculousness of the scenario with darkly humorous dialogue and over-the-top violence.

Viture Pro XR Glasses Prime Day Deal: Save Big On Wearable 135-Inch Display

Amazon has an excellent Prime Day deal on the Viture Pro XR Glasses. Normally $469, this an impressive wearable is discounted to as low as $314.10. The listed deal price is $349, but you can save an additional 10% on one Viture product, which slashes $34.90 from the price. You can add the official Viture x 8BitDo Ultimate C Wireless Controller to your order for about $27.

If you’re unfamiliar with XR technology, Viture Pro Glasses are essentially wearable 1080p projectors. You can connect the glasses to your PC, smartphone, tablet, or game consoles to enjoy a 135-inch personal display only you can see. And if you pair the glasses with the Viture Pro Neckband, which is on sale for over $100 off, you don’t even need an additional device to stream PlayStation, Xbox, and PC games.

Viture recently updated the glasses and official Mobile Dock to add support for Nintendo Switch 2. The Ultimate C Controller that comes with the glasses right now has a translucent black design and is compatible with Switch 2, Switch, PC, and mobile devices. It’s one of a handful of 8BitDo controllers with Switch 2 compatibility.

Note: The extra 10% off coupon applies to most Viture products, but you can only use it one time. Amazon’s promotion page features three different listings for the Viture Pro glasses. They are the same, but only these two pages are eligible for the extra 10% off promotion. This won’t make a difference if you add the 8BitDo Ultimate C Controller to your order, but if you buy this pair of glasses without the controller, you’ll wind up paying the full $349 deal price.

Before you purchase the Pro XR Glasses, you should know that Viture is releasing a new model on July 30 called the Luma Pro XR. Available to preorder now for $499, the Luma Pro XR offers a 152-inch personal display with 1200p resolution. Viture says the Luma Pro XR improves visual clarity for text by 50%, which should make the glasses more viable for productivity. You can get the 8BitDo Ultimate C Controller for free with your preorder.


Viture recently collaborated with 8BitDo on a second controller designed for Android smartphones. Like the Ultimate C, the new 8BitDo Mobile Controller has a translucent black color scheme. It connects to Android phones via USB-C; an iPhone edition is coming soon. Check out the list below for Prime Day deals on Viture accessories

Viture XR Accessories:

Yu-Gi-Oh 14-Game Collection For Switch Is Only $20 For Prime Day

Yu-Gi-Oh Early Days Collection for Nintendo Switch is only $20 at Amazon during Prime Day while supplies last. That part is key here, as Target has already sold out of this same deal multiple times over the past few days. If Amazon’s deal is gone when you read this, Walmart has the collection for $22.18. Chances are both retailers will sell out, because this is a pretty wild promotion, whether you’re saving $30 or $28.

The Early Days Collection launched on February 27 exclusively for Nintendo Switch and PC. It comes with 14 Game Boy, GBC, and GBA games that originally released from 1998 to 2003. The Switch-exclusive physical edition also comes with a Secret Rare Yu-Gi-Oh trading card; you’ll get one of two Quarter Century Secret Rare Harpie’s Feather Duster cards.

Yu-Gi-Oh! anime Steelbook Editions
Yu-Gi-Oh! anime Steelbook Editions

If you’re looking forward to the Early Days Collection, you can bide the time with a couple of recent Yu-Gi-Oh anime Blu-ray releases. The original Yu-Gi-Oh movie received a steelbook edition last September, and Amazon has it marked down to only $15.38 (was $30) for Prime Day. In December, Yu-Gi-Oh Bonds Beyond Time also received the steelbook treatment. This one is slightly more expensive at $19.49 (was $30), but it’s eligible for Amazon’s B2G1 Free Blu-ray and Book promotion. Check out our roundup of the best Prime Day Blu-ray deals for a list of notable B2G1 free movies, TV shows, and anime.


Yu-Gi-Oh: Trading Card Game 25th Anniversary & Retro Collections

There are also several retro-themed trading card sets available to celebrate the 25th anniversary of the franchise at Amazon and Best Buy.


Yu-Gi-Oh Manga 3-in-1 Collections

Yu-Gi-Oh Manga 3-in-1
Yu-Gi-Oh Manga 3-in-1

For anyone interested in checking out the franchise’s source material, massive manga compilations by late series creator Kazuki Takahashi are available through Amazon and Walmart. Each of these budget-friendly paperbacks contain three volumes and clock in at around 600 pages each. We’ve listed the first five books at each retailer.

Yu-Gi-Oh Manga at Amazon


Yu-Gi-Oh Manga at Walmart

Atari 7800+ Is Only $60 For Prime Day, Includes New Cartridge Game

Retro gaming enthusiasts can save over 50% on the Atari 7800+ console during Prime Day. Released last November for $130, the cartridge-based console is discounted to just $60 at Amazon. This is an incredible deal, as the console comes with a wireless gamepad that’s sold separately for $35 and a new Atari game that goes for $30 on its own. You could use some of the money you’re saving toward the CX40+ Wireless Joystick, which is discounted to $28 and can be synced to your PC, too.

Amazon also has a deal on the Atari 2600+ that drops the price to $90 (was $130). Both of these modern recreations of classic hardware play Atari 2600 and 7800 cartridges, so if you don’t have a preference on the look of the console, the 7800+ is clearly the better option at the moment.

Retro gamers should also check out Amazon’s deals on the mClassic Graphics Upscalers, which improve picture resolution and clarity when using older gaming hardware on modern TVs. The mClassic can also make a noticeable difference with the Nintendo Switch (not the Switch 2).


For discounts on physical games for modern platforms, check out our roundup of the best Prime Day video game deals for Nintendo Switch, PS5, and Xbox Series X.


Best Prime Day PS5 And Nintendo Switch Game Deals At Amazon

If you’re looking to to your collection of physical video games for PS5, Nintendo Switch, and Xbox Series X, Amazon Prime Day 2025 has some noteworthy deals on a ton of games across all genres. The gaming section of the sale is especially great for turn-based RPG fans who want to revisit games from previous generations thanks to the best-ever discounts on retro collections and remakes such as Dragon Quest III HD-2D Remake, Suikoden I & II HD Remastered, and Final Fantasy I-VI Collection.

You’ll also find deals on AAA games from 2024 and 2025, including the largest price cuts so far on Warhammer 40,000: Space Marine 2 and Assassin’s Creed Shadows.


Amazon Prime Day: Video Game Deals Hubs


We’ve rounded up the best Prime Day game deals for Nintendo Switch, PS5, and Xbox Series X. This roundup only focuses on Amazon’s deals, but we’d also recommend checking out Walmart’s Deals event, Target Circle Week, and Best Buy Black Friday in July for more deals. We also have a roundup on Nintendo Switch exclusives that includes a handful of great Super Mario game deals.

These classic turn-based RPGs feel right at home on Nintendo Switch and Switch 2

Along with the three aforementioned (and pictured) RPGs, Nintendo Switch and Switch 2 users can save on other retro compilations like Marvel vs. Capcom Fighting Collection and Jurassic Park Classic Games Collection. You can also get great deals on a bunch of simulation games, including the very popular Hello Kitty Island Adventure.


Here’s a quick look at the best deals on Nintendo-published games at other retailers. All of these discounts are at Walmart with the exception of Mario & Luigi: Brothership for $40 at Best Buy.


Save on a trio of PS5 console-exclusive Final Fantasy games
Save on a trio of PS5 console-exclusive Final Fantasy games

PS5 users can save on all of the most recent Final Fantasy games. In addition to the Pixel Remaster Collection for $42.74 (was $75), Amazon has deals on Final Fantasy 7 Rebirth, the recently reprinted FF7 Remake Intergrade, and Final Fantasy 16.


Alan Wake II and Space Marine 2 are cheapest on Xbox during Prime Day.
Alan Wake II and Space Marine 2 are cheapest on Xbox during Prime Day.

Xbox has shifted away from physical games in recent years, and that trend has carried over to some third-party publishers, too. As such, there are always fewer Xbox Series X deals during these big sales events. That said, Alan Wake 2’s Deluxe Edition and Warhammer 40,000: Space Marine 2 are available for new all-time low prices. Alan Wake 2 is only $38, while Space Marine 2 is down to $34. Suikoden I & II HD Remastered is also one dollar cheaper on Xbox than PS5 and Switch.


Girls’ Frontline 2: Exilium – New T-Dolls, Exclusive Rewards, and Anime Expo Surprises Await

The Girls’ Frontline series is back in a big way with the release of Girls’ Frontline 2: Exilium—now available on PC and mobile! This free-to-play strategy RPG sequel builds on everything fans loved in the original game, now with a fully 3D battlefield, evolved mechanics, and a fresh roster of Tactical Dolls (T-Dolls) ready for action.

Whether you’re a returning Commander or just starting out, Exilium offers a gorgeous, anime-inspired experience thanks to next-gen rendering tech, deep tactical gameplay, and a variety of mini-games to keep things fresh. It’s everything you loved about the original and so much more.

Battle-Ready T-Dolls Take the Spotlight

Springfield and Peri are ready for action.

The latest update brings new Elite T-Dolls to recruit, with increased drop-rates for Springfield, Peri, and Mechty (Rerun). Each brings their own strengths to your squad—and yes, you can deck them out in stylish outfits, too.

Springfield, a powerhouse support unit, is perfect for Hydro-focused teams. Her ability to overheal and boost allies makes her an essential part of any strong lineup. She’s available now in the limited-time Targeted Procurement banner, so if you’ve been hoarding Collapse Pieces and Targeted Access Permissions, now’s your chance.

Pair her with the Radiance rifle: a custom Elite-class weapon designed just for her. It increases Hydro damage team-wide, boosts HP by 15%, and amplifies Springfield’s key abilities. Based on the real-world M1903, this sleek rifle delivers both style and stopping power.

Peri Brings the Fire

Peri–a Bulwark unit–is all about aggressive tactics. She dishes out Burn damage at the cost of her own HP, but can activate a powerful shield to stay in the fight longer. You can unlock her for free through the Standard Banner by completing event tasks during the current limited-time event.

Her signature weapon? A deceptively dainty SMG based on the MP5H1 that hits like a truck. And don’t sleep on Faye—her elite handgun, Hestia, modeled after the CZ75, turns her into a true Goddess of Flame on the battlefield and is a portable powerhouse.

Dress to Impress: Limited-Time Outfits

What’s a new T-Doll without a killer outfit? Several stunning looks are available at limited-time discounts:

Springfield’s “Queen in Radiance” outfit isn’t just elegant—it’s also the first 3D main screen wallpaper in the game, complete with dance interactions and Scenic Tour animations.

Faye’s “Flurry Crimson” ensemble channels her inner flame with dancer-inspired flair.

Style Up Your Arsenal

Don’t let your weapons feel left out, because new skins are here too! Springfield’s Midnight Waltz pairs perfectly with her Radiance outfit for a dazzling ballroom blitz combo. And for a retro-futuristic edge, grab the Dawn Sentry, a stylish homage to old-school sci-fi.

Free Pulls, Codes, and a Shot at Real-World Prizes

Here's a closer look at all the rewards you can earn in the game.
Here’s a closer look at all the rewards you can earn in the game.

Girls’ Frontline 2: Exilium is feeling generous this month, as you can grab 40 free banner pulls, the free T-Doll Faye, free Targeted Access Permissions, and more this month.

There’s also a chance to win prizes like the iPhone 16, Razer keyboard, and tons of in-game loot through the Defend Zucchero Café event.

Got a US server account? Use these codes before July 29 for extra goodies:

  • Code 1: 83PCW6M7KB
  • Code 2: ED638PF8ED

Each unlocks:

  • 100 x Collapse Pieces
  • 2,000 x Sardis Gold
  • 2,000 x Combat Reports
  • 2,000 x Analysis Blueprints

Daily login events for easy rewards

Just log in to earn these:

Daybreak Vigil (July 3–17) – 10 x Targeted Access Permissions

Rookie Broker’s Invoice (July 17–31) – 10 x Targeted Access Permissions

Mayling’s Gifts (post-July 3 update) – 10 x Targeted Access Permissions + 10 x Access Permissions

Want more? Join the Zucchero Creative Hub to design your own avatar frame and artwork for a chance to win 6,480 Collapse Pieces!

The T-Dolls were at Anime Expo!

Image credit: Sunborn
Image credit: Sunborn

Girls Frontline 2 also had a big presence at the annual Anime Expo this month, with a booth that was modeled after the cozy Zucchero Café from the game! Top cosplayers brought characters like Springfield, Makiatto, Centaureissi, and Sharkry to life, making the booth a major attraction.

In case you missed it, you can check out photos and videos of the Girls Frontline 2 by searching for hashtags like #GirlsFrontline2Exilium and #gfl2exilium on various social media platforms.

Whether you’re strategizing in battle or styling your T-Dolls to perfection, now’s the perfect time to jump into Girls’ Frontline 2: Exilium. With exciting updates, stunning visuals, and a community that keeps growing, it’s time to take command.

Download now and lead your squad into the next chapter!

Former Xbox Boss Says He Knew Sony’s Killzone 2 E3 Showcase Was BS

Twenty years ago at E3 2005, Sony showed off a Killzone 2 video as an example of the PlayStation 3’s power over its rival console, Microsoft’s Xbox 360. However, Sony later admitted that the Killzone 2 video wasn’t actually gameplay footage and that it was meant to be a “target render” for the team to achieve. Now, former Xbox boss Peter Moore has shared that he knew all along that the Killzone 2 demo was “BS.”

While speaking with The Game Business, Moore recalled that Sony pulled a similar trick to outshine the Dreamcast when he worked for Sega. Sony essentially tried to adopt the strategy a second time to overshadow Xbox 360’s launch.

Now Playing: Killzone 2 (working title) Game Demonstration

“It was exactly the same tactics of creating a very expensive movie,” said Moore. “But when the game came out, it was completely BS. I knew it that night when I watched it. I thought there’s no way they’re delivering this experience. They were doing the same thing to us as they did with Sega, which is go: ‘Alright, cute little Xbox 360 coming out, but the big boys will be out with the PlayStation 3, so you should hang around and wait for that. Because look what we can do.'”

According to Moore, game journalists also recognized Sony’s strategy and quickly came to the conclusion that the PS3 wasn’t powerful enough to produce that level of detail in real-time.

Moore went on to describe Microsoft’s strategic rollout of Xbox 360, and added that landing the console-exclusive rights for Call of Duty 2 went a long way towards the company’s success.

In the present, Call of Duty remains the most-successful FPS franchise, which is now owned by Microsoft after the Activision Blizzard sale. As for Killzone, the most recent game in the franchise was 2013’s Killzone Shadow Fall. There was also a Killzone 2 DLC for Helldivers 2 that was released in late 2024.

The Alan Wake 2 Physical Edition Is On Sale At Amazon

Alan Wake 2 originally launched in 2023 as a digital-only title, but received a special Deluxe Edition physical release late last year–and thanks to Amazon’s Prime Day 2025 sale, you can grab the Alan Wake 2: Deluxe Edition on PS5 and Xbox Series X for just $45 (normally $60). If you haven’t played it yet, then you’ve missed out on a masterpiece of storytelling from Control developer Remedy Entertainment, and this special edition will let you experience the long-in-development sequel and its two well-received expansions. It also includes a digital code for the first game, Alan Wake Remastered, and other bonus content, making this an ideal way to experience Alan Wake 2. The deal will only be available during Prime Day, which runs from July 8-11.

“Alan Wake 2 achieves virtually everything developer Remedy Entertainment set out to do,” Mark Delaney wrote in GameSpot’s review, scoring the game 10/10. “It’s a game that feels novel and risky that is executed with confidence and a clarity of vision. The end result is a one-of-a-kind sequel that redefines its series, blazes trails in video game storytelling, and stands as the monument to a studio that has unlocked its potential to the fullest.”

Several other games are also on sale for Prime Day, so if you’re looking to stock up ahead of the winter season, there’s lots to choose from. Final Fantasy 16 has been marked down to its best price yet, Assassin’s Creed Shadows is a gorgeous tour of feudal Japan that’s a bargain at only $47.50, and you can raise your ones to acknowledge the Bloodline in this WWE 2K25 deal. Keep an eye on GameSpot’s Prime Day 2025 Deals Hub for even more discounts on video games, electronics, and more throughout the week.

Shop All Prime Day Deals At Amazon


Diablo 4 Finally Gets Cheap Microtransactions, But Players Aren’t Impressed

Diablo 4 recently received new cosmetic bundles as part of the launch of Season 9, and while they are much cheaper than the usual skins and cosmetics offered in the in-game shop for Blizzard’s ARPG, players don’t seem too impressed with the value.

Each class has received a new cosmetic bundle labeled in the in-game shop as an “Essentials Pack.” These cosmetic packs contain six skins for that specific class for only 500 Platinum, which roughly equates to $5. That makes these class bundles some of the most affordable microtransactions offered in Diablo 4 to date, as most of the game’s cosmetic bundles (like its limited-time Berserk cosmetics) often cost $25 or more.

Players on places like Reddit, however, aren’t too impressed at the value of six skins for $5, as the outfits look mundane when compared to Diablo 4’s pricier cosmetics. Some on the Diablo 4 subreddit point out that the skins look to be modified or reskinned versions of armor that already exists in-game for free, though some sets come with a unique helmet or other changes. One player in the comments points out that they already own some pieces of these bundles despite having never bought any cosmetics, instead having acquired them through playing the game and dismantling items to acquire the transmog. For those who have already acquired some of the cosmetics in the bundles just by playing the game, the bundle price decreases slightly.

With the skins looking so similar to that of transmog options already present in Diablo 4, some players are wondering why they weren’t simply included for free, while others think $5 is a fair asking price. Others, however, think $5 is far too steep for slightly altered items they may already own.

It’s not the first time players have criticized Diablo 4’s microtransactions. More recently, players have taken issue with Diablo 4’s revamped Reliquary battle pass system, which grants fewer rewards and less premium currency than before. Since the Reliquary system’s debut as part of Season 8, players have discovered the battle pass is even worse than originally thought, as previous issues have compounded with poor UX design, pricey bundles, and confusing wording.

Blizzard said it has heard the negative feedback regarding the Reliquary system and will be looking to make changes in the future, but those changes didn’t come in time for Season 9. In a comment on Reddit earlier this year, Diablo director of social and content marketing Adam Fletcher said the goal of the Reliquary system is to add cosmetics for all players, not just those who pay more money, and that Blizzard will look to bring “better options and value” when it comes to cosmetics tied to crossover events.

Diablo 4 Season 9, which brought permanent changes to Nightmare dungeons and lets players craft their own Horadric spells, launched July 1 and is slated to end on September 23. Old-school Diablo fans may also have something to look forward to, as Blizzard seems to be teasing new Diablo 2 content might be on the way.

Skyrim 3-Book Hardcover Collection Is Only $44 At Amazon For Prime Day

The world of Skyrim felt alive when players first ventured into it, and a mountain of discoverable texts helped add to its immersion. Normally, you’d have to travel all over the province to find every piece of parchment, but if you don’t have that much time to do so, then you can sit back with The Skyrim Library Box Set for some quality reading. This compiles all of the collected texts into a trio beautifully illustrated hardcover books. The Skyrim Library is available at Amazon for a dragon-sized discount right now.

As part of Amazon’s early Prime Day 2025 book sale, Elder Scrolls fans can get this $110 collection for only $44.79. Just make sure to click the $12 coupon below the price on Amazon’s store page to get the full discount at checkout.

More Elder Scrolls Book Deals

Elders Scrolls: Tales of Tamriel and Survival Guide
Elders Scrolls: Tales of Tamriel and Survival Guide

To add to your Elder Scrolls collection, you can also grab a few more books inspired by the games. Lord of Souls, an official novel that takes place after the events of The Elder Scrolls IV: Oblivion, is eligible for Amazon’s Buy 2, Get 1 Free Book Sale this week. Unfortunately, Lord of Souls is the second book in a duology, but you can get the first book, The Infernal City, for only $11.29 (was $19).

Elder Scrolls Online players should check out The Official Survival Guide to Tamriel for tips on how to avoid becoming dinner for a dragon. This deluxe hardcover book was only released last year and its full of handy tips and tricks for surviving perilous encounters in that land.

Lore fans can also read up on The Elder Scrolls Online, as this two-book collection offers a collection of in-game texts and exclusive artwork to pore over. When you’re not reading them, these are also good-looking books to display thanks to their intricately detailed covers.

Anyone with a hunger for adventure can also check out a new volume of the official Elder Scrolls Cookbook Vol. 2.. This tome contains dozens of recipes–ranging from Troll Fat Jerky to West Weald Corn Chowder–and like other gaming-themed cookbooks, each recipe is accompanied by detailed instructions and photography to help guide you on the way toward making some Fus-Ro-Dinner.

Back to Skyrim: If you’d like to construct a display model featuring the game’s terrifying dragon antagonist Alduin the World Eater, the officially licensed 619-piece Skyrim Mega Bloks set is on sale for 15% off at Amazon.


The Witcher Novel Box Set Is Steeply Discounted For Prime Day

Amazon’s Early Prime Day Book Sale has a bunch of box sets for massively reduced prices. While many of the deals are for children’s books, there are a few fantasy and sci-fi collection deals for adult readers. On the fantasy side, the most notable deal is The Witcher Saga 5-Book Box Set for only $35 (was $90). This is the best price we’ve seen in a long time for the slipcased paperback set containing all five mainline novels in Andrzej Sapkowski’s The Witcher series. The deal was originally only available to Prime members, but everyone can take advantage of this offer now.

If you’re a big fan of CD Projekt Red’s games or the TV adaptations on Netflix, this deal is the perfect opportunity to check out the beloved source material. This is great timing for another reason, though. On September 30, the ninth book in the series, Crossroads of Ravens, will be available in English. Fans can preorder the standalone prequel novel at Amazon for $25 (was $30).

Check out the box set as well as The Witcher’s story collections and prequel novels below. And if you like science fiction, take a look at Amazon’s Prime Day deal on James S.A. Corey’s The Expanse series. More Prime Day 2025 book deals will be available when the event officially kicks off on July 8.

Save On Optimus Prime Lego Transformers Set Ahead Of Prime Day 2025

Optimus Prime is one of the most popular and highly rated buildable models in the Lego Icons lineup–for good reason, too. The 1,508-piece collectible display set has an exceedingly clever 2-in-1 design that allows Transformers fans to convert the Autobot leader into his signature truck. Ahead of Prime Day 2025, multiple major retailers have restocked the 1,508-piece Optimus Prime set for $144, which is a 20% discount from its $180 MSRP. At the time of writing, Amazon is running low on units, but you can also snag this deal at Walmart and Target.

Lego Icons: Optimus Prime Transformers 2-in-1 Display Model

All three retailers have sold out of this display model, which is geared toward adults, several times already this year. And though it has returned once again, it’s worth noting that Optimus Prime was out of stock everywhere from last holiday season until March. The Lego Store has units available at the moment, but it’ll cost you the full $180 MSRP. Lego officially lists Optimus Prime as “hard to find.” This description combined with the prolonged stock shortages could mean that the Optimus Prime kit, which debuted in 2022, is close to retirement.

Amazon also has great deals on two other iconic vehicles from movie history. The Lego Icons Back to the Future Time Machine is discounted to $170 (was $200). This is a 3-in-1 build, but unlike the Transformers sets, you’ll need to pick which DeLorean model from the trilogy you want to build. If you change your mind later on, you can partially deconstruct the model and rebuild it using the instructions for one of the other designs. Similar deals are also available at Walmart and Target.


Meanwhile, Dune fans can save 20% on the Lego Icons: Atreides Royal Ornithopter, dropping the price from $165 to $132. The 1,369-piece build comes with six Lego minifigures.


Check out a list of our favorite Lego display model deals for adults below:

Lego Deals at Amazon (July 2025)

Star Wars Lego Deals

Star Wars fans should take a look at the Walmart-exclusive Kylo Ren and Darth Vader Helmet bundle while it’s in stock. Over at Amazon, you can save on a nice variety of 25th Anniversary Lego Star Wars sets, including the 1,138-piece C-3PO statue. For even more offers, check out our. roundup of the best Lego Star Wars deals available now.

  • Lego Star Wars 25th Anniversary Series:
  • Lego Star Wars Helmets:
  • More Starship Display Models:

Everything To Know About NTE

Ever since Persona transformed the RPG into a wonderfully voyeuristic Japanese tourism simulator, I’ve had an appetite for games that let me experience living on the other side of the planet. Whether it’s roaming the streets of Osaka in Yakuza or trudging across the dung-filled fields of Kingdom Come: Deliverance’s medieval Bohemia, there’s something satisfying about picking up a controller and being given a window into someone else’s life.

Yet since Persona offers a disappointingly linear Tokyo to traverse, I’ve been left pining to get lost in a truly sprawling virtual metropolis. Thankfully, it turns out my oddly specific prayers have been answered. Welcome to the slick and exciting new anime open-world RPG from Hotta Studio, NTE.

Hot-ta Go

Developed by the creators of the 2021 hit, Tower of Fantasy, NTE is a fully open-world anime brawler made using Unreal Engine 5. Putting players into the near-future city of Hethereau, anime-styled characters are free to roam the futuristic metropolis as they see fit. Feeling like a blend of Shanghai, Seoul, and Tokyo, Hethereau is fully explorable in its gargantuan glory – and it finally satisfies that free-form slice of life itch.

It helps that the city of Hetherau looks absolutely stunning. As crisp character models are brought to life with expressive animations, Lumen lighting tech brings street lamps and puzzles shimmering to life with impressive reflections. In a nice touch, exploring this cityscape feels pleasingly kinetic. From sprinting across packed plazas to sipping coffee at a quiet cafe or fighting anomalies in back alleys, there’s an impressively vast map begging to be explored. As you hop into a car and crash into incoming traffic, chat to overly excitable citizens and then head into a portal to slice up some dudes, it’s hard not to feel like you’re playing a Shonen Jump twist on GTA.

Real-time weather helps to keep your time in Hethereau feeling fresh – no matter the forecast. Whenever you boot up NTE, you never know what kind of day awaits, with your daily adventures shifting from sun-soaked ambles across packed city streets to racing across town with snowflake-laden windscreen wipers. It’s all surprisingly well realised and immersive stuff, with snow even affecting NPC behaviour. Pedestrians leave snow prints as they go about their days, and heavy snowfall even brings traffic edging to an authentic standstill.

Anomaly of a Fall

Still, it’s not all a breezy good time here – there is an existential threat facing humanity, after all. With people around the world suddenly mutated by thick goo falling from the sky, a hyper vortex has corrupted and maddened once ordinary citizens, and it’s up to the authorities to try and contain this horrific anomaly before it spreads. As a member of the Anomaly Control’s Containment Unit, it’s up to you to help keep citizens safe.

Much like in the games that inspired it, there’s a murky distinction between regular city life and the action-packed showdowns with anomalies. In NTE, the vast city of Hethereau shimmers with a surrealist quality, seamlessly blending day-to-day city life with reality-bending sci-fi. Divided into two main sections, the city’s Frontworld is a meticulously ordered, seamless open-world cyberpunk metropolis where players can explore and progress the story, while the Backworld – you guessed it – is littered with local urban distortions caused by those pesky supernatural anomalies.

No Caption Provided

The sun-soaked streets of the Frontworld offer a nice contrast to the murky, horror-tinged encounters that define the anomalies. One such section saw me roaming an eerily abandoned school. With its glistening corridors devoid of life, and a pulsating crimson oozing out of the windows, these spooky sections are nice and atmospheric – a welcome change from simply being dumped straight into combat.

Speaking of combat, NTE offers unique mechanics depending on your character, such as character-specific Critical Dodge Counterattacks and Parry Attacks, which add fresh layers of strategy and style to enemy encounters.

Grand Theft Anime

In a Michael-Scott pleasing touch, urban exploration comes with a parkour twist, allowing players to navigate the sprawling urban metropolis by sprinting, jumping, and climbing their way across the packed city streets. If that all sounds far too exhausting, you can instead opt to simply hop on the subway, chatting to the locals for new leads on anomaly locations, or to engage in some enjoyably silly side quests. If parkour doesn’t float your proverbial boat, you can always take to the sky, hopping on a zipline to speed across the neon skyline and uncover the city’s hidden corners.

No Caption Provided

Of course, it wouldn’t be GTA-like without, well, some grand theft auto. Just like in Rockstar’s flagship franchise, vehicles in Hethereau can be commandeered under Anomaly Control’s Containment Unit (more on them later) authority via Requisition gameplay, allowing you to peacefully take over any car if it will help you keep the city safe. If, however, you step out of line and attack fellow citizens, you’ll trigger a Wanted level, with the Security Office putting out a warrant for your arrest and chasing you down. Continuing to break the law will increase your wanted level with escalating consequences based on the severity of your offence. The more you attempt to escape or the more wanton destruction you cause, the higher the said wanted level. GTA VI, eat your heart out.

And if that wasn’t enough law-flaunting for you, you can also team up with friends to try out street racing challenges, competing with crews from various districts in high-octane multiplayer races. If you fancy testing your driving skills, Hetherau’s streets are littered with fast and furious drivers, all itching to put the pedal to the metal and helping you try out all manner of torque-testing new rides. Just be careful in bad weather: the snow might be immersive and realistic – with snowflakes organically blowing in the wind and the snow getting deeper in real time – but rain or snow means slippery roads and a greater chance of you dramatically spinning off track.

In NTE, you’re an anomaly hunter, with the game’s core missions revolving around hunting down said anomalies. Story beats are punctuated with gorgeously rendered cutscenes, leaning fully into their anime inspirations, as devious plot twists and turns are delivered with pleasing cinematic flourish.

No Caption Provided

Beta Than Paradise

Whether you’re cruising down the streets in your sweet new ride or clambering up the side of buildings, NTE is a surprisingly varied and feature-packed game. I was pleasantly surprised by the open world’s scope, with developer Hotta Studio promising that players will be able to choose how they mould their own destiny – yet it was too early to tell how these choices will ultimately pan out.

If the year-long wait for GTA VI has got you down, and modern gatcha games aren’t doing it for you, you can always take a trip to Hethereau when NTE comes out on PC, mobile, and PlayStation 5. The NTE beta on PC is available now until July 16th, and you can register your place here.

Walmart+ Is 50% Off – Here’s Why It Offers Incredible Value

Walmart’s biggest sale of the year (so far) kicks off alongside Amazon Prime Day on July 8. While you don’t need a Walmart+ subscription to shop the discounts during Walmart’s sale, members get five-hour early access starting July 7 at 4 PM PT / 7 PM ET. Ahead of the sale, Walmart is offering a 50% discount on a full year of Walmart+, dropping the price to only $49 (was $98).

The free shipping on online orders is similar to Amazon Prime. Orders are typically delivered within two days, though one- and even same-day delivery are regular occurrences.

The free delivery from local stores perk is an even larger benefit, depending on your proximity to a brick-and-mortar store. Many subscribers can get their entire grocery orders delivered. But even if your Walmart doesn’t have a full supermarket, it’s still nice to be able to get free delivery on random products you’d normally have to drive to the store to buy. Local delivery is often fulfilled the same day you place your order, and you can schedule the time slot when making your purchase.

If you’re a Paramount+ Essential subscriber, you’re likely spending more money on that subscription alone than you would by gaining access via Walmart+.

Other perks include 10 cents off fuel, free pharmacy deliveries, 25% off Burger King orders every day, free online pet care via Pawp, free automobile tire repair, 5% back in Walmart Cash on travel via Expedia, and the ability to return unwanted purchases from home. And if you do still find yourself in your local Walmart after getting a subscription, you can use the app to scan your items as you shop, which allows you to skip the normal checkout process.


Walmart Deals 2025 runs from July 8-13, whereas Amazon Prime Day 2025 is July 8-11. Amazon’s sale is geared toward Prime members, so many of the deals are exclusive to subscribers. If you’re new to Prime, you can get your first 30 days–or six months, if you qualify for Prime Young Adults–at no cost.

Prime members can take advantage of a wide assortment of early deals ahead of the official start date. There are two notable subscription deals for Prime members, too: Amazon Kindle Unlimited and Audible Premium Plus. New subscribers can get their first three months of the digital reading and audiobook memberships for free.


Zelda: Breath Of The Wild And Tears Of The Kingdom Updates Out Now, Fix Zelda Notes Issues

Nintendo has rolled out new updates for both The Legend of Zelda: Breath of the Wild and its sequel, Tears of the Kingdom. The latest patches are fairly minor, primarily addressing a few issues related to the Zelda Notes service for the Nintendo Switch 2 Editions of both games.

According to Nintendo’s patch notes, the new updates resolve a bug that can occur when attempting to use certain Daily Bonus perks. Specifically, Nintendo says it has “fixed an issue in which the player was unable to use the Daily Bonus effects ‘Health Recovery’ or ‘Hearty Meal’ if they had increased their hearts to the maximum number.”

Now Playing: The Legend of Zelda games – Nintendo Switch 2 Editions & ZELDA NOTES – Overview Trailer

The updates also resolve “several other issues related to Zelda Notes,” although no specific details were provided beyond that. Both games have also gotten other minor fixes “to improve the gameplay experience.” You can read the full patch notes for each update below.

You’ll need to install the latest patches in order to continue using the Zelda Notes service. The updates should download automatically when your system connects to the internet, but you can manually initiate the download by highlighting the game’s icon on the home menu, pressing the Plus Button, and selecting Software Update.

Zelda Notes is a companion service available exclusively for the Nintendo Switch 2 Editions of Breath of the Wild and Tears of the Kingdom. Players who own the Switch 1 versions can purchase upgrade packs for the games through the eShop. Nintendo Switch Online + Expansion Pack subscribers can also download both upgrade packs for free, although it may not be immediately clear how to.


The Legend Of Zelda: Breath Of The Wild Ver. 1.8.2 Patch Notes

Nintendo Switch 2 Edition: Fixes related to ZELDA NOTES

  • Fixed an issue in which the player was unable to use the Daily Bonus effects “Health Recovery” or “Hearty Meal” if they had increased their hearts to the maximum number.
  • Several other issues related to ZELDA NOTES have been addressed.

*The latest update data is required to play elements related to ZELDA NOTES.

General

  • Several issues have been addressed to improve the gameplay experience.

The Legend Of Zelda: Tears Of The Kingdom Ver. 1.4.2 Patch Notes

Nintendo Switch 2 Edition: Fixes related to ZELDA NOTES

  • Fixed an issue in which the player was unable to use the Daily Bonus effects “Health Recovery” or “Hearty Meal” if they had increased their hearts to the maximum number.
  • Several other issues related to ZELDA NOTES have been addressed.

*The latest update data is required to play elements related to ZELDA NOTES.

General

  • Fixed an issue in which the background music would not be played correctly in certain battles in the Nintendo Switch 2 Edition.
  • Several other issues have been addressed to improve the gameplay experience.
Prime Day Kindle Deals: Save $220 On Kindle Scribe Bundle At Amazon

A bunch of Amazon devices are already discounted to official Prime Day 2025 prices, including the priciest electronic reader in the ubiquitous Kindle lineup. The newest Kindle Scribe has received a massive $140 price cut, dropping the hybrid ereader and journaling e-ink tablet to its best price since launching last December. But you can save even more–up to $220 total–by opting for the Kindle Scribe Essentials Bundle.

New Kindle users will almost certainly want to go with the bundle, but if you’re upgrading to a new Kindle, you might want to skip the bundle due to a trade-in deal outlined below. The Kindle Scribe deals are exclusive to Prime members.

If you take advantage of the Kindle Scribe deal and have never tried Kindle Unlimited, you can get your first three months for free, which grants access to a library of over 4 million books, comics, graphic novels, manga, and more.


Some Kindle Unlimited titles also include audiobook versions that can be listened to on your Kindle. But for even more audiobooks, you’ll want to check out Audible Premium Plus, especially since the $15/month subscription program is free for your first three months, too. With Audible Premium Plus, you’ll be able to claim and keep one audiobook of your choosing. New releases and even preorders are eligible, so Prime members shouldn’t miss out on this offer.


Amazon is already offering steep discounts on Kindle ebooks ahead of the July 8-11 sales event, so you can pair your new ereader with some cheap books.

And if you plan on listening to audiobooks on the Kindle Scribe, Amazon’s Echo Buds with active noise cancellation are on sale for only $45, down from $140. These Bluetooth earbuds can sync wirelessly with Kindle ereaders as well as other Bluetooth-enabled devices.


Sony’s High-End Gaming Earbuds Hit New All-Time Low In Early Prime Day Amazon Sale

Out of the box, the Inzone Buds are compatible with PS5, Nintendo Switch, Steam Deck, Android, and iPhone 15/16 via the 2.4GHz dongle. Even though these are geared toward PC gamers, the Inzone Buds fully support the PS5’s audio features, including Tempest 3D Audio and Dolby Atmos.

Along with superb active noise cancellation and up to 12 hours of battery life (24 with the charging case), Inzone Buds benefit from using the same audio drivers as Sony’s popular WF-1000XM5 earbuds, which are discounted to $248 (was $300) at Amazon.

PC users can customize their audio experience with the Inzone Hub app. Those settings, including one of up to 256 sound profiles, can be synced to the earbuds and used on PS5 and other devices. Tap and touch shortcuts can be reprogrammed using the app, too.

Sony’s experience manufacturing high-end earbuds certainly helped when designing the Inzone Buds. They are comfortable to wear for hours of continuous use and inside the box you’ll find four sets of silicone eartips of varying sizes.

The biggest downside to the earbuds is that many users will need to use the included USB-C dongle on mobile, as its Bluetooth LE Audio connection isn’t supported by many devices. Some newer Android phones have Bluetooth LE, but Apple’s iPhones aren’t part of that small ecosystem. iOS users with an iPhone 15 or 16 can simply connect the USB-C dongle for playback, but if you have an iPhone with a Lightning port, you’ll need a Lightning to USB-C adapter that supports audio. (including iPhone). This $16 adapter works perfectly in our experience, but it obviously adds a dangling cord to your iPhone and introduces the risk of diminishing sound quality and increased latency–we never noticed this, but different adapters and phones may lead to different results.

If you want to read more about Sony’s gaming earbuds, check out our Sony Inzone Buds review.

8BitDo’s Official Wuchang-Themed Ultimate 2 Controller Looks Awesome

The Wuchang: Fallen Feathers Edition of 8BitDo’s flagship Ultimate 2 Wireless Controller looks pretty awesome. It’s important to note that the Ultimate 2 is a 2.4GHz wireless controller for PC. It also has Android support via Bluetooth. PS5 and Xbox Series X users will not be able to use this controller to play the game–unless you play it via remote play on your PC or Android device.

The Ultimate 2 launched earlier this year with an MSRP of $60, so this special-edition model only costs five bucks more than one of the standard variants.

We’ve tested the Ultimate 2 and the Ultimate 2 Bluetooth–which has Switch 2 and Switch support–and it’s better than many controllers that cost two or three times its price.

The Ultimate 2 has TMR electromagnetic analog sticks–smoother and more reliable than Hall Effect sensors–two remappable back buttons, two extra remappable bumpers, trigger locks, and RGB lighting rings.

It also has 6-axis motion controls, rumble, and a turbo button. With 8BitDo’s Ultimate Software V2, you can create three custom profiles to cycle through on the fly, adjust stick and trigger sensitivity, create dead zones, and more.

The Ultimate 2 comes with a matching charging dock. In this case, the character art continues from the controller to the dock, making it a pretty cool display piece.

This isn’t the first official collaboration with a big new release. Last year, 8BitDo collaborated with Game Science on a Black Myth: Wukong Ultimate 2C Controller. The 2C is 8BitDo’s budget PC controller, so this new collaboration is more exciting. That said, 8BitDo’s Wukong-themed controller is still worth checking out, especially since you get the wireless model for $30 and the wired edition for $18 right now.

Key Features

  • PC and Mac: 2.4GHz Wireless (USB-C dongle)
  • Android: Bluetooth
  • TMR electromagnetic analog sticks
  • Hall Effect triggers with adjustable stop point
  • 2 remappable back triggers
  • 2 extra remappable shoulder buttons
  • Tactile bumpers
  • RGB lighting rings
  • 1,000Hz polling rate for 2.4GHz and wired
  • 6-axis motion controls
  • Rumble
  • Turbo button
  • 1,000mAh battery
  • Includes matching USB-C charging dock

Customize with 8BitDo Ultimate Software V2

  • Remap inputs
  • Set up three custom profiles
  • Set up dead zones
  • Adjust motion control sensitivity
  • Adjust stick sensitivity
  • Adjust trigger sensitivity
  • Adjust rumble intensity
  • Adjust lighting effects
Prime Day Echo Dot Deal Makes Spider-Man Your Friendly Virtual Assistant

While Prime Day 2025 doesn’t officially begin until July 8, there are already some great early deals on Amazon devices. The fifth generation Echo Dot, for example, is just $32–the lowest price we’ve seen this year. And if you’re a Marvel fan, consider pairing it with the Limited Edition Echo Dot Spider-Man Stand. Modeled after Spider-Man’s iconic mask, it’s a fun choice for a kid’s room or game room. The stand is seeing its first-ever discount ahead of Prime Day, dropping the price to $30 (was $40).

Unless otherwise stated, all of the deals below are for the newest editions of Amazon’s various Echo smart home devices.


Amazon previously released an Iron Man Echo Dot Stand last holiday. Iron Man fans can still grab that model today, but it’s selling for its full $40 MSRP. The bundles are discounted, however, allowing you to pick up an Echo Dot (5th Gen) and Iron Man Stand for $62 (was $90). That’s the same price you’d pay if you picked up the discounted Spider-Man Stand and an Echo Dot (5th Gen), making it a good choice if you don’t yet have the smart speaker.

Amazon Echo Dot with Iron Man Stand
Amazon Echo Dot with Iron Man Stand

Speaking of the Echo Dot, the standalone speaker is available for $32 (was $50), though you can also find it bundled with an Amazon Basics Smart Color Bulb for $37 (was $63). Consider spending the extra few bucks on this option, as you’ll be able to control the bulb via voice commands with your new smart speaker. The bulb typically costs $13, so you’re saving a nice chunk of change for Prime Day. If you’re not sold on the Echo Dot, the bulb can be bundled with several other products.

A bunch of Amazon devices are discounted for Prime Day, including the affordable Echo Pop. This smart speaker is now just $22 (was $40), and while it doesn’t sound quite as robust as the Echo Dot, it’s a good choice for small spaces that don’t need the 360-degree soundscape provided by the Dot. This is the best price we’ve seen in 2025, and it’s not likely to stick around past Prime Day. The Echo Spot, meanwhile, is an excellent bedside companion, as its small display makes it a good alternative to a traditional alarm clock. Its current price of $45 (was $80) matches its lowest price ever.

While these and other Echo devices are great gadgets, keep in mind they’re not compatible with the Spider-Man Stand.

For private listening with built-in Alexa support, check out the Amazon Echo Buds with active noise cancellation for only $45 (was $140).


How To Get Gimmighoul In Pokemon Go

Pokemon Go is celebrating its birthday with a special ninth anniversary event until July 6, and as part of the festivities, you’ll have a chance to get the rare Gimmighoul. The Coin Hunter Pokemon is typically hard to find in the mobile game, but during this event, you’ll be able to catch some by completing Research tasks. What’s more, you may even come across a shiny one.

To help you add the elusive Pokemon to your collection, we’ve put together this guide detailing how to catch and evolve Gimmighoul. Be sure to also check out our Pokemon Go July 2025 events guide for a look at everything happening in the game this month.

How To Get Gimmighoul

Aside from trading, there are two main methods of getting Gimmighoul in Pokemon Go. The first involves the Coin Bag, an item you receive after connecting the mobile game with Pokemon Scarlet or Violet, while the second is to simply wait for the Pokemon to appear during special events.

1. Coin Bag

Like Meltan, Gimmighoul typically only appears in Pokemon Go after you use a specific item, in this case the Coin Bag.

To receive one, you must connect your Pokemon Go account to Pokemon Scarlet or Violet for Nintendo Switch and then send a postcard from the mobile game to the title you paired with. Once you’ve completed this step, the Coin Bag will be added to your inventory.

Just as the Mystery Box, the Coin Bag will only work for a limited time. After you open it, Roaming Form Gimmighoul will spawn in the wild for 30 minutes, giving you a brief window to catch as many as you can. Once the 30 minutes have elapsed, the Coin Bag will close, and you’ll need to wait one day and send another postcard before you can open it again.

2. Events

In addition to the Coin Bag, Gimmighoul will occasionally appear during special events, such as the Ninth Anniversary Party currently underway from July 1-6.

A Gimmighoul with a special coin is appearing during Pokemon Go’s ninth anniversary event.

Among the various rewards you can earn for completing Field and Timed Research tasks during this event are chances to catch Gimmighoul. Unlike other Gimmighoul, the ones you encounter here may be holding a special Ninth Anniversary coin, making them especially rare.

How To Evolve Gimmighoul

Whereas most Pokemon require a certain number of candies to evolve, Gimmighoul instead requires coins–and a lot of them.

Gimmighoul can evolve into Gholdengo after you’ve amassed a whopping 999 Gimmighoul Coins. You can collect these coins in a few different ways, such as by catching wild Gimmighoul and spinning PokeStops that are set with Golden Lure Modules. You’ll also earn coins by walking with Gimmighoul set as your buddy.

Since Gimmighoul coins are typically hard to come by, it will likely take a while to collect enough needed to evolve one into Gholdengo. However, the Ninth Anniversary Party event is making it a little easier to get your hands on them. When you spin a PokeStop that’s set with a Golden Lure Module, you’ll have a chance to find nine, 99, or even more Gimmighoul coins, so you’ll want to take advantage of this bonus if you’re hoping to get a Gholdengo.

Can Gimmighoul Be Shiny

Although not every Pokemon comes in a shiny variant yet, Gimmighoul does, and it’s very easy to tell it apart from the standard version.

While typical Gimmighoul have silvery bodies, shiny Gimmighoul is white, so you can immediately tell at a glance if you’ve found a shiny or not. Shiny Gholdengo is much harder to tell apart, however; its body color remains the same, but it’s accented with blue lines instead of red.

As mentioned, Pokemon Go’s Ninth Anniversary Party runs until July 6. Once it’s over, you’ll need to rely on the Coin Bag to catch more Gimmighoul, so you don’t want to miss your chance to get the Coin Hunter Pokemon while you can.

Marvel Rivals Season 3 Adds Phoenix And Blade, Introduces New Villain

Jean Grey aka Phoenix has been rumored to be Marvel Rivals bound for a while, and now it’s official. NetEase has confirmed that Phoenix will arrive in Marvel Rivals Season 3 alongside Blade, the popular vampire hunter. But their mutual enemy won’t be Dracula or any of the undead. Instead, the heroes of Marvel Rivals will be going up against one of Venom’s deadliest foes: Knull, the King in Black and the God of Symbiotes.

Season 3 is subtitled “The Abyss Awakens,” and it’s going to launch on July 11. Phoenix will be joining the roster right away, and she will be classified as a Duelist. Even without the Phoenix Force, Jean is an immensely powerful telepath and telekinetic mutant. With the Phoenix at her command, Jean is fire and life incarnate, and imbued with the power of creation itself.

Now Playing: Marvel Rivals – Season 3: The Abyss Awakens Official Cinematic Reveal Trailer

Marvel Rivals’ new map, Klyntar: Celestial Husk, as a link to the Guardians of the Galaxy’s favorite hangout, Knowhere. The entirety of Knowhere was constructed inside the severed head of a dead Celestial. The Celestial Husk is the rest of that Celestial’s body.

In the Marvel Universe, Klyntar was believed to be the homeworld of the Symbiotes. Instead, it turned out to be the place where they imprisoned Knull eons ago. Once Knull is free, he can reclaim control of the Symbiotes and unleash mayhem in the universe.

Blade is being held back for the second half of Season 3 alongside a new competitive mode, but in the meantime there will be new features, a battle pass, system updates, and four new Team-ups. NetEase is overhauling Marvel Rivals’ mission system and adding a new layer of customization to the accessories system.

NetEase is also offering verified university students free access to costume trials that will rotate each season. For now, this offer is limited to the US, the UK, and a few other places, but more regions will be added later. And going forward, Marvel Rivals will launch a new season every two months.

Fans heading to San Diego Comic-Con later this month will be able to visit the Marvel Rivals experience at the Marriott Marquis from Thursday, July 24 to Sunday, July 27. On Friday, July 25, Comic-Con will host the Marvel Rivals: Hero Creation from Concept to Showcase panel, with guests, start time, and location to be announced.

This fall, The Art of Marvel Rivals will give fans a behind-the-scenes peak at the creation of the game’s character designs and locations. One of the most recent additions to the game’s lineup, Ultron, wasn’t announced when Season 2 began. It stands to reason there may be more surprise characters in Season 3 as well.

Incredible Sonic The Hedgehog Rubber Duck Plushies Hit New Low Prices

Sonic the Hedgehog fans can save on two of the cutest and silliest collectibles featuring Sega’s iconic mascot and his archenemy Doctor Eggman. Amazon has the Sonic the Hedgehog Rubber Duck Plush discounted to a new all-time low of $18.60 (was $25). Meanwhile, Doctor Eggman’s Rubber Duck Plush is up for grabs for $21.10 (was $25), which is also the best price yet for this arguably zanier plushie.

Check out both Sonic characters and more popular heroes and villains as rubber duck plushies below.

Collectible company Tubbz has made a name for itself with its zany lineup of vinyl rubber ducks featuring characters like Gandalf from Lord of the Rings, Lara Croft from Tomb Raider, Solid Snake from Metal Gear Solid, Jack Torrance (with an axe) from The Shining, Hannibal Lecter from The Silence of the Lambs, multiple Mortal Kombat fighters, and even Solaire of Astora from Dark Souls, who is, of course, praising the sun.

And yes, Tubbz also has rubber duck vinyl figures of numerous Sonic the Hedgehog characters, including Sonic, Tails, Knuckles, Shadow, Amy Rose, and more.

Batman | Gandalf | Joker
Batman | Gandalf | Joker

There aren’t nearly as many plushies as vinyl figures in the Tubbz collection, but there are a bunch of cool ones outside of the Sonic the Hedgehog franchise. Sticking with video game-themed plushies, Destiny fans can pick from a few different characters, including Cayde-6 and Zavala. After selling out earlier this year, Vault Boy from Fallout is back in stock at Amazon.

Amazon also recently started selling plushie versions of Gandalf the Grey and Frodo from Lord of the Rings as well as Batman from The Dark Knight. The Batman plush is on the verge of selling out, though, so fans should snag it while they can. You can display the Caped Crusader next to the Joker Rubber Duck Plush based on the villain’s appearance in The Dark Knight.


Horror fans can get creepy/adorable duck plushie spins on Chucky from Child’s Play and Pennywise from Stephen King’s It. Chucky is on sale for only $15, while Pennywise is a few bucks off. Pennywise is holding his signature red balloon, but even if he keeps telling you that “we all float down here,” you should know that Tubbz plushies are not designed to be brought in the bathtub.

We’ve put together a list of the Tubbz Rubber Duck Plushies we found on Amazon. Several of the characters below have received limited-time discounts similar to Doctor Eggman, including the turtle duck from Avatar: The Last Airbender.

Amid Rumors Of Halo On PS5 And Switch 2, Microsoft Confirms Halo News Is Coming

Microsoft is working on multiple new Halo projects, but what are they and when will we learn about them? It might not be a whole lot longer until Halo’s future comes into focus. Halo Studios has announced that it will share more information about what’s next for Halo at the Halo World Championships event this October.

In a blog post, Halo Studios said it’s observed “a fair amount of speculation about when and where more details might emerge” about the next Halo projects currently underway. “We don’t usually comment on such matters, but this time we want to enter the chat and share a little more perspective for Halo fans who might be on the fence about whether to attend this year’s event,” the developer said.

It was at last year’s Halo World Championships that Microsoft revealed the “A New Dawn” trailer that showed off concepts for new Halo projects in the Unreal Engine, including Project Foundry. This was also when Microsoft announced that 343 Industries was rebranding as Halo Studios.

“For us, A New Dawn was just the beginning–at this year’s HaloWC, we look forward to continuing the conversation,” the developer said. “Speculation is always fun, but if you want the official scoop on what Halo Studios has been working on, you won’t want to miss this year’s Halo World Championship.”

The event takes place October 24-26 in Seattle. You can buy tickets to the event or watch the matches live online.

2021’s Halo Infinite is the latest entry in the main series. Microsoft has made major changes since then, including installing a new executive leadership team and switching game engines, while acknowledging that Halo Infinite missed the mark in some respects. Xbox boss Matt Booty previously said Halo Infinite’s launch was like a runner tripping at the finish line.

“Halo Infinite was the last remnant of how we made Halo games in the past. That was our recipe. And what we’re doing right now is changing our recipe,” studio head Pierre Hintze said.

A work-in-progress image of Halo made in Unreal Engine 5

Gallery

It’s been reported that Microsoft wants to bring Halo to PS5 and Switch 2, and it could happen as soon as later this year. Specifically, it’s been said that Microsoft is cooking up a new Halo: Combat Evolved remaster project. 2026 marks the 25th anniversary of Xbox and Halo, and Microsoft Gaming boss Phil Spencer has said Microsoft could release a new Halo project next year alongside new Fable and Gears of War games.

Keep checking back with GameSpot for the latest on Halo projects.

Schedule 1 Patch Notes Includes Off-Road Skateboard

Schedule 1, the silly-looking drug-dealing game that took the gaming community by storm a few months back, got a new patch today, and it’s headlined by the addition of an off-road skateboard. It also includes some bug fixes, tweaks, and improvements, such as a change to how stamina is consumed while skateboarding.

The off-road skateboard is added to the inventory on sale at the Shred Shack, where it’ll cost you $1,500. While minor in the grand scheme of things, it lets you live out your mountain-boarding dreams. If you’re of a certain age, it might even let you reminisce about the mountain-board levels in Rocket Power: Beach Bandits for the PS2.

This patch also tweaks a couple of other skateboarding-related things. First, the developer notes that it implemented some minor changes for skateboard animations. Second, stamina consumption while on a skateboard has changed from instantaneous to gradual, which will likely smooth out the skateboarding experience.

Other bug fixes and changes include fixing instances where players could not knock on certain doors, reducing stamina consumption while pushing on a skateboard, and improving some pricing issues. You can read all of the changes in the patch notes below.

Developer TVGS has recently stated that big content updates will be decided on the basis of player input, and that a first major update is coming soon.

Schedule I version 0.3.6f6

Additions

  • Added off-road skateboard

Tweaks/Improvements

  • Skateboard stamina consumption is now gradual rather than instant.Tweaked some IK constraints for skateboard animations.

Bug fixes

  • Fixed not being able to knock on the door of the tall brick building next to the overpass.
  • Fixed not being able to knock on the doors of the blue apartment building.
  • Fixed skateboard pushing consuming excessive stamina.
  • Fixed mis-indexed loading bays at the docks warehouse.
  • Fixed broken font at the French restaurant.
  • Fixed customers accepting unpackaged product, even when displayed success chance is 1%.
  • Fixed the packaging station Mk2 being slower to use for NPCs compared to Mk1.
  • Fixed Salvador coca seed pricing.
  • Fixed a networth calculation bug.
  • Fixed a random generation bug causing ‘Aspen Death’ to be a very common output.
  • Modified the pawn shop’s pricing algorithm to be a bit less predictable.
Get The BioShock And Mafia Trilogies For Just $18 In This New Deal

If you’re craving some FPS gaming this summer, you’ll want to check out Humble’s latest bundle deal, the 2K Classic Trilogies Mafia X Bioshock Game Bundle. The deal lets you grab each mainline entry in the BioShock and Mafia series on PC for just $18. Like other Humble Bundle deals, the company donates a portion of proceeds to charity–in this case, the bundle supports Covenant House, which provides food, shelter, immediate crisis care, and ongoing services to homeless and trafficked young people. You can also adjust the revenue split between Humble, 2K, and Covenant House before checkout.

Humble’s 2K Classic Trilogies Mafia X Bioshock Game Bundle offers a tiered payment option, and the more you pay, the more games you get.

If you only want the Bioshock series, you can grab the base $10 tier that includes the Remastered Editions of BioShock 1 and 2, alongside the original BioShock Infinite. The enhanced editions of Bioshock 1 and 2 included in this bundle offer improved graphics and UI, with support for up to 4K resolutions. It’s also worth noting that the version of Bioshock Infinite included in the bundle does not include the Season Pass DLC content, and must be purchased separately.

If you pay $18 or more, you’ll also unlock the Definitive Edition versions of Mafia, Mafia II, and Mafia III. All three Definitive Editions feature upgraded graphics, as well as all story DLC and additional content from the original versions. Owning all three also unlocks bonus in-game costumes.

Humble’s 2K Classic Trilogies Mafia X Bioshock Game Bundle

While all six games in the bundle are first-person shooters, BioShock and Mafia offer very different gameplay experiences. The BioShock series is a more cramped, atmospheric series set in fantastical alternate-history worlds. The original BioShock was a huge hit when it first released, thanks to its solid gunplay, improvisational combat abilities, and unique, deep-sea steampunk setting of Rapture City. Bioshock 2 returns players to Rapture, and casts them as one of the first game’s most intimidating enemies, the Big Daddy. BioShock Infinite breaks away from the underwater adventures of the previous two games and sends players to Columbia, an airborne city of miracles with dark secrets.

Mafia, on the other hand, are open-world crime thrillers, each of which takes place in a different historical era. The first Mafia game is set during the 1930s in Illinois, Mafia II spans the 1940s and 1950s in New York, and Mafia III takes place in Louisiana during the late 1960s.

The 2K Classic Trilogies Mafia X Bioshock Game Bundle is available at Humble until July 9. All games purchased in the bundle are delivered as official Steam keys.

2K Classic Trilogies Mafia X Bioshock Game Bundle

Pay at least $10

  • BioShock Remastered Edition
  • BioShock 2 Remastered Edition
  • BioShock Infinite

Pay at least $18

  • BioShock Remastered Edition
  • BioShock 2 Remastered Edition
  • BioShock Infinite
  • Mafia Definitive Edition
  • Mafia 2 Definitive Edition
  • Mafia 3 Definitive Edition

If you’re looking for more PC game deals, Humble also has plenty of other bundles available right now. Fans of story-rich games should check out the Narrative Arc Bundle, which offers seven story-rich games like Venba and Dustborn, and the Serenity Forge Story Teller’s Bundle that includes 12 games like Neversong, Paratropic, and more. If you enjoy solving puzzles, there’s the Puzzle Pizzazz Game Bundle featuring 8 titles like The Entropy Centre and Paper Trail, or you can pick up seven detective adventure games like Heavy Rain, Brok the Investigator, and more with the Case & Consequence Collection. Check the list below for even more bundles, or check out all the deals at Humble.

More Humble Bundle Deals

Bloodborne Official Strategy Guide Gets Huge Discount At Amazon

The 744-page Bloodborne Complete Edition Guide is on sale for $45.50 at Amazon. Published last fall by Future Press, the official guidebook rarely is discounted by more than a few bucks. The 25% price cut is already a terrific deal, but shoppers in the Midwest and potentially elsewhere can score an additional 25% discount. With that factored in, you’ll only pay $34.12–nearly 50% off the book’s $60 MSRP. Click the coupon box under the price to get the extra discount at checkout. If you don’t see a coupon box to click, the offer isn’t available in your region.

The Complete Edition is roughly 200 pages longer than the 2017 Collector’s Edition Guide. This is because the Complete Edition also includes The Old Hunters expansion, which received its own 224-page physical guide in 2015. Along with everything you need to 100% the base game and DLC, the guide includes concept art, a deep dive into the lore of Yharnam, an interview with director Hidetaka Miyazaki, and a reference index for in-game lore.

You could use some of the money you’re saving to pick up Bloodborne’s official art book, which is on sale for $32 (was $45) at Amazon. If you already own the art book, check out the upcoming Deluxe Edition of Bloodborne’s first graphic novel for $25.

From Software official strategy guides
From Software official strategy guides

Physical guidebooks aren’t all that common these days, and they generally double as art books and/or have a collectible component to their designs. From Software fans who like strategy guides are quite fortunate, as the studio consistently collaborates with Future Press to produce gorgeous guides for its games. Just last week, Future revealed an official guidebook for Elden Ring Nightreign. Slated for publication on September 30, Elden Ring Nightreign’s Official Companion Guide is available to preorder for $42.74 at Amazon.

Nightreign’s guide will be the fourth Elden Ring book from Future Press following its three-part Books of Knowledge series covering the original game and Shadow of the Erdtree. Books of Knowledge Volume 1 and Volume 2 had been sold out more often than not since early 2024, but both books are back in stock now. Armored Core 6’s Pilot Manual is also back in stock after being sold out since last holiday season.


From Software Art Books

Elden Ring Art Books
Elden Ring Art Books

Bloodborne Complete Edition Guide has a ton of official artwork from From Software artists, but for even more, you’ll want to check out Bloodborne Official Artworks, a 256-page paperback published by Udon Entertainment. The publisher has also released a pair of Elden Ring art books and three Dark Souls art books.


From Software Graphic Novels
From Software Graphic Novels

Bloodborne also has an official graphic novel adaptation with six volumes. You can pick up the first three volumes in box set format for $29 at Amazon. Preorders for Bloodborne’s Slipcase Set with Volumes 4-6 are available for $50 at Amazon ahead of its October 14 release. Titan Comics is also releasing a premium hardcover version of Volume 1 on September 2. Fans can preorder Bloodborne Vol. 1: The Death of Sleep Deluxe Edition for $25 at Amazon

Bloodborne Graphic Novels at Amazon


Dark Souls Graphic Novels & Manga at Amazon


From Software’s Dark Souls series also has an official graphic novel adaptation as well as a manga that debuted last year. Volume 2 of the Dark Souls: Redemption manga will be published on July 22.



Elden Ring: The Road to the Erdtree Manga

Speaking of From Software manga, Elden Ring has a manga adaptation, too, but it’s decidedly different from the game, as it’s a comedy. Volume 6 will be published on the same day as Volume 2 of Redemption. You can also preorder Volume 7, which is scheduled to hit shelves on October 28.



Sekiro: Shadows Die Twice Manga at Amazon

Sekiro: Shadows Die Twice hasn’t received as much love in terms of official books, but it did receive an excellent manga titled Sekiro Side Story: Hanbei the Undying. Published by Yen Press in 2020, Sekiro Side Story is discounted to $11 (was $15) at Amazon.

The Hidden Tech That Makes Assassin’s Creed Shadows Feel More Alive (And Not Require 2TB)

Most of what happens within the video games we play is invisible to us. Even the elements we’re looking straight at work because of what’s happening behind the scenes. If you’ve ever watched a behind-the-scenes video about game development, you might’ve seen these versions of flat, gray game worlds filled with lines and icons pointing every which way, with multiple grids and layers. These are the visual representations of all the systems that make the game work.

Assassin’s Creed Shadows

This is an especially weird dichotomy to consider when it comes to lighting in any game with a 3D perspective, but especially so in high-fidelity games. We don’t see light so much as we see everything it touches; it’s invisible, but it gives us most of our information about game worlds. And it’s a lot more complex than “turn on lamp, room light up.” Reflection, absorption, diffusion, subsurface scattering–the movement of light is a complex thing that has been explored by physicists in the real world for literally centuries, and will likely be studied for centuries more. In the middle of all of that are game designers, applying the science of light to video games in practical ways, balanced with the limitations of even today’s powerful GPUs, just to show all us nerds a good time.

If you’ve wondered why many games seem to be like static amusement parks waiting for you to interact with a few specific things, lighting is often the reason. But it’s also the reason more and more game worlds look vibrant and lifelike. Game developers have gotten good at simulating static lighting, but making it move is harder. Dynamic lighting has long been computationally expensive, potentially tanking game performance, and we’re finally starting to see that change.

Case in point is Assassin’s Creed Shadows and Ubisoft Technical Architect Nicolas Lopez. Lopez spoke at the Game Developers’ Conference this spring, and reading through his slide deck was fascinating, with the release of the video recording of the show only amplifying that. I reached out to Ubisoft talked with Lopez via email about how technology like ray tracing is changing game lighting. For more on those aspects of video game visuals, check out our primer on path tracing, ray tracing, and rasterization in game graphics.

The thing that initially piqued my interest was a specific set of numbers Lopez put on the screen during the GDC presentation. Lopez noted that if lighting were calculated in Assassin’s Creed Shadows the same way it had been in Assassin’s Creed Unity, Shadows would’ve taken nearly two years to “bake” all the lighting–that is, precalculate and render it–and around 2TB of storage space to store all of that lighting. (Assassin’s Creed Shadows requires 115GB on PC for the entire game.) Those numbers seem to represent a vast difference between the games of yesteryear and modern triple-A titles. I wanted to put those numbers into context as soon as I saw them.

Cities in Assassin’s Creed Unity and Syndicate, Lopez explained, were pretty small spaces: dense cities about four square kilometers in area. In those games, developers used uniform lighting probes to dictate how global illumination was rendered (alongside other lighting techniques). Lighting probes are points on the map that contain information about what lighting is passing through the empty space in that area, which is then used to help light the static and dynamic objects in that space. These were 50-centimeter probes, meaning they were requesting light information every half a meter across Unity’s entire city of Paris.

Let’s pause for a moment to discuss global illumination, also referred to as GI. This is a broad term used to describe a variety of techniques meant to imitate and mimic realistic lighting, especially indirect lighting. These include cube maps, screen-space reflections, probe lighting, and more. Digital Foundry has a great primer on global illumination that breaks this stuff down into chunks.

“The small scale [of these smaller game worlds] let us afford high-quality lighting, even though it required significant storage,” Lopez told me. From Assassin’s Creed Origins forward, though, world size exploded, and suddenly we were exploring worlds 256 square kilometers in area. That much baked light information would’ve caused games to explode in file storage size, so the team began to use a dynamic system.

“We vary probe density based on scene complexity–dense urban areas still use 50-centimeter spacing, but in open landscapes like deserts or forests, we reduce the resolution,” Lopez explained. Artists paint this “GI density map” directly–meaning they can focus the quality of light where it matters most–which Lopez said “dramatically reduces data size while preserving visual quality where it matters most.”

Uniform light probe distribution in Assassin's Creed Unity.
Uniform light probe distribution in Assassin’s Creed Unity.

It’s also worth mentioning that Assassin’s Creed Unity had a limited number of times of day–just four, compared to 11 in Shadows–and had very limited weather effects, while Shadows has a dynamic weather system. All those elements in Shadows create changes in lighting the game has to take into account to present believable visuals.

That original question–why would baking the lighting take so long and require so much file storage?–comes back to a simple conclusion. The limitations of hardware and game engines at the time forced the team to pre-bake a lot of lighting information; neither the hardware nor the software was ready to handle calculating so much light data in real time.

Historically, most if not all game lighting has been “baked.” That means that the various techniques used to light a given scene are calculated ahead of time and then stored as textures and maps that the engine overlays onto the basic scene, so your computer or game console doesn’t have to do those calculations while you’re playing and slow the game to a crawl. This works for really static games and can provide very convincing, impactful lighting. As a game becomes more dynamic, though, baked lighting becomes less viable. If we consider cube maps (see our primer and that Digital Foundry video above for the specifics), you’d have to calculate a cube map for every possible place a character could stand, and that’s where game install sizes can start ballooning when it comes to game lighting.

Light probe distribution as determined by artists in Assassin's Creed Shadows.
Light probe distribution as determined by artists in Assassin’s Creed Shadows.

Unity’s game world was a small, uniform space when compared to the more recent Assassin’s Creed games. The same approach applied to the much larger areas of Shadows, with more dynamic effects and varied density, would’ve made for a truly massive game.

But it has been a long time since the release of Assassin’s Creed Unity. More than a decade, in fact, and in that game, a lot has changed! One of the biggest changes has been ray tracing, which is available to all PlayStation 5 and Xbox Series X|S gamers, and about 30-40% of graphics cards shown in the Steam Hardware Survey as of this May.

“Ray tracing has had a major impact on how we approach lighting, from both a creative and production standpoint,” Lopez said. “In traditional pipelines, lighting was mostly baked global illumination, reflections, ambient occlusion, etc. That meant lighting couldn’t react to world changes. Change or move a piece of architecture? Suddenly the lighting is invalid. Teams would have to re-bake the lighting data, which could take hours or even days. At Ubisoft, we ran overnight compute jobs so artists could get fresh lighting each morning. But it still slowed down iteration dramatically.”

Ray tracing freed artists from many of those constraints, he said.

“Artists can move objects, adjust scenes, or iterate without waiting for long bakes. And since lighting is computed per pixel, the visual fidelity is much higher and more physically accurate,” Lopez explained. In other words, artists can do art at their own pace instead of waiting for computers to compute before they do so.

Even so, ray tracing is often invisible to us on the consumer side of things, especially when we consider how static many game worlds can be. In those games, ray tracing is all but invisible, as it’s doing the same thing that game designers were doing with creatively placed static lights. A Call of Duty level, for example, doesn’t have to account for procedural changes to time of day and weather, so traditional lighting can be very effective.

Night rendering with light only in Assassin's Creed Shadows
Night rendering with light only in Assassin’s Creed Shadows

“The benefits can be subtle,” Lopez admitted, with respect to that set of game-design rules. Shadows, Lopez said, is a truly dynamic world, and that makes ray tracing a genuine game changer–in a figurative and literal sense. Shadows has, as previously mentioned, 11 different times of day, four seasons, a variety of dynamic weather effects, and destructible environments that all affect the way players see the game as they play. The hybrid solution Shadows uses, combining some baked and some dynamic lighting, “pushed baked GI to its absolute limits.”

“Ray tracing allows us to light these dynamic environments accurately and consistently,” Lopez explained. “Lighting behaves as it should, even when the world changes drastically. No hacks, no workarounds. It makes the world feel more grounded and believable.”

“Interiors light up naturally when doors open,” Lopez continued. “Destructible objects finally contribute to the scene lighting. Season lighting changes the mood of a scene. Without ray tracing, these effects can only be approximated to a certain extent.”

The team iterated on Ubisoft’s Anvil engine, which is used across the Assassin’s Creed series, in other ways. They adopted the Academy Color Encoding System, for example, which is a universal color standard used by the film industry to keep the work of hundreds or thousands of people consistent across many devices. It helps ensure that people working on different machines, in different locations, creating different parts of the game in a variety of applications, are working with the same color information. That gives us a more consistent and more grounded game–that is, the characters, buildings, foliage, and even effects look like they belong in the same game and feel convincing–at the end of development. Color Look-Up Tables (LUTs) allow the team to shift the visual tone and color grading to match the weather and environmental ambiance.

Assassin's Creed Shadows
Assassin’s Creed Shadows

One of the key parts of getting Shadows right in particular fell, again, to getting the lighting just right. With HDR screens being so ubiquitous these days, developers can rely on having some ability to show a greater range of light and dark–but dark can still often mean pitch black. Even high-quality displays are subject to a user’s personal preference, the qualities of that particular display, and a game console’s ability to display color accurately. This became especially important when Ubisoft decided to finally fulfill years of gamers wishing for a ninja-focused Assassin’s Creed game.

“We reworked key parts of our physically based rendering and exposure pipelines to behave more accurately in low-light conditions,” Lopez said.

With ray tracing helping to inform the way lighting works in Shadows, the team can “deliver nights that feel moody and authentic, without relying on artificial fill lighting,” Lopez said. The quality of the lighting directly supports the gameplay, both giving it more weight and believability, and making it feel more cinematic.

All of these changes came together, Lopez said, to create a “unified, reactive visual where everything feels connected,” with Shadows in particular having sparked a cycle of innovation that pushed Anvil and Assassin’s Creed both forward.

For the rest of us, Assassin’s Creed Shadows works as an example of how video game design is adapting to new technology for both gamers and game designers alike. Designers working on tentpole games like Shadows have new ways to create games more quickly without sacrificing fidelity. In return, we get more dynamic worlds that live and move around us.

Image credits: Ubisoft

A Really Fun Game Is Leaving Steam Soon But Costs Less Than $1 Right Now

A really cool parkour game is being delisted from Steam on June 30, but you still have a chance to grab it for dirt cheap. Supermoves: World of Parkour is on sale right now for just $0.79 ahead of its removal next week.

Despite being a blast to play, Supermoves has had a bit of a tragic life following its release last year. Based on both critical and Steam review response, Supermoves is a blast, combining Mirror’s Edge-inspired freerunning with some cool multiplayer modes. However, the game did not sell particularly well, and developer Makea Games was forced to shut down back in April.

Tomi Toikka, the founder and former CEO of Makea Games, stated that he has been in negotiations to try to retain control over the Supermoves IP, but to no avail. As he shared in a final update announcing the delisting, Makea’s financing structure apparently prohibits any path for Toikka to keep the game on sale. He wrote, “After shutting down Makea Games, I had hoped I could salvage the game IP to be preserved in another game company, so players could still play the game they own online, and maybe it could see a resurgence in new players one day. But sometimes the cost of doing business is losing something you love.”

As part of the process of removing the game from sale and the restrictions imposed by Makea’s liquidation proceedings, Toikka is also shutting down all of Supermoves’ multiplayer features. This means that the game can only be played offline, and while there is a single-player mode that will remain fully functional, much of the original game will be rendered unusable.

Being forced to essentially eliminate a large swath of his own game has, understandably, made Toikka frustrated and upset. “If you care about digital preservation, independent development, or public R&D policy, I hope the fate of Supermoves sparks a wider conversation about how we keep creative work alive, even when the business behind it closes its doors,” he wrote. “I’ll cherish the time I spent working on the game with the greats at Makea Games forever. I just wish I could have played the game online with my future kids someday.”

If you’re interested in checking out the game, grab it as soon as possible, as it’ll be gone for good on Monday, June 30. The base game goes for $0.79 right now, and the deluxe edition–which includes some cosmetics as well as a copy of the soundtrack–is available for $2.43.

Blue Prince Doesn’t Have A Satisfying Ending, But That’s The Point

Warning! We’re about to go into deep endgame spoilers for Blue Prince, well beyond rolling the credits by reaching Room 46. Read on at your own risk.

I had been playing Blue Prince for more than 100 hours before I felt like I truly understood what the game was really about.

Now Playing: Blue Prince Review

The revelation came in the form of a journal entry, secreted away in a safety deposit box, hidden within the sometimes tough-to-access vault of the strange and shifting Mount Holly Manor. Reaching the paper requires solving one of Blue Prince’s toughest, most obtuse, and most rewarding puzzles, one you won’t even realize exists until you’ve broken through riddle after riddle and uncovered mystery after mystery. It recontextualizes everything that has come before it, not only the winding and involved test of wits that is the manor itself, but the story that had to be similarly excavated along the way–one of political intrigue and family tragedy, the rising and falling of kingdoms, the stoking of revolution, and the sacrifice necessary to breathe life into ideals.

The journal entry left by Herbert Sinclair, the shadowy great uncle responsible for the intricate puzzle box that is Mount Holly Manor, relates to how he discovered something after his brother’s death. Lady Aurevei, the mother of Herbert and the younger Simon, was an avid fan of puzzles, riddles, and codes. Simon had discovered something of his mother’s after her death–a page full of four-letter words, arranged in a grid, with seemingly no relationship to one another. It was a cipher; an encrypted message.

I can almost imagine what would have passed through Simon’s mind when he found that note, because it’s not unlike what’s been going through my mind the entire time I’ve been playing Blue Prince, but more intense. It’s that feeling of uncertainty and discovery, of wondering what awaits just beyond your grasp, and of seeking out the right tools, the right clues, to uncover it. Solving these puzzles is exhilarating; it’s a rush of endorphins as inspiration strikes or a revelation hits, and that’s just when you’re solving them for the hell of it. The feeling born of uncovering something that belonged to a lost parent–of stumbling upon a secret locked way behind a code that might let you learn something new about someone you loved–that’s hard to quantify, and harder to ignore.

The journal details how Simon worked on the cipher for years. He sought out books on cryptography and poured over research hoping to understand it, documenting the road he paved along the way. But he never did crack the code. Much in the way Simon discovered the cipher in his mother’s effects after her death, it was in the aftermath of Simon’s death that his brother Herbert uncovered the cipher and Simon’s attempts to solve it.

And so Herbert took up the challenge. Like his mother, Herbert was a puzzle-master, a lover of riddles and brain-teasers. Despite being the wealthy baron of Mount Holly, Herbert spent his years devising puzzles for the local newspaper–Baron’s Bafflers. While Herbert saw that his brother had been diligent and intelligent in his attempts to solve the cipher, he also recognized that Simon didn’t really have a head for code-breaking. For Herbert, though, these things came more naturally, and he turned all his skills on the cipher. He would succeed where Simon failed. He would find what their mother left behind.

Thirty years passed.

Herbert’s journal entry ends with him admitting that, despite everything, the cipher bested him, too. Over the decades, he’d had little choice but to come to terms with that. He never found out what the message was, or why she created it. Aurvei was gone. He couldn’t ask her what she might have wanted the brothers to know. He had to quietly accept that a piece of his mother’s life was there, in his hands–but it would remain inaccessible to him. Forever.

Reading Herbert’s journal made it clear to me that a nagging feeling I kept getting about Blue Prince–that for every one of its many questions you might answer, success only ever seemed to lead you to two more–was an intentional decision by its creators. You’re supposed to feel like the spiral spins ever downward. You’re supposed to wonder what it’s all for. You’re supposed to feel the frustration that comes with the growing sense you might never find the bottom.


No Caption Provided

For much of its runtime, Blue Prince feels like the unfurling of a plan as you follow in the footsteps of others. After a while, you start to discover the things that truly make Blue Prince fascinating as the game subtly points you toward them, offering more and more clues to direct your gaze. Some rooms hide greater mysteries that unlock other parts of the grounds. Some hold computer terminals with emails or special functions, accessible only once you’ve divined the network password. Some include locked safes whose combinations you have to ferret out, while others contain archives of news stories that give hints about family secrets and world history, or books full of cryptic clues. The more of these you draw together, the more a picture starts to slowly come into focus, and each new discovery builds on the growing and enthralling revelation that there is much, much more to Mount Holly Manor than is ever obvious.

Slowly, as you uncover more of Sinclair’s story and solve more of his many puzzles, you also start to learn the story of Mary, Sinclair’s niece and the mother of Simon Jones, the game’s protagonist. Mary has been missing for years at the start of Blue Prince, but by following the breadcrumbs scattered throughout Mount Holly Manor, you begin to understand that Mary left something behind for Simon to find–an even deeper and more compelling puzzle than any of the others.

Herbert Sinclair and Mary worked together to blaze this trail for you, and opening each lock, uncovering each clue, and reading each note is something you have to earn–something deliberately hidden from others so that only you would find it, with a new, tiny piece of the real puzzle as your reward. They had something they wanted you to accomplish, a destination they needed you to reach–and they left a blueprint to guide you to it. You’re in conversation with these people from the past, these members of Simon’s family. They speak to you even from beyond the grave, and what’s more, you learn more and more about them with each new correspondence or clue. Sinclair and Mary may both be gone, but you find out a great deal about what kind of people they were and how they felt about their roles and responsibilities. You start to know them through both the parts of themselves they specifically left for you, and the clues scattered throughout that give a sense of their lives beyond them.

No Caption Provided

Eventually, you discover the Master Bedroom, where Sinclair slept. It’s a hard room to come by, thanks to the randomness inherent to Mount Holly and the specific requirements to make it appear, which helps increase the likelihood that it’ll probably be at least some hours into the game before you happen across it. Inside, you find another letter addressed to Simon, but this one doesn’t wait in an envelope–it’s still in the typewriter.

“Simon,” it reads. “I never intended to finish this letter but by now you must know th”–and there’s nothing more.

Whatever Sinclair intended to write, whatever he wanted to impart to Simon with this final note, we’ll never know. Sinclair is gone, and the letter will never–can never–be finished.

As you continue following the threads Sinclair and Mary left behind, that feeling returns again. Where is all this going? Again and again, you think you know the destination; again and again, you open a door expecting it to be waiting ahead of you–only to find more doors. Walking down Blue Prince’s path, you are undoubtedly moving forward, but with each landmark you reach and each triumph you notch, there’s only another on the horizon.


No Caption Provided

In the bedroom of Mary’s mother, the avid amateur astronomer Lady Clara, you find a scrap of paper with a spiral drawn on it and a note written beneath, which reads, “Does it never end?” The note refers to a constellation you can discover in Blue Prince’s sky, the Spiral of Stars. Each time you gaze up at it, it is extended by one star and its description grows by one word, continuing on and on, seemingly endless. After a time, that question on the note seems to stop referring to the Spiral of Stars, and start referring to Blue Prince itself.

I’m now 200 hours into Blue Prince, and as far as I can tell, I have seen, experienced, and solved everything that anyone who has played or is playing has seen, experienced, or solved. The credits have rolled twice. I’ve seen cutscenes that imply endings, with some degree of emotional catharsis. But each time, the game has just started back up again, and each time, I’ve had a handful of leads that still need to be followed. Room 46? Unlocked it. Mary’s hidden message to Simon? Read it. Aurvei’s cypher? Solved it, and the incredible new questions to which it gives rise.

I’ve been as far as the path has been trod, and yet more mysteries remain. Blue Prince has presented me with what could be considered conclusions, but none of them is a 100% satisfying, definitive completion. Stories remain unfinished. Clues remain unsolved. Doors remain unopened. Right now, you can solve all we know how to solve in Blue Prince, and still have a game’s worth of questions plaguing you.

Here’s one: that spiral note I mentioned? It’s one of several notes with spirals on them, each with a message that’s an anagram for the others. Nobody in the Blue Prince community knows what to do with them or what they mean. They’re just free-floating clues, signposts pointing toward a fog into which many of us have ventured, but of which no one has seen the other side.

No Caption Provided

In many players, that has left Blue Prince with the feeling that, even despite playing a brilliantly constructed game for potentially hundreds of hours, eventually it sort of just…fizzles out. You get to a point where you have clues, and you have ideas, but you can’t seem to put them together in the right way to continue on. As you come to dead end after dead end, eventually, you just give up playing.

In “Does Blue Prince never end?,” Aftermath’s Chris Person meditates on this feeling and the sense that there is, perhaps, no real complete conclusion to Blue Prince. His analysis is more about the means by which the game burrows into your skull, rewires your brain, and creates obsession–as well as how its murky depths may drive you mad if you stare into them too long, squinting to make out cloudy, drifting answers that might just be random shapes given meaning by your fevered imagination.

“Leaving that many loose strings is either uncharacteristically lax from an otherwise meticulously planned game, a series of red herrings to drive the player base insane, or a sign that the game has not been beaten,” Person writes. “It’s also possible that this is the end of the rabbit hole. Maybe no ending could ever satisfy the kind of players that the game has created and that it has trapped itself into a corner of anticlimax. Maybe there is a metatext here about puzzles and clues, about some mysteries tormenting you and clawing at you for your entire life, just out of reach.”

I’ve come to believe that there are more mysteries in Blue Prince than there are means to solve them. It’s possible that Blue Prince is unique among puzzle video games, in that it will never be completely solved. I think that, maybe, it can never be completely solved.

Person’s last thought of that quote, speculating about a metatext on puzzles and clues and the torment of mysteries, is the correct one, in my mind. Not that Blue Prince is caught in an inescapable anticlimax, the density of its phenomenal execution and incredible ambition creating a black hole that is impossible to escape despite its best efforts–but that this anticlimax is exactly the point the game is making.


No Caption Provided

My grandmother recently passed away at the age of 94. She had a huge family–five children, more than a dozen grandchildren, and many more great-grandchildren–so the funeral was a family reunion of sorts, an opportunity to spend time with people I hadn’t seen in years that was somehow both somber and joyous.

Through the course of the several days I spent back home for the whole event, I learned things about my grandmother I had never known. She was born in 1930 in France but grew up in Italy, which I’d heard, but my aunts, uncles, and cousins told me more about that journey, as well as her life during World War II, something she hadn’t liked to talk about much. There were stories of her life that I’d known, and many others that were new to me. Some elements put her into sharper focus in my mind, while others shone a light on aspects of her life that, to me, remain blurry.

I spent a lot of time with my grandmother when I was young and I think I knew her pretty well, in a way that only family can, but there are so many things I never thought to ask, that I never heard about, that she never told me, and that I’ll never know. There is no correspondence I can find, no riddle I can solve, no discovery I can make about her life that will ever tell me everything I might want to know about her. She’s gone, and those answers are gone with her, and that is something that I have no choice but to accept.

That is, I imagine, exactly what Simon and Herbert Sinclair felt as they struggled with their mother’s encrypted message. As the knowledge grew in their minds that they’d never find the answer, so would their sense of loss.

No Caption Provided

Blue Prince is acutely aware that real life abhors a satisfying conclusion, the idea of every string coming together into a tight, neat little bow, despite how much we’ve come to expect one from a constructed and curated experience such as a video game, and regardless of how much we humans might crave one.

It’s not a story about reaching a climactic moment when all is finally revealed, when the effort is paid off, when the story is fully told, and when you know everything there is to know about Sinclair and Mary and Auravei. Blue Prince is about grieving people we’ve lost, and the realization that, try as hard as we might to understand them, to compile information about them and to gather all that remains, there comes a time when we are unable to truly know them any more than we already do. Every puzzle we solve will only lead to another until eventually, we reach a cipher we can’t break.

At some point, you have to accept that the one person who could have told you the answer is the person you can never ask. The search for Mary teaches you about why she did what she did, but ultimately, you will never find her. The conversation with Sinclair allows him to impart his wisdom to Simon even from beyond the grave, but ultimately, it ends with an unfinished letter. We can continue to search, but the answers will always be elusive, and the spiral will spin on. The emotion Blue Prince is trying to create through this experience is not dissatisfaction–it’s sorrow.

That is a powerful message to convey with any game, but with a puzzle game like Blue Prince, it’s also an incredibly bold one. It stands apart from our expectations from the medium of games and our desires as humans. It demands more of us than simply finding an answer and reaching a conclusion.

Perhaps, one day, we’ll know all there is to know in Blue Prince, see all its mysteries brought into the light, and watch as every one of its locked doors is thrown open. But I doubt it. Instead, I think Blue Prince’s purpose is in its incompleteness. Its true ending is the dully painful, slightly sad one that happens not in the game, but in us. It’s the one that makes us realize that we have no choice but to make our peace, and go on.

Nintendo Switch 2 Adds Another GameCube Classic On July 3

Nintendo is expanding Switch 2’s slim GameCube library with another classic next week. The beloved arcade soccer game Super Mario Strikers will join the lineup on July 3.

Originally released in 2005, Super Mario Strikers is a fast-paced soccer game starring an assortment of iconic Mario characters. Like other Mario sports titles, the game features numerous arcade elements, including items like banana peels that can be used to trip up your opponent, as well as powerful special shots that are worth two goals if successfully executed.

Super Mario Strikers would go on to spawn two sequels. Mario Strikers Charged launched for the Wii in 2007, while Mario Strikers: Battle League was released on the Switch back in 2022.

With the addition of Super Mario Strikers, Switch Online’s GameCube library spans four games so far. Nintendo has already confirmed that more classics like Super Mario Sunshine, Fire Emblem: Path of Radiance, and Pokemon Colosseum are coming to the service in the future.

The GameCube library is one of a few Switch 2-exclusive perks of the Nintendo Switch Online + Expansion Pack plan. In addition, subscribers can download the Switch 2 upgrade packs for both The Legend of Zelda: Breath of the Wild and The Legend of Zelda: Tears of the Kingdom for free, although it may not be immediately clear how.

A base Nintendo Switch Online subscription runs for $20 a year, while the Expansion Pack plan costs $50 a year. Nintendo also offers an annual family plan for $80 that covers up to eight Nintendo Accounts across multiple systems.

Another perk of the Switch Online service is Switch 2’s GameChat function, which allows users to chat and share their screen with friends. The feature is free to try for all Switch 2 owners until March 31, 2026 as part of an open-access trial period, after which point you’ll need to have a Switch Online subscription to use it.

Fortnite Players Still Have Time To Get Refunds From The FTC

In 2022, Epic Games agreed to a massive $520 million settlement with the Federal Trade Commission over allegations that Fortnite violated the Children’s Online Privacy Protection Act (COPPA) by collecting info about players under the age of 13 without their parents’ permission, as well as allegations that Epic “tricked” players into making unintended in-game purchases. The signup period for the initial distribution of funds ended in February 2024. But now, the FTC is once again opening the opportunity for players to claim their piece of the Fortnite settlement.

If players already claimed and received a payment from the FTC during the previous dispersal round, then they won’t be eligible for any further claims. Everyone else has until July 9, 2025 to to file their claim with the FTC at the agency’s official site.

FTC payments will be sent to players either through PayPal or as a check. However, this refund is limited to US citizens. Players under 18 will need their parent or guardian to fill out the paperwork, but anyone older doesn’t need any special permission to fill out the form. Domestic players can qualify for the refund if any of the following descriptions applies to them.

  • You were charged in-game currency for items you didn’t want between January 2017 and September 2022
  • Your child made charges to your credit card without your knowledge between January 2017 and November 2018
  • Your account was locked between January 2017 and September 2022 after you complained to your credit card company about wrongful charges

Outside of this settlement, Epic Games has done quite well for itself in legal conflicts. Last month, Fortnite finally returned to the App Store following a five-year legal battle with Apple. In this week alone, Epic announced a very big judgment against a player who sold illegal Fortnite software. Earlier this month, Fortnite launched a separate lawsuit against a cheat maker and several associates. In other Fortnite news, it appears that Fortnite Blitz Royale will be remaining through the winter, at least. There’s even a Fortnite x Squid Game collaboration launching on June 27.

How To Unlock The Monorail In Death Stranding 2

Are you planning on unlocking the Monorail in Death Stranding 2: On the Beach? This mode of transport is one of the most integral in your quest to connect regions to the Chiral Network. It allows you to move around numerous goods from one location to the next with ease.

How to unlock the Monorail in Death Stranding 2 – Monorail guide

The Monorail is unlocked after the events of Order 12: Investigate Unusual Tar Currents Near F1. Here’s a quick summary:

  • Upon reaching Sector F1, you’ll fight a giant Mecha BT.
  • Defeating this opponent leads to conversations with the settlement’s leader and Fragile.
  • The next day, Sam will be able to talk to the lead NPC once more. He’ll be presented with a task to restore power to a nearby mine.

How to restore power to the mine

To unlock the Monorail in Death Stranding 2, make sure you’ve loaded up the required resources–i.e. Resins and Special Alloys–onto your vehicle. Also, you should have at least 2,000 Chiral Crystals in your inventory.

In any case, the mine is due north of the F1 facility. You have to cross a couple of rivers to reach it, but you should get there in no time as there are no enemy bases in the area.

Once inside, donate the aforementioned resources via the terminal. Then, once you see the “Mine” option, donate 2,000 Chiral Crystals to receive 4,800 Special Alloys in exchange.

You can collect a bunch of Chiral Crystals outside the mine itself.

How to transport tons of resources and vehicles

Trying to lug around four tons of minerals is a bad idea. Fortunately, the Monorail system should speed things up. Here’s what you need to do:

  • Select “Load Cargo” and place all the Special Alloys in a container.
  • Select “Load Vehicle” and place your Tri-Cruiser in another container.
  • Choose “Get On/Off Monorail” and hit the “Dispatch” button.
  • You’ll then find yourself clinging to the side of the Monorail as it travels from the mine back to the West Fort Knot facility.

Note: The process remains the same in future transport runs. Load up tons of resources and items, as well as your vehicle, and then ride the Monorail to the target destination.

The Monorail network lets you transfer thousands of kilos of resources from one region to another.
The Monorail network lets you transfer thousands of kilos of resources from one region to another.

How to further expand the Monorail system

As you progress further into the campaign, you’ll unlock new junctions/lines for the Monorail. In some cases, you might need to tackle missions from a facility. In others, you’d have to donate enough resources to repair a hub/portion of the railway network. Players may also help out by donating their own resources to Monorail links. This process usually requires materials like chiral crystals, resins, and special alloys.

Reconnect regions of this vast wasteland by repairing the Monorail network.
Reconnect regions of this vast wasteland by repairing the Monorail network.

How to use the Monorail’s zip-line

Finally, it’s also possible to traverse the Monorail network via zip-line. To do this, you must have repaired two or more connected junctions. Then, when you interact with a junction’s terminal, you should see a button prompt to use the zip-line.

That said, you won’t be able to bring your vehicle along, but you can have one Floating Carrier with you. If you need to return to the previous location, then you can just turn around and press the button prompt once more. Lastly, note that you can build structures like zip-lines independently, and these can be connected to the Monorail network to create alternate traversal methods.

Cover great distances quickly by ziplining on the Monorail.
Cover great distances quickly by ziplining on the Monorail.

That does it for our guide on how to unlock the Monorail in Death Stranding 2. Of course, this is just one way of getting around the map. Perhaps you’re also interested in utilizing the DHV Magellan’s fast travel function.

Humanity yearns to be interconnected once more, and it’s up to you to deliver the goods. If you need more help, then we’ve got you covered in our Death Stranding 2 guides hub.

WWE 2K25 DLC Adds Shaq, Tyrese Haliburton, And More

The second DLC for WWE 2K25, the Dunk & Destruction Pack, is out today, and it’s bringing three NBA superstars into the game: Shaquille O’Neal, the Indiana Pacers’ Tyrese Haliburton, and New York Knicks player Jalen Brunson.

O’Neal’s connection to wrestling goes back three decades to a handful of guest appearances in WCW, as well as a one-time appearance backstage at TNA. Shaq also participated in the André the Giant Memorial Battle Royal at WrestleMania 32 and he had a tag-team match against Cody Rhodes during the latter’s stint in AEW.

Neither Haliburton nor Brunson have had wrestling matches in WWE, but they did have a confrontation with each other on WWE Smackdown. Haliburton also had a breakout performance in this year’s NBA playoffs before he suffered an Achilles rupture in game seven of the NBA Finals.

The other two additions in the Dunk & Destruction Pack are TNA legend Abyss–who is currently working backstage as a producer for WWE–and WWE hall of fame member The Great Khali. WWE 2K25 is also adding new MyFACTION content including the Amethyst Token Market and a new Bloodline card pack that will debut on June 26. A robotic version of Cody Rhodes, Firefly Funhouse Alexa Bliss, Alexa’s Lily Doll, and Nikki Cross ’23 will be added for players who bought either the WrestleMania 41 Pack or The Bloodline Edition.

According to the WWE 2K25 season pass roadmap, there are three more DLC packs to be released. The Fearless pack will arrive next month with ECW legend New Jack, NXT’s Jordynne Grace, Penta, Bull Nakano, and an unannounced celebrity guest. An Attitude Era Superstars pack will follow in September with D’Lo Brown, Billy Gunn, Road Dogg, Victoria, and Mark Henry. The final WWE 2K25 release will be the Saturday Night’s Main Event pack in November, with ’80s legends Jesse Ventura, Mr. Wonderful, Tito Santana, Junk Yard Dog, and Sid Justice.

These Are CFB 26’s Top 25 Toughest College Football Stadiums

EA has been revealing a ton of detail about the changes and additions it’s bringing to College Football 26, and today it revealed its stadium rankings. Taking into account crowds, noise, and “hostile atmosphere,” EA has produced a list of the toughest stadiums in college football for visiting teams.

Part of EA’s focus on improving its representation of the traditions, spirit, and overall vibes of particular campuses, this list of tough stadiums is probably not going to be too surprising to most college football fans. LSU’s infamously loud and hostile Tiger Stadium, for instance, comes in at the top spot, and most of the rest of the SEC is not too far behind. Aligned with college football stereotypes and memes, you’re not going to find any California schools on the list. However, college football fans are nothing if not ferociously loyal, so I’m sure this list will still find a way to spark heated debate. You can see the full list below.

Now Playing: EA Sports College Football 26 Official Reveal Trailer

Among EA’s changes to the CFB formula designed to up school spirit include more rivalry trophies, school-specific events like marching band formations and run-outs, and a much bigger roster of mascots.

CFB 26 fully launches on July 10; early access for preorders starts on July 7. Check out our preorder guide to untangle the various versions of the game on offer. This year’s game features two wide receivers–Alabama’s Ryan Williams and Ohio State’s Jeremiah Smith–on its cover. In addition, EA built the in-game rosters by paying players significantly more money than last year.

CFB 26’s Toughest Places To Play

  1. Tiger Stadium | LSU
  2. Beaver Stadium | Penn State
  3. Ohio Stadium | Ohio State
  4. Sanford Stadium | Georgia
  5. Bryant-Denny Stadium | Alabama
  6. Memorial Stadium | Clemson
  7. Ben Hill Griffin Stadium | Florida
  8. Gaylord Family – Oklahoma Memorial Stadium | Oklahoma
  9. Autzen Stadium | Oregon
  10. Michigan Stadium | Michigan
  11. Kyle Field | Texas A&M
  12. Neyland Stadium | Tennessee
  13. Darrell K Royal Texas Memorial Stadium | Texas
  14. Doak S. Campbell Stadium | Florida State
  15. Camp Randall Stadium | Wisconsin
  16. Williams-Brice Stadium | South Carolina
  17. Jordan-Hare Stadium | Auburn
  18. Husky Stadium | Washington
  19. Kinnick Stadium | Iowa
  20. Rice-Eccles Stadium | Utah
  21. Notre Dame Stadium | Notre Dame
  22. Carter-Finley Stadium | NC State
  23. Boone Pickens Stadium | Oklahoma State
  24. Spartan Stadium | Michigan State
  25. Davis Wade Stadium | Mississippi State
Cyberpunk 2077 Is A Great Showcase For The Switch 2

Few games pack the technical punch of Cyberpunk 2077, making it an interesting proposition for Nintendo’s shiny new handheld. While the Switch 2 is a significant upgrade to the original, Cyberpunk 2077 is considered one of the most hardware-intensive games in recent years. Despite this, CD Projekt Red’s ambitious Switch 2 port is a commendable one that makes the most of the console’s power, but with some noticeable drawbacks.

Cyberpunk 2077 for the Switch 2 offers a performance mode and quality mode for both docked and handheld play, with the key difference between the two play styles being resolution. While docked, Cyberpunk 2077’s resolution ranges between 540p and 1080p. In quality mode, it shouldn’t fall below 720p. Handheld play, depending on the graphics mode, scales between 360p and 810p. This sounds rough, but given the screen size and DLSS, Cyberpunk 2077 looks pretty palatable on the Nintendo Switch 2. Post-processing effects help offset this low resolution and the Switch 2 screen boasts a clean image, especially at a standstill. The quality can vary depending on what’s happening on screen, though. If you’re speeding through Night City or in the heat of combat, the resolution may plummet, but most players probably won’t be able to tell.

Quality mode targets 30 frames per second and performance mode targets 40. The caveat is that performance mode while docked only works with 120Hz TVs and monitors, meaning that not every display can utilize the frame rate boost. However, in my testing, the frame rate boost seemed pretty negligible when compared to quality mode. This is largely due to the fact that the Nintendo Switch 2 does not support variable refresh rate while docked, meaning the frame rate dips are noticeable. Fortunately, the quality setting appears to be more consistent. The frame rate can fluctuate depending on where you are in the world and what’s happening. Thanks to the Switch 2’s built-in VRR screen, performance mode feels pretty solid while playing handheld. That said, Dog Town–the new district added in the Phantom Liberty DLC–appears to be particularly taxing on the Switch 2. It’s far from unplayable, but it does run slightly worse than other parts of the city. This shouldn’t come as a surprise considering Phantom Liberty never made it to PlayStation 4 and Xbox One due to technical limitations. That makes its inclusion on the Switch 2 all the more noteworthy.

In order to get Cyberpunk 2077 running on the Switch 2, the visuals have noticeably been pared back. While it doesn’t feel as extreme of a downgrade as The Witcher 3’s 2019 Switch port, those who played Cyberpunk 2077 on a high-end PC, Xbox Series X, or PS5 will definitely see the difference. Draw distances are reined in, textures aren’t as detailed, and the lighting isn’t as crisp. That said, it does appear to outpace last-gen consoles–perhaps not in every way, but I’d much rather play Cyberpunk 2077 on my Switch 2 than my creaky old Xbox One. For me, the most notable differences are the smaller crowd sizes and emptier roads. At times, especially in the downtown areas, Night City feels a bit empty. Concessions had to be made, and I understand why this was chief among them, but wandering around a quiet city center can take me out of the experience.

Cyberpunk 2077 isn’t just a straightforward port to the Nintendo Switch 2. CD Projekt Red has leveraged the console’s hardware to add in some new ways to play. The most interesting of the bunch are mouse controls. This lets you use a Joy-Con as a mouse in order to aim, and it works well. Once I tweaked the sensitivity, I had no trouble lining up headshots and gunning down enemies from afar. It’s a little awkward maneuvering with mouse controls outside of combat, and the default button layout took some getting used to, but it feels like more than just a gimmick. I could see myself playing for dozens of hours with mouse controls turned on. However, the gyro controls do feel like a gimmick. Using a Pro Controller or Joy-Con, you can aim using motion; it’s not quite as imprecise as it sounds, but it’s certainly not the ideal way to play Cyberpunk 2077. The more approachable, middle ground is to use the gyro controls for subtle adjustments while aiming. You can control your camera with the right stick, but when you need to make a slight adjustment you can use the motion controls.

Additionally, CD Projekt Red has added touch controls to the experience. This primarily lets you navigate menus with your finger. As someone who has put in over 250 hours into Cyberpunk, navigating the menu with analog sticks is muscle memory at this point, so I’ve largely ignored this feature (I also don’t like getting fingerprints on my screens). However, the touch screen controls are intuitive and could alleviate some of the inventory management issues that newer players might experience.

Quite possibly the coolest feature in the Switch 2 version is cross-progression, letting you transfer your saves between PC and console. This isn’t new for Cyberpunk or CD Projekt Red, but it makes this package considerably more inviting. After I completed Phantom Liberty for the first time in 2023, I’ve been slowly chipping away at a 100% playthrough, and cross-progression makes that even more attainable. The Witcher 3 for Switch eventually got cross-play, but for that functionality to work on day one with Cyberpunk 2077 is commendable.

No Caption Provided

If you’ve never played Cyberpunk 2077 and the Switch 2 is your only means to do so, then it’s an easy recommendation. The base game is excellent and the Phantom Liberty expansion is phenomenal. However, if you’ve already played Cyberpunk 2077 and don’t feel an itch to return to Night City, then this may not be worth your time. The Switch 2-specific features are a nice touch–and it’s great to see CD Projekt Red embracing the hardware–but they don’t elevate Cyberpunk 2077 beyond its already impressive pedestal.

A Minecraft Movie’s Limited Edition Steelbook Is In Stock On Launch Day

After bringing in over $950 million at the box office, A Minecraft Movie is available now on 4K Blu-ray, Blu-ray, and DVD. Multiple collectible editions are currently in stock at Amazon and Walmart on launch day (June 24), and both are more affordable than many home releases we see these days. A Minecraft Movie’s Limited Edition Steelbook includes 4K Blu-ray, Blu-ray, and digital editions and is up for grabs for $38. If you’re cool with a standard Blu-ray edition, the $35 Walmart-exclusive Crafting Table Edition might be even more appealing thanks to its unique foldable packaging.

All of the Blu-ray and 4K Blu-ray editions come with a voucher for the digital edition, which normally costs $20 on its own–and the standard editions don’t cost much more than that. The 4K Blu-ray edition is $30, and the 1080p Blu-ray is $25. A Minecraft Movie is also available to stream on HBO Max.

Take a closer look at the Limited Edition Steelbook and Crafting Table Editions below:

A Minecraft Movie Limited Edition Steelbook
A Minecraft Movie Limited Edition Steelbook
A Minecraft Movie: Crafting Table Edition
A Minecraft Movie: Crafting Table Edition

If you want other ways to enjoy A Minecraft Movie, consider picking up one of the two books based on the film. The first is a large hardcover book that goes behind the scenes of its development–A Minecraft Movie: From Block to Big Screen. It released on April 22 and is available for $40. The 192-page behind-the-scenes book includes interviews, exclusive images, and a deep dive into the creative process. The other is an 80-page coloring book created by Minecraft developer Mojang Studios and published by Random House Worlds. You can get A Minecraft Movie’s Official Coloring Book for $15.18 (was $19).


Video Game Adaptations with 4K Blu-ray Steelbook Editions

If you’re interested in building out your collection of video game movie adaptations the whole family can enjoy, there are some cool 4K Blu-ray editions with collectible steelbook cases you should check out.

One of those is for the only video game adaptation A Minecraft Movie didn’t topple at the box office: The Super Mario Bros. Movie. Exclusive to Walmart, The Super Mario Bros. Movie’s new Steelbook Edition released earlier this year and is only $28. Similarly, the live-action Pokemon film Detective Pikachu received a new Limited Edition Steelbook in April. That same month, Sonic the Hedgehog 3 arrived on 4K Blu-ray with two different steelbook designs featuring Sonic and Shadow. The Shadow Edition is exclusive to Amazon.


Possessor(s) Is A Dark Metroidvania Featuring An Extremely Hot Demon And I’m Already Obsessed With It

Prior to attending Summer Game Fest, I had heard exceedingly little about Heart Machine’s upcoming title, Possessor(s). Admittedly, this might be because I was a bit tapped out; for as big of a fan I was of Hyper Light Drifter, the studio’s newer releases–Solar Ash and Hyper Light Breaker–didn’t capture me the same way Drifter’s lush-yet-somber world did. It seemed to me that Heart Machine was building upon the parts of their legacy that I found less compelling, emphasizing fast, fluid traversal and breadth in exploration rather than depth. Don’t get me wrong–I liked both Solar Ash and Hyper Light Breaker, but they didn’t captivate me–and their trajectory made me unsure if a new Heart Machine title ever would. Fortunately, a brush with Possessor(s) has proven me very wrong.

Billed as a search-action game–a more game-neutral term to describe the metroidvania genre–Possessor(s) marks a shift to the second dimension for Heart Machine and combines fast-paced, side-scrolling action (a la Metroid) with Dark Souls-inspired mechanics to create a tense, brutal, and gorgeous adventure game that emphasizes continuous discovery. Whereas the studio has previously shipped titles with more abstract stories and characters that aren’t particularly humanoid in appearance, Possessor(s) also seems to mark a pivot towards a more traditional version of storytelling, with hand-drawn, swoon-worthy characters that dish out plot beats and dialogue with accompanying character art, similarly to Hades.

Rhem speaks to Luca.

So far, this description contains a lot of comparisons to some incredibly beloved games, so I want to emphasize that despite this, in the section I played, I didn’t find Possessor(s) to be overly derivative. Although it pulls inspiration from some of my favorite titles and I’d argue I didn’t see anything that reinvents or refines its genres, its urban-horror setting, lustrous art direction, overall tone, and budding narrative feel both distinctly Heart Machine and like a new direction for the studio.

Set in a world being overtaken by dimension-hoping demons, Possessor(s) kicks off with main character Luca watching one of her loved ones get ripped apart by a demon while pinned under a pile of debris. Eventually, she is able to move out from underneath it, only to find both her legs have been severed from her body. After a few moments spent crawling and crying out for help, she finds it in the shape of a tall, dark, and handsome individual named Rhem–who also just so happens to be one of the demons terrorizing humanity. Rhem tells Luca he can graft her new legs and save her life, so long as she enters a pact with him that will help save his life, too. She reluctantly agrees, and the two form a unique bond that ties both their souls to Luca’s body.

As the two proceed, Rhem alludes to Luca not understanding the demons’ motives or the true purpose of a global corporation associated with household appliances and creating better living for its customers. This ultimately sets up a mystery for Luca to unravel, causes all the game’s evil, inanimate object enemies to make a whole lot more sense, and creates a path forward for her and Rhem’s coexistence. Although not entirely novel–science-fiction and corrupt corporations tend to go hand-in-hand–it’s still an interesting premise made more compelling by its macabre leanings, fantastic character art, and the overall atmosphere of the decaying urban sprawl I explored.

Most importantly, however, Possessor(s)’ gameplay feels great. It’s fluid, fun, delightfully difficult, and, based on the portion of the map I saw, seems like it will offer up a large, dense world ripe for exploration. Though some metroidvanias (or search-action games) leave room for hack-and-slash style gameplay, Possessor(s) requires a level of dexterity and intention that reflects the team’s desire to incorporate souls-like elements into it. It also includes “bonfires” and a world that resets once you rest, further emphasizing that influence.

Possessor(s) has already impressed me, and with its promises of a complex narrative that allows you to play through multiple paths and meet a variety of characters with their own “heartbreaking” stories, it has quickly become one of my most anticipated releases of 2025.

How To Get Married And Have Kids In Stardew Valley

Stardew Valley allows you to start a new virtual life, moving to a small town to take over an abandoned farm. As part of this new life, you can develop relationships with the other townsfolk, and for some of them, you can even start a romantic relationship. There are a few hoops you will have to jump through to settle down with someone and start a family with them.

You will need to improve your relationship with people by giving them gifts they like. If you need a list, check out GameSpot’s All Stardew Valley characters, birthdays, and gifts guide, which details the favorite gifts of every character in Stardew Valley.

How to date in Stardew Valley

Pierre’s sells bouquets once you reach eight hearts with a marriage candidate.

Before you can propose marriage to someone, you need to date them for a bit. In order to date someone, you need to first reach eight hearts with one of the potential marriage candidates. Once you reach that cap, the following morning, Pierre will send you a letter informing you that bouquets are now being sold at his store for 200G. Giving this to a marriage candidate at eight hearts will act as a proposal to date. You can date multiple people without penalty, although there are special cutscenes related to dating every male or female marriage candidate.

How to get married in Stardew Valley

The Old Mariner appears on the eastern part of the beach when it is raining.
The Old Mariner appears on the eastern part of the beach when it is raining.

After you start dating a marriage candidate, the heart level cap is raised to level 10. Once you hit 10 with a marriage candidate, you will receive a letter from Lewis informing you that a Mermaid’s Pendant is the traditional way to propose marriage. In order to get one, you need to buy it for 5,000G from the Old Mariner. The Old Mariner appears on the eastern part of the beach, which is accessible after repairing the bridge with 300 wood. Once you have access to that area, he will appear on rainy days, but you have to do the first farmhouse upgrade and be at 10 hearts with a marriage candidate; otherwise, he won’t sell it to you.

After giving it to your future spouse, an icon will appear on the in-game calendar, marking the wedding day. After getting married, your spouse will move into your farmhouse, and the heart relationship level cap will be raised to the max. If you want to get divorced, you can find the option in the Mayor’s House for 50,000G. You cannot get married to multiple people at once.

How to have kids in Stardew Valley

You can have up to two total kids.
You can have up to two total kids.

The option to have kids becomes available after getting married and purchasing at least the second upgrade for your house. Once the requirements are met, there is a chance to be prompted to either have kids or adopt them (depending on if you and your partner are the same gender), to which you can either say yes or “not now,” with the yes option resulting in a kid arriving 14 days later. You can have a total of two children, and it will always be one boy and one girl, and they never age past the toddler stage.

How to get rid of kids in Stardew Valley

Somewhat darkly, there’s also a way to remove your kids from your life. If you want to get rid of the children, you can do so by unlocking the late game area, The Witch’s Hut via the Goblin Problem quest. There you can use a Prismatic Shard to turn the children into doves, permanently getting rid of them, although your partner can prompt you to have children again afterwards, so long as you still meet the requirements.

Nintendo Switch 2 Controller Charging Docks Are Cheap, But There’s A Catch

Nintendo Switch 2 users have two official methods for charging the new Joy-Con 2 Controllers for wireless play. Out of the box, you can dock the console with the controllers attached before removing them for TV mode, either connected to the grip or turned to the side for single Joy-Con controls. For $40, you can replace the standard grip with the Joy-Con 2 Charging Grip, which lets you charge the right and left controllers while playing. But if you have an extra set of Joy-Con 2 Controllers for local multiplayer, you’ll either need to purchase two Charging Grips or take turns charging each pair.

Nintendo and its third-party partners have released plenty of notable Switch 2 accessories already, but we have yet to see officially licensed charging docks for Joy-Con 2 Controllers. We imagine those will start popping up before long, but what about right now? Unofficial controller charging docks for Switch 2 exist already–in fact, there are tons of Joy-Con 2 charging stations at Amazon, including models that charge four or more controllers at once. Some of the manufacturers currently producing Joy-Con 2 charging stations have made popular, well-received controller chargers for original Joy-Con Controllers as well as the PS5 DualSense and Xbox Wireless Controllers.

Quick look: Nintendo Switch 2 Joy-Con 2 Charging Stations

Disclaimer: None of the controller chargers listed above or shown below are officially licensed. While many of them are known brands with solid track records, there’s always the small possibility they won’t work as intended or will damage to your controllers. Unofficial controller chargers for other platforms, including the original Switch, generally work perfectly fine, and it’s very rare for an accessory like this to damage your controller. But since they don’t have the official Nintendo seal of approval, this is a “buy at your own risk” situation. If you want to play it as safe as possible, the Joy-Con 2 Charging Grip is the way to go. The official grip has built-in back buttons and lets you play while charging via the detachable USB-C cable.


Switch 2 Joy-Con Charging Docks – third-party, not licensed by Nintendo

Of the unofficial products, the Mumba Charging Dock has been the most popular on Amazon since the Switch 2’s launch earlier this month. It has sold over 1,000 units in the past month and has earned great reviews from buyers so far. Offering a compact design that holds and charges up to four Joy-Con 2, it’s a frugal choice at just $20. It even manages to pack in some cool RGB lights and overcharge protection.

Two different options from Fastsnail have great reviews and are among the top sellers, too. There’s a $15 standard docking station for four Joy-Con 2 Controllers as well as a versatile 8-in-1 model with slots that support Switch 2 and original Switch Joy-Con Controllers. Instead of an upright position, the controllers are placed on their sides like mouse mode.

NexiGo has manufactured a number of popular console controller chargers over the past few years, and the brand’s two newest models are for Switch 2. NexiGo’s traditional Switch 2 docking station is getting a limited-time discount at Amazon that drops it to $22 (was $25). Magnetic connections hold your Joy-Con 2 in place as they charge, LED indicators let you know when they’re ready for action, and various protections like overvoltage and overcurrent protection should help keep your controllers safe even though this is an unofficial product. NexiGo also has a model for four controllers that’s similar to Fastsnail’s 8-in-1 edition.

Take a look at some of the Joy-Con 2 charging stations below. We’ve included lists of key specs and features for each product.

New Borderlands 4 Story Trailer Shows Off The Sinister Timekeeper And Claptrap

Gearbox has revealed a new story trailer for its looter-shooter Borderlands 4. While it was brief, it did reveal a fresh look at the game’s primary villain, the Timekeeper, his minions, and franchise punching bag Claptrap.

Borderlands 4 launches on September 12 for PC, PS5, and Xbox Series X|S–with a Switch 2 version coming at a later date–and the base version of the game is priced at $70. With its launch date drawing closer, Gearbox has been revealing more details on the game, and how it’s building on the Borderlands foundation with a seamless world to explore, dynamic events to take part in, and an overhauled drop-rate for weapons that will make legendary-class feel special again.

Another big change in Borderlands 4 is its tone, as Gearbox wants the humor in the game to be more grounded. Essentially, this sounds like Borderlands 4 won’t be relying on comedy that can become very quickly dated after launch.

“This feels like a Borderlands game through and through where enough has changed for me to feel like this is an improvement over Borderlands 3, but it’s not so different that I can expect huge and sweeping changes,” Jordan Ramée said in GameSpot’s Borderlands 4 preview.

Fanatical Red Hot Sale – Save On Some Of The Biggest New PC Games

Fanatical’s new Red Hot Sale is live, discounting hundreds of PC games just in time for summer. The site-wide sale includes deals on everything from big new releases to hidden gems and fan-favorite classics, and like Fanatical’s other events, you can even score some free bonuses through the sale. If you spend $15 or more on a single order, you’ll get a Red Hot Scratch Card featuring either a free game key or a coupon code for additional savings. All orders also include a 5%-off voucher to use on a future order.

While the extras are nice, the real draw is the games. There are some notable new releases on sale this time around, including The Elder Scrolls IV: Oblivion Remastered for $33.49 (was $50), Stellar Blade for $54 (was $60), and Elden Ring: Nightreign for $35.19 (was $40). You can also save a few dollars on the new competitive multiplayer soccer game Rematch, which is down to $25.79 (normally $30). Another popular recent release, the sci-fi survival shooter The Alters, is on sale for $24.49 (was $35).

Then there’s the Street Fighter 6 Years 1-2 Fighters Edition for $49.19 (down from $60). This new version of the game bundles the Street Fighter 6 base game with all the paid DLC characters, stages, and outfits released so far. If you’re looking to get into the fighting game, this is likely your best option.

You’ll also find big price cuts to several highly rated games from smaller publishers. One of the best deals is for RoboCop: Rogue City, which is on sale for $3.74 (was $50). Fanatical’s sale is also the perfect chance to grab Lies of P while it’s down to $30 (was $60). You can then use that extra cash you saved through Fanatical’s discount to grab the Lies of P: Overture DLC expansion that recently launched for $30.

Fanatical’s Red Hot Sale

Lastly, if you’re looking to save on preorders, Fanatical also has discounts on upcoming games like Metal Gear Solid Delta: Snake Eater and Silent Hill f. Check the list below for a selection of some of our favorite deals in Fanatical’s Red Hot Sale, or browse all the deal at Fanatical. All keys purchased at Fanatical are delivered as official keys–most games unlock via Steam, while some may require other launchers like the Epic Game Store.

Disclosure: GameSpot and Fanatical are both owned by Fandom.

Fanatical Red Hot Sale 2025

Rune Factory: Guardians Of Azuma Earth Dancer Edition Restocked On Launch Day

Rune Factory: Guardians of Azuma’s Earth Dancer Edition is back in stock on launch day at Best Buy and GameStop. Though the standard edition released on June 5 for Nintendo Switch and Switch 2 as originally planned, production issues caused the Earth Dancer Edition to be delayed by two weeks to June 20. The $100 edition has been sold out everywhere for more than a month, so it wouldn’t be surprising to see Best Buy and GameStop sell out of copies again. Nintendo Switch 2 players who buy the Earth Dancer Edition can buy a $10 upgrade from the eShop.

Rune Factory: Guardians of Azuma – Earth Dancer Limited Edition:

Updated on June 20

Rune Factory: Guardians of Azuma - Earth Dancer Limited Edition
Rune Factory: Guardians of Azuma – Earth Dancer Limited Edition

Rune Factory: Guardians of Azuma has been a hit with both critics and fans. It currently holds a Metascore of 81 on review aggregator Metacritic (a GameSpot sister site). Guardians of Azuma has a user review average of 80, and the PC version currently sits at “Very Positive” based on more than 1,400 customer reviews.

The new entry takes the RPG-meets-farming-sim formula to new heights. Set in Azuma–a fantasy world inspired by Japanese folklore–the game places players in the role of a magical martial artist known as an Earth Dancer. You embark on a journey to restore the land by building farms, repairing villages, and completing RPG-style quests where you’ll square off against bosses with magical swords imbued with elements.

More Rune Factory games on Switch

Rune Factory 3 Special - Golden Memories Limited Edition
Rune Factory 3 Special – Golden Memories Limited Edition

If you’re interested in Guardians of Azuma and haven’t played all of the previous entries in the franchise, you’re in luck, because there are three great Rune Factory games on Nintendo Switch already. Rune Factory 5 is the most recent numbered game in the franchise, but remastered versions of Rune Factory 3 and 4 are also worth checking out. Rune Factory 3 originally released on Nintendo DS in 2010, while Rune Factory 4 first appeared on 3DS in 2013. You can get all three for cheap at Amazon. You can even still get Rune Factory 3’s Golden Memories Limited Edition for less than retail price.

Squid Game Is Taking Over Fortnite Reload Next Week With A New Map

Fortnite and Netflix are celebrating the launch of the final season of Squid Game next week by taking over Reload and dropping a pile of Squid Game-themed skins in the item shop. The new island, dubbed Squid Grounds, will be the fourth map for Reload, Fortnite’s smaller battle royale mode with automatic respawns. It’ll be the first time for any of Fortnite’s battle royale modes that an entire map is the product of a collaboration. The Fortnite x Squid Game party kicks off Friday, June 27, which is also when Season 3 of Squid Game drops on Netflix.

We don’t have any specifics about whether the Squid Game island will change up how the mode works–that tweet announcing it is the first official details we’ve gotten about Fortnite’s team-up with Squid Game. It’s probable that the new map will be based on locations from the series and will introduce Squid Game-themed weapons, but we really don’t know much.

We do, however, know what the map will look like, because the mini-map view has already leaked. But since it doesn’t have labels for its places of interest, it’s not very easy to parse what’s on it, or whether any of the locations are familiar. We’ll have to wait a little longer to find out what’s up, apparently.

But one other detail we do already have is that we’ll be getting Squid Game skins, presumably in the item shop. It appears right now as though we’ll get five male and five female Fortnite default characters wearing contestant track suits, with two of them being new faces–and you’ll be able to choose the number on the jacket. There will also be a red guard skin and a black guard skin, which will let you choose which icon is on their mask. And as you can see in the key art above, there also appears to be a skin based on the gigantic Red Light/Green Light animatronic doll.

When the new Squid Game map launches in Fortnite Reload on June 27 it’ll be the last of Fortnite’s core game modes to get major love this month. June has already given us new seasons of Battle Royale, Fortnite Festival, Lego Fortnite and Fortnite OG, a whole new mode in Blitz Royale, and a new map for Ballistic.

Nintendo Switch 2 Third-Party Developer Claims That Sales Were “Below Our Lowest Estimates”

One third-party Nintendo Switch 2 game developer told The Game Business that sales numbers were “below our lowest estimates,” highlighting the lukewarm performance of third-party launch titles in the first two weeks of the Switch 2’s lifespan.

The Nintendo Switch 2 launch lineup consisted of a healthy number of third-party titles, including Konami’s Survival Kids, Square Enix’s Bravely Default Flying Fairy HD Remaster, CD Projekt Red’s Cyberpunk 2077, and more. According to data from Circana, cited by The Game Business, 81% of physical Nintendo Switch 2 game sales were for first-party titles, such as Mario Kart World and the Switch 2 Editions of The Legend of Zelda: Breath of the Wild and The Legend of Zelda: Tears of the Kingdom. NielsenIQ reports Cyberpunk 2077 has been the best-selling third-party game on Switch 2 so far, while Circana’s data reveals Sega is the third-biggest Switch 2 game publisher.

Now Playing: Every Switch 2 Launch Game

Circana executive director Mat Piscatella posted on Bluesky that “Third party unit share of Switch 2 physical software during week 1 reached just shy of 40%,” which is almost double what third-party games did at the launch of the Switch 1. The Game Business did point out that improvement over the performance of third-party games on the original Switch, but also explains that “it’s hard to describe these statistics as positive.” That’s understandable, considering the Switch 2 has had one of the most successful console launches of all time, yet an anonymous publisher is claiming that even its lowest estimates overestimated how well third-party games would do on Switch 2.

The release of this information has caused discussions over the negative impact of Game-Key Cards, which are physical game cartridges that don’t contain a game’s full data and still require a download. Kelsey Lewin, owner of Seattle game retailer Pink Gorilla Games, said on Bluesky that Game-Key Card sales have flagged. “We had very low expectations carrying these in-store but can anecdotally confirm: no one is buying these,” Lewin wrote

Niko Partners director of research and insights Daniel Ahmad is less bullish on the idea that Game-Key Cards had a negative impact on third-party Switch 2 sales. “I hate to break it to people, but the ‘I refuse to buy a game for my Nintendo Switch 2 if the physical version is not on the cart’ crowd are both a minority today and will be an even smaller minority in five years,” he posted on X.

While the third-party numbers on Switch 2 aren’t very promising thus far, we’ll see how these games perform in the coming months and years as more brand-new games come to the platform.

Free Games On Epic Games Store Mobile Now Available Weekly, Here’s What’s Available Now

For the last couple of years, the Epic Games Store has given away free games every week through its PC storefront. With the company having launched its own mobile store, it has also started a second free games program on iOS and Android devices, kicking things off with a curated library of titles and weekly freebies. The app also features mobile versions of Fortnite, Fall Guys, and Rocket League Sideswipe.

To access these games you will need to create a free Epic account and install the free Epic Games Store mobile app and log in with your account, but once you do, you can start claiming your free games every Thursday through it. One other thing to note is that Android users can access the app via Android-based emulation devices like Retroid Pocket, as they aren’t limited to just smartphone and tablets.

For now, only iOS users in the European Union can install the app, but the app is available worldwide to Android device users and they have a wider selection of games to choose from in comparison. Like its PC counterpart, you’ll have one week to grab each game that’s offered. Here’s a closer look at what you can grab this week, and what the current mobile games library has to offer. You can also explore what the free PC games are this week on the Epic Games Store.

Current free game on the Epic Games Store Mobile App

Doodle God

This week, you can pick up Doodle God: Infinite Alchemy Merge for free. This game makes you the deity of a planet, and with divine power comes a whole lot of responsibility. In this game, you’ll mix and match primordial elements to bring life to the world, and some of the combinations are wild.

Epic Games Store Mobile Library

Currently, there’s a solid selection of games that require quick reflexes and a knack for solving puzzles. Bridge Constructor: The Walking Dead combines the spatial problem-solving appeal of the Bridge Constructor series with zombies, Chicken Police: Paint the Town Red is a wonderfully weird noir-detective story featuring anthropomorphic animals, and Endling: Extinction is Forever is a heartbreaking tale about surviving the end of the world.

Here’s the full list of what you can access right now from this library:

iOS and Android

  • Super Space Club
  • Loop Hero
  • Chuchel
  • Mr Racer: Premium
  • The Forest Quartet
  • The WereCleaner

Android

  • Bowling Clash
  • Endling: Extinction is Forever
  • Chicken Police: Paint it Red
  • One Hand Clapping
  • Neighbours back From Hell
  • This is The Police
  • This is The Police 2
  • This Is The President
  • Through the Darkest of Times
All Four Discontinued Donkey Kong Lego Sets Restocked At Amazon

With Donkey Kong Bananza shaping up to be the biggest and most ambitious game in franchise history, there’s bound to be increased interest in official merch in the coming weeks. Over the past few years, some of the coolest Nintendo collectibles have been produced by Lego. The building set manufacturer created four Donkey Kong-themed sets back in 2023 for its Lego Super Mario line. Earlier this year, Donkey Kong and his DK Jumbo ride became the fifth as part of the Lego Mario Kart launch lineup. Unfortunately, the original four sets were discontinued by Lego late last year. Here’s the good news, though: Amazon sometimes carries and restocks retired Lego sets months after every other retailer removes them from shelves. Fortunately, that has happened with Donkey Kong Lego sets, including the hard-to-find Donkey Kong Tree House.

Donkey Kong’s Tree House (555 pieces)

All five Donkey Kong Lego sets, including the four that are discontinued and sold out at other retailers, are currently in stock at Amazon. The most notable restock is Lego Donkey Kong’s Tree House, which had been sold out for months–we presumed it was never coming back. And considering that it’s the “main” Donkey Kong Lego set, it’s bound to be the most popular of the bunch when Bananza players start searching for DK Lego sets. Two of the four retired sets are discounted, with Dixie Kong’s Jungle Jam listed for 30% off and Diddy Kong’s Mine Cart Ride for 20% off. Rambi the Rhino isn’t on sale, but it only costs $11.

You can check the list of all five Donkey Kong Lego sets below. We’ve also included a link to a custom Amazon hub where you’ll find the Lego Super Mario, Luigi, and Peach Starter Sets for up to $10 off. Those interactive figures are compatible with all of the DK Lego sets. And if you want to pair the discounted Donkey Kong DK Jumbo set with other racers, you can get deals on several of his competitors at Amazon, too.

Kong family Lego figures
Kong family Lego figures

Take a closer look at each Donkey Kong Lego set below.

If you haven’t preordered the upcoming Nintendo Switch 2 exclusive, check out our Donkey Kong Bananza preorder guide, which includes details about the physical edition as well as the new Donkey Kong & Pauline Amiibo.

And if you want to catch up on some of Donkey Kong’s past adventures before diving into Bananza, there are nice deals right now on DK’s fun side-scrolling platformers for Nintendo Switch. Earlier this year, Nintendo released a remaster of Donkey Kong Country Returns for Switch, and it’s available for $20 off at Woot or $15 off at Amazon. You can also save on the enhanced version of the Wii U adventure Tropical Freeze, as it’s $42 at Woot and $45 at Walmart.

And if you like puzzle-platformers, the remake of Mario vs. Donkey Kong, which sees DK return to his roots as a villain, is on sale for $40 (was $50).


Donkey Kong Plushies, Toys, and More

Donkey Kong Little Buddy Plush | Donkey Kong articulated action figure
Donkey Kong Little Buddy Plush | Donkey Kong articulated action figure

We’ve put together a list of additional budget-friendly Donkey Kong merch below, including plushies, action figures, old Amiibo, Hot Wheels, officially licensed sweatshirts, and more.

Worst-Reviewed Game Of 2025 Gets An Update To Address Some Of Its Issues

MindsEye just received its second hotfix update, as developer Build a Rocket Boy slowly chips away at fixing the issues with what is currently the worst-reviewed game of the year.

When it launched on June 10, it quickly became clear that MindsEye had a myriad of issues. In addition to its dated game design, MindsEye struggles to maintain a stable frame rate and is plagued by many gameplay and visual glitches. This hubbub around this caused Sony to allow refunds of the game on PS5 and developer Build a Rocket Boy to promise it was working on fixes for the game.

Now Playing: EVERYWHERE – MindsEye Teaser | 2023

So far, this has come in the form of hotfix updates. Hotfix #2 came out today, June 18, focusing on improving performance, resolving issues with NPC and enemy AI, and fixing several bugs. You can see the full list of patch notes for Hotfix #2 below.

ALL PLATFORMS:

  • Continued performance improvements related to CPU, GPU, and memory use.
  • Fixed an issue with AI vehicle collisions.
  • Fixes to some issues that caused the game to crash.
  • Resolved the situation where players could get a mission fail during the cinematic in the “Doxxed” mission.
  • The Red Sky Car can no longer be destroyed during a cinematic.
  • The Buggy springs contract correctly, and the tires spin during driving with Motion Blur off.
  • Removed an invisible collider that blocked progress in the “A New Companion” mission.
  • Fixed an issue with vehicle de-spawning at the objective in “A New Companion” mission.
  • Fixed an issue where DPR and Delta.45 weapons were becoming attached to each other.
  • Addressed VFX sparks appearing too bright on damaged drones.
  • Rectified AI characters holding weapons at a 90-degree angle.
  • Corrected visuals of some male character models’ deformations when hit by vehicles.

PC:

  • Build.MindsEye: Editor camera can now clip through the map and static props.
  • Added an alert for AMD CPU users who have not updated to a version of Windows with branch prediction performance improvements.

Currently, MindsEye has an aggregate score of 36 on GameSpot’s sister site Metacritic, making it the lowest-rated game of 2025. GameSpot’s own MindsEye review is particularly scathing, explaining that “Impressive visuals can’t compensate for a lack of substance, whether that comes from its pointless world, tedious combat, or any number of other egregious shortcomings.”

MindsEye is available now on PC, PS5, and Xbox Series X|S.

Save Up To 76% On NordVPN And Get A Free Amazon Gift Card

For a limited time, NordVPN is offering up to 76% off on two-year subscription plans. As a bonus, select plans also include an up to $50 Amazon gift card if you keep your subscription for at least 31 days. The deal only applies to NordVPN’s 2-year plans, which require you to pay in full at sign-up, and the discount and Amazon gift card amount change depending on which plan you buy. Here’s a look at the options:

NordVPN 2-Plan Deals

  • Basic — $81.36 for the first 24 months (normally $278.16 per 24 months)
  • Plus — $105.36 for the first 24 months (normally $359.76 per 24 months) – Also includes $20 Amazon gift card
  • Complete — $129.36 for the first 24 months (normally $439 per 24 months) – Also includes $40 Amazon gift card
  • Prime — $177.36 for the first 24 months (normally $743.76 per 24 months) – Also includes $50 Amazon gift card

While all four 2-year NordVPN plans are discounted, only the Plus, Complete, and Prime plans include Amazon gift cards. Each plan includes differing features, which we’ve outlined below.

Note that the discounted price only applies to the first 24-month purchase. After the promotional period, all subscriptions roll over to the full standard price unless you cancel ahead of time. NordVPN also offers a full 30-day money-back guarantee, so if you change your mind within the first month of service, you can cancel for a full refund. However, the Amazon gift card bonus is only delivered if you keep your 2-year Plus, Complete, or Prime plan for 31 days.

It’s worth mentioning that NordVPN also offers annual and monthly subscription options, although these plans aren’t as steeply discounted and do not include the Amazon gift card freebie.

NordVPN plan features

NordVPN

All four NordVPN plans include different features and benefits, starting with simple VPN and DNS services for the Basic plan, and up to 1TB of cloud storage and bonus cybersecurity protections for the more expensive plans. Here’s a look at everything included in each subscription plan. Note that these features are identical between the month, annual, and 24-month payment options.

Basic:

  • Access to NordVPN and DNS protection for up to 10 devices

Plus:

  • Access to NordVPN and DNS protection for up to 10 devices
  • Anti-malware protection
  • Advanced browsing protection
  • Ad and tracker blocker
  • Cross-platform password manager
  • Data breach scanner

Complete:

  • Access to NordVPN and DNS protection for up to 10 devices
  • Anti-malware protection
  • Advanced browsing protection
  • Ad and tracker blocker
  • Cross-platform password manager
  • Data breach scanner
  • 1 TB of encrypted cloud storage

Prime:

The Prime plan also includes all the aforementioned features from the other tiers, plus NordVPN’s NordProtect cybersecurity suite, which offers the following services:

  • Dark Web Monitoring
  • 1-Bureau credit monitoring
  • VantageScore 3.0 credit score by TransUnion
  • Credit freeze assistance
  • Identity theft insurance ($1M in coverage)
  • Cyber extortion insurance ($100K in coverage)
Adventure of Samsara Turns The Retro Dial Back A Few Extra Notches

When most people say their game is retro, they mean a particular era of game ranging from the NES to the PlayStation. That timespan encompasses the heyday of pixel-art gameplay and the burgeoning 3D revolution. It’s not common for games to look even further back for their inspirations, to the earliest days of home console gaming. But that’s exactly what Adventure of Samsara does, and it makes for a curious blend of motifs and mechanics.

Adventure of Samsara itself has a relatively long history. The game was pitched as a Kickstarter project in 2016, under the name Tower of Samsara. It had set a modest (and very precise, numerically) goal of $48,561, but failed to achieve a third of that number. That may have been the end of the story, as just another indie game that never got off the ground. But Brazilian studio Ilex Games continued to pitch it until landing at Atari, where it morphed into a sci-fi offshoot of the classic Atari 2600 game Adventure. Adventure of Samsara is a marriage of the two, an Atari spokesperson told me–the game is as Ilex originally envisioned it, but it has weaved in story elements from Adventure to make it part of that universe.

That blend of inspirations means that it carries visual similarities to an Atari 2600 game. The pixel art is large and blocky and visual elements carry a flat layer of color that looks reminiscent of those early video games, while also looking much more advanced and modern than anything the original Atari could have produced. This is a retro pixel-art throwback, but the look is striking by being modeled after and modernizing such an early version of pixel art.

Similarly, the movement and combat itself feels reminiscent of Adventure or Prince of Persia, or for a somewhat more modern reference point, Superbrothers: Sword and Sworcery. Everything from your walk cycle to the swing of your swords is deliberate and chunky, matching the visual style. A parry system rewards quick reflexes with a powerful strikeback, which is extremely necessary given the methodical movement of the hero.

And within this context it’s a metroidvania, consisting of a wide-open map to explore as you unlock more tools and options. I only got to play a short guided demo, with an Atari rep directing me where to go to maximize what I could squeeze out of my time with it. But I got the sense that more than many modern metroidvanias, there were dangers lurking around the unseen corners. I was warned that if I had gone this way or that, I would’ve met a quick end–an approach that carries a refreshing old-school sensibility to the much more guided and safe metroidvanias that we’ve gotten accustomed to in modern games.

The original Atari hooks extend beyond the look and feel of the game, though. While Samsara retains its original plan for a sci-fi story that takes place on Pluto, the partnership with Atari has weaved in story hooks and Easter eggs from Adventure. I saw one such little treat during my brief time with it, by finding a dragon hidden among the Plutonian ruins. That combination gives the game an eerie, otherworldly feel, blending genres and continuities together within the isolated landscape. It’s all a promising start for a game that, nearly 10 years ago, looked like it would never see the light of day.

Adventure of Samsara is coming to PC, PlayStation 5, Xbox Series X|S, and Nintendo Switch in 2025.

Amazon Prime Day 2025 Is A Four-Day Sales Event For The First Time

Amazon has revealed the dates for this year’s Prime Day sales event. The 2025 iteration of the massive sale for Prime members kicks off July 8 and runs through July 11. The four-day window makes it the longest Prime Day sale yet. As the name suggests, Prime Day debuted as a 24-hour flash sale in 2015 before moving to a two-day structure in 2019. And now the sales event has doubled in size once again for Amazon Prime Day 2025.

Amazon Prime Day 2025 Start/End Times

Amazon Prime Day 2025 officially begins on Tuesday, July 8, at 12 AM PT / 3 AM ET. The sales event will run for a full 96 hours, ending on July 12 at 12 AM PT / 3 AM ET.

That said, Amazon offers early Prime Day deals in the lead-up to Prime Day every year. And depending on sale plans from other retailers, Prime Day-esque deals will likely be available on Monday, July 7, or even the weekend prior to the event. Amazon has a tendency to match competitors in the gaming, tech, and entertainment spaces.


Prime Day 2025 Deals: What to Expect

Amazon Prime Day 2025

So, Prime Day 2025 is twice as long, does that mean twice as many deals? Probably not, no. It’s more likely that the lengthened window just gives customers more time to shop. It also formalizes what has, in practice, been true for years at this point: Amazon Prime Day was already a week-long sales event.

Not officially, but with the plethora of early deals and so-called “anti-Prime Day” sales from competing retailers like Walmart, Target, and Best Buy, the annual summer sale has become Black Friday in July over the past few years.

Amazon has already started offering some early deals for Prime members. Official early Prime Day deals, just like deals during the event, are exclusive to Amazon Prime members. Amazon Prime costs $15/month or $139 per year. New subscribers can get a 30-day trial that can be canceled at any time. Young adults (ages 18-24) and students can subscribe for $7.49/month, and if you’re new to Prime, the no-cost trial is extended to six months.


Prime Day is generally the best time of the year to buy many Amazon-branded electronics, including Fire TV Sticks, Echo Dots, and Kindle ereaders. Amazon’s early deals frequently include these devices and others. For instance, Amazon already has an awesome deal on the Fire TV Stick HD that drops the price to only $20. Fire TV Stick deals are currently available to non-Prime members, but the various 4K Amazon Fire Smart TVs that are on sale are exclusive to members. Here’s a quick look at some notable Amazon device deals.

  • Amazon Streaming Device Deals:
  • Amazon Fire Smart TV Deals:

Prime Day Gaming Deals

Amazon Luna Controller
Amazon Luna Controller

As part of its early Prime Day gaming deals, Amazon is selling its Luna Wireless Controller for only $40 (was $70). Though initially designed with Luna cloud gaming in mind, this Bluetooth controller is a pretty great gamepad for general use on PC, Mac, iOS, and Android devices. It’s reminiscent of the Switch Pro Controller (the first one). You can also bundle the Luna Controller with a phone clip for mobile gaming for $50. And if you’ve never subscribed to Luna+ before, you can get a free month of the cloud gaming service with the $40 controller deal.


Prime Day Free PC Games

Tomb Raider I-III Remastered
Tomb Raider I-III Remastered

Amazon gives away free games, mostly for PC but sometimes for Xbox, each month throughout the year. The freebies, which can be redeemed at the Epic Games Store, GOG, Microsoft Store, Amazon’s own Games App, and other digital storefronts, are arguably worth the price of a membership alone.

In the weeks leading up to Prime Day, Amazon typically gives away even more free games on top of the monthly offers. That’s the case this year, too. Starting today, June 17, at 9 AM PT, Prime members can claim six free PC games, five of which are DRM-free GOG games.

Here’s the full list of freebies going live today, but Prime members should also make sure they claim the monthly free games for June, too.

Game Unlock time Storefront/License
Dungeon of the Endless: Definitive Edition June 17 at 9 AM PT Amazon Games App
Tomb Raider I-III Remastered June 17 at 9 AM PT GOG
Saints Row 2 June 17 at 9 AM PT GOG
Saints Row IV: Re-Elected June 17 at 9 AM PT GOG
TOEM June 17 at 9 AM PT GOG
Star Wars: Rebellion June 17 at 9 AM PT GOG

Can I still get deals without Amazon Prime?

Technically, Prime Day deals are exclusive to members. In practice, however, there are many deals each year that don’t require a membership. These deals are mainly the ones Amazon is price-matching to compete with Walmart, Target, Best Buy, and other major retailers. These sorts of deals are fairly common for gaming and tech products, but there are still thousands of deals that are locked behind the membership each year.

Iconic Narrator Of Dark Souls 1 and 3 Has Passed Away

Pik-Sen Lim, the narrator of the opening cinematics for Dark Souls and Dark Souls III, has passed away. Known for her appearances in British television series in addition to her role in Dark Souls, she was 80 years old.

Lim’s role as the Dark Souls narrator is iconic in the gaming community. With an ethereal and ominous intonation, Lim introduced players to the enigmatic Dark Souls lore and set the tone for the creepiness of the game’s universe. Check out the opening cinematic for Dark Souls III in the embed below.

Now Playing: Dark Souls 3 Opening Cinematic

While American audiences likely most associate Lim with Dark Souls, she had a storied career that spanned five decades. She gained fame in the United Kingdom for her role in the Doctor Who serial Mind of Evil, which originally broadcast in 1971; she is also remembered for her role in the British military drama Spearhead. Primarily known for television acting, Lim had a few notable roles in film, including in the 2011 comedy Johnny English Reborn.

Lim was born in 1944 in Penang, now a Malaysian state, during Japan’s wartime occupation of the country. Lim moved to London to pursue an education in theater when she was 16. Lim’s daughter, Sara Houghton, is also an actress who has appeared in other Doctor Who serials.

Nintendo’s Slow Rollout Of Classic Games Never Made Sense To Me, Until Now

Though Mario Kart World may be Nintendo Switch 2’s headlining attraction, the most alluring part of the system’s launch lineup for Olds like me is its GameCube library. After more than 20 years, Nintendo has finally decided to crack open its vaults and bring some of GameCube’s most-beloved titles to a modern console–the first time most of these games will be available officially since their original release.

For many, however, the excitement over GameCube titles was quickly tempered by the fact that a meager three are available at the outset–the thinnest selection any Switch Online classics library has launched with. But as frustrating as it may feel to have to wait for more games to hit the service, this methodical rollout has long been an intentional strategy on Nintendo’s part, and it took me many years to understand and appreciate its benefits.

This slow release cadence is hardly exclusive to the Switch Online service. Ever since Nintendo first established its own digital storefront with the Wii Shop, the company has been deliberately measured when re-releasing its legacy titles. In the lead up to the Wii’s launch, Nintendo touted its digital shop as a repository of classics–a place where players could easily purchase the best Nintendo games of yesteryear and play them alongside new releases on one system. And indeed, by the end of the Wii’s life, more than 400 had made their way to the Wii Shop, giving Wii owners access to a wealth of beloved games from years past.

The biggest draw of the Wii Shop was being able to purchase games from older consoles, but Nintendo’s own classics arrived sporadically.

That was certainly not the case at launch, however. While a selection of older games was available right from day one, the early offerings left much to be desired. The Wii Shop launched with fewer than a dozen first-party titles, most of which were Nintendo Entertainment System games from back in the 1980s and 1990s. Anyone eager to revisit a particular classic such as The Legend of Zelda: Ocarina of Time was out of luck; the only Nintendo 64 title available at the outset was Super Mario 64, and it would be months before more N64 games arrived.

This trickle of games was even more exasperating on the Wii U. After spending the previous six years steadily amassing a respectable selection of Virtual Console games on the Wii, Nintendo effectively wiped the slate clean when launching the Wii U eShop. Since the extant Virtual Console lineup was incompatible with Wii U’s GamePad controller, Nintendo decided to release new versions of these games tailored specifically to the system–which meant the company once again would be building up its retro catalog from scratch.

To Nintendo’s credit, it did take steps to mitigate the inconvenience for users. Wii owners had the option to transfer their system data–including their Virtual Console collection–to the Wii U, so customers weren’t forced to buy their games a second time. The Wii Shop was still accessible on the new console as well, although it was nested within the separate Wii menu. Thus, any games purchased from it (or transferred over from a Wii) had to live within a separate user interface and could not take advantage of Wii U features like off-TV play. Even more notably, Nintendo also offered an upgrade path for returning users. If you previously purchased a Virtual Console game on the Wii, you could upgrade to the Wii U version of the same title for a small fee.

As welcome as these steps were, however, they were once again undermined by Nintendo’s slow release schedule. The Wii U eShop launched with just eight Virtual Console games, the biggest of which was Super NES launch title Super Mario World. It would take another several months for other classics like The Legend of Zelda: A Link to the Past and Super Metroid to hit the storefront, while N64 games wouldn’t arrive until two years later. Nintendo did ramp up the rate of releases as the Wii U struggled to gain traction, and the eShop eventually offered Game Boy Advance, DS, and even Wii titles, giving it an even broader range of Nintendo classics than the Wii Shop ever boasted. Still, the paltry early lineup, coupled with Wii U’s frequent software droughts, made the wait for a particular game excruciating.

Game Boy Advance games didn't start hitting the Wii U eShop until a year after the system's first Virtual Console titles launched.
Game Boy Advance games didn’t start hitting the Wii U eShop until a year after the system’s first Virtual Console titles launched.

Given this history, then, it was not unexpected to see Nintendo continue this strategy on the Switch. With the advent of the Switch Online service, the company has opted to take a different approach to repackaging its legacy games, offering players access to a growing library of them for a subscription fee rather than selling each title individually on the eShop. But though the delivery model may be different, the pace of releases remains just as languid.

Early adopters had to endure a lengthy wait before the first Nintendo classics appeared on the system. The Switch Online service did not launch until 2018, more than a year after the Switch itself hit the market, and the only titles available at the outset were, once again, NES games. It would take several more years for Nintendo to gradually introduce SNES and Game Boy libraries to the base Switch Online service, while a premium Switch Online + Expansion Pack plan launched in 2021 and offered N64, Sega Genesis, and eventually Game Boy Advance titles as well.

As frustrating as it has been to see Nintendo repeat this slow rollout, its advantages have become much clearer in the Switch era. Most obviously, Nintendo often uses classic games to fill in any gaps in its release calendar. While titles are added to Switch Online fairly regularly, the company likes to trot out a particularly beloved game when there is little else on the way to the console, ensuring users remain engaged even during quieter months. The wait between releases is also more bearable when there’s a library of other titles to sample in the meantime. A curio like Devil World may not be attractive enough on its own to convince someone to plunk down $5, but it’s much more enticing to try when it’s part of a service you are already paying for.

More importantly, Nintendo’s slow release cadence means players can actually take the time to truly engage with and savor each of these titles for the classics they are. With the sheer number of games available to play nowadays (and the increasing prominence of subscription services offering access to them), many publishers and platform holders have come to treat gaming as disposable entertainment. By overwhelming their audience with options, companies are implicitly encouraging players to only dabble in a game and then move on to the next whenever the fancy strikes. This inexhaustible array of choices means few users actually play a game to completion before their attention is diverted to another one. In contrast, by doling out only a handful of legacy games every month, Nintendo positions each as a noteworthy release in its own right, while also giving players ample time to experience it before more arrive.

This is especially relevant for GameCube games. Whereas NES and even SNES titles can often be completed in a handful of hours, N64 and GameCube games are much closer in depth and duration to modern titles and require a much more significant time investment to play. Many can take more than 20 hours to finish, which makes Nintendo’s decision to space them apart a boon to players. As eager as I am to revisit Fire Emblem: Path of Radiance for the first time in two decades when it eventually joins the service, it’s been nice to leisurely devote my attention to The Legend of Zelda: The Wind Waker–the only single-player adventure currently in Switch Online’s GameCube lineup–in the interim.

Although it’s undoubtedly still aggravating to wait for a particular favorite to hit the service, Nintendo’s methodical drip-feed of classics has its merits. By meting out its legacy games gradually, Nintendo gives players enough time to properly delve into and appreciate them, which in turn preserves the allure of these games and makes their eventual arrival feel like a significant occasion. More than other publishers, Nintendo understands the value of its vast back catalog and treats it with the reverence and care these titles deserve. And unlike on Wii and Wii U, there’s no shortage of other games to tide fans over while they wait for their favorite classic to arrive.

Borderlands 4 Video Shows How Vault Hunters Are Made

This fall, Borderlands 4 is bringing the mainline franchise to the current console generation. With the game just a few months away from release, the development team at Gearbox Software has created a new YouTube show, Beyond the Borderlands, to chronicle its progress. And the first episode focuses on what it takes to create a memorable vault hunter.

“We want them to be somebody that players and ourselves can relate to,” explained art director Adam May. “A comic book [hero] is frequently a good reference point for us. You want to get something that feels familiar and play as somebody [you] actually want to be in real life. It starts with the ideation of trying to define and decipher what kind of fantasies we want to build for players.”

The team also explained that pitches for new vault hunters come in from all over the company, and sometimes character pitches are combined into new combinations. According to lead character designer Nick Thurston, “The guiding principle of Borderlands, just in general, is just to be badass. The abilities, the gear, everything; it all has to be the things that our community expects. They can be from any walk of life. They can bring anything to the table, but ultimately they have to be cool and they have to be fun to play.”

The price for Borderlands 4 hasn’t been announced yet, but Gearbox Software boss Randy Pitchford caused some controversy when he suggested that “real fans” will find a way to come up with $80 to buy it, if it costs that much. Pitchford subsequently walked that statement back a bit.

Borderlands 4 will hit PS5, Xbox Series X|S, and PC on September 12. A port will also be released on Nintendo Switch 2 at a later date.

Nintendo Switch 2 Supports These Discounted Marvel Controllers In Handheld Mode

It’s only a matter of time before an accessory manufacturer releases an alternative handheld controller designed for Nintendo Switch 2. Controllers like Hori’s officially licensed Split Pad Pro/Compact and CRKD’s Nitro Deck became popular choices for those seeking better ergonomics and customization features. But you actually don’t have to wait to ditch the Joy-Con 2. I’ve spent the past few days playing the Switch 2 in handheld mode with the versatile GameSir G8 Plus Galileo Bluetooth Controller.

The G8 Plus has an extendable cradle like the Backbone Pro, Razer Kishi V3 Pro, and many other mobile controllers. Where it differs from most is that it offers Nintendo Switch support in addition to iOS and Android. Store pages haven’t been updated to mention Switch 2, but I’ve spent the past few days using the G8 Plus and can confirm it offers the same functionality on Nintendo’s new console.

So far, I’ve found that the G8 Plus works well on Switch 2 and has several features beyond improved ergonomics that make it a compelling alternative: back buttons, Hall Effect sticks, swappable components, a traditional D-pad, and Marvel-themed designs.

GameSir collaborated with Marvel to create officially licensed models themed around Hulk and Thanos. Both Marvel editions are currently on sale for $80 at Walmart. If you don’t like Marvel, the standard black version is available for the same price at Amazon.

GameSir G8 Plus Galileo
GameSir G8 Plus Galileo

The G8 Plus is equipped with Hall Effect sticks that feel smooth and precise. Hall Effect sensors are considered “anti-drift,” so they should hold up well over time. The Joy-Con 2 Controllers have ALPS sticks, and some users have already started experiencing problems with drift.

As mentioned, there are several other features that make it a compelling option for Switch 2. It has a pair of remappable back buttons, one on each side, and a traditional D-pad. The back buttons can be remapped on the controller itself or in GameSir’s mobile app.

It also has a 6-axis gyroscope for motion controls and rumble motors on each side. With a more traditional controller form factor, the G8 Plus has better ergonomics than the Joy-Con 2.

The face buttons have the Xbox Controller layout, so A/B and X/Y are flipped. By default, Nintendo consoles will register the buttons as they are labeled, which may confuse some players. But there are two solutions to this problem. The G8 Plus has hot-swappable face buttons and sticks, allowing users to remove the faceplate, pop off the button caps, and switch their positions. If you don’t want to do this every time you switch between playing on mobile and Switch 2, you can enable “Switch mode” by holding the program button (M) and A. In this mode, the Switch registers A/B and X/Y as opposites.

GameSir G8 Plus with Nintendo Switch 2
GameSir G8 Plus with Nintendo Switch 2

Inside the box, you’ll find three additional stick caps that can replace the traditional sticks that come preinstalled. The trio of alternatives includes a domed model, a tall stick for FPS games, and a short stick with a smaller cap. Speaking of FPS games, you can enable hair trigger mode, which actuates the right and left triggers with shorter pulls.

There are a couple potential downsides to keep in mind when using the G8 Plus with the Switch 2. While the grip holds the Switch 2 securely in place and has a rubberized bridge and pads on each side to help prevent scratches, it doesn’t connect to the console like the Joy-Con controllers. When carrying the console around, you probably want to make sure you are holding the Switch 2 itself, not just the grip. Due to the Switch 2’s size, the edges extend beyond the top and bottom of the grips, leaving them exposed. You may want to add a protective shell to the Switch 2 when using the controller. Additionally, keep in mind that you will need to remove the Switch 2 from the cradle to dock it.

I often use the G8 Plus when gaming on iPhone. Platform versatility is a major perk here. It’s inevitable that manufacturers will release handheld Switch 2 controllers, but it’s unlikely many of them will work with other devices. So even if you wind up purchasing a different controller or adding an ergonomic grip to the console, the G8 Plus doesn’t need to collect dust. You can even use it as a wireless controller on Switch 2 (or Switch) when playing on your TV.

The First Bloodborne Graphic Novel Is Getting A Deluxe Hardcover Edition

More than a decade after its release, Bloodborne remains one of From Software’s most-discussed and beloved games. Its gruesome, gothic world won over legions of fans–and while it hasn’t received a sequel–or a PC port–it does have a great spin-off graphic novel series. Six volumes have been published since its debut in 2018, and the first one will soon be available in premium hardcover format. Bloodborne Vol. 1 Deluxe Edition will be published by Titan Comics on September 2, and preorders are available for $25 at Amazon.

Heads up: Amazon is currently running a B1G1 50% off promotion, and it includes the paperback edition of Volume 1 in the Bloodborne: Vol. 1-3 Slipcase Set for $28 (was $50). You could pair it with Dark Souls: The Complete Collection, which is discounted to $24 (was $35), and save an additional $12. This promotion is likely to end after June 14.

Bloodborne Vol. 1 Artwork
Bloodborne Vol. 1 Artwork

Gallery

If you’re interested in Bloodborne comics, chances are you’d enjoy the Dark Souls adaptation, too. The Dark Souls: The Complete Collection is the best place to start, as this 384-page omnibus comes with the first four volumes in the series and a short story anthology. The only volume not included is The Willow King, which was published last September. There’s also a slipcase set with the first three volumes, but it doesn’t come with the prequel or anthology.


A Dark Souls manga series debuted last summer and will get its second volume in July.


Elden Ring: The Road to the Erdtree
Elden Ring: The Road to the Erdtree

From Software’s latest hit, Elden Ring, doesn’t have a graphic novel adaptation, but you can spend more time in the Lands Between by reading The Road to the Erdtree manga. The manga is a comedy, so it’s significantly different in tone compared to the game. Five volumes have been published by Yen Press since its 2023 debut, and two more are slated to release before the end of the year.


Sekiro Manga

Sekiro: Shadows Die Twice manga
Sekiro: Shadows Die Twice manga

Yen Press also published a self-contained manga based on Sekiro: Shadows Die Twice. Dubbed Sekiro Side Story: Hanbei the Undying, the 144-page manga takes place before the events of the game.

Ninja Gaiden: Ragebound Getting Physical PS5 And Switch Releases

While Ninja Gaiden 4 might be the most anticipated ninja title of 2025, we’re also getting a retro-inspired side-scroller Ninja Gaiden: Ragebound a few month earlier on PS5, Nintendo Switch, Xbox, and PC on July 31. The initial launch will be for the digital version of the game on all platforms. However, Nintendo Switch and PS5 are also getting physical editions packed with cool collectibles launching on September 12–including Special Edition that comes with a cloth map, double-sided medallion, pins, and more. Preorders for the physical Ninja Gaiden: Ragebound editions are available now. Copies are currently exclusive to the game’s publisher, Silver Lining Direct, but other retailers like Amazon, Walmart, and Target are expected to carry the game soon.

Ninja Gaiden: Ragebound Special Edition
Ninja Gaiden: Ragebound Special Edition

Ninja Gaiden: Ragebound is a 2D sidescroller that takes place while Ryu Hayabusa is traveling to America. However, a demonic army invades Hayabusa Village while he’s gone–and it’ll be up to the young Kenji Mozu, this apprentice, to fend them off. But do to that, he’ll need help from the infamous Black Spider Clan.

Ragebound will feature dual protagonists (Kenji Mozu and Kumori), and you’ll need to master both their skills to survive. The game is looking to combine modern gameplay mechanics with old-school visuals, and it’s shaping up to be a unique addition to the iconic Ninja Gaiden franchise. If you can’t wait to play until September 12, the digital version launches on July 31.

Be sure to also check out Ninja Gaiden 4 preorders, as there’s a nice bonus for reserving a copy in advance. Three different versions are up for grabs, including a Deluxe Edition that gets you heaps of in-game gear to kickstart your adventure.

How To Survive Magnetic Storms In The Alters

Are you worried about Magnetic Storms in The Alters? This strange phenomenon occurs periodically while exploring the surface of the strange world, often causing chaos inside your base. That said, there are several ways to mitigate potential damage and mishaps, which we will discuss in our guide.

How to survive Magnetic Storms in The Alters

The first Magnetic Storm occurs several days into your overland journey. When it happens, all hell will break loose, as Jan and his alters attempt to do everything they can to keep the base intact.

What happens during Magnetic Storms?

Here’s what you can expect during a Magnetic Storm:

  • Radiation sickness accumulates faster if you’re outside.
  • The base’s radiation shielding will also require more power, which means it will use up your Radiation Filters in the Machinery Room at an alarming rate.
  • Modules and sections of the base will incur damage, so Jan and his clones need to be on top of any repair duties.
  • All alters will work extended shifts, but this won’t affect their morale or happiness since everyone’s survival is of the utmost importance.

Note: If you run out of Radiation Filters and you’re unable to craft another one in time, then Jan and his crew will die.

Everyone has to put in the work when a Magnetic Storm occurs.

The Magnetic Storm Analysis tech

To survive Magnetic Storms in The Alters, you need to be well-prepared. The first thing you should do is research the Magnetic Storm Analysis tech via the Research Lab. If you have a Scientist, make sure he’s assigned in the room until the project is completed.

This particular tech notifies you a few days before the next Magnetic Storm occurs. An icon in the lower-right corner of the screen also counts down the remaining days and hours until this phenomenon triggers once more.

The best way to plan ahead when Magnetic Storms next occur

If you want to mitigate the damage from Magnetic Storms in The Alters, you must ensure that you have plenty of the following:

  • Radiation Filter – Costs 10x metals and 40x organics; placed inside the Machinery room to keep the base’s radiation shielding active.
  • Repair Kit – Costs 10x metals; used to fix damaged components and rooms so they remain functional.

These items can be queued via the “Uphold” system in the Production tab. Ideally, you’ll want at least three of these readied for any mishaps that may occur.

Moreover, you should look at the Assignments tab to see what your alters are doing. You’ll want to have at least two characters–one of whom ought to be the Technician–handle maintenance duties.

It's risky but also rewarding if you go outside to gather resources in the middle of a Magnetic Storm.
It’s risky but also rewarding if you go outside to gather resources in the middle of a Magnetic Storm.

Should you even go outside during Magnetic Storms?

Going outside during a Magnetic Storm can be quite risky. Radiation levels are higher than normal, though not quite as deadly as nighttime. That said, Magnetic Storms also provide a nifty buff: You’re able to mine rapidium and deep deposits faster while a storm is happening.

However, if Jan’s irradiation level has reached dangerous levels, then you should immediately fast travel back to your hub. You can rest in the Infirmary module if you’ve built it, which should help cure radiation sickness over time.

That does it for our guide on how to survive Magnetic Storms in The Alters. If you’re worried about other dangers on this mysterious planet, then you could check our anomalies and ALX guide.

Can you help Jan Dolski and his clones stay alive throughout their ordeal? Well, if you need more tips, you can head over to our The Alters guides hub.

Dave Bautista And Stray Writer Team Up For Cat Assassin Stealth-Action Game

Former WWE wrestler Dave Bautista has made a name for himself as an actor over the last decade, but now he’s moving into the video game space as a producer. Bautista and Titan1Studios have agreed to partner up to bring Cat Assassin to life as a new media franchise including an upcoming video game.

As announced on GameRant, Cat Assassin was created by Steve Lerner, the writer of the critically acclaimed indie game Stray. While that title put players in control of an adorable cat in a city of robots, Cat Assassin’s lead character, Hugh, is considerably less cuddly. He’s described as “a skilled assassin navigating a chaotic world of warring cartels and corrupt power players.” Presumably that’s a role that Bautista may be interested in playing, but the announcement doesn’t specify his involvement as an actor.

Cat Assassin takes place in a “neo-noir city populated by anthropomorphic felines.” The video game is being planned as a stealth-action game with dark humor. The announcement notes that the Cat Assassin game is inspired by Assassin’s Creed, Splinter Cell, and Sifu.

Bautista’s Dogbone Entertainment production company is also developing Cat Assassin as a potential animated series and a feature film. Further details about their plans for the franchise and the upcoming game aren’t currently known.

After wrapping his decade plus as Drax the Destroyer in the MCU, Bautista has expressed his interest in starring as Marcus Fenix in the Gears of War movie in development at Netflix.

Yakuza 0 Director’s Cut Is a Punchy (But Pricey) Upgrade For Diehard Fans and Newcomers

It’s more or less agreed that Yakuza 0 is really good–many will even say the best in the whole series. But with the Switch 2’s launch lineup being somewhat sparse, Sega (and Nintendo, which has timed exclusivity on this edition) are likely hoping players want to complement their Mario Karting, Cyberpunk 2077ing, and Street Fighting with a hard-hitting open-world adventure. But is it worth it? It really depends.

At $50, Yakuza 0 Director’s Cut is cheaper than many of the other Switch 2 launch games, and there’s a lot to do here between the lengthy, dual-protagonist narrative and the surprisingly involving minigames. You can easily get hundreds of hours of gameplay out of Yakuza 0: Director’s Cut, and that’s not even taking into account the new content.

Now Playing: Switch 2’s Yakuza 0 Director’s Cut Is An Upgraded Version Aimed At Old And New Fans

The first major difference is the addition of new voice and subtitle tracks. Your choice of voice actors is down to personal preference, but for me, the Japanese ones are too iconic to switch away from. Chinese and English voice tracks have been recorded for the entire game. If you’re a series veteran, you’ll also notice that the demo cinematic features the Japanese rock song “Bubble” by Shounan no Kaze–a song featured in the original Yakuza 0’s Japanese release but excised overseas. It’s back, it’s rockin’, and it sets the stage for a grand old time in 1988 Bubble Era Japan.

At the title screen, there’s a mode selectable right off the bat: Red Light Raid, which has you and up to four online or offline companions beating up waves of hooligans for fun and profit. I was intrigued by this mode, hoping it might serve as a callback to classic multiplayer arcade brawlers–some of which were made by Sega itself. What I actually got was somewhat underwhelming: You pick a character out of a massive roster (many of which require a good amount of in-game cash to unlock) and take them into battle with up to four player- or CPU-controlled companions. You’ll pick a challenge, fight wave after wave of enemies, sometimes encountering a boss fight, before dealing with a final boss. Finishing a challenge run earns you lots of sweet, sweet yen.

The Director’s Cut looks on par with the original game on PS4.

You can do all the fun head-cracking, chest-smashing moves here as you can in the base game (though both Kiryu and Majima require you to pick one fighting style and stick with it). It’s a way to play as characters who are otherwise uncontrollable in the base game, which is nice. But overall it feels undercooked: Characters vary wildly in usefulness, and the sessions can devolve into messy chaos, especially in dark settings and on the Switch 2’s handheld mode. It’s obvious this game’s combat, which frequently takes place in narrow streets, corridors, and cluttered rooms, wasn’t built for multiplayer originally—and it frequently feels crowded and hard to get your bearings even on more open arenas. There’s a mix of character models and moves mostly mashed together from this game and others in the series, including a lot of barely-seen NPCs. Still, if you can get your friend group together in a GameChat channel as you play, you’ll have some fun.

Graphically, I didn’t notice any major changes or upgrades compared to the PS4 original–the textures look mostly identical and the character models seem to be a 1:1 port, though the Switch 2 version does include 4K support.

The Director's Cut adds five brand-new cutscenes to the game's story.
The Director’s Cut adds five brand-new cutscenes to the game’s story.

One of the bigger selling points has been the addition of five brand-new cutscenes–almost a half-hour’s worth. I got the impression that these new scenes were meant to give some additional screen time to characters who fell by the wayside in the original, along with additional screentime for the Kiryu and Nishikiyama duo. They’re certainly a nice addition, though how much you’ll get from them depends on how invested in the cast you are.

Yakuza 0 Director’s Cut is definitely an upgrade–but the biggest elephant in the room is that the original Yakuza 0 has frequently gone on very deep discount on Steam and elsewhere; during some sales, you could pick this saga up for well under $10. Even at a lower-than-average price of $50, this poses the question: Do the additional cutscenes, voice/subtitle languages, and other extra content in Director’s Cut make up for that big price hike? For me, no–I like this series a lot, but I’m not hungry enough for new Yakuza to want to pay a huge premium for some extras that ultimately don’t add all that much. But if you can’t get enough of that crime drama, English isn’t your first language, or you just have to have an English or Chinese voice track, then go ahead and grab it–it’s a fantastic time.

The First Discount On The PS5 Pro Expires In A Few Hours

Update: Amazon still has the PS5 Pro in stock, but the countdown clock on its site confirms that it will disappear when Days of Play 2025 ends on June 12 at 3 AM ET.

The PlayStation 5 Pro is discounted for the first time since its release last November. As part of PlayStation’s Days of Play 2025 sale, the high-powered iteration on the PS5 is available for $650 at PlayStation Direct and major retailers such as Amazon and Walmart. The $50 discount will expire when the sale ends on June 11, unless retailers sell out of consoles before then. If you’re looking to dive into the PlayStation ecosystem for the first time, there are also bundle deals for the PS5 Slim and PS5 Slim Digital.

PS5 Pro Store Pages:

Just like on the original PS5 and PS5 Slim, the PS5 Pro can be toggled between Performance and Quality modes in PlayStation Studios games as well as many third-party titles. It varies by game, but in general the strengths of each mode are markedly improved on PS5 Pro. Quality mode is capable of hitting true 4K (2160p) for supported games and boasts better lighting, shadows, and ray-tracing. In Performance Mode, the upscaling tech allows games to hit higher refresh rates without as noticeable of a drop in resolution. Some games have dedicated graphical upgrades for PS5 Pro, including Marvel’s Spider-Man 2, Final Fantasy 7 Rebirth, and Baldur’s Gate 3.

Shop Days of Play 2025 Sales


Infinitesimals Is A Tiny Sci-Fi Shooter With A Big Heart

You probably caught the reveal of Grounded 2 at Summer Game Fest 2025, but it wasn’t the only game highlighted this past weekend that shrinks its heroes down to the size of insects and sends them on an adventure. However, the twist with Cubit Studios’ Infinitesimals is that, although the game is set on Earth and told from the point of view of a minuscule hero, it doesn’t share Grounded’s feelings of a survival game, which border on horror at times. Instead, its mechanics and ubiquitous speed make it all feel like a sandbox full of action figures.

It makes sense, too. The game’s director, James McWilliams, told me the idea for the game he’s been working on since 2013 is the culmination of things that fascinated him as a child. “I always liked nature. And as a kid, I was always fascinated by very small things, you know, like being small in nature. There was always an interest in that. And then I liked sci-fi, so I was bringing the two together.”

McWilliams said he began toying with the concept 12 years ago by himself, but later staffed up to four thanks to an Epic Games Mega Grant, and then, once Epic Games Publishing fully funded the game, the team grew to nine. My favorite aspect of the demo I played was its speed. McWilliams told me I’d taken over when the hero had applied a few upgrades already, but added his movement speed starts faster than most games and only gets faster from there.

I felt similarly about his hoverpack, which allowed me to boost into the air for longer than I’d anticipated. As I sprinted around the terrain, with “giant” birds nearby, I found myself hovering just for fun a lot of the time, even taking flight in combat when I didn’t need to, in order to give my firefights some added flair.

The third-person action-adventure shooter looked great, and overall, I was impressed by how closely the game mimicked the sort of mechanics a bigger-budget game typically offers. Infiltrating enemy camps enabled me to creep in via one of many entry points, hack fully simulated electrical grids, sneak past guards and cameras, or go loud and Commander-Shepard my way through the area. Gunplay consisted of military-style weapons, and though the spread of gunfire felt too wide and erratic at times, I’m hoping the team will fine-tune that before launch, because the sense of adventure had really grabbed me otherwise.

Its infusion of humor was an important touch, too, though McWilliams told me the story won’t be a one-note comedy act. “There are serious moments. There are moments of–I suppose you can say tragedy, but there are still moments of levity,” he said.

You’d maybe think that if the game were to remind me of any family movie, it would be A Bug’s Life. However, the project as a whole reminded me a lot of the cult-classic Small Soldiers. This post-Toy Story action-comedy was edgier and less family-friendly than Pixar’s seminal film, but still captured the feeling of toys come to life in a way that fulfills that unavoidable daydream every child has at some point. The aliens of Infinitesimals aren’t toys; they’re beings who land on Earth and have a serious job to do, but in playing the game, I could sense the project being guided by a similar childlike spirit.

2025 Upcoming Games Release Schedule

2025 is looking to be a very interesting year for video games, as the current-gen PlayStation and Xbox systems are well into their lifespans while Nintendo is releasing the Nintendo Switch’s successor, the Switch 2. And let’s not forget all the exclusives we’re sure to see across PC and mobile platforms–there are games coming out for just about everyone.

Keeping track of all your anticipated games’ release dates is a futile task without a little help, so GameSpot has broken down all the games planned for release in 2025. This includes games that have concrete dates, as well as those given a 2025 release window–for the latter, you’ll find them grouped together at the end. We’ll continue to update this post as more games are announced, and check here for all the games released in 2024.

January

The Legend of Cyber Cowboy (PS5, PS4, Xbox Series X|S, Xbox One, Switch, PC) – January 1

Learn to Play Vol. 10 – Gravity Space Walk (PS4, PS5) – January 3

Sea Fantasy (Xbox Series X|S, Xbox One, PC) – January 7

Ys Memoire: The Oath in Felghana (PS5, PS4, Switch) – January 7

Rivenaar’s Grove (PS5, PS4, Xbox Series X|S, Xbox One, Switch) – January 8

Freedom Wars Remastered (PS5, PS4, Switch, PC) – January 9

Asfalia Fear (PC) – January 14

Heroes of Hammerwatch 2 (PC) – January 14

Hyper Light Breaker (PC) – January 14

Threefold Recital (PC) – January 14

Aloft (PC) – January 15

Runny Bunny (PS5, PS4, Xbox Series X|S, Xbox One, Switch) – January 15

The Roottrees are Dead (PC) – January 15

Donkey Kong Country Returns HD (Switch) – January 16

Montezuma’s Revenge – The 40th Anniversary Edition (PC) – January 16

Things Too Ugly (Switch, PlayStation, Xbox, PC) – January 16

Dynasty Warriors Origins (PS5, Xbox Series X|S, PC) – January 17

Tales of Graces f Remastered (Switch) – January 17

IDUN (PC) – January 20

Into the Emberlands (PC) – January 20

Magic Inn (PC) – January 20

Super Roboy (PC) – January 20

Lonely Mountains: Snow Riders (Xbox Series X|S, PC) – January 20

Somber Echoes (PC) – January 21

Ender Magnolia: Bloom in the Mist (PS5, PS4, Xbox Series X|S, Xbox One, Switch, PC) – January 22

Popotinho’s Adventures (PS5, PS4, Xbox Series X|S, Xbox One, Switch) – January 22

Dreamcore (PS5, Xbox Series X|S, PC) – January 23

Final Fantasy VII Rebirth (PC) – January 23

Gravitators (Switch) – January 23

Rocket Boots Mania (PC) – January 23

Star Wars Episode 1: Jedi Power Battles (PS5, PS4, Xbox Series X|S, Xbox One, Switch, PC) – January 23

Synduality Echo of Ada (PS5, Xbox Series X|S, PC) – January 23

Cat Detective Albert Wilde (PC) – January 24

Mark of the Deep (PC) – January 24

Cuisineer (Switch) – January 28

Neptunia Riders Vs Dogoos (PS5, PS4, Nintendo Switch) – January 28

Orcs Must Die! Deathtrap (Xbox Series X|S, PC) – January 28

Sibel’s Journey (PC) – January 28

Tails of Iron 2: Whiskers of Winter (PS5, PS4, Xbox Series X|S, Xbox One, Switch, PC) – January 28

The Stone of Madness (PS5, Xbox Series X|S, Switch, PC) – January 28

Warside (PS5, PS4, Xbox Series X|S, Xbox One, Switch, PC) – January 28

Agent Fall (PS5, PS4, Xbox Series X|S, Xbox One, Switch) -January 29

Coridden (PC) – January 29

Cryptical Path (PC) – January 29

DeTechtive 2112 (PC) – January 29

Dead Letter Dept. (PC) – January 30

Defender’s Quest 2 (PC) – January 30

Sniper Elite: Resistance (PS5, PS4, Xbox Series X|S, Xbox One, PC) – January 30

Spider-Man 2 (PC) – January 30

Genso Manege (Switch, PC) – January 31

February

Kingdom Come: Deliverance 2 (PS5, Xbox Series X|S, PC) – February 4

DeathOmen (PC) – February 5

Rift of the NecroDancer (PC) – February 5

Starlight Legacy (PC) – February 5

While Waiting (PC, Switch) – February 5

Ambulance Life: A Paramedic Simulator (PS5, Xbox Series X|S, PC) – February 6

Big Helmet Heroes (PS5, Xbox Series X|S, Switch, PC) – February 6

Keep Driving (PC) – February 6

Moons of Darsalon (PS5, PS4, Xbox Series X|S, Xbox One, Switch) – February 6

Sid Meier’s Civilization VII (PS5, Xbox Series X|S, Switch, PC) – February 11

The Executive (PC) – February 11

Super Jagger Bomb 2: Go East (PS5, PS4, Xbox Series X|S, Xbox One, Switch, PC) – February 12

Warriors: Abyss (PS5, PS4, Xbox Series X|S, Switch, PC) – February 12

Dawnfolk (PC) – February 13

Phantom Breaker: Battle Grounds Ultimate (PS5, PS4, Xbox Series X|S, Xbox One, Switch, PC) – February 13

Rugby 25 (PS5, PS4, Xbox Series X|S, Xbox One, PC) – February 13

Terry’s Other Games (PC) – February 13

Afterlove EP (PS5, Xbox Series X|S, Switch, PC) – February 14

The Legend of Heroes: Trails Through Daybreak II (PS5, PS4, Switch, PC) – February 14

Immortal Hunters (PC) – February 17

Ale Abbey (PC) – February 18

Avowed (Xbox Series X|S, PC) – February 18

Lost Records: Bloom & Rage Tape 1 (PS5, Xbox Series X|S, PC) – February 18

HPL: Nyarlathotep Rising (PC) – February 19

BrokenLore: Low (PC) – February 20

Tribe Nine (PC, iOS, Android) – February 20

Die in the Dungeon (PC) – February 21

Ninja Five-0 (PS5, PS4, Switch, PC) – February 25

Monster Hunter Wilds (PS5, Xbox Series X|S, PC) – February 28

Omega 6: The Triangle Stars (Switch, PC) – February 28

March

Grimoire Groves (PC) – March 4

Two Point Museum (PS5, Xbox Series X|S, PC) – March 4

War Robots: Frontiers (PS5, PS4, Xbox Series X|S, PC) – March 4

Wizordum (PC) – March 5

Eldrador Creatures: Shadowfall (PS5, PS4, Xbox Series X|S, Switch, PC) – March 6

Fragpunk (PS5, Xbox Series X|S, PC) – March 6

Split Fiction (PS5, Xbox Series X|S, PC) – March 6

Suikoden 1&II HD Remaster Gate Rune and Dunan Unification Wars (PS4, Xbox One, Switch, PC) – March 6

Sugardew Island – Your Cozy Farm Shop (PS5, PS4, Switch, PC) – March 7

WWE 2K25 early access (PS5, PS4, Xbox Series X|S, Xbox One, PC) – March 7

Beyond the Ice Palace 2 (PC, consoles one day later) – March 10

Centium (PS5, PS4, Xbox Series X|S, Xbox One, Switch, PC) – March 11

Wanderstop (PS5, Xbox Series X|S, PC) – March 11

Expelled! (Switch, iOS, Android) – March 12

Fate: Reawakened (PS5, PS4, Xbox Series X|S, Xbox One, Switch, PC) – March 12

Path of Fury: Episode 1 (Quest) – March 13

Out of the Park Baseball 26 (PC) – March 14

WWE 2K25 (PS5, PS4, Xbox Series X|S, Xbox One, PC) – March 14

33 Immortals (Xbox Series X|S, PC) – March 18 early access

MLB The Show 25 (PS5, Xbox Series X|S, Switch) – March 18

Reignbreaker (PC) – March 18

Virballs (PC) – March 18

Assassin’s Creed Shadows (PS5, Xbox Series X|S, PC) – March 20

Mudborne (PC) – March 20

Atelier Yumia: The Alchemist of Memories & the Envisioned Land (PS5, PS4, Xbox Series X|S, Xbox One, Switch, PC) – March 21

Dark Deity 2 (PC) – March 24

Folklands (PC) – March 24

Breakout Beyond (PS5, PS4, Xbox Series X|S, Xbox One, Switch, PC) – March 25

Mother Machine (PC) – March 26

Grit and Valor – 1949 (PC) – March 26

Twilight Monk (Switch, PC) – March 26

Wednesdays (PC) – March 26

AI Limit (PS5, PC) – March 27

Atomfall (PS5, PS4, Xbox Series X|S, Xbox One, PC) – March 27

Bubble Ghost Remake (Switch, PC) – March 27

ENA: Dream BBQ Chapter 1 (PC) – March 27

SaGa Frontier 2 Remastered (PS5, PS4, Switch, PC, iOS, Android) – March 27

Sports: Renovations (PS5, Xbox Series X|S, PC) – March 27

The First Berserker: Khazan (PS5, Xbox Series X|S, PC) – March 27

Dollhouse: Behind the Broken Mirror (PS5, Xbox Series X|S, PC) – March 28

Wildkeepers Rising (PC) – March 31

April

Nif Nif (Switch, PC) – April 1

Crocs: Legend of the Gobbos (PS5, PS4, Xbox Series X|S, Xbox One, Switch, PC) – April 2

Elroy and the Aliens (PC) – April 2

Steel Hunters (PC) – April 2

Detective Dotson (PC) – April 3

Jin & Jan (PC) – April 3

Ekoh Beach (PC) – April 4

Peppered (PC) – April 4

Vindefiant (PC) – April 4

Cursed Dawn (PC) – April 7

Dissent on Mars (PC) – April 7

Armored Brigade 2 (PC) – April 8

Burden of Command (PC) – April 8

Locomoto (PC) – April 8

South of Midnight (Xbox Series X|S, PC) – April 8

Commandos: Origins (PS5, PS4, Xbox Series X|S, Xbox One, PC) – April 9

Driveloop (PC) – April 9

Blue Prince (PS5, Xbox Series X|S, PC) – April 10

Crashlands 2 (PC, iOS, Android) – April 10

Monaco 2 (PC) – April 10

Monster Energy Supercross 25 – The Official Video Game (PS5, Xbox Series X|S, PC) – April 10

Perplex (PC) – April 10

Promise Mascot Agency (PS5, Xbox Series X|S, Switch, PC) – April 10

Star Overdrive (Switch, PC) – April 10

Steel Seed (PS5, Xbox Series X|S, PC) – April 10

Willow Guard (PC) – April 10

Traveler’s Refrain (PC) – April 11

Fubuki – zero in on Holoearth – (PC) – April 14

The Fool’s Apprentice (PC) – April 14

Lost Records: Bloom & Rage Tape 2 (PS5, Xbox Series X|S, PC) – April 15

The Electrifying Incident: A Monster Mini-Expedition (PC) – April 15

Synergy (PC) – April 16

Bionic Bay (PS5, PC) – April 17

Chasmal Fear (PC) – April 17

Gorn 2 (PC VR, Quest) – April 17

Indiana Jones and the Great Circle (PS5) – April 17

Mandragora (PS5, Xbox Series X|S, Switch, PC) – April 17

Rusty Rabbit (PS5, Switch, PC) – April 17

Lunar Remastered Collection (PS5, PS4, Xbox Series X|S, Xbox One, Switch, PC) – April 18

Mirage: Ignis Fatuus (Switch, PC) – April 18

Tranquil Isle (PC) – April 18

Fatal Fury: City of the Wolves (PS5, PS4, Xbox Series X|S, PC) – April 21

Rise of Rebellion (PC) – April 21

Creepy Redneck Dinosaur Mansion 3 (PC) – April 22

Out of Hands (PC) – April 22

Steel Seed (PS5, Xbox Series X|S, PC) – April 22

The Elder Scrolls IV: Oblivion Remastered (PS5, Xbox Series X|S, PC) – April 22

War Rats (PC) – April 22

Beholder: Conductor (PC) – April 23

Old Skies (PC, Switch) – April 23

Sunderfolk (PS5, Xbox Series X|S, Switch, PC) – April 23

Clair Obscur: Expedition 33 (PS5, Xbox Series X|S, PC) – April 24

Realpolitiks 3: Earth and Beyond (PC) – April 24

Super Technos World: River City & Arcade Classics (PS5, Switch, PC) – April 24

The Hundred Line – Last Defense Academy (Switch, PC) – April 24

Days Gone Remastered (PS5) – April 25

Starless Abyss (PC) – April 25

Warfare Legacy Collection (PC) – April 28

Blight Night (PC) – April 29

Forza Horizon 5 (PS5) – April 29

Moroi (PC) – April 30

Skin Deep (PC) – April 30

StarVaders (PC) – April 30

May

Shotgun Cop Man (PC) – May 1

What The Clash? (Apple Arcade) – May 1

Vellum (PC) – May 2

Best Served Cold (PC) – May 5

Drop Duchy (PC) – May 5

Among Us 3D (PC) – May 6

Blight Night (PC) – May 6

Siegecaster (PC) – May 6

Unblock (PC) – May 6

Deck of Haunts (PC) – May 7

Survival Machine (PC) – May 7

Bahamut and the Waqwaq Tree (PC) – May 8

Revenge of the Savage Planet (PS5, Xbox Series X|S, PC) – May 8

Sonic Rumble (PC, iOS, Android) – May 8

The Midnight Walk (PS5, PC) – May 8

Vambrace: Dungeon Monarch (PC) – May 8

Yes, Your Grace: Snowfall (PC) – May 8

Legacy of Sin: Ill-Boding (PC) – May 12

Labyrinth of the Demon King (PS5, PS4, Xbox Series X|S, Xbox One, Switch, PC) – May 13

Omega Crafter (PC) – May 14

Void Sails (PC) – May 14

Broventure: The Wild Co-op (PC) – May 15

Doom: The Dark Ages (PS5, Xbox Series X|S, PC) – May 15

Nubs: Arena (PC) – May 15

Tennis Manager 25 (PC) – May 15

Capcom Fighting Collection 2 (PS4, Xbox One, Switch, PC) – May 16

Kulebra and the Souls of Limbo (Xbox Series X|S, Switch, PC) – May 16

Of Life and Land (PC) – May 16

Undying Flower (PC) – May 16

Frog Legs (PC) – May 19

Kathy Rain 2: Soothsayer (PC) – May 20

Mutants: Genesis (PC, iOS, Android) – May 20

Roadcraft (PS5, Xbox Series X|S, PC) – May 20

The Mosquito Gang (PC) – May 20

The Siege and the Sandfox (PC) – May 20

Fantasy Life i: The Girl Who Steals Time (Switch, PC) – May 21

Games of Thrones: Kingsroad (PC, iOS, Android) – May 21

Monster Train 2 (PS5, Xbox Series X|S, Switch, PC) – May 21

Cookie Clicker (PS5, Xbox Series X|S, Switch, Switch 2) – May 22

Deliver At All Costs (PS5, Xbox Series X|S, PC) – May 22

Duck Detective: The Secret Salami (PC) – May 22

Grandma, No! (PC) – May 22

Lynked: Banner of the Spark (PS5, Xbox Series X|S, PC) – May 22

Onimusha 2: Samurai’s Destiny (PS4, Xbox One, Switch, PC) – May 22

Out of Sight (PS5, Xbox Series X|S, Switch, PC) – May 22

Survive The Fall (PC) – May 22

Teenage Mutant Ninja Turtles: Tactical Takedown (PC) – May 22

Warhammer 40,000: Speed Freeks (PC) – May 22

Warhammer 40,000: Boltgun – Words of Vengeance (PC) – May 22

Worshippers of Cthulhu (PC) – May 22

Tainted Grail: The Fall of Avalon (PS5, Xbox Series X|S, PC) – May 23

Twilight Wars (PC) – May 23

The Rewinder 2 (PC) – May 26

Oddsparks: An Automation Adventure (PC) – May 27

To a T (Xbox Series X|S, Xbox One, PC) – May 28

Backrooms Level X (PC) – May 29

Fomography (PS5, Xbox Series X|S, PC) – May 29

Islands & Trains (PC) – May 29

Projected Dreams (PC) – May 29

Disney Illusion Island (PS5, Xbox Series X|S, PC) – May 30

Elden Ring: Nightreign (PS5, PS4, Xbox Series X|S, Xbox One, PC) – May 30

Rune Factory: Guardians of Azuma (Switch, PC) – May 30

June

Voidsayer (PC) – June 2

Void Scout (PC) – June 2

Galactic Glitch (PC) – June 3

NWO – Anarchy Collapsed (PC) – June 3

Deltarune Chapters 3 & 4 (PS5, PS4, Switch, PC) – June 4

Bravely Default Flying Fairy HD Remaster (Switch 2) – June 5

Civilization 7 (Switch 2) – June 5

Cyberpunk 2077: Ultimate Edition (Switch 2) – June 5

Fast Fusion (Switch 2) – June 5

Final Fantasy 7 Remake Intergrade (Switch 2) – June 5

Fortnite (Switch 2) – June 5

Hitman World of Assassination – Signature Edition (Switch 2) – June 5

Hogwarts Legacy (Switch 2) – June 5

Mario Kart World (Switch 2) – June 5

Nintendo Switch 2 console launch – June 5

Nintendo Switch 2 Welcome Tour (Switch 2) – June 5

Rune Factory: Guardians of Azuma (Switch 2) – June 5

Street Fighter 6 (Switch 2) – June 5

The Legend of Zelda: Breath of the Wild (Switch 2) – June 5

The Legend of Zelda: Tears of the Kingdom (Switch 2) – June 5

Parallel Experiment (PC, iOS, Android) – June 5

Yakuza 0: Director’s Cut (Switch 2) – June 5

Splitgate 2 (PS5, PS4, Xbox Series X|S, Xbox One, PC) – June 6

Berserk or Die (PC) – June 8

Dune: Awakening (PC) – June 10

MindsEye (PS5, Xbox Series X|S, PC) – June 10

Warhammer 40,000: Space Marine Master Crafted Edition (Xbox Series X|S, PC) – June 10

Wizard of Legend 2 (PS5, Xbox Series X|S, PC) – June 12

The Alters (PS5, Xbox Series X|S, PC) – June 13

Gex Trilogy (PS5, Xbox Series X|S, Switch, PC) – June 16

FBC: Firebreak (PS5, Xbox Series X|S, PC) – June 17

Kity Builder (PC) – June 17

Shadowverse: Worlds Beyond (PC, iOS, Android) – June 17

Hell Clock (PC) – June 18

The Colony: New Haven Chronicles (PC) – June 18

Become The Moon (PC) – June 19

Raidou Remastered (PS5, PS4, Xbox Series X|S, Switch, PC) – June 19

Rematch (PS5, Xbox Series X|S, PC) – June 19

Through The Nightmares (PS5, PS4, Xbox Series X|S, Xbox One, Switch, PC) – June 19

Tobacco Shop Simulator (PC) – June 22

Shuffle Tactics (PC) – June 24

Heroes of Mount Dragon (PC) – June 25

Second Chances (PC) – June 25

Front Mission 3: Remake (Switch) – June 26

Death Stranding 2: On The Beach (PS5) – June 26

Persona 5: The Phantom X (PC, iOS, Android) – June 26

Ruffy and the Riverside (PS5, Xbox Series X|S, Xbox One, Switch, PC) – June 26

System Shock 2: 25th Anniversary Remaster (PS5, PS4, Xbox Series X|S, Xbox One, PC) – June 26

Horizon Journey (PC) – June 27

Tamagotchi Plaza (Switch) – June 27

July

Missile Command Delta (PS5, Xbox Series X|S, Switch, PC) – July 8

EA Sports College Football 26 (PS5, Xbox Series X|S) – July 10

Patapon 1 + 2 Replay (PS5, Switch, PC) – July 11

Tony Hawk’s Pro Skater 3 + 4 (PS5, PS4, Xbox Series X|S, Xbox One, Switch, Switch 2, PC) – July 11

Edens Zero (PS5, Xbox Series X|S, PC) – July 15

Medievaly: Battle Simulator (PC) – July 16

Donkey Kong Bananza (Switch 2) – July 17

The Drifter (PC) – July 17

The Wandering Village (Xbox Series X|S, Xbox One, Switch, PC) – July 17

Shadow Labyrinth (PS5, Xbox Series X|S, Switch, PC) – July 18

Hell Clock (PC) – July 22

Monument Valley 3 (PS5, PS4, Xbox Series X|S, Switch, PC) – July 22

Killing Floor 3 (PS5, Xbox Series X|S, PC) – July 24

Super Mario Party Jamboree + Jamboree TV (Switch 2) – July 24

Wuchang: Fallen Feathers (PS5, Xbox Series X|S, PC) – July 24

No Sleep For Kaname Date – From AI: The Somnium Files (Switch) – July 25

Relicbound (PC) – July 28

Grounded 2 preview (Xbox Series X|S, PC) – July 29

Mado Monogatari: Fia and the Wondrous Academy (PS5, PS4, Switch) – July 29

Tales of the Shire: A Lord of the Rings Game (PC, consoles) – July 29

Ninja Gaiden Ragebound (PS5, PS4, Xbox Series X|S, Xbox One, Switch, PC) – July 31

August

Gradius Origins (PS5, Xbox Series X|S, Switch, PC) – August 7

Mafia: The Old Country (PS5, Xbox Series X|S, PC) – August 8

Madden NFL 26 (PS5, Xbox Series X|S, Switch 2, PC) – August 14

Sword of the Sea (PS5, PC) – August 19

Gears of War: Reloaded (PS5, Xbox Series X|S, PC) – August 26

Story of Seasons: Grand Bazaar (Switch, PC) – August 27

Kirby and the Forgotten Land + Star-Crossed World (Switch 2) – August 27

Metal Gear Solid Delta: Snake Eater (PS5, Xbox Series X|S, PC) – August 28

Super Robot Wars Y (PS5, Switch, PC) – August 28

The Knightling (PS5, Xbox Series X|S, Switch, PC) – August 28

Lost Soul Aside (PS5, PC) – August 29

Shinobi: Art of Vengeance (PS5, PS4, Xbox Series X|S, Xbox One, PC) – August 29

September

Hell is Us (PS5, Xbox Series X|S, PC) – September 4

Indiana Jones and the Great Circle: Order of Giants DLC (PS5, Xbox Series X|S, PC) – September 4

Everybody’s Golf Hot Shots (PS5, Switch, PC) – September 5

Baby Steps (PS5, PC) – September 8

Garfield Kart 2: All You Can Drift (PS5, Xbox Series X|S, PC) – September 10

Borderlands 4 (PS5, Xbox Series X|S, PC) – September 12

Deep Rock Galactic: Survivor (PC) – September 17

Towa and the Guardians of the Sacred Tree (PS5, Xbox Series X|S, Switch, PC) – September 19

Trails in the Sky 1st Chapter (PS5, Switch, PC) – September 19

Marathon (PS5, Xbox Series X|S, PC) – September 23

Silent Hill f (PS5, PC) – September 25

Sonic Racing: CrossWorlds (PS5, PS4, Xbox Series X|S, Xbox One, Switch, PC) – September 25

NBA Bounce (PS5, PS4, Xbox Series X|S, Xbox One, PC) – September 26

Final Fantasy Tactics: The Ivalice Chronicles (PS5, PS4, Xbox Series X|S, Switch 2, Switch, PC) – September 30

October

Directive 8020 (PS5, Xbox Series X|S, PC) – October 2

Ghost of Yotei (PS5) – October 2

Neon Inferno (PC) – October 2

Digimon Story: Time Stranger (PS5, Xbox Series X|S, PC) – October 3

Pokemon Legends: Z-A (Switch, Switch 2) – October 16

Keeper (Xbox Series X|S, PC) – October 17

Escape Simulator 2 (PC) – October 21

Jurassic World Evolution 3 (PS5, Xbox Series X|S, PC) – October 21

Ninja Gaiden 4 (PS5, Xbox Series X|S, PC) – October 21

Double Dragon Revive (PS5, PS4, Xbox Series X|S, Xbox One, PC) – October 23

The Outer Worlds 2 (PS5, Xbox Series X|S, PC) – October 29

Arc Raiders (PS5, Xbox Series X|S, PC) – October 30

November

Cairn (PS5, PC) – November 5

Anno 117: Pax Romana (PS5, Xbox Series X|S, PC) – November 13

December

To Be Announced

2XKO (PS5, Xbox Series X|S, PC)

Abiotic Factor (PS5, Xbox Series X|S)

Agent 64: Spies Never Die (PC)

An Amazing Wizard (PC)

ArcheAge Chronicles (PC)

Astromeda (PC)

Atelier Resleriana: The Red Alchemist & the White Guardian (PS5, PS4, Switch, PC)

Atelier Yumia: The Alchemist of Memories & the Envisioned Land (PS5, PS4, Xbox Series X|S, Xbox One, Switch, PC)

Automate It (Switch, PC)

Bad Cheese (PC)

Barrage (PC)

Battlefield Waltz (Switch)

Battle Vision Network (PC, Netflix)

Begone Beast (PC)

Big Walk (PC)

Biped 2 (PS5, PS4, Xbox Series X|S, Xbox One, Switch, PC)

Big Walk (PC)

Bittersweet Birthday (PS5, Xbox, Switch, PC)

Blacksmith Master (PC)

Blight Night (PC)

Blue Protocol : Star Resonance (PC)

Bokura: Planet (PC)

Borderlands 4 (Switch 2)

Breeze in the Clouds (PC)

Broken Arrow (PC)

Burning Sword: Death Sun (PC)

Bylina (PS5, Xbox Series X|S, PC)

Cabernet (PC, consoles)

Calamity Angels: Special Delivery (PS5, PS4, Switch)

Capcom Fighting Collection 2 (PS4, Switch, PC)

Car Dealer Simulator (PC)

Carmen Sandiego (PS5, PS4, Xbox Series X|S, Xbox One, Switch, PC, Netflix)

Castle Come (PC, consoles)

ChromeGun 2: Dye Hard (PC)

Chronicles of the Wolf (PC)

Class of Heroes 3 (PS5, Switch, PC)

Clockwork Ambrosia (PC)

Cloudheim (PS5, Xbox Series X|S, PC)

Code Violet (PS5)

Coffee Talk Tokyo (PS5, Xbox One, Switch, PC)

Constance (PlayStation, Xbox, Switch, PC)

Corpse Party II: Darkness Distortion (PS4, Switch, PC)

Crimson Desert (PS5, Xbox Series X|S, PC)

Crown of Greed (PC)

Cyber Paradise (PC)

Date Everything (PC)

Dead Meat (PC) – 2025

Death Stranding 2: On The Beach (PS5)

Decadent (PS5, Xbox Series X|S, PC)

Deltarune Chapters 3 & 4 (PS4, Switch, PC)

Demonschool (PS5, PS4, Xbox Series X|S, Switch, PC)

Demon Tides (PC)

Despelote (PS5, PS4, Xbox, PC)

Despera Drops (Switch)

Digimon Story: Time Stranger (PS5, Xbox Series X|S, PC)

Discounty (PS5, Xbox Series X|S, Xbox One, Switch, PC)

Directive 8020 (PS5, Xbox Series X|S, PC)

Double Dragon Revive (PS5, PS4, Xbox Series X|S, Xbox One, PC)

Dragon Ball Project: Multi (iOS, Android, PC)

Dragonkin: The Banished (PS5, Xbox Series X|S, PC)

Dreamed Away (Xbox, Switch, PC)

Dreams of Another (PS5, PSVR 2)

Drifters & Demons (PC)

Drop Duchy’s (PC)

Drops Of Death (PC)

Duck Detective: The Ghost of Glamping (PC)

Dustwind: Resistance (PS5, Xbox Series X|S, PC)

Dying Light: The Beast (PS5, PS4, Xbox Series X|S, Xbox One, PC)

Ed & Edda: Racing Champions – Gran Prix (PC, consoles)

Edens Zero (PS5, Xbox Series X|S, PC)

Electrogical (PC)

Elevator Down (PC)

Elden Ring: Tarnished Edition (Switch 2)

Empyreal (PS5, Xbox Series X|S, PC)

Eternal Strands (Xbox Series X|S, PS5, PC)

Everybody’s Golf: Hot Shots (PS5, Switch, PC)

ExeKiller (PC)

Exiler (PC)

Fast Food – Restaurant Simulator (PC)

Faun Town (PC)

Fia and the Wondrous Academy (PS5, PS4, Switch)

Fighting Force Collection (PS5, PS4, Switch, PC)

First Blood: Persian Legends (PC)

Football Manager 25 (Xbox Series X|S, PS5, PC)

Forbidden Solitaire (PC) – 2025

Forever Skies (PS5, PC)

Forty-Niner (PC)

Foxhole Airborne (PC)

Game of Thrones: Kingsroad (iOS, Android)

Glaciered (PC)

Ghost Keeper (PC)

Ghost of Yotei (PS5)

Ghosts (PC, consoles)

Gods & Demons (iOS, Android)

GreedFall 2: The Dying World (PS5, Xbox Series X|S, PC)

Hades 2 (Switch 2)

Haunted Lands (PC)

Hide the Corpse (PSVR, PC)

Hollow Knight: Silksong (PS5, Xbox Series X|S, Switch, Switch 2)

Homura Hime (PC)

Hungry Meem (Switch, PC)

Hunter x Hunter Nen x Impact (PS5, Switch, PC)

Hyke: Northern Light(s) (PC, consoles)

Hyrule Warriors: Age of Imprisonment (Switch 2)

Icebound (PC)

Infinity Knights: Xross (PlayStation, Switch, PC)

InKONBINI: One Store. Many Stories (PlayStation, Xbox, Switch, PC)

Iwakura Aria (Switch, PC) – 2025

John Carpenter’s Toxic Commando (PS5, Xbox Series X|S, PC)

Judas (PS5, Xbox Series X|S, PC)

Junxions (PC)

Killing Floor 3 (PS5, Xbox Series X|S, PC)

Kirby Air Riders (Switch 2)

Kristala (PS5, Xbox Series X|S, Switch, PC)

Lego Party (PS5, PS4, Xbox Series X|S, Xbox One, Switch, PC)

Let Them Come: Onslaught (PC)

Liegecraft (PC)

Little Nightmares 3 (PS5, PS4, Xbox Series X|S, Xbox One, Switch, PC)

Lost in Random: The Eternal Die (PS5, Xbox Series X|S, Switch, PC)

Lost Soul Aside (PS5, PC)

Love Eternal (PS5, PS4, Xbox Series X|S, Xbox One, Switch, PC)

Luto (PS5, Xbox Series X|S, PC)

Mainframes (Switch, PC)

Marines Vs. God (PC)

Marvel Cosmic Invasion (PS5, PS4, Xbox Series X|S, Switch, PC)

Mayhem Brawler II: Best of Both Worlds (PS5, PS4, Xbox Series X|S, Xbox One, Switch, PC)

Maze Mice (PC) – 2025

Mecha Break (Xbox Series X|S, PC)

Metal Eden (PS5, Xbox Series X|S, PC)

Metroid Prime 4: Beyond (Switch)

Mewgenics (PC)

Mindseye (PS5, Xbox Series X|S, PC)

MIO: Memories In Orbit (PS5, PS4, Xbox Series X|S, Xbox One, Switch, PC)

Mistonia no Kibou – The Lost Delight (Switch)

Monster DNA (PC)

Moonlighter 2: The Endless Vault (PS5, Xbox Series X|S, PC)

Moon Samurai (PS5, PS4, Xbox Series X|S, Xbox One, Switch, PC)

Morsels (Switch, PS5, PC)

Mother Machine (PC, consoles)

Moth Kubit (Switch, PC)

Motorslice (PC)

Mouse: P.I. For Hire (PC)

Nascar 25 (PC, consoles)

Nanuka: Secret of the Shattering Moon (PC)

Naughty Geese (PC)

Neo Junk City (PC)

Neptunia Riders VS Dogoos (PS5, PS4, Switch)

Ninja Gaiden 4 (PS5, Xbox Series X|S, PC)

Nirvana Noir (Xbox Series X|S, PC)

Nivalis (PC)

Nocturne (PC)

No, I’m Not Human (PC, PlayStation, Xbox)

Norse (PC, consoles)

Old Timer Transport (PC) – 2025

One Fenix Down (PC)

Orkendale: The Scarred Land (PC)

Pandoland (iOS, Android)

Paradise: Duality Unbound (PS5, PS4, Xbox Series X|S, Xbox One, Switch, PC)

Pax Dei (PC)

Phantom Brave: The Lost Hero (PS5, PS4, Switch, PC)

Plus Ultra: Legado (Switch, PC)

Possessor(s) (PC, consoles)

PowerWash Simulator 2 (PS5, Xbox Series X|S, PC)

Professor Layton and the New World of Steam (Switch)

Project Code Vampire Hunter

Realm of Ink (PC)

Redemption of the Damned (PC)

Relicbound (PC)

Replaced (Xbox Series X|S, Xbox One, PC)

Rise of Rebellion (PC)

Rising Heat (PC)

RoadCraft (PS5, Xbox Series X|S, PC)

Rodent Rumble (PC)

Roguebound Pirates (PC)

R-Type Delta HD Boosted (PS5, PS4, Xbox Series X|S, Xbox One, Switch, PC)

RuneQuest: Warlords (PC)

Sanctua (PC)

Saveseeker (PC)

SerialWorld (PC)

Shadows of Morhaven (PC) – 2025

Shield Strike (PC)

Shipwrecked: Lost Colony (PC)

Shovel Knight: Shovel of Hope DX (Switch)

Shrouded Aspect (PC)

Skate Story (PS5, PC)

Sleight of Hand (Xbox Series X|S, PC)

Solnox: Grimoire of Seasons (PC)

Sparkball (PC)

Spectral Keep (PC)

Speedrunners 2 (PC)

Spine: This Is Gun Fu (PlayStation, Xbox, PC)

Spray Paint Simulator (PC)

Stalcraft Operations – 2025

Starless Abyss (PC)

Star of Providence (Switch)

Star Overdrive (Switch)

Starsand Island (PC)

Starship (PC)

Stellar Settlers: Space Base Builder (PC)

Stick it to the Stickman (PC)

Sulfur (PlayStation, Xbox, PC)

Sultan’s Game (PC)

Super Robot Wars Y (PS5, Switch, PC)

Swapmeat (PC)

Tactics Unlimited (PC)

Tales of Seikyu (PC)

Tails of Iron 2: Whiskers of Winter (PS5, PS4, Xbox Series X|S, Xbox One, Switch, PC)

Tears of Magic (PC)

Tenebris Somnia (PC)

Terrifier: The ARTcade Game (PS5, Xbox Series X|S, Switch, PC)

The Alters (PS5, Xbox Series X|S, PC)

The Electrifying Incident: A Mini-Monster Expedition (PC)

The Eternal Life of Goldman (PS5, Xbox Series X|S, Switch, PC)

The House of the Dead 2: Remake (PlayStation, Xbox, Switch)

The Legend of Baboo (Xbox Series X|S, Xbox One, PC)

The Legend of Heroes: Trails in the Sky the 1st (Switch)

The Legend of Heroes: Trails Through Daybreak 2 (PS5, PS4, Switch, PC)

The Relic: First Guardian (PS5, Xbox Series X|S, PC)

The Stone of Madness (PS5, Xbox Series X|S, Switch, PC)

Thief VR: Legacy of Shadow (PSVR 2, Quest, PC VR)

Time Flies (PS5, Switch, PC)

Tombwater (PC)

Tony Hawk’s Pro Skater 3 + 4 (Switch 2)

Trails in the Sky 1st Chapter (PS5, Switch, PC)

Troublemaker 2: Beyond Dream (PC)

Unbeatable (PS5, Xbox Series X|S, PC)

Unblock (PC)

Undergrounded (PC)

Unyielding (PC)

Utawarerumono: ZAN (PS4, PC)

Vampire: The Masquerade – Bloodlines 2 (PS5, Xbox Series X|S, PC)

Wardens Rising (PS5, Xbox Series X|S, PC)

Wheel World (PS5, Xbox Series X|S, PC)

Where Winds Meet (PS5, PC)

Will: Follow The Light (PS5, Xbox Series X|S, PC)

Windswept (PC)

Winter Burrow (Xbox Series X|S, Xbox One, PC)

Witchbrook (Xbox, Switch, PC)

World of Stickman Classic RTS (PC)

Wuchang: Fallen Feathers (PS5, Xbox Series X|S, PC)

ZPF (Genesis, PC, consoles)

Tony Hawk’s Pro Skater 3 + 4 Remake Actually Does Include Most Of THPS 4’s Original Activities

Most of Tony Hawk’s Pro Skater 4’s content will be included in the Pro Skater 3 + 4 remake, developer Iron Galaxy has confirmed. Many of the fourth game’s unique activities will be playable as post-game content, unlocked after players complete an initial set of 10 goals.

While the first three Tony Hawk’s Pro Skater games are structured quite similarly, the fourth entry in the series introduced a bunch of unusual and unconventional missions. As Iron Galaxy has said that it is trying to standardize gameplay in the remake, many fans assumed that these more unusual missions would not make the cut. However, the studio revealed to Video Games Chronicle that most of these are included as “Pro Goals.”

Now Playing: Tony Hawk’s Pro Skater 3 + 4 – Launch Gameplay Trailer | Xbox Games Showcase 2025

While VGC reported that Pro Skater 4’s minigames like tennis will not be part of the remake, the Pro Goals will encompass a substantial amount of the game’s original content. The studio stated that Pro Skater 4 posed a challenge because of the widely varying structure of the original missions; many of them did not fit into the two-minute format that is being uniformly applied across games in the remake. While we don’t know the full scope of what’s included in the Pro Goals, this will come as welcome news to Pro Skater 4 fans.

Tony Hawk’s Pro Skater 3 + 4 is coming on July 11, and it brings together all of the skate parks from the original games along with three new parks. Activision recently released a demo which is available to people who have preordered the game, as well as to Game Pass subscribers.

Clair Obscur: Expedition 33 Restocked At Amazon, Lumiere Edition Reprint Up For Preorder

Clair Obscur: Expedition 33 turned out to be a much bigger hit than most people were probably expecting. In fact, it currently holds a 93 on Metacritic, which includes GameSpot’s 9/10 review, making it the best-reviewed video game of 2025 so far. It was immediately clear that publisher Kepler Interactive hadn’t anticipated the level of demand for the debut title from Sandfall Interactive. Physical editions of the budget-priced $50 release have essentially been sold out since the game’s April 24 launch. But fast forward to June, and we’re finally starting to see retailers replenish their stock.

Amazon restocked the PS5 physical edition on June 9. Meanwhile, GameStop is taking preorders on a reprint of its exclusive $70 Lumiere Edition. The upcoming reprint may not arrive for a few months, but at least fans can secure some exclusive merch, including an exclusive steelbook and Expeditioner’s Journal art book, without overpaying on the reseller market.

Clair Obscur: Expedition 33 PC Game Deals

If you’re simply interested in checking out the game, Steam keys are available for 10% off at GameSpot sister site Fanatical.

Clair Obscur is also available on Xbox and PC Game Pass. It’s an Xbox Play Anywhere title, so Game Pass Ultimate subscribers can carry their saves from PC to Xbox and vice-versa.

Disclosure: GameSpot and Fanatical are both owned by Fandom.

The Transcendent Vibes Of Mixtape

I walked out of my Summer Game Fest 2025 demo for Mixtape beaming like an idiot, a smile stuck on my face. I can’t think of a game that has ever vibed as hard as Mixtape does. Beethoven & Dinosaur’s debut, The Artful Escape, was a vibes game, too. Light on traditional gameplay mechanics and basically lacking any fail states, it instead leaned into aesthetics, mood, and tone. It was more of a feeling than a traditional game, but I loved it for that.

There are lots of vibes games, like Unpacking, Night in the Woods, and Firewatch, to name a few. I love a good vibes game, and Mixtape, the next game from the team behind The Artful Escape, feels like it could be the ultimate example. I played about 30 minutes of Mixtape and saw what you might call a few levels of the game, which plays like a ’90s-set coming-of-age story but is meant to feel “sorta like channel-surfing [old-school] MTV at 3 AM,” developer Johnny Galvatron told me.

In Mixtape, you play a group of three high-school pals on the cusp of graduating and looking to make it to a party on the beach to cap off their childhood. The party is going to rule if they can just get there, and each figurative step toward that end goal is played out to a different song that collectively makes up one of the best licensed soundtracks I’ve ever heard in a video game. Joy Division, The Cure, The Smashing Pumpkins, and many more bring so much life to this game. Something about the joining of gaming and music has always been incredibly powerful to me, and Mixtape’s way of bringing these things together sincerely blew my mind.

It’s not that the gameplay side of Mixtape is especially intricate. But it’s always changing. The main mechanic seems like it’ll be what you may have seen in the trailer: coasting downhill in a skateboard, dodging cars, flipping off cops, and stopping to sneak a couple of beers out of your house. But the game toys with not just this format–like a later level in which I led the police on a high-speed chase in a careening shopping cart–but also cleverly gamifies the group’s friendship and experiences in other ways. I laughed out loud when I was hit with a French-kissing minigame, where each joystick controlled one tongue, and I was free to mash and swirl the tongues together in what is sure to become a viral moment.

In a later scene, the teens were driving to a fast food restaurant and blasting music along the way, turning the moment into an interactive headbanging mechanic in which you’d move to the music and rock out with your buddies. There’s no penalty for doing it poorly, and seemingly no demand you do it at all. Mixtape is largely on rails in a sense, in that it’s paced to play out nearly the same no matter how much you toy with the world in these fleeting but emotionally impactful ways. For instance, you do need to French kiss for a bit, but even then, you can keep it going much longer if you want to, long after the prompt tells you “that’s enough.”

Mixtape is a hard game to describe. If you’re not one to find music especially moving or important, you surely won’t find the gameplay moments carry you through to having the same euphoric experience I and many others had at SGF–I’ve been hearing a lot of people call it their game of the show. However, if you’re like me, and you have some mushy nostalgia for the ’90s, a romantic view of bands like The Cure, and a willingness to let an experience be something quite unlike a traditional video game, you’ll likely come to the same conclusion I have: Mixtape is transcendent.

Berserk Or Die Makes Slapping Your Keyboard The Main Control Scheme

Vampire Survivors studio Poncle is getting into game publishing, and its first such game is Berserk or Die. Nao Shibata, a solo developer from Japan who makes games under the name Nao Games, revealed the project–an action game with a unique control scheme–is out now.

As revealed during the PC Gaming Show, Berserk or Die uses a keyboard and mouse as a controller–but not in the traditional sense. Players will smack the left and right sides of their keyboard in order to move and attack in that direction–with attack power dependent on how many keys are pressed with each slap–while shaking the mouse will activate the player character’s special ability. Accessibility options–including a controller-based control scheme–will also be available.

Berserk or Die

When not in battle, players will shop at nighttime peddlers in order to heal and restore magic, and they can also visit the training grounds to learn new abilities for the next fight. Berserk or Die will feature unique pixel art from Nao Games and music from Vampire Survivors composer Filippo Vicarelli.

Berserk or Die is the first published game from Poncle, which burst onto the gaming scene in 2023 with its roguelike action game Vampire Survivors. The studio says Berserk or Die is “the first of more projects from Poncle this year, as the studio takes its first steps in the world of publishing.”

Berserk or Die is available now on PC.

New Clockwork Revolution Trailer Highlights Time-Travel Antics, But The Foul-Mouthed Doll Steals The Show

InXile dropped a new Clockwork Revolution trailer during the Summer 2025 Xbox Games Showcase, and while it’s mostly about the detailed weapon crafting, revolution against a crushing totalitarian regime, and strategic time manipulation, it’s also got a doll named Duke Pophrey who swears a lot. He’s got a reputation for generally being a rancid little guy, so much so that InXile introduces him as “the pissed-off doll,” but you can periodically wind him up, so to speak, to get the benefit of his vast array of crude insults as well, because why not.

Clockwork Revolution still has no release date. InXile says it’s coming “in due time,” and the doll followed that up by telling everyone who had questions to “piss off.”

Clockwork Revolution takes place in a steampunk, Victorian-ish city ruled by an elite whose fashion sense still calls the 18th century home, and they keep the masses in check by controlling time. Uprisings, even those with high-tech weapons modified by belligerent robots, are quickly quelled by the elite’s ability to turn back time. Then, a rebel–you–gets hold of a device that can also change time, and a new war begins. You can change time during battles to reload your weapon, alter a bullet’s trajectory, or erase a mistake entirely. That’s in addition to a diverse set of gadgets you can use in combat and personal skills that augment your character’s development.

InXile also teased larger-scale changes such as altering the course of history and the story, and studio head Brian Fargo said in an Xbox Wire interview that Clockwork Revolution has “all the crunchy systems and reactivity you’d expect.” Game director Chad Moore said player choice will transform “entire regions of the world” as well. It’s a big world as well. While the debut trailer focused on a large metropolis, there’s a whole network of towns, cities, and slums for you to explore.

Duke Pomphrey isn’t just there for some quick, crass laughs, either. InXile said he can play a pivotal role in the story depending on the choices you make while exploring the city and its surrounding environments.

Fallout’s Magic: The Gathering Commander Deck Bundle Is A Bargain Right Now

The Magic: The Gathering x Fallout crossover set is available for a great price at Amazon right now. Fans of the TCG and Fallout can grab all four Commander Decks for only $153. When Fallout’s Magic set released last year, the Commander Deck Bundle regularly sold for $240, so you’re saving nearly $90 compared to the original going rate. With Amazon’s deal, you’re paying $38.25 per deck, which is an awesome price since multiple of them still cost $60 each. There are 154 new Fallout-themed cards across the four Commander Decks.

These days, four-deck bundle tends to sell for $175 to $190, and the current deal is very close to the $147 all-time low, which was briefly offered back in April.

Any of those prices sound like bargains compared to the highly anticipated Final Fantasy MTG set that’s launching June 13. For comparison, Amazon is currently selling the Final Fantasy Commander Deck Bundle for a staggering $350, which is $70 above its original $280 list price. So, yeah, the Fallout Commander Deck Bundle is roughly $200 less than the Final Fantasy one.

We’ve listed all four MTG x Fallout Commander Decks individually below. If you were to buy all of them today outside of the bundle, you’d wind up spending $217. Even three Fallout Commander Decks would cost more than the Commander Deck Bundle.

Magic: The Gathering – Fallout Commander Decks at Amazon

Magic: The Gathering x Fallout

The four Commander Decks each have a different theme: Science, Hail Caesar, Scrappy Survivors, and Mutant Menace. The Science Commander Deck is currently the cheapest of the four, though you can also save on Scrappy Survivors. Hail, Caesar and Mutant Menace are still going for $60 each.

Each Commander Deck comes with a premade 100-card deck. Across the four decks, you’ll get 154 brand-new MTG cards themed around the Fallout video game franchise. Notably, you also get a Collector Booster sample pack featuring two special alt-frame cards, one of which will be Rare or Mythic-Rare. In addition to the 102 total cards, you’ll find 10 double-sided tokens, one life counter, a strategy guide, and a deck box that can hold up to 100 sleeved cards.


The looming Final Fantasy set is easily Magic: The Gathering’s most popular crossover with a video game franchise, but Wizards of the Coast has also teamed up other big gaming/entertainment properties. A set themed around Ubisoft’s Assassin’s Creed franchise released last summer. A few of the products are still in stock for retail price or less at Amazon and Best Buy.

Magic: The Gathering x Assassin’s Creed Trading Card Set

And there are multiple exciting releases on the horizon, too. In September, Spider-Man will swing his way into the Magic: The Gathering universe. Several MTG x Spider-Man products are still available to preorder at Amazon.


Fortnite On Switch 2 Is Worse Than What I’m Used To, But A Huge Upgrade For Switch Players

One of Fortnite’s greatest strengths is its scalability. You can run it on the highest of high-end PCs or a years-old phone, and it’s going to be playable either way. Players across all platforms can join parties and play battle royale, Creative, Fortnite Festival, or almost anything else the game has to offer–sans Saves The World mode–and each player will get a performance and visual experience tailored to their platform. Among many other reasons it’s found such lasting success, this is key. You’re not locked out based on where you’re playing.

For my tastes, I still want that high-end experience, so I play Fortnite on my PC or my Xbox Series X most of the time. Switch 2 players have now joined the fray as the latest platform to host Epic’s everything-game, and though it’s a downgrade for those like me, for Switch 2 players, it’s a sizable step forward.

Playing Fortnite on Switch 2 was nearly my first time playing anything on Nintendo’s new hybrid console–save for Madden 26 a few days ago. Like that experience, I found Fortnite can’t keep up with Xbox Series X|S or PS5. Textures are noticeably fuzzier; the pop-in of far-away objects, like trees as you glide down to the island, is quite common; and character models lack the same fidelity of the other major consoles. At first, this irritated me. A new console should move the needle, I felt. Why have I been frantically chasing down a Switch 2 for sale if it can’t even offer me an experience the likes of which I’ve been playing for half a decade elsewhere?

Nintendo, of course, is the reason. The Switch 2, like the original Switch, isn’t trying to achieve performance parity with those other consoles. The Switch’s debut was essentially Nintendo making it clearer than ever that it wasn’t interested in the graphical arms race with Sony and Microsoft, and I can’t really blame it given the success of its machine. The Switch 2 definitely moves the needle closer to those consoles, but certainly falls short.

Switch 2 doesn’t put Fortnite on par with other consoles, but neither does it have to.

However, two things began to change my mind as I played more Fortnite on Switch 2. For one, handheld mode hides some of those aforementioned blemishes. Texture fidelity is hardly noticeable when I’m playing the game in my hands. The same goes for the character models. My assortment of skins–so many I hope I’m never able to calculate the true cost–look totally acceptable in Switch 2’s handheld mode. And whether I was playing on a monitor or in my hands, the game offers a smooth 60fps frame rate.

I’ve often felt like I can’t easily tell the difference between 4K and 1080p. If I intently look for it, I’ll spot it, but in typical play sessions, it’s the 60 frames I really demand because that’s what I notice effortlessly. This is where Fortnite on Switch 2 really succeeds. The game looked terrible on Switch, to be blunt about it. That’s no longer the case. On Switch 2, the frame rate boost carries it a long way forward, and eventually helped me forgive some of its other shortcomings compared to my preferred platforms.

I said there were two things that changed my mind about Switch 2’s Fortnite. The other is Lego Odyssey. The survival-crafting game that debuted in Fortnite’s massive 2023 update looks awesome on the Switch 2, and it occurred to me how important that will be on the kid-friendliest console out there. Once I played Lego Odyssey on Switch 2, I felt my frustration evaporating quickly. I pictured my kids playing this mode next to me on the couch while I joined them on my Xbox, and I’m sure that use case will be a popular one for families that game together.

Fortnite has been reinventing itself for years now. With experiences like Unreal Editor for Fortnite overhauling Creative mode, music integration in the form of Fortnite Festival and a new mode that lets players have a dance party with Sabrina Carpenter, and the abundance of Fall Guys and Lego games to play, Fortnite hasn’t truly been a battle royale game in a long time. That remains its most-popular mode today, but the sum total of the game’s other virtually limitless games to play make up a great deal of what younger players are playing when they boot up the game.

The Switch 2 isn’t going to be where I play Fortnite battle royale, but it will surely become the go-to platform for my kids when they want to play Lego games, music games, or anything Creative has to offer. And in any case, it’s going to look much nicer than the potato version that ran on the original Switch. I expect players who are siloed in Nintendo’s ecosystem will be very impressed with Fortnite on Switch 2, even as I and others recognize it’s still a technical half-step toward levels of detail we’ve been enjoying since 2020.

Relooted Is Like A Reverse Indiana Jones

Today during the Day Of The Devs Summer Game Fest Showcase, South African developer Nyamakop, in partnership with Mooncat Games, revealed Relooted, a heist game where a group of thieves try to return priceless artifacts to the cultures that revere them.

Each mission in Relooted plays out in three phases: First, players will scope out the museum and locate the target artifact. Next, they’ll enter the building and create their getaway path as quietly as possible, avoiding guards and other obstacles along the way. Finally, it’s time to grab the artifact and escape using the path created in phase two.

Relooted

In an interesting twist, the artifacts players will be targeting in Relooted are not fictional ones made up for the game. Instead, they are real-world artifacts that are currently sitting in Western museums, and each in-game artifact comes with a brief biography of its origin, the culture in which it originated, and why that artifact is so revered by that culture.

For example, one of the artifacts shown in the Day Of The Devs segment is the Ngadji Drum, a drum of the Pokomo people discovered in Africa in the 1870s. The drum was stolen by British colonists in the early 1900s and sent to a museum–114 years later, the brother of the Pokomo king became the first person to see the drum since its theft, when he was brought to the museum and allowed to view it in storage.

The Day Of The Devs presentation has featured world premieres and updates for multiple upcoming indie games, including Big Walk from Untitled Goose Game developer House House and mixtape from The Artful Escape dev Beethoven & Dinosaur. It also announced Snap And Grab, an ’80s-themed heist game from No Goblin and Annapurna Interactive, as well as a new look at Possessors from Heart Machine and Devolver Digital.

Relooted is scheduled to release on Xbox Series X|S and PC via Steam and the Epic Games Store. No release window was announced during the Day Of The Devs livestream.